/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cruise/staticres.h" #include "cruise/cruise.h" #include "common/util.h" namespace Cruise { const int actor_move[][13] = { {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0}, // back {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 0}, // right side {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 0}, // front { -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, 0}// left side }; const int actor_end[][13] = { {37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat back {38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat right-side {39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat front { -38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} // stat left-side }; const int actor_stat[][13] = { {53, 54, 55, 56, 57, 0, 0, 0, 0, 0, 0, 0, 0}, {59, 60, 62, 63, 78, 0, 0, 0, 0, 0, 0, 0, 0}, { -78, -63, -62, -60, -59, 0, 0, 0, 0, 0, 0, 0, 0}, { -57, -56, -55, -54, -53, 0, 0, 0, 0, 0, 0, 0, 0} }; const int actor_invstat[][13] = { { -53, -54, -55, -56, -57, 0, 0, 0, 0, 0, 0, 0, 0}, {57, 56, 55, 54, 53, 0, 0, 0, 0, 0, 0, 0, 0}, {78, 63, 62, 60, 59, 0, 0, 0, 0, 0, 0, 0, 0}, { -59, -60, -62, -63, -78, 0, 0, 0, 0, 0, 0, 0, 0} }; // font character lookup tables const int16 english_fontCharacterTable[256] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 106, 105, -1, -1, -1, -1, 107, 108, -1, -1, 109, 110, -1, -1, -1, -1, -1, -1, 111, -1, 112, -1, -1, 113, 114, -1, -1, 116, 93, -1, 118, -1, 94, -1, 117, 115, 96, 95, 97, 98, -1, -1, 99, 100, -1, -1, -1, -1, 101, -1, 102, -1, -1, 103, -1, 104, -1, -1, -1, -1, }; const int16 german_fontCharacterTable[256] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, -1, -1, -1, 0x72, -1, -1, 0x5e, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0x6a, -1, -1, -1, -1, -1, 0x66, -1, -1, -1, -1, 0x70, 0x78, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0x6a, 0x69, -1, -1, -1, -1, 0x6b, 0x6c, -1, -1, 0x6d, 0x6e, -1, -1, -1, -1, -1, -1, 0x6f, -1, 0x70, -1, -1, 0x71, 0x72, -1, -1, 0x74, 0x5D, 0x74, 0x76, -1, 0x5E, -1, 0x75, 0x73, 0x60, 0x5F, 0x61, 0x62, -1, -1, 0x63, 0x64, -1, -1, -1, -1 }; const int16 spanish_fontCharacterTable[256] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, -1, -1, -1, 0x72, 0x80, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0x7f, 0x79, 0x7b, 0x81, 0x82, 0x83, -1, -1, 0x7d, -1, -1, -1, -1, 0x7E, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0x6A, 0x69, -1, -1, -1, -1, 0x6B, 0x6C, -1, -1, 0x6D, 0x6E, -1, -1, -1, -1, -1, -1, 0x6F, -1, 0x70, -1, -1, 0x71, 0x72, -1, -1, 0x74, 0x5D, -1, 0x76, -1, 0x5E, -1, 0x75, 0x73, 0x60, 0x5F, 0x61, 0x62, 0x79, 0x78, 0x63, 0x64, -1, -1, 0x7B, 0x7A, 0x65, -1, 0x66, -1, -1, 0x67, -1, 0x68, -1, -1, -1 }; // // Mouse data // const byte mouseCursorNormal[] = { 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00, 0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00, 0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00, 0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00, 0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80, 0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00, 0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80 }; const byte mouseCursorDisk[] = { 0x7F, 0xFC, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0xE2, 0x80, 0x02, 0x9F, 0xF2, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0x7F, 0xFC, 0x00, 0x00, 0x7F, 0xFC, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0x7F, 0xFC, 0x00, 0x00 }; const byte mouseCursorCross[] = { 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x7C, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0xFF, 0xFE, 0xFE, 0xFE, 0xFF, 0xFE, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00 }; const byte mouseCursorNoMouse[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; const byte mouseCursorWalk[] = { 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x03, 0x38, 0x1B, 0xDC, 0x1B, 0xCC, 0x03, 0xCC, 0x03, 0x80, 0x07, 0x00, 0x0E, 0xC0, 0x1C, 0xE0, 0x18, 0x70, 0x18, 0x38, 0x18, 0x18, 0x07, 0xE0, 0x07, 0xE0, 0x07, 0xE0, 0x03, 0xF0, 0x07, 0xF8, 0x07, 0xFC, 0x3F, 0xFE, 0x3F, 0xFE, 0x07, 0xFE, 0x07, 0xC0, 0x0F, 0x80, 0x1F, 0xE0, 0x3F, 0xF0, 0x3C, 0xF8, 0x3C, 0x7C, 0x3C, 0x3C }; const byte mouseCursorExit[] = { 0x7f, 0xf8, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x60, 0x00, 0x60, 0x08, 0x60, 0x0c, 0x60, 0xfe, 0x60, 0xfe, 0x60, 0x0c, 0x60, 0x08, 0x60, 0x00, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x7f, 0xf8, 0xff, 0xfc, 0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x00, 0xf0, 0x1c, 0xf0, 0x1e, 0xf1, 0xff, 0xf1, 0xff, 0xf0, 0x1e, 0xf0, 0x1c, 0xf0, 0x00, 0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c, 0xff, 0xfc }; const byte mouseCursorMagnifyingGlass[] = { 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x22, 0x00, 0x02, 0x07, 0x82, 0x03, 0x82, 0x07, 0x9e, 0xfe, 0x80, 0xfc, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xff, 0x07, 0xff, 0x06, 0x03, 0x06, 0x03, 0x06, 0x03, 0x00, 0x23, 0x0f, 0xc3, 0x0f, 0xc3, 0x07, 0xc3, 0xff, 0xdf, 0xff, 0xdf, 0xfe, 0xc0, 0xfc, 0x00, 0xf8, 0x00, 0x00, 0x00 }; const char *englishLanguageStrings[13] = { "Pause", NULL, NULL, NULL, NULL, "Inventory", "Speak about...", "Player Menu", NULL, "Save", "Load", "Start Again", "Quit" }; const char *frenchLanguageStrings[13] = { "", NULL, NULL, NULL, NULL, "Inventaire", "Parler de...", "Menu Joueur", NULL, "Sauvegarde", "Chargement", "Recommencer le jeu", "Quitter" }; // The original Amiga version does use "Speilermen\xFC" instead of "Spielermen\xFC", if we want to correct // this typo, we can easily do so. const char *germanLanguageStrings[13] = { " ", NULL, NULL, NULL, NULL, "Inventar", "Sprechen ""\xFC""ber", "Speilermen\xFC", "Speicherlaufwerk", "Speichern", "Laden", "Neu beginnen", "Ende" }; const char *italianLanguageStrings[13] = { "Pausa", NULL, NULL, NULL, NULL, "Inventario", "Parla di...", "Menu giocatore", NULL, "Salva", "Carica", "Ricomincia", "Esci" }; } // End of namespace Cruise