/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "graphics/surface.h" #include "graphics/screen.h" #include "graphics/palette.h" #include "common/system.h" #include "engines/util.h" #include "cryo/cryo.h" #include "cryo/eden.h" namespace Cryo { CryoEngine *g_ed = nullptr; CryoEngine::CryoEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { _rnd = new Common::RandomSource("cryo"); _debugger = nullptr; _game = nullptr; _video = nullptr; _screenView = nullptr; _showHotspots = false; _timerTicks = 0; g_ed = this; } CryoEngine::~CryoEngine() { delete _rnd; delete _game; delete _video; delete _screenView; delete _debugger; DebugMan.clearAllDebugChannels(); } Common::Error CryoEngine::run() { _game = new EdenGame(this); _video = new HnmPlayer(this); _screenView = new View(320, 200); _debugger = new Debugger(this); ///// CLTimer _timerTicks = 0; // incremented in realtime // Initialize graphics using following: initGraphics(320, 200); _screen.create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); _game->run(); return Common::kNoError; } } // End of namespace Cryo