/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "common/advancedDetector.h" #include "cruise/cruise.h" namespace Cruise { struct CRUISEGameDescription { Common::ADGameDescription desc; int gameType; uint32 features; }; int CruiseEngine::getGameType() const { return _gameDescription->gameType; } uint32 CruiseEngine::getFeatures() const { return _gameDescription->features; } Common::Language CruiseEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform CruiseEngine::getPlatform() const { return _gameDescription->desc.platform; } } static const PlainGameDescriptor cruiseGames[] = { {"cruise", "Cinematique evo.2 engine game"}, {"cruise", "Cruise for a corpse"}, {0, 0} }; static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = { {"cruise", "cruise", Common::kPlatformUnknown}, {0, 0, Common::kPlatformUnknown} }; namespace Cruise { static const CRUISEGameDescription gameDescriptions[] = { { { "cruise", "16 colors", AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"), Common::FR_FRA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GType_CRUISE, 0, }, { { "cruise", "256 colors", AD_ENTRY1("D1", "e258865807ea31b2d523340e6f0a606b"), Common::FR_FRA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GType_CRUISE, 0, }, { { "cruise", "256 colors", AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"), Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GType_CRUISE, 0, }, {AD_TABLE_END_MARKER, 0, 0} }; } static const Common::ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Cruise::gameDescriptions, // Size of that superset structure sizeof(Cruise::CRUISEGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets cruiseGames, // Structure for autoupgrading obsolete targets obsoleteGameIDsTable, // Name of single gameid (optional) "cruise", // List of files for file-based fallback detection (optional) 0, // Fallback callback 0, // Flags Common::kADFlagAugmentPreferredTarget }; class CruiseMetaEngine : public Common::AdvancedMetaEngine { public: CruiseMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Cinematique evo 2 engine"; } virtual const char *getCopyright() const { return "Cruise for a Corpse (C) Delphine Software"; } virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const; }; bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const { const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)(encapsulatedDesc.realDesc); if (gd) { *engine = new Cruise::CruiseEngine(syst, gd); } return gd != 0; } REGISTER_PLUGIN(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);