/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRUISE_SAVELOAD_H #define CRUISE_SAVELOAD_H #include "common/scummsys.h" #include "graphics/surface.h" namespace Cruise { #define CRUISE_SAVEGAME_VERSION 1 struct CruiseSavegameHeader { uint8 version; Common::String saveName; Graphics::Surface *thumbnail; }; Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName); Common::Error loadSavegameData(int saveGameIdx); bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header); void initVars(); } // End of namespace Cruise #endif