/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cruise/debugger.h" #include "cruise/cell.h" #include "cruise/cruise_main.h" #include "cruise/object.h" #include "cruise/overlay.h" namespace Cruise { Debugger::Debugger(): GUI::Debugger() { registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); registerCmd("hotspots", WRAP_METHOD(Debugger, cmd_hotspots)); registerCmd("items", WRAP_METHOD(Debugger, cmd_items)); } /** * Preliminary command to list the currently loaded hotspots */ bool Debugger::cmd_hotspots(int argc, const char **argv) { const char *pObjType; objectParamsQuery params; cellStruct *currentObject = cellHead.prev; while (currentObject) { if (currentObject->overlay > 0 && overlayTable[currentObject->overlay].alreadyLoaded && (currentObject->type == OBJ_TYPE_SPRITE || currentObject->type == OBJ_TYPE_MASK || currentObject->type == OBJ_TYPE_EXIT || currentObject->type == OBJ_TYPE_VIRTUAL)) { const char *pObjectName = getObjectName(currentObject->idx, overlayTable[currentObject->overlay].ovlData->arrayNameObj); switch (currentObject->type) { case OBJ_TYPE_SPRITE: pObjType = "SPRITE"; break; case OBJ_TYPE_MASK: pObjType = "MASK"; break; case OBJ_TYPE_EXIT: pObjType = "EXIT"; break; case OBJ_TYPE_VIRTUAL: pObjType = "VIRTUAL"; break; default: pObjType = "UNKNOWN"; break; } if (*pObjectName) { getMultipleObjectParam(currentObject->overlay, currentObject->idx, ¶ms); debugPrintf("%s %s - %d,%d\n", pObjectName, pObjType, params.X, params.Y); } } currentObject = currentObject->prev; } return true; } /** * Preliminary command to list the current items in the player's inventory */ bool Debugger::cmd_items(int argc, const char **argv) { for (int i = 1; i < numOfLoadedOverlay; i++) { ovlDataStruct *pOvlData = overlayTable[i].ovlData; if (overlayTable[i].alreadyLoaded) { if (overlayTable[i].ovlData->arrayObject) { for (int j = 0; j < pOvlData->numObj; j++) { if (getObjectClass(i, j) != 3) { int16 returnVar; getSingleObjectParam(i, j, 5, &returnVar); if (returnVar < -1) debugPrintf("%s\n", getObjectName(j, pOvlData->arrayNameObj)); } } } } } return true; } } // End of namespace Cruise