/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRUISE_CRUISE_H #define CRUISE_CRUISE_H #include "common/scummsys.h" #include "common/util.h" #include "common/random.h" #include "engines/engine.h" #include "cruise/cruise_main.h" #include "cruise/debugger.h" #include "cruise/sound.h" /** * This is the namespace of the Cruise engine. * * Status of this engine: Game is completable, engine needs objectifying * * Games using this engine: * - Cruise for a Corpse */ namespace Cruise { #define GAME_FRAME_DELAY_1 50 #define GAME_FRAME_DELAY_2 100 #define MAX_LANGUAGE_STRINGS 25 enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7, ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12}; struct CRUISEGameDescription; class CruiseEngine: public Engine { private: bool _preLoad; Debugger *_debugger; PCSound *_sound; Common::StringArray _langStrings; CursorType _savedCursor; uint32 _lastTick; int _gameSpeed; bool _speedFlag; void initialize(); void deinitialize(); bool loadLanguageStrings(); void mainLoop(); int processInput(); protected: // Engine APIs virtual Common::Error run(); void shutdown(); bool initGame(); public: CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc); virtual ~ CruiseEngine(); virtual bool hasFeature(EngineFeature f) const; int getGameType() const; const char *getGameId() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; PCSound &sound() { return *_sound; } virtual GUI::Debugger *getDebugger() { return _debugger; } virtual void pauseEngine(bool pause); const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); } static const char *getSavegameFile(int saveGameIdx); virtual Common::Error loadGameState(int slot); virtual bool canLoadGameStateCurrently(); virtual Common::Error saveGameState(int slot, const Common::String &desc); virtual bool canSaveGameStateCurrently(); virtual void syncSoundSettings(); const CRUISEGameDescription *_gameDescription; void initAllData(); Common::RandomSource _rnd; struct MemInfo { int32 lineNum; char fname[64]; uint32 magic; static uint32 const cookie = 0x41424344; }; Common::List _memList; typedef Common::List RectList; RectList _dirtyRects; RectList _priorFrameRects; Common::File _currentVolumeFile; Common::Array _polyStructNorm; Common::Array _polyStructExp; Common::Array *_polyStructs; Common::Array *_polyStruct; Common::File _PAL_file; }; extern CruiseEngine *_vm; #define BOOT_PRC_NAME "AUTO00.PRC" enum { VAR_MOUSE_X_MODE = 253, VAR_MOUSE_X_POS = 249, VAR_MOUSE_Y_MODE = 251, VAR_MOUSE_Y_POS = 250 }; enum { MOUSE_CURSOR_NORMAL = 0, MOUSE_CURSOR_DISK, MOUSE_CURSOR_CROSS }; enum { kCruiseDebugScript = 1 << 0, kCruiseDebugSound = 1 << 1 }; enum { kCmpEQ = (1 << 0), kCmpGT = (1 << 1), kCmpLT = (1 << 2) }; } // End of namespace Cruise #endif