/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "cryo/cryo.h" namespace Cryo { const char *CryoEngine::getGameId() const { return _gameDescription->gameId; } bool CryoEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; } Common::Platform CryoEngine::getPlatform() const { return _gameDescription->platform; } } static const PlainGameDescriptor cryoGames[] = { {"losteden", "Lost Eden"}, {0, 0} }; namespace Cryo { static const ADGameDescription gameDescriptions[] = { // Lost Eden PC non-interactive demo version // Probably not worth it { "losteden", 0, AD_ENTRY1s("EDEN6.HSQ", 0, 17093), Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, // Lost Eden PC interactive demo version { "losteden", 0, AD_ENTRY1s("EDEN.DAT", 0, 205473728), Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, // Lost Eden PC version { "losteden", 0, AD_ENTRY1s("EDEN.DAT", 0, 449853776), Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, // Lost Eden EN PC version // Added by Strangerke { "losteden", 0, AD_ENTRY1s("EDEN.DAT", "2126f14fe38b47c7a132f7937c79a2f0", 451205552), Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, // Lost Eden FR PC version // Added by Strangerke { "losteden", 0, AD_ENTRY1s("EDEN.DAT", "378b1260ac400ecf35f8843357adcca6", 448040496), Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, // Lost Eden DE PC version { "losteden", 0, AD_ENTRY1s("EDEN.DAT", 0, 457719104), Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, // Lost Eden Mac version { "losteden", 0, AD_ENTRY1s("EDEN.DAT", 0, 489739536), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, AD_TABLE_END_MARKER }; } // End of namespace Cryo class CryoMetaEngine : public AdvancedMetaEngine { public: CryoMetaEngine() : AdvancedMetaEngine(Cryo::gameDescriptions, sizeof(ADGameDescription), cryoGames) { _singleId = "losteden"; } virtual const char *getName() const { return "Cryo"; } virtual const char *getOriginalCopyright() const { return "Cryo (C) Cryo Interactive"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Cryo::CryoEngine(syst, desc); } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(CRYO) REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine); #else REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine); #endif