/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRUISE_SCRIPT_H #define CRUISE_SCRIPT_H namespace Cruise { enum scriptTypeEnum { scriptType_MinusPROC = -20, scriptType_Minus30 = -30, scriptType_PROC = 20, scriptType_REL = 30 }; struct scriptInstanceStruct { struct scriptInstanceStruct *nextScriptPtr; int16 ccr; int16 scriptOffset; uint8 *data; int16 dataSize; int16 scriptNumber; int16 overlayNumber; int16 sysKey; int16 freeze; scriptTypeEnum type; int16 var16; int16 var18; int16 var1A; }; extern scriptInstanceStruct relHead; extern scriptInstanceStruct procHead; extern scriptInstanceStruct *currentScriptPtr; void setupFuncArray(); int8 getByteFromScript(); int removeScript(int overlay, int idx, scriptInstanceStruct * headPtr); uint8 *attacheNewScriptToTail(scriptInstanceStruct *scriptHandlePtr, int16 overlayNumber, int16 param, int16 arg0, int16 arg1, int16 arg2, scriptTypeEnum scriptType); void manageScripts(scriptInstanceStruct * scriptHandle); } // End of namespace Cruise #endif