/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRUISE_DATALOADER_H #define CRUISE_DATALOADER_H namespace Cruise { int loadFNTSub(uint8 *ptr, int destIdx); int loadSPLSub(uint8 *ptr, int destIdx); int loadSetEntry(const char *name, uint8 *ptr, int currentEntryIdx, int currentDestEntry); int loadFile(const char* name, int idx, int destIdx); int loadData(const char * name, int startIdx); int loadFileRange(const char * name, int param, int startIdx, int numIdx); int loadFileSub1(uint8 ** ptr, const char * name, uint8 * ptr2); int loadFullBundle(const char * name, int startIdx); } // End of namespace Cruise #endif