/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cruise/staticres.h" #include "cruise/cruise.h" #include "common/util.h" namespace Cruise { const char *english_strings[] = { "Player Menu", "Save", "Load", "Start again", "Quit", "Inventory" }; const char *french_strings[] = { "Menu Joueur", "Sauvegarde", "Chargement", "Recommencer le jeu", "Quitter", "Inventaire" }; const char **getStringList() { switch (_vm->getLanguage()) { case Common::EN_ANY: return english_strings; case Common::FR_FRA: return french_strings; default: error("Unknown language encountered"); } } } // End of namespace Cruise