/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CRUISE_CRUISE_MAIN_H #define CRUISE_CRUISE_MAIN_H #include "common/scummsys.h" #include "common/savefile.h" #include "cruise/overlay.h" #include "cruise/object.h" #include "cruise/ctp.h" #include "cruise/actor.h" #include "cruise/vars.h" #include "cruise/font.h" #include "cruise/volume.h" #include "cruise/stack.h" #include "cruise/script.h" #include "cruise/various.h" #include "cruise/function.h" #include "cruise/saveload.h" #include "cruise/linker.h" #include "cruise/mouse.h" #include "cruise/gfxModule.h" #include "cruise/dataLoader.h" #include "cruise/perso.h" #include "cruise/menu.h" #include "cruise/background.h" #include "cruise/backgroundIncrust.h" #include "cruise/mainDraw.h" namespace Cruise { enum MouseButton { MB_LEFT = 1, MB_RIGHT = 2, MB_MIDDLE = 4, MB_BOTH = MB_LEFT | MB_RIGHT }; /*#define DUMP_SCRIPT #define DUMP_OBJECT*/ #define ASSERT_PTR assert #define ASSERT assert enum ResType { OBJ_TYPE_LINE = 0, OBJ_TYPE_MASK = 1, OBJ_TYPE_BGMASK = 2, OBJ_TYPE_VIRTUAL = 3, OBJ_TYPE_SPRITE = 4, OBJ_TYPE_MESSAGE = 5, OBJ_TYPE_SOUND = 6, OBJ_TYPE_FONT = 7, OBJ_TYPE_POLY = 8, OBJ_TYPE_EXIT = 9 }; extern gfxEntryStruct* linkedMsgList; extern int buttonDown; extern int selectDown; extern int menuDown; bool delphineUnpack(byte *dst, const byte *src, int len); int findHighColor(); ovlData3Struct *getOvlData3Entry(int32 scriptNumber, int32 param); ovlData3Struct *scriptFunc1Sub2(int32 scriptNumber, int32 param); void resetFileEntry(int32 entryNumber); void *mallocAndZero(int32 size); uint8 *mainProc14(uint16 overlay, uint16 idx); void printInfoBlackBox(const char *string); void waitForPlayerInput(void); void loadPackedFileToMem(int fileIdx, uint8 * buffer); int getNumObjectsByClass(int scriptIdx, int param); void resetFileEntryRange(int param1, int param2); int getProcParam(int overlayIdx, int param2, const char * name); void changeScriptParamInList(int param1, int param2, scriptInstanceStruct * pScriptInstance, int newValue, int param3); uint8 *getDataFromData3(ovlData3Struct * ptr, int param); void removeExtention(const char *name, char *buffer); void resetPtr2(scriptInstanceStruct * ptr); void getFileExtention(const char *name, char *buffer); void *allocAndZero(int size); void freeStuff2(void); void mainLoop(void); void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton, int16 *pMouseY); bool testMask(int x, int y, unsigned char* pData, int stride); menuElementSubStruct *getSelectedEntryInMenu(menuStruct *pMenu); void closeAllMenu(void); int removeFinishedScripts(scriptInstanceStruct *ptrHandle); void initBigVar3(void); void resetActorPtr(actorStruct *ptr); } // End of namespace Cruise #endif