/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CRUISE_SOUND_H #define CRUISE_SOUND_H #include "audio/mididrv.h" #include "audio/midiparser.h" #include "audio/mixer.h" #include "common/config-manager.h" #include "common/serializer.h" namespace Cruise { class CruiseEngine; class PCSoundDriver; class PCSoundFxPlayer; class PCSound { private: Audio::Mixer *_mixer; CruiseEngine *_vm; int _genVolume; protected: PCSoundDriver *_soundDriver; PCSoundFxPlayer *_player; public: PCSound(Audio::Mixer *mixer, CruiseEngine *vm); virtual ~PCSound(); virtual void loadMusic(const char *name); virtual void playMusic(); virtual void stopMusic(); virtual void removeMusic(); virtual void fadeOutMusic(); virtual void playSound(const uint8 *data, int size, int volume); virtual void stopSound(int channel); void doSync(Common::Serializer &s); const char *musicName(); void stopChannel(int channel); bool isPlaying() const; bool songLoaded() const; bool songPlayed() const; void fadeSong(); uint8 numOrders() const; void setNumOrders(uint8 v); void setPattern(int offset, uint8 value); bool musicLooping() const; void musicLoop(bool v); void startNote(int channel, int volume, int freq); void syncSounds(); // Note: Volume variable accessed by these methods is never actually used in original game void setVolume(int volume) { _genVolume = volume; } uint8 getVolume() const { return _genVolume; } }; } // End of namespace Cruise #endif