/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CRUISE_CRUISE_H #define CRUISE_CRUISE_H #include "common/scummsys.h" #include "common/util.h" #include "engines/engine.h" #include "cruise/cruise_main.h" #include "cruise/debugger.h" namespace Cruise { enum CruiseGameType { GType_CRUISE = 1 }; #define MAX_LANGUAGE_STRINGS 25 enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_PLAYER_MENU = 7, ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12}; struct CRUISEGameDescription; class CruiseEngine: public Engine { private: void initialize(void); bool loadLanguageStrings(); bool makeLoad(char *saveName); void mainLoop(int bootScriptIdx); bool _preLoad; Debugger *_debugger; Common::StringList _langStrings; CursorType _savedCursor; protected: // Engine APIs virtual Common::Error run(); void shutdown(); bool initGame(); public: CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc); virtual ~ CruiseEngine(); int getGameType() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; virtual GUI::Debugger *getDebugger() { return _debugger; } virtual void pauseEngineIntern(bool pause); const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); } bool loadSaveDirectory(void); void makeSystemMenu(void); const CRUISEGameDescription *_gameDescription; Common::RandomSource _rnd; }; extern CruiseEngine *_vm; #define BOOT_PRC_NAME "AUTO00.PRC" enum { VAR_MOUSE_X_MODE = 253, VAR_MOUSE_X_POS = 249, VAR_MOUSE_Y_MODE = 251, VAR_MOUSE_Y_POS = 250 }; enum { MOUSE_CURSOR_NORMAL = 0, MOUSE_CURSOR_DISK, MOUSE_CURSOR_CROSS }; enum { kCruiseDebugScript = 1 << 0 }; enum { kCmpEQ = (1 << 0), kCmpGT = (1 << 1), kCmpLT = (1 << 2) }; } // End of namespace Cruise #endif