/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYO_CRYO_H #define CRYO_CRYO_H #include "common/scummsys.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/random.h" #include "engines/engine.h" #include "gui/debugger.h" #include "graphics/surface.h" #include "graphics/screen.h" #include "cryo/eden.h" #include "cryo/video.h" namespace Cryo { class Console; // our engine debug channels enum { kCryoDebugExample = 1 << 0, kCryoDebugExample2 = 1 << 1 // next new channel must be 1 << 2 (4) // the current limitation is 32 debug channels (1 << 31 is the last one) }; class CryoEngine : public Engine { private: public: CryoEngine(OSystem *syst, const ADGameDescription *gameDesc); ~CryoEngine(); virtual Common::Error run(); // Detection related functions const ADGameDescription *_gameDescription; const char *getGameId() const; Common::Platform getPlatform() const; bool isDemo() const; // We need random numbers Common::RandomSource *_rnd; Graphics::Surface _screen; EdenGame *_game; HnmPlayer *_video; View ScreenView; volatile int32 TimerTicks; private: Console *_console; }; extern CryoEngine *g_ed; // Example console class class Console : public GUI::Debugger { public: Console(CryoEngine *vm) {} virtual ~Console(void) {} }; } // End of namespace Cryo #endif