/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CRUISE_SOUND_H #define CRUISE_SOUND_H #include "sound/mididrv.h" #include "sound/midiparser.h" #include "sound/mixer.h" #include "common/serializer.h" namespace Cruise { class MusicPlayer { private: byte _channelVolume[16]; int _fadeVolume; char _musicName[33]; bool _isPlaying; bool _songPlayed; bool _looping; byte _masterVolume; byte *_songPointer; // TODO: lib_SongSize int _songSize; void patchMidi(uint32 adr, const byte *data, int size); byte *loadInstrument(const char *name, int i); public: MusicPlayer(); ~MusicPlayer(); void setVolume(int volume); int getVolume() const { return _masterVolume; } void stop(); void pause(); void resume(); // Common public access methods void doSync(Common::Serializer &s); void loadSong(const char *name); void startSong(); void stopSong(); void removeSong(); void fadeSong(); bool songLoaded() const { return _songPointer != NULL; } bool songPlayed() const { return _songPlayed; } bool isPlaying() const { return _isPlaying; } bool looping() const { return _looping; } byte *songData() { return _songPointer; } void setPlaying(bool playing) { _isPlaying = playing; } void setLoop(bool loop) { _looping = loop; } }; class SoundPlayer { public: SoundPlayer() {} void startSound(int channelNum, const byte *ptr, int size, int speed, int volume, bool loop) {} void startNote(int channelNum, int speed, int volume) {} void stopChannel(int channelNum) {} }; } // End of namespace Cruise #endif