/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cruise/cruise_main.h" #include "common/util.h" namespace Cruise { typedef char ColorP; #define SCREENHEIGHT 200 #define MAXPTS 10 #define putdot(x,y) {if ((y >= 0) && (y < SCREENHEIGHT)) dots[y][counters[y]++] = x;} void hline(int x1, int x2, int y, char c) { for (; x1 <= x2; x1++) { pixel(x1, y, c); } } void vline(int x, int y1, int y2, char c) { for (; y1 <= y2; y1++) { pixel(x, y1, c); } } void bsubline_1(int x1, int y1, int x2, int y2, char c) { int x, y, ddx, ddy, e; ddx = ABS(x2 - x1); ddy = ABS(y2 - y1) << 1; e = ddx - ddy; ddx <<= 1; if (x1 > x2) { SWAP(x1, x2); SWAP(y1, y2); } for (x = x1, y = y1; x <= x2; x++) { pixel(x, y, c); if (e < 0) { y++; e += ddx - ddy; } else { e -= ddy; } } } void bsubline_2(int x1, int y1, int x2, int y2, char c) { int x, y, ddx, ddy, e; ddx = ABS(x2 - x1) << 1; ddy = ABS(y2 - y1); e = ddy - ddx; ddy <<= 1; if (y1 > y2) { SWAP(x1, x2); SWAP(y1, y2); } for (y = y1, x = x1; y <= y2; y++) { pixel(x, y, c); if (e < 0) { x++; e += ddy - ddx; } else { e -= ddx; } } } void bsubline_3(int x1, int y1, int x2, int y2, char c) { int x, y, ddx, ddy, e; ddx = ABS(x1 - x2) << 1; ddy = ABS(y2 - y1); e = ddy - ddx; ddy <<= 1; if (y1 > y2) { SWAP(x1, x2); SWAP(y1, y2); } for (y = y1, x = x1; y <= y2; y++) { pixel(x, y, c); if (e < 0) { x--; e += ddy - ddx; } else { e -= ddx; } } } void bsubline_4(int x1, int y1, int x2, int y2, char c) { int x, y, ddx, ddy, e; ddy = ABS(y2 - y1) << 1; ddx = ABS(x1 - x2); e = ddx - ddy; ddx <<= 1; if (x1 > x2) { SWAP(x1, x2); SWAP(y1, y2); } for (x = x1, y = y1; x <= x2; x++) { pixel(x, y, c); if (e < 0) { y--; e += ddx - ddy; } else { e -= ddy; } } } void line(int x1, int y1, int x2, int y2, char c) { float k; if ((x1 == x2) && (y1 == y2)) { pixel(x1, y1, c); return; } if (x1 == x2) { vline(x1, MIN(y1, y2), MAX(y1, y2), c); return; } if (y1 == y2) { hline(MIN(x1, x2), MAX(x1, x2), y1, c); return; } k = (float)(y2 - y1) / (float)(x2 - x1); if ((k >= 0) && (k <= 1)) { bsubline_1(x1, y1, x2, y2, c); } else if (k > 1) { bsubline_2(x1, y1, x2, y2, c); } else if ((k < 0) && (k >= -1)) { bsubline_4(x1, y1, x2, y2, c); } else { bsubline_3(x1, y1, x2, y2, c); } } // Filled polygons. This probably isn't pixel-perfect compared to the original, // but it seems to work a bit better than the previous version. static void add_intersect(int *intersect, int x, byte &num) { if (num < MAXPTS) { int i; for (i = num; i > 0 && intersect[i - 1] > x; i--) { intersect[i] = intersect[i - 1]; } intersect[i] = x; num++; } } void fillpoly(int16 *point_data, int lineCount, ColorP color) { static int intersect[SCREENHEIGHT][MAXPTS]; static byte num_intersect[SCREENHEIGHT]; switch (lineCount) { case 0: // do nothing return; case 1: // draw pixel pixel(point_data[0], point_data[1], color); return; case 2: // draw line line(point_data[0], point_data[1], point_data[2], point_data[3], color); return; default: // go on and draw polygon break; } // Reinit array counters int x1, y1, x2, y2; int y, i; for (i = 0; i < SCREENHEIGHT; i++) { num_intersect[i] = 0; } // Find the top/bottom of the polygon. int top = point_data[1]; int bottom = point_data[1]; for (i = 1; i < lineCount; i++) { if (point_data[2 * i + 1] < top) top = point_data[2 * i + 1]; else if (point_data[2 * i + 1] > bottom) bottom = point_data[2 * i + 1]; } if (top < 0) top = 0; if (bottom >= SCREENHEIGHT) bottom = SCREENHEIGHT - 1; // Calculate intersections for each scan line for (y = top; y <= bottom; y++) { x2 = point_data[2 * lineCount - 2]; y2 = point_data[2 * lineCount - 1]; for (i = 0; i < lineCount; i++) { x1 = x2; y1 = y2; x2 = point_data[2 * i]; y2 = point_data[2 * i + 1]; // Test if the line intersects the scan line if ((y < y1) != (y < y2)) { if (y1 == y2) { add_intersect(intersect[y], x1, num_intersect[y]); add_intersect(intersect[y], x2, num_intersect[y]); } else if (x1 == x2) { add_intersect(intersect[y], x1, num_intersect[y]); } else { add_intersect(intersect[y], x1 + ((y - y1) * (x2 - x1)) / (y2 - y1), num_intersect[y]); } } } } // Drawing. for (y = top; y <= bottom; y++) { for (i = 0; i < num_intersect[y]; i += 2) { hline(intersect[y][i], intersect[y][i + 1], y, color); } } } } // End of namespace Cruise