/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cruise/cruise_main.h" namespace Cruise { int16 main10; void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton, int16 *pMouseY) { // mouseStatusStruct localStatus; // OSystem_GetMouseStatus(&localStatus); *pMouseX = 0; *pMouseY = 0; *pMouseButton = 0; /* if (localStatus.left) *pMouseButton |= 1; if (localStatus.right) *pMouseButton |= 2; if (localStatus.middle) *pMouseButton |= 4; */ } } // End of namespace Cruise