/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "gui/EventRecorder.h" #include "common/file.h" #include "common/savefile.h" #include "common/fs.h" #include "common/system.h" #include "graphics/surface.h" #include "graphics/screen.h" #include "graphics/palette.h" #include "common/timer.h" //#include "audio/audiostream.h" #include "audio/mixer.h" #include "cryo/defs.h" #include "cryo/cryo.h" #include "cryo/platdefs.h" #include "cryo/cryolib.h" #include "cryo/eden.h" #include "cryo/sound.h" namespace Cryo { int16 word_2C300 = 0; int16 word_2C302 = 0; int16 word_2C304 = 0; byte allow_doubled = 1; int curs_center = 11; EdenGame::EdenGame(CryoEngine *vm) : _vm(vm) { _adamMapMarkPos = Common::Point(-1, -1); _scrollPos = _oldScrollPos = 0; _frescoTalk = false; torchCursor = false; _curBankNum = 0; glow_h = glow_w = glow_y = glow_x = 0; needPaletteUpdate = false; curs_saved = false; showBlackBars = false; fond_saved = false; bank_data_ptr = nullptr; tyranPtr = nullptr; last_anim_frame_num = cur_anim_frame_num = 0; _lastAnimTicks = 0; cur_perso_rect = nullptr; num_anim_frames = max_perso_desc = num_img_desc = 0; restartAnimation = animationActive = false; animationDelay = animationIndex = lastAnimationIndex = 0; dword_30724 = dword_30728 = dword_3072C = animationTable = nullptr; perso_img_bank_data_ptr = nullptr; savedUnderSubtitles = false; num_text_lines = 0; text_ptr = nullptr; textoutptr = textout = nullptr; currentSpecialObject = nullptr; word_30AFC = 0; parlemoiNormalFlag = false; byte_30B00 = 0; dword_30B04 = 0; lastPhrasesFile = 0; dialogSkipFlags = 0; voiceSamplesBuffer = nullptr; needToFade = 0; lastMusicNum = 0; main_bank_buf = nullptr; music_buf = nullptr; gameLipsync = nullptr; gamePhrases = nullptr; gameDialogs = nullptr; gameConditions = nullptr; sal_buf = nullptr; bank_data_buf = nullptr; gameIcons = nullptr; gameRooms = nullptr; bigfile_header = nullptr; glow_buffer = nullptr; gameFont = nullptr; p_global = nullptr; mouse_y_center = mouse_x_center = 0; machine_speed = 0; bufferAllocationErrorFl = quit_flag2 = quit_flag3 = false; gameStarted = false; _soundAllocated = false; _musicChannel = _voiceChannel = nullptr; hnmsound_ch = nullptr; voiceSound = nullptr; p_view2 = p_underSubtitlesView = p_subtitlesview = p_underBarsView = p_mainview = p_hnmview = nullptr; _hnmContext = nullptr; _doubledScreen = false; curs_x_pan = 0; _inventoryScrollDelay = 0; curs_y = curs_x = 0; current_cursor = 0; current_spot = current_spot2 = nullptr; pomme_q = 0; keybd_held = false; mouse_held = false; normalCursor = false; showVideoSubtitle = 0; specialTextMode = false; voiceSamplesSize = 0; _animateTalking = false; _personTalking = false; _musicFadeFlag = 0; musicPlaying = 0; mus_samples_ptr = mus_patterns_ptr = mus_sequence_ptr = nullptr; mus_enabled = false; pCurrentObjectLocation = nullptr; byte_31D64 = false; no_palette = 0; gameLoaded = 0; memset(tapes, 0, sizeof(tapes)); confirmMode = 0; cur_slider_value_ptr = nullptr; lastMenuItemIdLo = 0; lastTapeRoomNum = 0; cur_slider_x = cur_slider_y = 0; destinationRoom = 0; word_31E7A = 0; word_378CC = 0; //TODO: set by CLComputer_Init to 0 word_378CE = 0; word_32448 = word_3244A = word_3244C = 0; flt_32450 = flt_32454 = 0.0; //TODO: never changed, make consts? curs_old_tick = 0; invIconsBase = 19; // invIconsCount = (_vm->getPlatform() == Common::kPlatformMacintosh) ? 9 : 11; invIconsCount = 11; roomIconsBase = invIconsBase + invIconsCount; } void EdenGame::removeConsole() { } void EdenGame::scroll() { restoreFriezes(); p_mainview->_normal._srcLeft = _scrollPos; p_mainview->_zoom._srcLeft = _scrollPos; } void EdenGame::resetScroll() { _oldScrollPos = _scrollPos; _scrollPos = 0; restoreFriezes(); //TODO: inlined scroll() ? p_mainview->_normal._srcLeft = 0; p_mainview->_zoom._srcLeft = 0; } void EdenGame::scrollFrescoes() { if (curs_y > 16 && curs_y < 176) { if (curs_x >= 0 && curs_x < 32 && _scrollPos > 3) _scrollPos -= 4; else if (curs_x > 288 && curs_x < 320 && _scrollPos < p_global->fresqWidth) _scrollPos += 4; } scroll(); } // Original name: afffresques void EdenGame::displayFrescoes() { useBank(p_global->fresqImgBank); noclipax(0, 0, 16); useBank(p_global->fresqImgBank + 1); noclipax(0, 320, 16); needPaletteUpdate = true; } void EdenGame::gametofresques() { _frescoTalk = false; rundcurs(); saveFriezes(); displayFrescoes(); p_global->displayFlags = DisplayFlags::dfFrescoes; } // Original name: dofresques void EdenGame::doFrescoes() { curs_saved = false; torchCursor = true; glow_x = -1; glow_y = -1; p_global->gameFlags |= GameFlags::gfFlag20; p_global->ff_D4 = 0; p_global->curObjectId = 0; p_global->iconsIndex = 13; p_global->autoDialog = false; gametofresques(); p_global->frescoNumber = 3; } // Original name: finfresques void EdenGame::endFrescoes() { torchCursor = false; curs_saved = true; p_global->displayFlags = DisplayFlags::dfFlag1; resetScroll(); p_global->ff_100 = 0xFF; maj_salle(p_global->roomNum); if (p_global->phaseNum == 114) p_global->narratorSequence = 1; p_global->eventType = EventType::etEvent8; showEvents(); } void EdenGame::scrollMirror() { if (curs_y > 16 && curs_y < 165) { if (curs_x >= 0 && curs_x < 16) { if (_scrollPos > 3) { if (_doubledScreen) _scrollPos -= 2; else _scrollPos -= 1; scroll(); } } else if (curs_x > 290 && curs_x < 320) { if (_scrollPos < 320) { if (_doubledScreen) _scrollPos += 2; else _scrollPos += 1; scroll(); } } } } void EdenGame::scrollpano() { if (curs_y > 16 && curs_y < 165) { if (curs_x >= 0 && curs_x < 16) { if (_scrollPos > 3) { if (_doubledScreen) _scrollPos -= 2; else _scrollPos -= 1; } } else if (curs_x > 290 && curs_x < 320) { if (_scrollPos < 320) { if (_doubledScreen) _scrollPos += 2; else _scrollPos += 1; } } } scroll(); } // Original name: affsuiveur void EdenGame::displayFollower(Follower *follower, int16 x, int16 y) { useBank(follower->_spriteBank); noclipax(follower->_spriteNum, x, y + 16); } // Original name: persoinmiroir void EdenGame::characterInMirror() { icon_t *icon1 = &gameIcons[3]; icon_t *icon = &gameIcons[roomIconsBase]; Follower *suiveur = followerList; int16 num = 1; for (int i = 0; i < 16; i++) { if (p_global->party & (1 << i)) num++; } icon += num; icon->sx = -1; icon--; icon->sx = icon1->sx; icon->sy = icon1->sy; icon->ex = icon1->ex; icon->ey = 170; icon->cursor_id = icon1->cursor_id; icon->action_id = icon1->action_id; icon->object_id = icon1->object_id; icon--; displayFollower(suiveur, suiveur->sx, suiveur->sy); for (; suiveur->_id != -1; suiveur++) { perso_t *perso; for (perso = kPersons; perso != &kPersons[PER_UNKN_156]; perso++) { if (perso->_id != suiveur->_id) continue; if (perso->_flags & PersonFlags::pf80) continue; if ((perso->_flags & PersonFlags::pfInParty) == 0) continue; if (perso->_roomNum != p_global->roomNum) continue; icon->sx = suiveur->sx; icon->sy = suiveur->sy; icon->ex = suiveur->ex; icon->ey = suiveur->ey; icon->cursor_id = 8; icon->action_id = perso->_actionId; icon--; displayFollower(suiveur, suiveur->sx, suiveur->sy); break; } } } void EdenGame::gametomiroir(byte arg1) { if (p_global->displayFlags != DisplayFlags::dfFlag2) { rundcurs(); restoreFriezes(); drawTopScreen(); showObjects(); saveFriezes(); } int16 bank = p_global->roomBgBankNum; unsigned int resNum = bank + 326; if (_vm->getPlatform() == Common::kPlatformMacintosh) { if (bank == 76 || bank == 128) resNum = 2487; // PCIMG.HSQ } useBank(resNum); noclipax(0, 0, 16); useBank(resNum + 1); noclipax(0, 320, 16); characterInMirror(); needPaletteUpdate = true; p_global->iconsIndex = 16; p_global->autoDialog = false; p_global->displayFlags = DisplayFlags::dfMirror; p_global->ff_102 = arg1; } void EdenGame::flipMode() { if (_personTalking) { endpersovox(); if (p_global->displayFlags == DisplayFlags::dfPerson) { if (p_global->perso_ptr == &kPersons[PER_THOO] && p_global->phaseNum >= 80) af_subtitle(); else { getdatasync(); load_perso_cour(); addanim(); restartAnimation = true; anim_perso(); } } else af_subtitle(); persovox(); } else { if (p_global->displayFlags != DisplayFlags::dfFrescoes && p_global->displayFlags != DisplayFlags::dfFlag2) { closesalle(); if (p_global->displayFlags & DisplayFlags::dfFlag1) gametomiroir(1); else { quitMirror(); maj_salle(p_global->roomNum); if (byte_31D64) { dialautoon(); parle_moi(); } byte_31D64 = false; } } } } // Original name: quitmiroir void EdenGame::quitMirror() { rundcurs(); afficher(); resetScroll(); saveFriezes(); p_global->displayFlags = DisplayFlags::dfFlag1; p_global->ff_100 = 0xFF; p_global->eventType = EventType::etEventC; p_global->ff_102 = 1; } void EdenGame::clictimbre() { flipMode(); } void EdenGame::clicplanval() { if ((p_global->partyOutside & PersonMask::pmDina) && p_global->phaseNum == 371) { quitMirror(); maj_salle(p_global->roomNum); return; } if (p_global->roomNum == 8 || p_global->roomNum < 16) return; rundcurs(); afficher(); if (p_global->displayFlags == DisplayFlags::dfMirror) quitMirror(); deplaval((p_global->roomNum & 0xFF00) | 1); //TODO: check me } void EdenGame::gotolieu(goto_t *go) { p_global->valleyVidNum = go->arriveVid; p_global->travelTime = go->travelTime * 256; p_global->stepsToFindAppleFast = 0; p_global->eventType = EventType::etEvent2; init_oui(); showEvents(); if (!verif_oui()) return; if (p_global->ff_113) { waitendspeak(); if (!pomme_q) close_perso(); } if (go->departVid) { bars_out(); playHNM(go->departVid); needToFade = 1; } initPlace(p_global->newRoomNum); specialoutside(); faire_suivre(p_global->newRoomNum); closesalle(); _adamMapMarkPos.x = -1; _adamMapMarkPos.y = -1; temps_passe(p_global->travelTime); p_global->ff_100 = p_global->room_ptr->ff_0; p_global->roomNum = p_global->newRoomNum; p_global->areaNum = p_global->roomNum >> 8; p_global->eventType = EventType::etEvent5; p_global->newMusicType = MusicType::mt2; setpersohere(); musique(); majsalle1(p_global->roomNum); drawTopScreen(); _adamMapMarkPos.x = -1; _adamMapMarkPos.y = -1; } void EdenGame::deplaval(uint16 roomNum) { p_global->newLocation = roomNum & 0xFF; p_global->valleyVidNum = 0; p_global->phaseActionsCount++; closesalle(); endpersovox(); byte c1 = roomNum & 0xFF; if (c1 == 0) return; if (c1 < 0x80) { p_global->displayFlags = DisplayFlags::dfFlag1; init_oui(); p_global->eventType = EventType::etEvent1; showEvents(); if (!verif_oui()) return; if (p_global->ff_113) { waitendspeak(); if (!pomme_q) close_perso(); } specialout(); if (p_global->area_ptr->type == AreaType::atValley) { temps_passe(32); p_global->stepsToFindAppleFast++; p_global->stepsToFindAppleNormal++; } faire_suivre((roomNum & 0xFF00) | p_global->newLocation); p_global->ff_100 = p_global->room_ptr->ff_0; p_global->roomNum = roomNum; p_global->areaNum = roomNum >> 8; p_global->eventType = EventType::etEvent5; setpersohere(); p_global->newMusicType = MusicType::mtNormal; musique(); majsalle1(roomNum); p_global->chrono_on = 0; p_global->chrono = 0; p_global->ff_54 = 0; if (p_global->roomPersoType == PersonFlags::pftTyrann) chronoon(3000); return; } if (c1 == 0xFF) { p_global->eventType = EventType::etEventE; showEvents(); if (!kPersons[PER_MESSAGER]._roomNum && eloirevientq()) chronoon(800); return; } p_global->stepsToFindAppleFast = 0; byte newAreaNum = c1 & 0x7F; byte curAreaNum = p_global->roomNum >> 8; int16 newRoomNum = newAreaNum << 8; if (curAreaNum == Areas::arTausCave && newAreaNum == Areas::arMo) newRoomNum |= 0x16; else if (curAreaNum == Areas::arMoorkusLair) newRoomNum |= 4; else newRoomNum |= 1; p_global->newRoomNum = newRoomNum; if (newAreaNum == Areas::arTausCave) gotolieu(&gotos[0]); else { for (goto_t *go = gotos + 1; go->curAreaNum != 0xFF; go++) { if (go->curAreaNum == curAreaNum) { gotolieu(go); break; } } } } // Original name: deplacement void EdenGame::move(Direction dir) { room_t *room = p_global->room_ptr; int16 roomNum = p_global->roomNum; debug("move: from room %4X", roomNum); char newLoc = 0; rundcurs(); afficher(); p_global->prevLocation = roomNum & 0xFF; switch (dir) { case kCryoNorth: newLoc = room->exits[0]; break; case kCryoEast: newLoc = room->exits[1]; break; case kCryoSouth: newLoc = room->exits[2]; break; case kCryoWest: newLoc = room->exits[3]; break; } deplaval((roomNum & 0xFF00) | newLoc); } // Original name: deplacement2 void EdenGame::move2(Direction dir) { room_t *room = p_global->room_ptr; int16 roomNum = p_global->roomNum; char newLoc = 0; p_global->prevLocation = roomNum & 0xFF; switch (dir) { case kCryoNorth: newLoc = room->exits[0]; break; case kCryoEast: newLoc = room->exits[1]; break; case kCryoSouth: newLoc = room->exits[2]; break; case kCryoWest: newLoc = room->exits[3]; break; } deplaval((roomNum & 0xFF00) | newLoc); } void EdenGame::dinosoufle() { if (p_global->curObjectId == 0) { bars_out(); playHNM(148); maj2(); } } void EdenGame::plaquemonk() { if (p_global->curObjectId != 0) { if (p_global->curObjectId == Objects::obPrism) { loseObject(Objects::obPrism); bars_out(); specialTextMode = true; playHNM(89); // CHECKME: Unused code // word_2F514 |= 0x8000; maj2(); p_global->eventType = EventType::etEventB; showEvents(); } } else { bars_out(); playHNM(7); maj2(); p_global->eventType = EventType::etEvent4; showEvents(); } } void EdenGame::fresquesgraa() { if (p_global->curObjectId == 0) { p_global->fresqWidth = 320; p_global->fresqImgBank = 113; doFrescoes(); dinaparle(); } } void EdenGame::fresqueslasc() { if (p_global->curObjectId == 0) { p_global->fresqWidth = 112; p_global->fresqImgBank = 315; doFrescoes(); } } void EdenGame::pushpierre() { if (p_global->curObjectId == 0) { gameRooms[22].exits[0] = 17; gameRooms[26].exits[2] = 9; move(kCryoNorth); } } void EdenGame::tetemomie() { if (p_global->curObjectId == Objects::obTooth) { p_global->gameFlags |= GameFlags::gfMummyOpened; move(kCryoNorth); } else if (p_global->curObjectId == 0) { if (p_global->gameFlags & GameFlags::gfMummyOpened) move(kCryoNorth); else { p_global->eventType = EventType::etEvent6; persoparle(PersonId::pidMonk); p_global->eventType = 0; } } } void EdenGame::tetesquel() { if (p_global->curObjectId == Objects::obTooth) { gameRooms[22].exits[0] = 16; gameRooms[26].exits[2] = 13; gameIcons[16].cursor_id |= 0x8000; loseObject(Objects::obTooth); move(kCryoNorth); } } void EdenGame::squelmoorkong() { p_global->eventType = EventType::etEvent9; showEvents(); } void EdenGame::choisir() { byte objid = current_spot2->object_id; byte obj; switch (objid) { case 0: obj = p_global->giveobj1; break; case 1: obj = p_global->giveobj2; break; case 2: obj = p_global->giveobj3; break; default: warning("Unexpected object_id in choisir()"); return; } objectmain(obj); winobject(obj); p_global->iconsIndex = 16; p_global->autoDialog = false; p_global->ff_60 = false; parle_moi(); } void EdenGame::dinaparle() { int16 num; char res; perso_t *perso = &kPersons[PER_DINA]; if (perso->_partyMask & (p_global->party | p_global->partyOutside)) { if (p_global->frescoNumber < 3) p_global->frescoNumber = 3; p_global->frescoNumber++; if (p_global->frescoNumber < 15) { endpersovox(); if (p_global->frescoNumber == 7 && p_global->phaseNum == 113) incphase1(); p_global->perso_ptr = perso; p_global->dialogType = DialogType::dtInspect; num = (perso->_id << 3) | DialogType::dtInspect; //TODO: combine res = dialoscansvmas((dial_t *)getElem(gameDialogs, num)); _frescoTalk = false; if (res) { restaurefondbulle(); _frescoTalk = true; persovox(); } p_global->ff_CA = 0; p_global->dialogType = DialogType::dtTalk; } else endFrescoes(); } } void EdenGame::roiparle() { if (p_global->phaseNum <= 400) persoparle(0); } void EdenGame::roiparle1() { if (p_global->curObjectId == Objects::obSword) { p_global->gameFlags |= GameFlags::gfFlag80; bars_out(); playHNM(76); move2(kCryoNorth); } else { p_global->frescoNumber = 1; roiparle(); } } void EdenGame::roiparle2() { p_global->frescoNumber = 2; roiparle(); } void EdenGame::roiparle3() { p_global->frescoNumber = 3; roiparle(); } void EdenGame::getcouteau() { if (p_global->phaseNum >= 80) { gameRooms[113].video = 0; getobject(Objects::obKnife); } p_global->eventType = EventType::etEvent7; showEvents(); } void EdenGame::getprisme() { getobject(Objects::obPrism); p_global->eventType = EventType::etEvent7; showEvents(); } void EdenGame::getchampb() { getobject(Objects::obShroom); } void EdenGame::getchampm() { getobject(Objects::obBadShroom); } void EdenGame::getor() { getobject(Objects::obGold); } void EdenGame::getnido() { if (p_global->curObjectId != 0) return; p_global->room_ptr->bank = 282; //TODO: fix me p_global->room_ptr--; p_global->room_ptr->bank = 281; //TODO: fix me p_global->room_ptr->ff_0 = 3; getobject(Objects::obFullNest); } void EdenGame::getnidv() { if (p_global->curObjectId != 0) return; p_global->room_ptr->bank = 282; //TODO: fix me p_global->room_ptr--; p_global->room_ptr->bank = 281; //TODO: fix me p_global->room_ptr->ff_0 = 3; getobject(Objects::obNest); } void EdenGame::getcorne() { if (p_global->curObjectId != 0) return; getobject(Objects::obHorn); p_global->eventType = EventType::etEvent7; showEvents(); bigphase1(); setpersohere(); p_global->room_ptr = getsalle(p_global->roomNum); } void EdenGame::getsoleil() { if (p_global->curObjectId != 0) return; gameRooms[238].video = 0; gameRooms[238].flags = RoomFlags::rf80; getobject(Objects::obSunStone); } void EdenGame::getoeuf() { if (p_global->curObjectId != 0) return; p_global->room_ptr->flags = 0; p_global->room_ptr->video = 0; getobject(Objects::obEgg); } void EdenGame::getplaque() { if (p_global->curObjectId != 0 && p_global->curObjectId < Objects::obTablet1) return; p_global->curObjectId = 0; getobject(Objects::obTablet2); putobject(); for (int i = 0; i < 6; i++) objects[Objects::obTablet1 - 1 + i]._count = 0; p_global->curObjectFlags = 0; p_global->inventoryScrollPos = 0; p_global->curObjectCursor = 9; gameIcons[16].cursor_id |= 0x8000; showObjects(); gameRooms[131].video = 0; bars_out(); playHNM(149); p_global->ff_F1 = RoomFlags::rf04; p_global->drawFlags = DrawFlags::drDrawFlag20; normalCursor = true; maj2(); } void EdenGame::voirlac() { perso_t *perso = &kPersons[PER_MORKUS]; room_t *room = p_global->room_ptr; area_t *area = p_global->area_ptr; int16 vid = p_global->curObjectId == Objects::obApple ? 81 : 54; for (++perso; perso->_roomNum != 0xFFFF; perso++) { if (perso->_roomNum != p_global->roomNum) continue; vid++; if (p_global->curObjectId != Objects::obApple) continue; //TODO: pc breaks here if ((perso->_flags & PersonFlags::pfTypeMask) != PersonFlags::pftMosasaurus) continue; if (!(perso->_flags & PersonFlags::pf80)) return; perso->_flags &= ~PersonFlags::pf80; //TODO: useless? see above area->flags |= AreaFlags::afFlag8; p_global->curAreaFlags |= AreaFlags::afFlag8; room->ff_0 = 3; } debug("sea monster: room = %X, d0 = %X\n", p_global->roomNum, p_global->roomImgBank); bars_out(); playHNM(vid); maj_salle(p_global->roomNum); //TODO: getting memory trashed here? if (p_global->curObjectId == Objects::obApple) loseObject(Objects::obApple); p_global->eventType = EventType::etEventF; showEvents(); } void EdenGame::gotohall() { p_global->prevLocation = p_global->roomNum & 0xFF; deplaval((p_global->roomNum & 0xFF00) | 6); } void EdenGame::demitourlabi() { uint16 target; p_global->prevLocation = p_global->roomNum & 0xFF; p_global->ff_100 = 0xFF; target = (p_global->roomNum & 0xFF00) | p_global->room_ptr->exits[2]; faire_suivre(target); p_global->roomNum = target; p_global->eventType = EventType::etEvent5; maj_salle(p_global->roomNum); } void EdenGame::gotonido() { p_global->room_ptr++; p_global->eventType = 0; p_global->roomImgBank = p_global->room_ptr->bank; p_global->roomVidNum = p_global->room_ptr->video; p_global->curRoomFlags = p_global->room_ptr->flags; p_global->ff_F1 = p_global->room_ptr->flags; animpiece(); p_global->ff_100 = 0; maj2(); } void EdenGame::gotoval() { uint16 target = p_global->roomNum; char obj; rundcurs(); afficher(); _scrollPos = 0; obj = current_spot2->object_id - 14; //TODO p_global->prevLocation = target & 0xFF; deplaval((target & 0xFF00) | obj); //TODO careful! } void EdenGame::visiter() { bars_out(); playHNM(144); p_global->ff_F1 = RoomFlags::rf04; maj2(); } void EdenGame::final() { if (p_global->curObjectId != 0) return; bars_out(); *(int16 *)(gameRooms + 0x6DC) = 319; //TODO p_global->roomImgBank = 319; playHNM(97); maj2(); p_global->eventType = EventType::etEvent12; showEvents(); p_global->narratorSequence = 54; } // Original name: goto_nord void EdenGame::moveNorth() { if (p_global->curObjectId == 0) move(kCryoNorth); } // Original name: goto_est void EdenGame::moveEast() { if (p_global->curObjectId == 0) move(kCryoEast); } // Original name: goto_sud void EdenGame::moveSouth() { if (p_global->curObjectId == 0) move(kCryoSouth); } // Original name: goto_ouest void EdenGame::moveWest() { if (p_global->curObjectId == 0) move(kCryoWest); } void EdenGame::afficher() { if (!p_global->ff_102 && !p_global->ff_103) { if (needPaletteUpdate) { needPaletteUpdate = false; CLPalette_Send2Screen(global_palette, 0, 256); } CLBlitter_CopyView2Screen(p_mainview); } else { if (p_global->ff_102) effet3(); else effet2(); p_global->ff_103 = 0; p_global->ff_102 = 0; } } void EdenGame::afficher128() { if (p_global->updatePaletteFlag == 16) { CLPalette_Send2Screen(global_palette, 0, 129); CLBlitter_CopyView2Screen(p_mainview); p_global->updatePaletteFlag = 0; } else { ClearScreen(); fadetoblack128(1); if (showBlackBars) drawBlackBars(); CLBlitter_CopyView2Screen(p_mainview); fadefromblack128(1); } } // Original name: sauvefrises void EdenGame::saveFriezes() { saveTopFrieze(0); saveBottomFrieze(); } // Original name: sauvefriseshaut void EdenGame::saveTopFrieze(int16 x) { // Save top bar _underTopBarScreenRect = Common::Rect(x, 0, x + 320 - 1, 15); _underTopBarBackupRect = Common::Rect(0, 0, 320 - 1, 15); CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); } // Original name: sauvefrisesbas void EdenGame::saveBottomFrieze() { // Save bottom bar _underBottomBarScreenRect.left = 0; _underBottomBarScreenRect.right = 320 - 1; CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); } // Original name: restaurefrises void EdenGame::restoreFriezes() { restoreTopFrieze(); restoreBottomFrieze(); } // Original name: restaurefriseshaut void EdenGame::restoreTopFrieze() { _underTopBarScreenRect.left = _scrollPos; _underTopBarScreenRect.right = _scrollPos + 320 - 1; CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarBackupRect, &_underTopBarScreenRect); } // Original name: restaurefrisesbas void EdenGame::restoreBottomFrieze() { _underBottomBarScreenRect.left = _scrollPos; _underBottomBarScreenRect.right = _scrollPos + 320 - 1; CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underBottomBarBackupRect, &_underBottomBarScreenRect); } void EdenGame::use_main_bank() { bank_data_ptr = main_bank_buf; } // Original name: use_bank void EdenGame::useBank(int16 bank) { if (bank > 2500) error("attempt to load bad bank %d", bank); bank_data_ptr = bank_data_buf; if (_curBankNum != bank) { loadFile(bank, bank_data_buf); verifh(bank_data_buf); _curBankNum = bank; } } void EdenGame::sundcurs(int16 x, int16 y) { byte *keep = _cursKeepBuf; _cursKeepPos = Common::Point(x - 4, y - 4); byte *scr = p_mainview_buf + _cursKeepPos.x + _cursKeepPos.y * 640; for (int16 h = 48; h--;) { for (int16 w = 48; w--;) *keep++ = *scr++; scr += 640 - 48; } curs_saved = true; } void EdenGame::rundcurs() { byte *keep = _cursKeepBuf; byte *scr = p_mainview_buf + _cursKeepPos.x + _cursKeepPos.y * 640; if (!curs_saved || (_cursKeepPos == Common::Point(-1, -1))) //TODO ... return; for (int16 h = 48; h--;) { for (int16 w = 48; w--;) *scr++ = *keep++; scr += 640 - 48; } } void EdenGame::noclipax(int16 index, int16 x, int16 y) { byte *pix = bank_data_ptr; byte *scr = p_mainview_buf + x + y * 640; byte h0, h1, mode; int16 w, h; if (_curBankNum != 117 && !no_palette) { if (PLE16(pix) > 2) readPalette(pix + 2); } pix += PLE16(pix); pix += PLE16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; h0 = *pix++; h1 = *pix++; w = ((h1 & 1) << 8) | h0; h = *pix++; mode = *pix++; debug("- draw sprite %d at %d:%d, %dx%d", index, x, y, w, h); if (mode != 0xFF && mode != 0xFE) return; if (y + h > 200) h -= (y + h - 200); if (h1 & 0x80) { // compressed for (; h-- > 0;) { int16 ww; for (ww = w; ww > 0;) { byte c = *pix++; if (c >= 0x80) { if (c == 0x80) { byte fill = *pix++; if (fill == 0) { scr += 128 + 1; ww -= 128 + 1; } else { byte run; *scr++ = fill; //TODO: wha? *scr++ = fill; ww -= 128 + 1; for (run = 127; run--;) *scr++ = fill; } } else { byte fill = *pix++; byte run = 255 - c + 2; ww -= run; if (fill == 0) scr += run; else for (; run--;) *scr++ = fill; } } else { byte run = c + 1; ww -= run; for (; run--;) { byte p = *pix++; if (p == 0) scr++; else *scr++ = p; } } } scr += 640 - w; } } else { // uncompressed for (; h--;) { int16 ww; for (ww = w; ww--;) { byte p = *pix++; if (p == 0) scr++; else *scr++ = p; } scr += 640 - w; } } } void EdenGame::noclipax_avecnoir(int16 index, int16 x, int16 y) { byte *pix = bank_data_ptr; byte *scr = p_mainview_buf + x + y * 640; byte h0, h1, mode; int16 w, h; if (_curBankNum != 117) { if (PLE16(pix) > 2) readPalette(pix + 2); } pix += PLE16(pix); pix += PLE16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; h0 = *pix++; h1 = *pix++; w = ((h1 & 1) << 8) | h0; h = *pix++; mode = *pix++; if (mode != 0xFF && mode != 0xFE) return; if (y + h > 200) h -= (y + h - 200); if (h1 & 0x80) { // compressed for (; h-- > 0;) { int16 ww; for (ww = w; ww > 0;) { byte c = *pix++; if (c >= 0x80) { if (c == 0x80) { byte fill = *pix++; byte run; *scr++ = fill; //TODO: wha? *scr++ = fill; ww -= 128 + 1; for (run = 127; run--;) *scr++ = fill; } else { byte fill = *pix++; byte run = 255 - c + 2; ww -= run; for (; run--;) *scr++ = fill; } } else { byte run = c + 1; ww -= run; for (; run--;) { byte p = *pix++; *scr++ = p; } } } scr += 640 - w; } } else { // uncompressed for (; h--;) { int16 ww; for (ww = w; ww--;) { byte p = *pix++; *scr++ = p; } scr += 640 - w; } } } void EdenGame::getglow(int16 x, int16 y, int16 w, int16 h) { byte *scr = p_mainview_buf + x + y * 640; byte *gl = glow_buffer; glow_x = x; glow_y = y; glow_w = w; glow_h = h; for (; h--;) { int16 ww; for (ww = w; ww--;) *gl++ = *scr++; scr += 640 - w; } } void EdenGame::unglow() { byte *gl = glow_buffer; byte *scr = p_mainview_buf + glow_x + glow_y * 640; if (glow_x < 0 || glow_y < 0) //TODO: move it up return; for (; glow_h--;) { int16 ww; for (ww = glow_w; ww--;) *scr++ = *gl++; scr += 640 - glow_w; } } void EdenGame::glow(int16 index) { // byte pixbase; byte *pix = bank_data_ptr; byte *scr; int16 ex, dx, dy, pstride, sstride; index += 9; pix += PLE16(pix); pix += PLE16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; byte h0 = *pix++; byte h1 = *pix++; int16 w = ((h1 & 1) << 8) | h0; int16 h = *pix++; byte mode = *pix++; if (mode != 0xFF && mode != 0xFE) return; int16 x = curs_x + _scrollPos - 38; int16 y = curs_y - 28; ex = p_global->fresqWidth + 320; if (x + w <= 0 || x >= ex || y + h <= 0 || y >= 176) return; if (x < 0) { dx = -x; x = 0; } else if (x + w > ex) dx = x + w - ex; else dx = 0; if (y < 16) { dy = 16 - y; y = 16; } else if (y + h > 175) dy = y + h - 175; else dy = 0; pstride = dx; sstride = 640 - (w - dx); if (y == 16) pix += w * dy; if (x == 0) pix += dx; scr = p_mainview_buf + x + y * 640; w -= dx; h -= dy; getglow(x, y, w, h); for (; h--;) { int16 ww; for (ww = w; ww--;) { byte p = *pix++; if (p == 0) scr++; else *scr++ += p << 4; } pix += pstride; scr += sstride; } } void EdenGame::readPalette(byte *ptr) { bool doit = true; while (doit) { uint16 idx = *ptr++; if (idx != 0xFF) { uint16 cnt = *ptr++; while (cnt--) { if (idx == 0) { pal_entry.r = 0; pal_entry.g = 0; pal_entry.b = 0; ptr += 3; } else { pal_entry.r = *ptr++ << 10; pal_entry.g = *ptr++ << 10; pal_entry.b = *ptr++ << 10; } CLPalette_SetRGBColor(global_palette, idx, &pal_entry); idx++; } } else doit = false; } } // Original name: spritesurbulle void EdenGame::spriteOnSubtitle(int16 index, int16 x, int16 y) { byte *pix = bank_data_ptr; byte *scr = p_subtitlesview_buf + x + y * subtitles_x_width; if ((_curBankNum != 117) && (PLE16(pix) > 2)) readPalette(pix + 2); pix += PLE16(pix); pix += PLE16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; byte h0 = *pix++; byte h1 = *pix++; int16 w = ((h1 & 1) << 8) | h0; int16 h = *pix++; byte mode = *pix++; if (mode != 0xFF && mode != 0xFE) return; if (h1 & 0x80) { // compressed for (; h-- > 0;) { for (int16 ww = w; ww > 0;) { byte c = *pix++; if (c >= 0x80) { if (c == 0x80) { byte fill = *pix++; if (fill == 0) { scr += 128 + 1; ww -= 128 + 1; } else { byte run; *scr++ = fill; //TODO: wha? *scr++ = fill; ww -= 128 + 1; for (run = 127; run--;) *scr++ = fill; } } else { byte fill = *pix++; byte run = 255 - c + 2; ww -= run; if (fill == 0) scr += run; else { for (; run--;) *scr++ = fill; } } } else { byte run = c + 1; ww -= run; for (; run--;) { byte p = *pix++; if (p == 0) scr++; else *scr++ = p; } } } scr += subtitles_x_width - w; } } else { // uncompressed for (; h--;) { for (int16 ww = w; ww--;) { byte p = *pix++; if (p == 0) scr++; else *scr++ = p; } scr += subtitles_x_width - w; } } } void EdenGame::bars_out() { unsigned int *scr40, *scr41, *scr42; if (showBlackBars) return; afficher(); _underTopBarScreenRect.left = _scrollPos; _underTopBarScreenRect.right = _scrollPos + 320 - 1; CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); _underBottomBarScreenRect.left = _underTopBarScreenRect.left; _underBottomBarScreenRect.right = _underTopBarScreenRect.right; CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); int16 r19 = 14; // TODO - init in decl? int16 r20 = 176; int16 r25 = 14; int16 r24 = 21; _underTopBarScreenRect.left = 0; _underTopBarScreenRect.right = 320 - 1; _underTopBarBackupRect.left = _scrollPos; _underTopBarBackupRect.right = _scrollPos + 320 - 1; while (r24 > 0) { if (r25 > 0) { _underTopBarScreenRect.top = 16 - r25; _underTopBarScreenRect.bottom = 16 - 1; _underTopBarBackupRect.top = 0; _underTopBarBackupRect.bottom = r25 - 1; CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); scr40 = ((unsigned int *)p_mainview_buf) + r19 * 640 / 4; scr41 = scr40 + 640 / 4; for (int i = 0; i < 320; i += 4) { *scr40++ = 0; *scr41++ = 0; } } _underTopBarScreenRect.top = 16; _underTopBarScreenRect.bottom = r24 + 16 - 1; _underTopBarBackupRect.top = 200 - r24; _underTopBarBackupRect.bottom = 200 - 1; CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); scr40 = ((unsigned int *)p_mainview_buf) + r20 * 640 / 4; scr41 = scr40 + 640 / 4; scr42 = scr41 + 640 / 4; for (int i = 0; i < 320; i += 4) { *scr40++ = 0; *scr41++ = 0; *scr42++ = 0; } r19 -= 2; r20 += 3; r25 -= 2; r24 -= 3; afficher(); } scr40 = (unsigned int *)p_mainview_buf; scr41 = scr40 + 640 / 4; for (int i = 0; i < 320; i += 4) { *scr40++ = 0; *scr41++ = 0; } scr40 = ((unsigned int *)p_mainview_buf) + r20 * 640 / 4; scr41 = scr40 + 640 / 4; scr42 = scr41 + 640 / 4; for (int i = 0; i < 320; i += 4) { *scr40++ = 0; *scr41++ = 0; *scr42++ = 0; } afficher(); initRects(); showBlackBars = true; } // Original name: bars_in void EdenGame::showBars() { if (!showBlackBars) return; drawBlackBars(); int16 r29 = 2; int16 r28 = 2; _underTopBarScreenRect.left = 0; _underTopBarScreenRect.right = 320 - 1; _underTopBarBackupRect.left = _scrollPos; _underTopBarBackupRect.right = _scrollPos + 320 - 1; while (r28 < 24) { if (r29 <= 16) { _underTopBarScreenRect.top = 16 - r29; _underTopBarScreenRect.bottom = 16 - 1; _underTopBarBackupRect.top = 0; _underTopBarBackupRect.bottom = r29 - 1; CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); } _underTopBarScreenRect.top = 16; _underTopBarScreenRect.bottom = 16 + r28; _underTopBarBackupRect.top = 200 - 1 - r28; _underTopBarBackupRect.bottom = 200 - 1; CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); r29 += 2; r28 += 3; afficher(); } initRects(); showBlackBars = false; } void EdenGame::sauvefondbouche() { rect_src.left = cur_perso_rect->sx; rect_src.top = cur_perso_rect->sy; rect_src.right = cur_perso_rect->ex; rect_src.bottom = cur_perso_rect->ey; rect_dst.left = cur_perso_rect->sx + 320; rect_dst.top = cur_perso_rect->sy; rect_dst.right = cur_perso_rect->ex + 320; rect_dst.bottom = cur_perso_rect->ey; CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); fond_saved = true; } void EdenGame::restaurefondbouche() { rect_src.left = cur_perso_rect->sx; rect_src.top = cur_perso_rect->sy; rect_src.right = cur_perso_rect->ex; rect_src.bottom = cur_perso_rect->ey; rect_dst.left = cur_perso_rect->sx + 320; rect_dst.top = cur_perso_rect->sy; rect_dst.right = cur_perso_rect->ex + 320; rect_dst.bottom = cur_perso_rect->ey; CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_dst, &rect_src); } // Original name : blackbars void EdenGame::drawBlackBars() { byte *scr = p_mainview_buf; for (int16 y = 0; y < 16; y++) for (int16 x = 0; x < 640; x++) *scr++ = 0; scr += 640 * (200 - 16 - 24); for (int16 y = 0; y < 24; y++) for (int16 x = 0; x < 640; x++) *scr++ = 0; } void EdenGame::drawTopScreen() { // Draw top bar (location / party / map) perso_t *perso; p_global->drawFlags &= ~DrawFlags::drDrawTopScreen; useBank(314); noclipax(36, 83, 0); noclipax(p_global->area_ptr->num - 1, 0, 0); noclipax(23, 145, 0); for (perso = &kPersons[PER_DINA]; perso != &kPersons[PER_UNKN_156]; perso++) { if ((perso->_flags & PersonFlags::pfInParty) && !(perso->_flags & PersonFlags::pf80)) noclipax(perso->_targetLoc + 18, perso->_lastLoc + 120, 0); } _adamMapMarkPos.x = -1; _adamMapMarkPos.y = -1; displayValleyMap(); needPaletteUpdate = true; } // Original name: affplanval void EdenGame::displayValleyMap() { // Draw mini-map int16 loc; perso_t *perso; if (p_global->area_ptr->type == AreaType::atValley) { noclipax(p_global->area_ptr->num + 9, 266, 1); for (perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (((perso->_roomNum >> 8) == p_global->areaNum) && !(perso->_flags & PersonFlags::pf80) && (perso->_flags & PersonFlags::pf20)) displayMapMark(33, perso->_roomNum & 0xFF); } if (p_global->area_ptr->citadelLevel) displayMapMark(34, p_global->area_ptr->citadelRoom->location); saveTopFrieze(0); loc = p_global->roomNum & 0xFF; if (loc >= 16) displayAdamMapMark(loc); restoreTopFrieze(); } else { saveTopFrieze(0); restoreTopFrieze(); } } // Original name: affrepere void EdenGame::displayMapMark(int16 index, int16 location) { noclipax(index, 269 + location % 16 * 4, 2 + (location - 16) / 16 * 3); } // Original name: affrepereadam void EdenGame::displayAdamMapMark(int16 location) { int16 x = 269; int16 y = 2; restoreAdamMapMark(); if (location > 15 && location < 76) { x += (location & 15) * 4; y += ((location - 16) >> 4) * 3; saveAdamMapMark(x, y); byte *pix = p_underBarsView->_bufferPtr; int16 w = p_underBarsView->_width; pix += x + w * y; pix[1] = 0xC3; pix[2] = 0xC3; pix += w; pix[0] = 0xC3; pix[1] = 0xC3; pix[2] = 0xC3; pix[3] = 0xC3; pix += w; pix[1] = 0xC3; pix[2] = 0xC3; } } // Original name: rest_repadam void EdenGame::restoreAdamMapMark() { if (_adamMapMarkPos.x == -1 && _adamMapMarkPos.y == -1) return; int16 x = _adamMapMarkPos.x; int16 y = _adamMapMarkPos.y; byte *pix = p_underBarsView->_bufferPtr; int16 w = p_underBarsView->_width; pix += x + w * y; pix[1] = _oldPix[0]; pix[2] = _oldPix[1]; pix += w; pix[0] = _oldPix[2]; pix[1] = _oldPix[3]; pix[2] = _oldPix[4]; pix[3] = _oldPix[5]; pix += w; pix[1] = _oldPix[6]; pix[2] = _oldPix[7]; } // Original name: save_repadam void EdenGame::saveAdamMapMark(int16 x, int16 y) { _adamMapMarkPos.x = x; _adamMapMarkPos.y = y; byte *pix = p_underBarsView->_bufferPtr; int16 w = p_underBarsView->_width; pix += x + w * y; _oldPix[0] = pix[1]; _oldPix[1] = pix[2]; pix += w; _oldPix[2] = pix[0]; _oldPix[3] = pix[1]; _oldPix[4] = pix[2]; _oldPix[5] = pix[3]; pix += w; _oldPix[6] = pix[1]; _oldPix[7] = pix[2]; } bool EdenGame::istrice(int16 roomNum) { char loc = roomNum & 0xFF; int16 area = roomNum & 0xFF00; for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso != &kPersons[PER_UNKN_372]; perso++) { if ((perso->_flags & PersonFlags::pf80) || (perso->_flags & PersonFlags::pfTypeMask) != PersonFlags::pftTriceraptor) continue; if (perso->_roomNum == (area | (loc - 16))) return true; if (perso->_roomNum == (area | (loc + 16))) return true; if (perso->_roomNum == (area | (loc - 1))) return true; if (perso->_roomNum == (area | (loc + 1))) return true; } return false; } char EdenGame::istyran(int16 roomNum) { char loc = roomNum & 0xFF; int16 area = roomNum & 0xFF00; // TODO: orig bug: this ptr is not initialized when first called from getsalle // PC version scans kPersons[] directly and is not affected if (!tyranPtr) return 0; for (; tyranPtr->_roomNum != 0xFFFF; tyranPtr++) { if (tyranPtr->_flags & PersonFlags::pf80) continue; if (tyranPtr->_roomNum == (area | (loc - 16))) return 1; if (tyranPtr->_roomNum == (area | (loc + 16))) return 1; if (tyranPtr->_roomNum == (area | (loc - 1))) return 1; if (tyranPtr->_roomNum == (area | (loc + 1))) return 1; } return 0; } void EdenGame::istyranval(area_t *area) { perso_t *perso; byte areaNum = area->num; area->flags &= ~AreaFlags::HasTyrann; for (perso = &kPersons[PER_UNKN_372]; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; if ((perso->_roomNum >> 8) == areaNum) { area->flags |= AreaFlags::HasTyrann; break; } } } char EdenGame::getDirection(perso_t *perso) { char dir = -1; byte trgLoc = perso->_targetLoc; byte curLoc = perso->_roomNum & 0xFF; //TODO name if (curLoc != trgLoc) { curLoc &= 0xF; trgLoc &= 0xF; if (curLoc != trgLoc) { dir = 2; if (curLoc > trgLoc) dir = 5; } trgLoc = perso->_targetLoc; curLoc = perso->_roomNum & 0xFF; curLoc &= 0xF0; trgLoc &= 0xF0; if (curLoc != trgLoc) { if (curLoc > trgLoc) dir++; dir++; } } return dir; } // Original name: caselibre bool EdenGame::canMoveThere(char loc, perso_t *perso) { room_t *room = p_global->cita_area_firstRoom; if (loc <= 0x10 || loc > 76 || (loc & 0xF) >= 12 || loc == perso->_lastLoc) return false; int16 roomNum = (perso->_roomNum & ~0xFF) | loc; //TODO: danger! signed if (roomNum == p_global->roomNum) return false; for (; room->ff_0 != 0xFF; room++) { if (room->location != loc) continue; if (!(room->flags & RoomFlags::rf01)) return false; for (perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; if (perso->_roomNum == roomNum) break; } if (perso->_roomNum != 0xFFFF) return false; return true; } return false; } // Original name: melange1 void EdenGame::scramble1(char elem[4]) { if (_vm->_rnd->getRandomNumber(1) & 1) SWAP(elem[1], elem[2]); } // Original name melange2 void EdenGame::scramble2(char elem[4]) { if (_vm->_rnd->getRandomNumber(1) & 1) SWAP(elem[0], elem[1]); if (_vm->_rnd->getRandomNumber(1) & 1) SWAP(elem[2], elem[3]); } void EdenGame::melangedir() { scramble1(tab_2CB1E[0]); scramble1(tab_2CB1E[1]); scramble1(tab_2CB1E[2]); scramble2(tab_2CB1E[3]); scramble2(tab_2CB1E[4]); scramble1(tab_2CB1E[5]); scramble2(tab_2CB1E[6]); scramble2(tab_2CB1E[7]); } bool EdenGame::naitredino(char persoType) { for (perso_t *perso = &kPersons[PER_MORKUS]; (++perso)->_roomNum != 0xFFFF;) { char areaNum = perso->_roomNum >> 8; if (areaNum != p_global->cita_area_num) continue; if ((perso->_flags & PersonFlags::pf80) && (perso->_flags & PersonFlags::pfTypeMask) == persoType) { perso->_flags &= ~PersonFlags::pf80; return true; } } return false; } void EdenGame::newcita(char arg1, int16 arg2, room_t *room) { uint16 index; int16 *ptr; cita_t *cita = cita_list; while (cita->ff_0 < arg2) cita++; index = ((room->flags & 0xC0) >> 6); //TODO: this is very wrong ptr = cita->ff_2 + index * 2; if (arg1 == 4 || arg1 == 6) ptr++; room->bank = ptr[0]; room->video = ptr[8]; room->flags |= RoomFlags::rf02; } void EdenGame::citaevol(int16 level) { room_t *room = p_global->cur_area_ptr->citadelRoom; perso_t *perso = &kPersons[PER_UNKN_372]; byte speed, loc = room->location; if (level >= 80 && !istrice((p_global->cita_area_num << 8) | room->location)) { //TODO: loc ? room->level = 79; return; } if (level > 160) level = 160; if (room->level < 64 && level >= 64 && naitredino(PersonFlags::pftTriceraptor)) { p_global->cur_area_ptr->flags |= AreaFlags::HasTriceraptors; ajouinfo(p_global->cita_area_num + ValleyNews::vnTriceraptorsIn); } if (room->level < 40 && level >= 40 && naitredino(PersonFlags::pftVelociraptor)) { p_global->cur_area_ptr->flags |= AreaFlags::HasVelociraptors; ajouinfo(p_global->cita_area_num + ValleyNews::vnVelociraptorsIn); } room->level = level; newcita(p_global->cita_area_num, level, room); speed = kDinoSpeedForCitaLevel[room->level >> 4]; for (; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; if ((perso->_roomNum >> 8) == p_global->cita_area_num && perso->_targetLoc == loc) perso->_speed = speed; } } void EdenGame::citacapoute(int16 roomNum) { perso_t *perso = &kPersons[PER_UNKN_18C]; room_t *room = p_global->cur_area_ptr->citadelRoom; room->flags |= RoomFlags::rf01; room->flags &= ~RoomFlags::rfHasCitadel; room->bank = 193; room->video = 0; room->level = 0; p_global->cur_area_ptr->citadelLevel = 0; p_global->cur_area_ptr->citadelRoom = 0; roomNum = (roomNum & ~0xFF) | room->location; for (; perso->_roomNum != 0xFFFF; perso++) { if (perso->_roomNum == roomNum) { perso->_flags &= ~PersonFlags::pf80; delinfo((roomNum >> 8) + ValleyNews::vnTyrannIn); break; } } } void EdenGame::buildcita() { area_t *area = p_global->area_ptr; p_global->cur_area_ptr = p_global->area_ptr; if (area->citadelRoom) citacapoute(p_global->roomNum); p_global->ff_6A = p_global->ff_69; p_global->narratorSequence = p_global->ff_69 | 0x80; area->citadelRoom = p_global->room_ptr; p_global->room_ptr->flags &= ~RoomFlags::rf01; p_global->room_ptr->flags |= RoomFlags::rfHasCitadel; p_global->room_ptr->level = 32; newcita(p_global->areaNum, 32, p_global->room_ptr); area->flags &= ~AreaFlags::TyrannSighted; if (!(area->flags & AreaFlags::afFlag8000)) { if (p_global->phaseNum == 304 || p_global->phaseNum != 384) //TODO: wha eloirevient(); area->flags |= AreaFlags::afFlag8000; } p_global->room_perso->_flags |= PersonFlags::pf80; p_global->cita_area_num = p_global->areaNum; naitredino(1); delinfo(p_global->areaNum + ValleyNews::vnCitadelLost); delinfo(p_global->areaNum + ValleyNews::vnTyrannLost); if (p_global->phaseNum == 193 && p_global->areaNum == Areas::arUluru) bigphase1(); } void EdenGame::citatombe(char level) { if (level) newcita(p_global->cita_area_num, level, p_global->cur_area_ptr->citadelRoom); else { citacapoute(p_global->cita_area_num << 8); ajouinfo(p_global->cita_area_num + ValleyNews::vnCitadelLost); } } void EdenGame::constcita() { // room_t *room = p_global->cur_area_ptr->room_ptr; //TODO: wrong? chk below // byte id = room->ff_C; if (!p_global->cur_area_ptr->citadelLevel || !p_global->cur_area_ptr->citadelRoom) return; room_t *room = p_global->cur_area_ptr->citadelRoom; //TODO: copied here by me byte loc = room->location; tyranPtr = &kPersons[PER_UNKN_372]; if (istyran((p_global->cita_area_num << 8) | loc)) { if (!(p_global->cur_area_ptr->flags & AreaFlags::TyrannSighted)) { ajouinfo(p_global->cita_area_num + ValleyNews::vnTyrannIn); p_global->cur_area_ptr->flags |= AreaFlags::TyrannSighted; } byte level = room->level - 1; if (level < 32) level = 32; room->level = level; citatombe(level); } else { p_global->cur_area_ptr->flags &= ~AreaFlags::TyrannSighted; citaevol(room->level + 1); } } void EdenGame::depladino(perso_t *perso) { int dir = getDirection(perso); if (dir != -1) { melangedir(); char *dirs = tab_2CB1E[dir]; byte loc = perso->_roomNum & 0xFF; char dir2 = *dirs++; if (dir2 & 0x80) dir2 = -(dir2 & ~0x80); dir2 += loc; if (canMoveThere(dir2, perso)) goto ok; dir2 = *dirs++; if (dir2 & 0x80) dir2 = -(dir2 & ~0x80); dir2 += loc; if (canMoveThere(dir2, perso)) goto ok; dir2 = *dirs++; if (dir2 & 0x80) dir2 = -(dir2 & ~0x80); dir2 += loc; if (canMoveThere(dir2, perso)) goto ok; dir2 = *dirs++; if (dir2 & 0x80) dir2 = -(dir2 & ~0x80); dir2 += loc; if (canMoveThere(dir2, perso)) goto ok; dir2 = perso->_lastLoc; perso->_lastLoc = 0; if (!canMoveThere(dir2, perso)) return; ok: ; perso->_lastLoc = perso->_roomNum & 0xFF; perso->_roomNum &= ~0xFF; perso->_roomNum |= dir2 & 0xFF; if (perso->_targetLoc - 16 == (perso->_roomNum & 0xFF)) perso->_targetLoc = 0; if (perso->_targetLoc + 16 == (perso->_roomNum & 0xFF)) perso->_targetLoc = 0; if (perso->_targetLoc - 1 == (perso->_roomNum & 0xFF)) perso->_targetLoc = 0; if (perso->_targetLoc + 1 == (perso->_roomNum & 0xFF)) perso->_targetLoc = 0; } else perso->_targetLoc = 0; } void EdenGame::deplaalldino() { perso_t *perso = &kPersons[PER_UNKN_18C - 1]; //TODO fix this while ((++perso)->_roomNum != 0xFFFF) { if (((perso->_roomNum >> 8) & 0xFF) != p_global->cita_area_num) continue; if (perso->_flags & PersonFlags::pf80) continue; if (!perso->_targetLoc) continue; if (--perso->_steps) continue; perso->_steps = 1; if (perso->_roomNum == p_global->roomNum) continue; perso->_steps = perso->_speed; depladino(perso); } } void EdenGame::newvallee() { perso_t *perso = &kPersons[PER_UNKN_372]; int16 *ptr = tab_2CB16; int16 roomNum; while ((roomNum = *ptr++) != -1) { perso->_roomNum = roomNum; perso->_flags &= ~PersonFlags::pf80; perso->_flags &= ~PersonFlags::pf20; //TODO: combine? perso++; } perso->_roomNum = 0xFFFF; kAreasTable[7].flags |= AreaFlags::HasTyrann; p_global->worldHasTyrann = 32; } char EdenGame::whereiscita() { room_t *room = p_global->cita_area_firstRoom; char res = -1; for (; room->ff_0 != 0xFF; room++) { if (!(room->flags & RoomFlags::rfHasCitadel)) continue; res = room->location; break; } return res; } bool EdenGame::iscita(int16 loc) { room_t *room = p_global->cita_area_firstRoom; loc &= 0xFF; for (; room->ff_0 != 0xFF; room++) { if (!(room->flags & RoomFlags::rfHasCitadel)) continue; if (room->location == loc + 16) return true; if (room->location == loc - 16) return true; if (room->location == loc - 1) return true; if (room->location == loc + 1) return true; } return false; } void EdenGame::lieuvava(area_t *area) { byte mask; if (area->type == AreaType::atValley) { istyranval(area); area->citadelLevel = 0; if (area->citadelRoom) area->citadelLevel = p_global->cita_area_firstRoom->level; //TODO: no search? mask = ~(1 << (area->num - Areas::arChamaar)); p_global->worldTyrannSighted &= mask; p_global->ff_4E &= mask; p_global->worldGaveGold &= mask; p_global->worldHasVelociraptors &= mask; p_global->worldHasTriceraptors &= mask; p_global->worldHasTyrann &= mask; p_global->ff_53 &= mask; mask = ~mask; if (area->flags & AreaFlags::TyrannSighted) p_global->worldTyrannSighted |= mask; if (area->flags & AreaFlags::afFlag4) p_global->ff_4E |= mask; if (area->flags & AreaFlags::HasTriceraptors) p_global->worldHasTriceraptors |= mask; if (area->flags & AreaFlags::afGaveGold) p_global->worldGaveGold |= mask; if (area->flags & AreaFlags::HasVelociraptors) p_global->worldHasVelociraptors |= mask; if (area->flags & AreaFlags::HasTyrann) p_global->worldHasTyrann |= mask; if (area->flags & AreaFlags::afFlag20) p_global->ff_53 |= mask; if (area == p_global->area_ptr) { p_global->curAreaFlags = area->flags; p_global->curCitadelLevel = area->citadelLevel; } } p_global->ff_4D &= p_global->worldTyrannSighted; } void EdenGame::vivredino() { perso_t *perso = &kPersons[PER_UNKN_18C]; for (; perso->_roomNum != 0xFFFF; perso++) { if (((perso->_roomNum >> 8) & 0xFF) != p_global->cita_area_num) continue; if (perso->_flags & PersonFlags::pf80) continue; switch (perso->_flags & PersonFlags::pfTypeMask) { case PersonFlags::pftTyrann: if (iscita(perso->_roomNum)) perso->_targetLoc = 0; else if (!perso->_targetLoc) { char cita = whereiscita(); if (cita != -1) { perso->_targetLoc = cita; perso->_speed = 2; perso->_steps = 1; } } break; case PersonFlags::pftTriceraptor: if (perso->_flags & PersonFlags::pfInParty) { if (iscita(perso->_roomNum)) perso->_targetLoc = 0; else if (!perso->_targetLoc) { char cita = whereiscita(); if (cita != -1) { perso->_targetLoc = cita; perso->_speed = 3; perso->_steps = 1; } } } break; case PersonFlags::pftVelociraptor: if (perso->_flags & PersonFlags::pf10) { if (perso->_roomNum == p_global->roomNum) { perso_t *perso2 = &kPersons[PER_UNKN_372]; char found = 0; for (; perso2->_roomNum != 0xFFFF; perso2++) { if ((perso->_roomNum & ~0xFF) == (perso2->_roomNum & ~0xFF)) { if (perso2->_flags & PersonFlags::pf80) continue; perso->_targetLoc = perso2->_roomNum & 0xFF; perso->_steps = 1; found = 1; break; } } if (found) continue; } else { tyranPtr = &kPersons[PER_UNKN_372]; if (istyran(perso->_roomNum)) { if (p_global->phaseNum < 481 && (perso->_powers & (1 << (p_global->cita_area_num - 3)))) { tyranPtr->_flags |= PersonFlags::pf80; tyranPtr->_roomNum = 0; perso->_flags &= ~PersonFlags::pf10; perso->_flags |= PersonFlags::pfInParty; ajouinfo(p_global->cita_area_num + ValleyNews::vnTyrannLost); delinfo(p_global->cita_area_num + ValleyNews::vnTyrannIn); if (naitredino(PersonFlags::pftTriceraptor)) ajouinfo(p_global->cita_area_num + ValleyNews::vnTriceraptorsIn); constcita(); p_global->cur_area_ptr->flags &= ~AreaFlags::TyrannSighted; } else { perso->_flags &= ~PersonFlags::pf10; perso->_flags &= ~PersonFlags::pfInParty; ajouinfo(p_global->cita_area_num + ValleyNews::vnVelociraptorsLost); } continue; } } } if (!perso->_targetLoc) { int16 loc; perso->_lastLoc = 0; do { loc = (_vm->_rnd->getRandomNumber(63) & 63) + 16; if ((loc & 0xF) >= 12) loc &= ~4; //TODO: ??? same as -= 4 } while (!canMoveThere(loc, perso)); perso->_targetLoc = loc; perso->_steps = 1; } break; } } } void EdenGame::vivreval(int16 areaNum) { p_global->cita_area_num = areaNum; p_global->cur_area_ptr = &kAreasTable[areaNum - 1]; p_global->cita_area_firstRoom = &gameRooms[p_global->cur_area_ptr->firstRoomIndex]; deplaalldino(); constcita(); vivredino(); newchampi(); newnido(); newnidv(); if (p_global->phaseNum >= 226) newor(); lieuvava(p_global->cur_area_ptr); } void EdenGame::chaquejour() { vivreval(3); vivreval(4); vivreval(5); vivreval(6); vivreval(7); vivreval(8); p_global->drawFlags |= DrawFlags::drDrawTopScreen; } void EdenGame::temps_passe(int16 t) { int16 days = p_global->gameDays; int16 lo = p_global->ff_56; lo += t; if (lo > 255) { days++; lo &= 0xFF; } p_global->ff_56 = lo; t = ((t >> 8) & 0xFF) + days; t -= p_global->gameDays; if (t) { p_global->gameDays += t; while (t--) chaquejour(); } } void EdenGame::heurepasse() { temps_passe(5); } void EdenGame::anim_perso() { if (_curBankNum != p_global->perso_img_bank) load_perso(p_global->perso_ptr); restaurefondbulle(); if (restartAnimation) { _lastAnimTicks = TimerTicks; restartAnimation = false; } cur_anim_frame_num = (TimerTicks - _lastAnimTicks) >> 2; // TODO: check me!!! if (cur_anim_frame_num > num_anim_frames) // TODO: bug? _animateTalking = false; if (p_global->curPersoAnimPtr && !p_global->animationFlags && cur_anim_frame_num != last_anim_frame_num) { last_anim_frame_num = cur_anim_frame_num; if (*p_global->curPersoAnimPtr == 0xFF) getanimrnd(); bank_data_ptr = perso_img_bank_data_ptr; num_img_desc = 0; perso_spr(p_global->curPersoAnimPtr); p_global->curPersoAnimPtr += num_img_desc + 1; dword_3072C = imagedesc + 200; virespritebouche(); if (*dword_3072C) af_image(); animationDelay--; if (!animationDelay) { //TODO: combine p_global->animationFlags = 1; animationDelay = 8; } } animationDelay--; if (!animationDelay) { //TODO: combine getanimrnd(); //TODO: no reload? } if (_animateTalking) { if (!animationTable) { animationTable = gameLipsync + 7262; //TODO: fix me if (!fond_saved) sauvefondbouche(); } if (!_personTalking) cur_anim_frame_num = num_anim_frames - 1; animationIndex = animationTable[cur_anim_frame_num]; if (animationIndex == 0xFF) _animateTalking = false; else if (animationIndex != lastAnimationIndex) { bank_data_ptr = perso_img_bank_data_ptr; restaurefondbouche(); // debug("perso spr %d", animationIndex); perso_spr(p_global->persoSpritePtr2 + animationIndex * 2); //TODO: int16s? dword_3072C = imagedesc + 200; if (*dword_3072C) af_image(); lastAnimationIndex = animationIndex; } } af_subtitle(); } void EdenGame::getanimrnd() { int16 rnd; animationDelay = 8; rnd = _vm->_rnd->getRandomNumber(65535) & (byte)~0x18; //TODO dword_30724 = p_global->persoSpritePtr + 16; //TODO p_global->curPersoAnimPtr = p_global->persoSpritePtr + ((dword_30724[1] << 8) + dword_30724[0]); p_global->animationFlags = 1; if (rnd >= 8) return; p_global->animationFlags = 0; if (rnd <= 0) return; for (rnd *= 8; rnd > 0; rnd--) { while (*p_global->curPersoAnimPtr) p_global->curPersoAnimPtr++; p_global->curPersoAnimPtr++; } } void EdenGame::addanim() { lastAnimationIndex = 0xFF; _lastAnimTicks = 0; p_global->animationFlags = 0xC0; p_global->curPersoAnimPtr = p_global->persoSpritePtr; getanimrnd(); animationActive = true; if (p_global->perso_ptr == &kPersons[PER_ROI]) return; perso_spr(p_global->persoSpritePtr + PLE16(p_global->persoSpritePtr)); //TODO: GetElem(0) dword_3072C = imagedesc + 200; if (p_global->perso_ptr->_id != PersonId::pidCabukaOfCantura && p_global->perso_ptr->_targetLoc != 7) //TODO: targetLoc is minisprite idx virespritebouche(); if (*dword_3072C) af_image(); } void EdenGame::virespritebouche() { byte *src = dword_3072C + 2; byte *dst = src; char cnt = dword_3072C[0]; while (cnt--) { byte a = *src++; byte b = *src++; byte c = *src++; dst[0] = a; dst[1] = b; dst[2] = c; if (dword_30728[0] != 0xFF) { if ((a < dword_30728[0] || a > dword_30728[1]) && (a < dword_30728[2] || a > dword_30728[3])) dst += 3; else dword_3072C[0]--; } else dst += 3; } } void EdenGame::anim_perfin() { p_global->animationFlags &= ~0x80; animationDelay = 0; animationActive = false; } void EdenGame::perso_spr(byte *spr) { byte *img = imagedesc + 200 + 2; int16 count = 0; byte c, cc; while ((c = *spr++)) { byte *src; int16 index = 0; cc = 0; if (c == 1) { cc = index; c = *spr++; } num_img_desc++; index = (cc << 8) | c; index -= 2; // debug("anim sprite %d", index); if (index > max_perso_desc) index = max_perso_desc; index *= 2; //TODO: src = GetElem(ff_C2, index) src = p_global->ff_C2; src = src + PLE16(src + index); while ((c = *src++)) { *img++ = c; *img++ = *src++; *img++ = *src++; count++; } } imagedesc[200] = count & 0xFF; imagedesc[201] = count >> 8; } void EdenGame::af_image() { byte *img = imagedesc + 200, *img_start, *curimg = imagedesc; int16 count; count = PLE16(img); if (!count) return; img_start = img; img += 2; count *= 3; while (count--) *curimg++ = *img++; img = img_start; count = PLE16(img); img += 2; /////// draw it while (count--) { uint16 index = *img++; uint16 x = *img++ + gameIcons[0].sx; uint16 y = *img++ + gameIcons[0].sy; byte *pix = bank_data_ptr; byte *scr = p_mainview_buf + x + y * 640; byte h0, h1, mode; int16 w, h; index--; if (PLE16(pix) > 2) readPalette(pix + 2); pix += PLE16(pix); pix += PLE16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; h0 = *pix++; h1 = *pix++; w = ((h1 & 1) << 8) | h0; h = *pix++; mode = *pix++; if (mode != 0xFF && mode != 0xFE) continue; //TODO: enclosing block? if (h1 & 0x80) { // compressed for (; h-- > 0;) { int16 ww; for (ww = w; ww > 0;) { byte c = *pix++; if (c >= 0x80) { if (c == 0x80) { byte fill = *pix++; if (fill == 0) { scr += 128 + 1; ww -= 128 + 1; } else { byte run; *scr++ = fill; //TODO: wha? *scr++ = fill; ww -= 128 + 1; for (run = 127; run--;) *scr++ = fill; } } else { byte fill = *pix++; byte run = 255 - c + 2; ww -= run; if (fill == 0) scr += run; else for (; run--;) *scr++ = fill; } } else { byte run = c + 1; ww -= run; for (; run--;) { byte p = *pix++; if (p == 0) scr++; else *scr++ = p; } } } scr += 640 - w; } } else { // uncompressed for (; h--;) { int16 ww; for (ww = w; ww--;) { byte p = *pix++; if (p == 0) scr++; else *scr++ = p; } scr += 640 - w; } } } } void EdenGame::af_perso1() { perso_spr(p_global->persoSpritePtr + PLE16(p_global->persoSpritePtr)); af_image(); } void EdenGame::af_perso() { load_perso_cour(); af_perso1(); } void EdenGame::ef_perso() { p_global->animationFlags &= 0x3F; } void EdenGame::load_perso(perso_t *perso) { byte *ptr, *baseptr; perso_img_bank_data_ptr = 0; if (!perso->_spriteBank) return; if (perso->_spriteBank != p_global->perso_img_bank) { cur_perso_rect = &perso_rects[perso->_id]; //TODO: array of int16? dword_30728 = tab_persxx[perso->_id]; ef_perso(); p_global->perso_img_bank = perso->_spriteBank; useBank(p_global->perso_img_bank); perso_img_bank_data_ptr = bank_data_ptr; ptr = bank_data_ptr; ptr += PLE16(ptr); baseptr = ptr; ptr += PLE16(ptr) - 2; ptr = baseptr + PLE16(ptr) + 4; gameIcons[0].sx = PLE16(ptr); gameIcons[0].sy = PLE16(ptr + 2); gameIcons[0].ex = PLE16(ptr + 4); gameIcons[0].ey = PLE16(ptr + 6); ptr += 8; p_global->ff_C2 = ptr + 2; max_perso_desc = PLE16(ptr) / 2; ptr += PLE16(ptr); baseptr = ptr; ptr += PLE16(ptr) - 2; p_global->persoSpritePtr = baseptr; p_global->persoSpritePtr2 = baseptr + PLE16(ptr); debug("load perso: b6 len is %ld", p_global->persoSpritePtr2 - p_global->persoSpritePtr); } else { useBank(p_global->perso_img_bank); perso_img_bank_data_ptr = bank_data_ptr; } } void EdenGame::load_perso_cour() { load_perso(p_global->perso_ptr); } void EdenGame::fin_perso() { p_global->animationFlags &= 0x3F; p_global->curPersoAnimPtr = 0; p_global->ff_CA = 0; p_global->perso_img_bank = -1; anim_perfin(); } void EdenGame::no_perso() { if (p_global->displayFlags == DisplayFlags::dfPerson) { p_global->displayFlags = p_global->oldDisplayFlags; fin_perso(); } endpersovox(); } void EdenGame::close_perso() { char old; endpersovox(); if (p_global->displayFlags == DisplayFlags::dfPerson && p_global->perso_ptr->_id != PersonId::pidNarrator && p_global->eventType != EventType::etEventE) { rundcurs(); savedUnderSubtitles = true; restaurefondbulle(); afficher(); p_global->ff_103 = 16; } if (p_global->perso_ptr->_id == PersonId::pidNarrator) p_global->ff_103 = 69; p_global->eloiHaveNews &= 1; p_global->ff_CA = 0; p_global->ff_F6 = 0; if (p_global->displayFlags == DisplayFlags::dfPerson) { p_global->displayFlags = p_global->oldDisplayFlags; p_global->animationFlags &= 0x3F; p_global->curPersoAnimPtr = 0; anim_perfin(); if (p_global->displayFlags & DisplayFlags::dfMirror) { gametomiroir(1); _scrollPos = _oldScrollPos; scroll(); return; } if (p_global->numGiveObjs) { if (!(p_global->displayFlags & DisplayFlags::dfFlag2)) showObjects(); p_global->numGiveObjs = 0; } if (p_global->ff_F2 & 1) { p_global->ff_102 = 6; p_global->ff_F2 &= ~1; } old = p_global->newLocation; p_global->newLocation = 0; if (!(p_global->narratorSequence & 0x80)) p_global->ff_100 = 0xFF; maj_salle(p_global->roomNum); p_global->newLocation = old; } if (p_global->chrono) p_global->chrono_on = 1; } // Original name: af_fondsuiveur void EdenGame::displayBackgroundFollower() { char id = p_global->perso_ptr->_id; for (Follower *follower = followerList; follower->_id != -1; follower++) { if (follower->_id == id) { int bank = 326; if (follower->sx >= 320) bank = 327; useBank(bank + p_global->roomBgBankNum); noclipax_avecnoir(0, 0, 16); break; } } } void EdenGame::af_fondperso1() { byte bank; char *ptab; if (p_global->perso_ptr == &kPersons[PER_MESSAGER]) { gameIcons[0].sx = 0; perso_rects[PER_MESSAGER].sx = 2; bank = p_global->persoBackgroundBankIdx; if (p_global->eventType == EventType::etEventE) { p_global->ff_103 = 1; goto no_suiveur; } gameIcons[0].sx = 60; perso_rects[PER_MESSAGER].sx = 62; } if (p_global->perso_ptr == &kPersons[PER_THOO]) { bank = 37; if (p_global->curObjectId == Objects::obShell) goto no_suiveur; } ptab = kPersoRoomBankTable + p_global->perso_ptr->_roomBankId; bank = *ptab++; if (!(p_global->perso_ptr->_partyMask & p_global->party)) { while ((bank = *ptab++) != 0xFF) { if (bank == (p_global->roomNum & 0xFF)) { //TODO: signed vs unsigned - chg r31 to uns? bank = *ptab; break; } ptab++; } if (bank != 0xFF) goto no_suiveur; ptab = kPersoRoomBankTable + p_global->perso_ptr->_roomBankId; bank = *ptab++; } displayBackgroundFollower(); no_suiveur: ; if (!bank) return; useBank(bank); if (p_global->perso_ptr == &kPersons[PER_UNKN_156]) noclipax_avecnoir(0, 0, 16); else noclipax(0, 0, 16); } void EdenGame::af_fondperso() { if (p_global->perso_ptr->_spriteBank) { fond_saved = false; af_fondperso1(); } } void EdenGame::setpersoicon() { icon_t *icon = gameIcons, *icon2 = &gameIcons[roomIconsBase]; if (p_global->iconsIndex == 4) return; if (p_global->perso_ptr == &kPersons[PER_MESSAGER] && p_global->eventType == EventType::etEventE) { p_global->iconsIndex = 123; return; } *icon2++ = *icon++; //TODO: is this ok? *icon2++ = *icon++; icon2->sx = -1; } void EdenGame::show_perso() { perso_t *perso = p_global->perso_ptr; if (perso->_spriteBank) { closesalle(); if (p_global->displayFlags != DisplayFlags::dfPerson) { if (p_global->displayFlags & DisplayFlags::dfMirror) resetScroll(); p_global->oldDisplayFlags = p_global->displayFlags; p_global->displayFlags = DisplayFlags::dfPerson; load_perso(perso); setpersoicon(); af_fondperso(); if (perso == &kPersons[PER_THOO] && p_global->curObjectId == Objects::obShell) { af_subtitle(); update_cursor(); needPaletteUpdate = true; afficher(); rundcurs(); return; } } load_perso_cour(); addanim(); if (!p_global->curPersoAnimPtr) { af_perso(); af_subtitle(); } restartAnimation = true; anim_perso(); if (perso != &kPersons[PER_UNKN_156]) update_cursor(); needPaletteUpdate = true; if (perso != &kPersons[PER_UNKN_156]) rundcurs(); afficher(); } else { displayPlace(); af_subtitle(); } } void EdenGame::showpersopanel() { perso_t *perso = p_global->perso_ptr; load_perso_cour(); addanim(); if (!p_global->curPersoAnimPtr) { af_perso(); af_subtitle(); } restartAnimation = true; needPaletteUpdate = true; if (p_global->drawFlags & DrawFlags::drDrawFlag8) return; anim_perso(); if (perso != &kPersons[PER_UNKN_156]) update_cursor(); afficher(); if (perso != &kPersons[PER_UNKN_156]) rundcurs(); p_global->drawFlags |= DrawFlags::drDrawFlag8; p_global->iconsIndex = 112; } void EdenGame::getdatasync() { int16 num = p_global->textNum; if (p_global->textBankIndex != 1) num += 565; if (p_global->textBankIndex == 3) num += 707; if (num == 144) num = 142; _animateTalking = ReadDataSync(num - 1); if (_animateTalking) num_anim_frames = ReadNombreFrames(); else num_anim_frames = 0; if (p_global->textNum == 144) num_anim_frames = 48; animationTable = 0; } int16 EdenGame::ReadNombreFrames() { int16 num = 0; animationTable = gameLipsync + 7260 + 2; //TODO: fix me while (*animationTable++ != 0xFF) num++; return num; } void EdenGame::waitendspeak() { for (;;) { if (animationActive) anim_perso(); musicspy(); afficher(); CLKeyboard_Read(); testPommeQ(); if (pomme_q) { close_perso(); PommeQ(); break; } if (!mouse_held) if (CLMouse_IsDown()) break; if (mouse_held) if (!CLMouse_IsDown()) mouse_held = false; } mouse_held = true; } void EdenGame::my_bulle() { byte c; byte i; int16 words_on_line, word_width, line_width; byte *icons = phraseIconsBuffer; byte *linesp = phraseCoordsBuffer; byte *phrasePtr = phraseBuffer; if (!p_global->textNum) return; p_global->numGiveObjs = 0; p_global->giveobj1 = 0; p_global->giveobj2 = 0; p_global->giveobj3 = 0; p_global->textWidthLimit = subtitles_x_width; text_ptr = gettxtad(p_global->textNum); num_text_lines = 0; words_on_line = 0; word_width = 0; line_width = 0; while ((c = *text_ptr++) != 0xFF) { if (c == 0x11 || c == 0x13) { if (p_global->phaseNum <= 272 || p_global->phaseNum == 386) { p_global->eloiHaveNews = c & 0xF; p_global->ff_4D = p_global->worldTyrannSighted; } } else if (c >= 0x80 && c < 0x90) SysBeep(1); else if (c >= 0x90 && c < 0xA0) { while (*text_ptr++ != 0xFF) ; text_ptr--; } else if (c >= 0xA0 && c < 0xC0) p_global->textToken1 = c & 0xF; else if (c >= 0xC0 && c < 0xD0) p_global->textToken2 = c & 0xF; else if (c >= 0xD0 && c < 0xE0) { byte c1 = *text_ptr++; if (c == 0xD2) #ifdef FAKE_DOS_VERSION p_global->textWidthLimit = c1 + 160; #else p_global->textWidthLimit = c1 + subtitles_x_center; //TODO: signed? 160 in pc ver #endif else { byte c2 = *text_ptr++; switch (p_global->numGiveObjs) { case 0: p_global->giveobj1 = c2; break; case 1: p_global->giveobj2 = c2; break; case 2: p_global->giveobj3 = c2; break; } p_global->numGiveObjs++; *icons++ = *text_ptr++; *icons++ = *text_ptr++; *icons++ = c2; } } else if (c >= 0xE0 && c < 0xFF) SysBeep(1); else if (c != '\r') { byte width; int16 overrun; *phrasePtr++ = c; width = gameFont[c]; #ifdef FAKE_DOS_VERSION if (c == ' ') width = space_width; #endif word_width += width; line_width += width; overrun = line_width - p_global->textWidthLimit; if (overrun > 0) { num_text_lines++; if (c != ' ') { *linesp++ = words_on_line; *linesp++ = word_width + space_width - overrun; line_width = word_width; } else { *linesp++ = words_on_line + 1; *linesp++ = space_width - overrun; //TODO: checkme line_width = 0; } word_width = 0; words_on_line = 0; } else { if (c == ' ') { words_on_line++; word_width = 0; } } } } num_text_lines++; *linesp++ = words_on_line + 1; *linesp++ = word_width; *phrasePtr = c; if (p_global->textBankIndex == 2 && p_global->textNum == 101 && p_global->pref_language == 1) patchphrase(); my_pr_bulle(); if (!p_global->numGiveObjs) return; use_main_bank(); if (num_text_lines < 3) num_text_lines = 3; icons = phraseIconsBuffer; for (i = 0; i < p_global->numGiveObjs; i++) { byte x = *icons++; byte y = *icons++; byte s = *icons++; spriteOnSubtitle(52, x + subtitles_x_center, y - 1); spriteOnSubtitle(s + 9, x + subtitles_x_center + 1, y); } } void EdenGame::my_pr_bulle() { byte *cur_out; byte *coo = phraseCoordsBuffer; int16 extra_spacing; char done = 0; CLBlitter_FillView(p_subtitlesview, 0); if (p_global->pref_language == 0) return; textout = p_subtitlesview_buf; text_ptr = phraseBuffer; int16 lines = 1; while (!done) { byte c; int16 num_words = *coo++; // num words on line int16 pad_size = *coo++; // amount of extra spacing cur_out = textout; extra_spacing = num_words > 1 ? pad_size / (num_words - 1) + 1 : 0; if (lines == num_text_lines) extra_spacing = 0; c = *text_ptr++; while (!done & (num_words > 0)) { //TODO: bug - missed & ? if (c < 0x80 && c != '\r') { if (c == ' ') { num_words--; if (pad_size >= extra_spacing) { textout += extra_spacing + space_width; pad_size -= extra_spacing; } else { textout += pad_size + space_width; pad_size = 0; } } else { int16 char_width = gameFont[c]; if (!(p_global->drawFlags & DrawFlags::drDrawMenu)) { textout += subtitles_x_width; if (!specialTextMode) charsurbulle(c, 195, char_width); textout++; if (!specialTextMode) charsurbulle(c, 195, char_width); textout -= subtitles_x_width + 1; } if (specialTextMode) charsurbulle(c, 250, char_width); else charsurbulle(c, 230, char_width); textout += char_width; } } else error("my_pr_bulle: Unexpected format"); c = *text_ptr++; if (c == 0xFF) done = 1; } textout = cur_out + subtitles_x_width * FONT_HEIGHT; lines++; text_ptr--; } } void EdenGame::charsurbulle(byte c, byte color, int16 width) { int16 w, h; byte *glyph = gameFont + 256 + c * FONT_HEIGHT; textoutptr = textout; for (h = 0; h < FONT_HEIGHT; h++) { byte bits = *glyph++; int16 mask = 0x80; for (w = 0; w < width; w++) { if (bits & mask) *textoutptr = color; textoutptr++; mask >>= 1; } textoutptr += subtitles_x_width - width; } } void EdenGame::af_subtitle() { int16 w, h, y; byte *src = p_subtitlesview_buf, *dst = p_mainview_buf; if (p_global->displayFlags & DisplayFlags::dfFlag2) { y = 174; if ((p_global->drawFlags & DrawFlags::drDrawMenu) && num_text_lines == 1) y = 167; dst += 640 * (y - num_text_lines * FONT_HEIGHT) + subtitles_x_scr_margin; } else { y = 174; dst += 640 * (y - num_text_lines * FONT_HEIGHT) + _scrollPos + subtitles_x_scr_margin; } if (animationActive && !_personTalking) return; sauvefondbulle(y); for (h = 0; h < num_text_lines * FONT_HEIGHT + 1; h++) { for (w = 0; w < subtitles_x_width; w++) { byte c = *src++; if (c) *dst = c; dst++; } dst += 640 - subtitles_x_width; } } void EdenGame::sauvefondbulle(int16 y) { _underSubtitlesScreenRect.top = y - num_text_lines * FONT_HEIGHT; _underSubtitlesScreenRect.left = _scrollPos + subtitles_x_scr_margin; _underSubtitlesScreenRect.right = _scrollPos + subtitles_x_scr_margin + subtitles_x_width - 1; _underSubtitlesScreenRect.bottom = y; _underSubtitlesBackupRect.top = 0; _underSubtitlesBackupRect.bottom = num_text_lines * FONT_HEIGHT; CLBlitter_CopyViewRect(p_mainview, p_underSubtitlesView, &_underSubtitlesScreenRect, &_underSubtitlesBackupRect); savedUnderSubtitles = true; } void EdenGame::restaurefondbulle() { if (!savedUnderSubtitles) return; CLBlitter_CopyViewRect(p_underSubtitlesView, p_mainview, &_underSubtitlesBackupRect, &_underSubtitlesScreenRect); savedUnderSubtitles = false; } void EdenGame::af_subtitlehnm() { int16 x, y; byte *src = p_subtitlesview_buf; byte *dst = p_hnmview_buf + subtitles_x_scr_margin + (158 - num_text_lines * FONT_HEIGHT) * 320; for (y = 0; y < num_text_lines * FONT_HEIGHT; y++) { for (x = 0; x < subtitles_x_width; x++) { char c = *src++; if (c) *dst = c; dst++; } dst += 320 - subtitles_x_width; } } void EdenGame::patchphrase() { phraseBuffer[36] = 'c'; } void EdenGame::vavapers() { perso_t *perso = p_global->perso_ptr; p_global->curPersoFlags = perso->_flags; p_global->curPersoItems = perso->_items; p_global->curPersoPowers = perso->_powers; } void EdenGame::citadelle() { p_global->ff_69++; p_global->ff_F6++; parlemoiNormalFlag = true; byte_30B00 = 1; } void EdenGame::choixzone() { if (p_global->giveobj3) p_global->iconsIndex = 6; else p_global->iconsIndex = 10; p_global->autoDialog = false; putobject(); } void EdenGame::showevents1() { p_global->ff_113 = 0; perso_ici(3); } void EdenGame::showEvents() { if (p_global->eventType && p_global->displayFlags != DisplayFlags::dfPerson) showevents1(); } void EdenGame::parle_mfin() { char curobj; object_t *obj; perso_t *perso = p_global->perso_ptr; if (p_global->curObjectId) { curobj = p_global->curObjectId; if (p_global->dialogType == DialogType::dtHint) return; obj = getobjaddr(p_global->curObjectId); if (p_global->dialogType == DialogType::dtDinoItem) perso = p_global->room_perso; if (verif_oui()) { loseObject(p_global->curObjectId); perso->_powers |= obj->_powerMask; } perso->_items |= obj->_itemMask; SpecialObjets(perso, curobj); return; } if (!verif_oui()) return; nextinfo(); if (!p_global->last_info) byte_30B00 = 1; else { p_global->next_dialog_ptr = 0; byte_30B00 = 0; } } void EdenGame::parlemoi_normal() { char ok; dial_t *dial; if (!p_global->next_dialog_ptr) { perso_t *perso = p_global->perso_ptr; if (perso) { int16 num = (perso->_id << 3) | p_global->dialogType; dial = (dial_t *)getElem(gameDialogs, num); } else { close_perso(); return; } } else { if (byte_30B00) { close_perso(); return; } dial = p_global->next_dialog_ptr; } ok = dial_scan(dial); p_global->next_dialog_ptr = p_global->_dialogPtr; byte_30B00 = 0; if (!ok) close_perso(); else parle_mfin(); } void EdenGame::parle_moi() { byte r28; char ok; dial_t *dial; endpersovox(); r28 = p_global->ff_F6; p_global->ff_F6 = 0; if (!r28) { init_non(); if (p_global->drawFlags & DrawFlags::drDrawInventory) showObjects(); if (p_global->drawFlags & DrawFlags::drDrawTopScreen) drawTopScreen(); if (p_global->curObjectId) { if (p_global->dialogType == DialogType::dtTalk) { p_global->dialogType = DialogType::dtItem; p_global->next_dialog_ptr = 0; byte_30B00 = 0; } parlemoi_normal(); return; } if (p_global->dialogType == DialogType::dtItem) { p_global->dialogType = DialogType::dtTalk; if (!byte_30B00) p_global->next_dialog_ptr = 0; } if (parlemoiNormalFlag) { parlemoi_normal(); return; } if (!p_global->last_dialog_ptr) { int16 num = 160; if (p_global->phaseNum >= 400) num++; dial = (dial_t *)getElem(gameDialogs, num); } else dial = p_global->last_dialog_ptr; ok = dial_scan(dial); p_global->last_dialog_ptr = p_global->_dialogPtr; parlemoiNormalFlag = false; if (!ok) { parlemoiNormalFlag = true; if (p_global->ff_60) { if (p_global->perso_ptr == &kPersons[PER_MESSAGER]) { p_global->dialogType = DialogType::dtTalk; if (p_global->eloiHaveNews) parlemoi_normal(); else close_perso(); } else close_perso(); } else parlemoi_normal(); } else parle_mfin(); } else close_perso(); } void EdenGame::init_perso_ptr(perso_t *perso) { p_global->metPersonsMask1 |= perso->_partyMask; p_global->metPersonsMask2 |= perso->_partyMask; p_global->next_dialog_ptr = 0; byte_30B00 = 0; dialogSkipFlags = DialogFlags::dfSpoken; p_global->ff_60 = false; p_global->textToken1 = 0; } void EdenGame::perso1(perso_t *perso) { p_global->phaseActionsCount++; if (perso == &kPersons[PER_THOO]) p_global->phaseActionsCount--; p_global->perso_ptr = perso; init_perso_ptr(perso); parle_moi(); } void EdenGame::perso_normal(perso_t *perso) { p_global->last_dialog_ptr = nullptr; p_global->dialogType = DialogType::dtTalk; parlemoiNormalFlag = false; perso1(perso); } void EdenGame::persoparle(int16 pers) { perso_t *perso = &kPersons[pers]; p_global->perso_ptr = perso; p_global->dialogType = DialogType::dtInspect; uint16 idx = perso->_id * 8 | p_global->dialogType; /* char res = */dialoscansvmas((dial_t *)getElem(gameDialogs, idx)); displayPlace(); af_subtitle(); persovox(); p_global->ff_CA = 0; p_global->dialogType = DialogType::dtTalk; } void EdenGame::roi() { perso_normal(&kPersons[PER_ROI]); } void EdenGame::dina() { perso_normal(&kPersons[PER_DINA]); } void EdenGame::thoo() { perso_normal(&kPersons[PER_THOO]); } void EdenGame::monk() { perso_normal(&kPersons[PER_MONK]); } void EdenGame::bourreau() { perso_normal(&kPersons[PER_BOURREAU]); } void EdenGame::messager() { perso_normal(&kPersons[PER_MESSAGER]); } void EdenGame::mango() { perso_normal(&kPersons[PER_MANGO]); } void EdenGame::eve() { perso_normal(&kPersons[PER_EVE]); } void EdenGame::azia() { perso_normal(&kPersons[PER_AZIA]); } void EdenGame::mammi() { perso_t *perso; for (perso = &kPersons[PER_MAMMI]; perso->_partyMask == PersonMask::pmLeader; perso++) { if (perso->_roomNum == p_global->roomNum) { perso_normal(perso); break; } } } void EdenGame::gardes() { perso_normal(&kPersons[PER_GARDES]); } void EdenGame::bambou() { perso_normal(&kPersons[PER_BAMBOO]); } void EdenGame::kabuka() { if (p_global->roomNum == 0x711) perso_normal(&kPersons[PER_KABUKA]); else bambou(); } void EdenGame::fisher() { if (p_global->roomNum == 0x902) perso_normal(&kPersons[PER_FISHER]); else kabuka(); } void EdenGame::dino() { perso_t *perso = p_global->room_perso; if (!perso) return; parlemoiNormalFlag = true; p_global->dialogType = DialogType::dtTalk; p_global->roomPersoFlags = perso->_flags; p_global->roomPersoItems = perso->_items; p_global->roomPersoPowers = perso->_powers; p_global->perso_ptr = perso; init_perso_ptr(perso); debug("beg dino talk"); parle_moi(); debug("end dino talk"); if (p_global->areaNum == Areas::arWhiteArch) return; if (p_global->ff_60) waitendspeak(); if (pomme_q) return; perso = &kPersons[PER_MANGO]; if (!(p_global->party & PersonMask::pmMungo)) { perso = &kPersons[PER_DINA]; if (!(p_global->party & PersonMask::pmDina)) { perso = &kPersons[PER_EVE]; if (!(p_global->party & PersonMask::pmEve)) { perso = &kPersons[PER_GARDES]; } } } p_global->dialogType = DialogType::dtDinoAction; if (p_global->curObjectId) p_global->dialogType = DialogType::dtDinoItem; perso1(perso); if (p_global->roomPersoType == PersonFlags::pftMosasaurus && !p_global->curObjectId) { p_global->area_ptr->flags |= AreaFlags::afFlag20; lieuvava(p_global->area_ptr); } } void EdenGame::tyran() { perso_t *perso = p_global->room_perso; if (!perso) return; parlemoiNormalFlag = true; p_global->dialogType = DialogType::dtTalk; p_global->roomPersoFlags = perso->_flags; p_global->perso_ptr = perso; init_perso_ptr(perso); perso = &kPersons[PER_MANGO]; if (!(p_global->party & PersonMask::pmMungo)) { perso = &kPersons[PER_DINA]; if (!(p_global->party & PersonMask::pmDina)) { perso = &kPersons[PER_EVE]; if (!(p_global->party & PersonMask::pmEve)) { perso = &kPersons[PER_GARDES]; } } } p_global->dialogType = DialogType::dtDinoAction; if (p_global->curObjectId) p_global->dialogType = DialogType::dtDinoItem; perso1(perso); } void EdenGame::morkus() { perso_normal(&kPersons[PER_MORKUS]); } void EdenGame::comment() { perso_t *perso = &kPersons[PER_DINA]; if (!(p_global->party & PersonMask::pmDina)) { perso = &kPersons[PER_EVE]; if (!(p_global->party & PersonMask::pmEve)) { perso = &kPersons[PER_GARDES]; if (!(p_global->party & PersonMask::pmThugg)) return; } } p_global->dialogType = DialogType::dtHint; perso1(perso); } void EdenGame::adam() { resetScroll(); switch (p_global->curObjectId) { case Objects::obNone: gotopanel(); break; case Objects::obRoot: if (p_global->roomNum == 2817 && p_global->phaseNum > 496 && p_global->phaseNum < 512) { bigphase1(); loseObject(Objects::obRoot); p_global->ff_100 = 0xFF; quitMirror(); maj_salle(p_global->roomNum); reste_ici(5); p_global->eventType = EventType::etEvent3; showEvents(); waitendspeak(); if (pomme_q) return; close_perso(); reste_ici(5); p_global->roomNum = 2818; p_global->areaNum = Areas::arWhiteArch; p_global->eventType = EventType::etEvent5; p_global->valleyVidNum = 0; p_global->ff_102 = 6; p_global->newMusicType = MusicType::mtNormal; maj_salle(p_global->roomNum); } else { p_global->dialogType = DialogType::dtHint; perso1(&kPersons[PER_EVE]); } break; case Objects::obShell: p_global->dialogType = DialogType::dtHint; perso1(&kPersons[PER_THOO]); break; case Objects::obFlute: case Objects::obTrumpet: if (p_global->roomPersoType) { quitMirror(); maj_salle(p_global->roomNum); dino(); } else comment(); break; case Objects::obTablet1: case Objects::obTablet2: case Objects::obTablet3: case Objects::obTablet4: case Objects::obTablet5: case Objects::obTablet6: { if ((p_global->partyOutside & PersonMask::pmDina) && p_global->curObjectId == Objects::obTablet1 && p_global->phaseNum == 370) incphase1(); char *objvid = &kTabletView[(p_global->curObjectId - Objects::obTablet1) * 2]; object_t *object = getobjaddr(*objvid++); int16 vid = 84; if (!object->_count) vid = *objvid; bars_out(); specialTextMode = true; playHNM(vid); needPaletteUpdate = true; p_global->ff_102 = 16; showBars(); gametomiroir(0); } break; case Objects::obApple: case Objects::obShroom: case Objects::obBadShroom: case Objects::obNest: case Objects::obFullNest: case Objects::obDrum: if (p_global->party & PersonMask::pmThugg) { p_global->dialogType = DialogType::dtHint; perso1(&kPersons[PER_GARDES]); } break; default: comment(); } } void EdenGame::init_oui() { word_30AFC = -1; } void EdenGame::init_non() { word_30AFC = 0; } void EdenGame::oui() { word_30AFC = -1; } void EdenGame::non() { word_30AFC = 0; } char EdenGame::verif_oui() { return word_30AFC == -1; } void EdenGame::SpcChampi(perso_t *perso) { perso->_flags |= PersonFlags::pf10; p_global->area_ptr->flags |= AreaFlags::afFlag2; p_global->curAreaFlags |= AreaFlags::afFlag2; } void EdenGame::SpcNidv(perso_t *perso) { if (!verif_oui()) return; perso->_flags |= PersonFlags::pf10; p_global->roomPersoFlags |= PersonFlags::pf10; p_global->gameFlags |= GameFlags::gfFlag400; if (p_global->perso_ptr == &kPersons[PER_EVE]) { p_global->area_ptr->flags |= AreaFlags::afFlag4; p_global->curAreaFlags |= AreaFlags::afFlag4; perso->_flags |= PersonFlags::pfInParty; p_global->roomPersoFlags |= PersonFlags::pfInParty; lieuvava(p_global->area_ptr); } else { perso->_flags &= ~PersonFlags::pf10; p_global->roomPersoFlags &= ~PersonFlags::pf10; } } void EdenGame::SpcNido(perso_t *perso) { if (perso == &kPersons[PER_GARDES]) giveobject(); } void EdenGame::SpcPomme(perso_t *perso) { perso->_flags |= PersonFlags::pf10; p_global->area_ptr->flags |= AreaFlags::afFlag8; p_global->curAreaFlags |= AreaFlags::afFlag8; p_global->gameFlags |= GameFlags::gfFlag200; } void EdenGame::SpcOr(perso_t *perso) { if (!verif_oui()) return; perso->_items = currentSpecialObject->_itemMask; p_global->roomPersoItems = currentSpecialObject->_itemMask; perso->_flags |= PersonFlags::pf10; perso->_flags &= ~PersonFlags::pfInParty; perso->_targetLoc = 0; p_global->area_ptr->flags |= AreaFlags::afGaveGold; p_global->curAreaFlags |= AreaFlags::afGaveGold; if (p_global->phaseNum == 226) incphase1(); } void EdenGame::SpcPrisme(perso_t *perso) { if (perso == &kPersons[PER_DINA]) { if (p_global->partyOutside & PersonMask::pmMonk) p_global->gameFlags |= GameFlags::gfPrismAndMonk; } } void EdenGame::SpcTalisman(perso_t *perso) { if (perso == &kPersons[PER_DINA]) suis_moi(1); } void EdenGame::SpcMasque(perso_t *perso) { if (perso == &kPersons[PER_BAMBOO]) { dialautoon(); parlemoiNormalFlag = true; } } void EdenGame::SpcSac(perso_t *perso) { if (p_global->textToken1 != 3) return; if (perso == &kPersons[PER_KABUKA] || perso == &kPersons[PER_MAMMI_3]) loseObject(currentSpecialObject->_id); } void EdenGame::SpcTrompet(perso_t *perso) { if (!verif_oui()) return; p_global->ff_54 = 4; winobject(Objects::obTrumpet); p_global->drawFlags |= DrawFlags::drDrawInventory; byte_30B00 = 1; TyranMeurt(p_global->room_perso); } void EdenGame::SpcArmes(perso_t *perso) { if (!verif_oui()) return; perso->_powers = currentSpecialObject->_powerMask; p_global->roomPersoPowers = currentSpecialObject->_powerMask; giveobject(); } void EdenGame::SpcInstru(perso_t *perso) { if (!verif_oui()) return; if (perso == &kPersons[PER_MONK]) { p_global->partyInstruments &= ~1; //TODO: check me if (currentSpecialObject->_id == Objects::obRing) { p_global->partyInstruments |= 1; p_global->monkGotRing++; //TODO: |= 1 ? } } if (perso == &kPersons[PER_GARDES]) { p_global->partyInstruments &= ~2; if (currentSpecialObject->_id == Objects::obDrum) p_global->partyInstruments |= 2; } perso->_powers = currentSpecialObject->_powerMask; p_global->curPersoPowers = currentSpecialObject->_powerMask; giveobject(); } void EdenGame::SpcOeuf(perso_t *perso) { if (!verif_oui()) return; gameIcons[131].cursor_id &= ~0x8000; p_global->persoBackgroundBankIdx = 62; dialautoon(); } void EdenGame::TyranMeurt(perso_t *perso) { perso->_flags |= PersonFlags::pf80; perso->_roomNum = 0; delinfo(p_global->areaNum + ValleyNews::vnTyrannIn); p_global->roomPersoType = 0; p_global->roomPersoFlags = 0; p_global->chrono_on = 0; } void EdenGame::SpecialObjets(perso_t *perso, char objid) { typedef void (EdenGame::*disp_t)(perso_t *perso); struct spcobj_t { char persoType; char objectId; //void (EdenGame::*disp)(perso_t *perso); disp_t disp; }; static spcobj_t kSpecialObjectActions[] = { // perso, obj, disp { PersonFlags::pfType8, Objects::obShroom, &EdenGame::SpcChampi }, { PersonFlags::pftTriceraptor, Objects::obNest, &EdenGame::SpcNidv }, { PersonFlags::pfType0, Objects::obFullNest, &EdenGame::SpcNido }, { PersonFlags::pftMosasaurus, Objects::obApple, &EdenGame::SpcPomme }, { PersonFlags::pftVelociraptor, Objects::obGold, &EdenGame::SpcOr }, { PersonFlags::pfType0, Objects::obPrism, &EdenGame::SpcPrisme }, { PersonFlags::pfType0, Objects::obTalisman, &EdenGame::SpcTalisman }, { PersonFlags::pfType2, Objects::obMaskOfDeath, &EdenGame::SpcMasque }, { PersonFlags::pfType2, Objects::obMaskOfBonding, &EdenGame::SpcMasque }, { PersonFlags::pfType2, Objects::obMaskOfBirth, &EdenGame::SpcMasque }, { PersonFlags::pfType0, Objects::obBag, &EdenGame::SpcSac }, { PersonFlags::pfType2, Objects::obBag, &EdenGame::SpcSac }, { PersonFlags::pftTyrann, Objects::obTrumpet, &EdenGame::SpcTrompet }, { PersonFlags::pftVelociraptor, Objects::obEyeInTheStorm, &EdenGame::SpcArmes }, { PersonFlags::pftVelociraptor, Objects::obSkyHammer, &EdenGame::SpcArmes }, { PersonFlags::pftVelociraptor, Objects::obFireInTheClouds, &EdenGame::SpcArmes }, { PersonFlags::pftVelociraptor, Objects::obWithinAndWithout, &EdenGame::SpcArmes }, { PersonFlags::pftVelociraptor, Objects::obEyeInTheCyclone, &EdenGame::SpcArmes }, { PersonFlags::pftVelociraptor, Objects::obRiverThatWinds, &EdenGame::SpcArmes }, { PersonFlags::pfType0, Objects::obTrumpet, &EdenGame::SpcInstru }, { PersonFlags::pfType0, Objects::obDrum, &EdenGame::SpcInstru }, { PersonFlags::pfType0, Objects::obRing, &EdenGame::SpcInstru }, { PersonFlags::pfType0, Objects::obEgg, &EdenGame::SpcOeuf }, { -1, -1, nullptr } }; spcobj_t *spcobj = kSpecialObjectActions; char persoType = perso->_flags & PersonFlags::pfTypeMask; currentSpecialObject = &objects[objid - 1]; for (; spcobj->persoType != -1; spcobj++) { if (spcobj->objectId == objid && spcobj->persoType == persoType) { (this->*spcobj->disp)(perso); break; } } } void EdenGame::dialautoon() { p_global->iconsIndex = 4; p_global->autoDialog = true; putobject(); } void EdenGame::dialautooff() { p_global->iconsIndex = 0x10; p_global->autoDialog = false; } void EdenGame::follow() { if (p_global->roomPersoType == PersonFlags::pfType12) { debug("follow: hiding person %ld", p_global->room_perso - kPersons); p_global->room_perso->_flags |= PersonFlags::pf80; p_global->room_perso->_roomNum = 0; p_global->gameFlags |= GameFlags::gfFlag8; gameIcons[123].object_id = 18; gameIcons[124].object_id = 35; gameIcons[125].cursor_id &= ~0x8000; p_global->persoBackgroundBankIdx = 56; } else suis_moi5(); } void EdenGame::dialonfollow() { p_global->iconsIndex = 4; p_global->autoDialog = true; follow(); } void EdenGame::abortdial() { p_global->ff_F6++; if (p_global->roomPersoType != PersonFlags::pftTriceraptor || p_global->perso_ptr != &kPersons[PER_EVE]) return; p_global->area_ptr->flags |= AreaFlags::afFlag4; p_global->curAreaFlags |= AreaFlags::afFlag4; p_global->room_perso->_flags |= PersonFlags::pfInParty; p_global->roomPersoFlags |= PersonFlags::pfInParty; lieuvava(p_global->area_ptr); } void EdenGame::narrateur() { if (!(p_global->displayFlags & DisplayFlags::dfFlag1)) return; if (!p_global->narratorSequence) { if (p_global->ff_6A == p_global->ff_69) goto skip; buildcita(); } p_global->ff_F5 |= 0x80; p_global->ff_F2 &= ~1; //TODO: check me p_global->perso_ptr = &kPersons[PER_UNKN_156]; p_global->ff_60 = false; p_global->eventType = 0; p_global->ff_103 = 69; if (dialo_even(&kPersons[PER_UNKN_156])) { p_global->narrator_dialog_ptr = p_global->_dialogPtr; dialautoon(); p_global->ff_F2 |= 1; waitendspeak(); if (pomme_q) return; endpersovox(); while (dialoscansvmas(p_global->narrator_dialog_ptr)) { p_global->narrator_dialog_ptr = p_global->_dialogPtr; waitendspeak(); if (pomme_q) return; endpersovox(); } p_global->narrator_dialog_ptr = p_global->_dialogPtr; p_global->ff_102 = 0; p_global->ff_103 = 0; close_perso(); lieuvava(p_global->area_ptr); if (p_global->narratorSequence == 8) deplaval(134); } p_global->ff_103 = 0; if (p_global->narratorSequence == 10) { suis_moi(5); suis_moi(7); suis_moi(3); suis_moi(18); reste_ici(6); p_global->eloiHaveNews = 0; deplaval(139); } p_global->eventType = EventType::etEventD; showEvents(); p_global->ff_F5 &= ~0x80; skip: ; p_global->ff_F2 &= ~1; //TODO: check me if (p_global->narratorSequence > 50 && p_global->narratorSequence <= 80) p_global->endGameFlag = 50; if (p_global->narratorSequence == 3) chronoon(1200); p_global->narratorSequence = 0; } void EdenGame::vrf_phrases_file() { int16 num = 3; if (p_global->_dialogPtr < (dial_t *)getElem(gameDialogs, 48)) num = 1; else if (p_global->_dialogPtr < (dial_t *)getElem(gameDialogs, 128)) num = 2; p_global->textBankIndex = num; if (p_global->pref_language) num += (p_global->pref_language - 1) * 3; if (num == lastPhrasesFile) return; lastPhrasesFile = num; num += 404; loadFile(num, gamePhrases); verifh(gamePhrases); } byte *EdenGame::gettxtad(int16 id) { vrf_phrases_file(); return (byte *)getElem(gamePhrases, id - 1); } void EdenGame::gotocarte() { goto_t *go = &gotos[current_spot2->object_id]; endpersovox(); char newArea = go->areaNum; p_global->newRoomNum = (go->areaNum << 8) | 1; p_global->newLocation = 1; p_global->prevLocation = p_global->roomNum & 0xFF; char curArea = p_global->roomNum >> 8; if (curArea == go->areaNum) newArea = 0; else { for (; go->curAreaNum != 0xFF; go++) { if (go->curAreaNum == curArea) break; } if (go->areaNum == 0xFF) return; } p_global->eventType = EventType::etGotoArea | newArea; init_oui(); showevents1(); waitendspeak(); if (pomme_q) return; close_perso(); if (verif_oui()) gotolieu(go); } void EdenGame::record() { if (p_global->curObjectId) return; if (p_global->perso_ptr >= &kPersons[PER_UNKN_18C]) return; if (p_global->eventType == EventType::etEventE || p_global->eventType >= EventType::etGotoArea) return; for (tape_t *tape = tapes; tape != tapes + MAX_TAPES; tape++) { if (tape->_textNum == p_global->textNum) return; } tape_t *tape = tapes; for (int16 i = 0; i < MAX_TAPES - 1; i++) { tape->_textNum = tape[+1]._textNum; tape->_perso = tape[+1]._perso; tape->_party = tape[+1]._party; tape->_roomNum = tape[+1]._roomNum; tape->_bgBankNum = tape[+1]._bgBankNum; tape->_dialog = tape[+1]._dialog; tape++; } perso_t *perso = p_global->perso_ptr; if (perso == &kPersons[PER_EVE]) perso = p_global->phaseNum >= 352 ? &kPersons[PER_UNKN_372] : &kPersons[PER_UNKN_402]; tape->_textNum = p_global->textNum; tape->_perso = perso; tape->_party = p_global->party; tape->_roomNum = p_global->roomNum; tape->_bgBankNum = p_global->roomBgBankNum; tape->_dialog = p_global->_dialogPtr; } char EdenGame::dial_scan(dial_t *dial) { byte hidx, lidx; char bidx; uint16 mask; perso_t *perso; if (p_global->numGiveObjs) { if (!(p_global->displayFlags & DisplayFlags::dfFlag2)) showObjects(); p_global->numGiveObjs = 0; } p_global->_dialogPtr = dial; vavapers(); p_global->phraseBufferPtr = phraseBuffer; for (;; p_global->_dialogPtr++) { for (;; p_global->_dialogPtr++) { if (p_global->_dialogPtr->_flags == -1 && p_global->_dialogPtr->_condNumLow == -1) return 0; byte flags = p_global->_dialogPtr->_flags; p_global->dialogFlags = flags; if (!(flags & DialogFlags::dfSpoken) || (flags & DialogFlags::dfRepeatable)) { hidx = (p_global->_dialogPtr->_textCondHiMask >> 6) & 3; lidx = p_global->_dialogPtr->_condNumLow; if (flags & 0x10) hidx |= 4; if (testcondition(((hidx << 8) | lidx) & 0x7FF)) break; } else { if (flags & dialogSkipFlags) continue; hidx = (p_global->_dialogPtr->_textCondHiMask >> 6) & 3; lidx = p_global->_dialogPtr->_condNumLow; if (flags & 0x10) hidx |= 4; if (testcondition(((hidx << 8) | lidx) & 0x7FF)) break; } } bidx = (p_global->_dialogPtr->_textCondHiMask >> 2) & 0xF; if (!bidx) goto no_perso; //TODO: rearrange mask = (p_global->party | p_global->partyOutside) & (1 << (bidx - 1)); if (mask) break; } for (perso = kPersons; !(perso->_partyMask == mask && perso->_roomNum == p_global->roomNum); perso++) ; //Find matching p_global->perso_ptr = perso; init_perso_ptr(perso); no_perso(); no_perso: ; hidx = p_global->_dialogPtr->_textCondHiMask; lidx = p_global->_dialogPtr->_textNumLow; p_global->textNum = ((hidx << 8) | lidx) & 0x3FF; if (p_global->phraseBufferPtr != phraseBuffer) { for (int16 i = 0; i < 32; i++) SysBeep(1); } else my_bulle(); if (!dword_30B04) { static void (EdenGame::*talk_subject[])() = { &EdenGame::oui, &EdenGame::non, &EdenGame::eloipart, &EdenGame::dialautoon, &EdenGame::dialautooff, &EdenGame::stay_here, &EdenGame::follow, &EdenGame::citadelle, &EdenGame::dialonfollow, &EdenGame::abortdial, &EdenGame::incphase, &EdenGame::bigphase, &EdenGame::giveobject, &EdenGame::choixzone, &EdenGame::lostobject }; char pnum = p_global->_dialogPtr->_flags & 0xF; if (pnum) (this->*talk_subject[pnum - 1])(); p_global->ff_60 = true; p_global->_dialogPtr->_flags |= DialogFlags::dfSpoken; p_global->_dialogPtr++; } if (p_global->dialogType != DialogType::dtInspect) { record(); getdatasync(); show_perso(); persovox(); } return 1; } char EdenGame::dialoscansvmas(dial_t *dial) { char oldFlag = dialogSkipFlags; dialogSkipFlags = DialogFlags::df20; char res = dial_scan(dial); dialogSkipFlags = oldFlag; return res; } char EdenGame::dialo_even(perso_t *perso) { p_global->perso_ptr = perso; int num = (perso->_id << 3) | DialogType::dtEvent; dial_t *dial = (dial_t *)getElem(gameDialogs, num); char res = dialoscansvmas(dial); p_global->last_dialog_ptr = nullptr; parlemoiNormalFlag = false; return res; } void EdenGame::stay_here() { if (p_global->perso_ptr == &kPersons[PER_DINA] && p_global->roomNum == 260) p_global->gameFlags |= GameFlags::gfFlag1000; reste_ici5(); } void EdenGame::mort(int16 vid) { bars_out(); playHNM(vid); fadetoblack(2); CLBlitter_FillScreenView(0); CLBlitter_FillView(p_mainview, 0); showBars(); p_global->narratorSequence = 51; p_global->newMusicType = MusicType::mtNormal; musique(); musicspy(); } void EdenGame::evenchrono() { if (!(p_global->displayFlags & DisplayFlags::dfFlag1)) return; uint16 oldGameTime = p_global->gameTime; currentTime = TimerTicks / 100; p_global->gameTime = currentTime; if (p_global->gameTime <= oldGameTime) return; heurepasse(); if (!(p_global->chrono_on & 1)) return; p_global->chrono -= 200; if (p_global->chrono == 0) p_global->chrono_on |= 2; if (!(p_global->chrono_on & 2)) return; p_global->chrono_on = 0; p_global->chrono = 0; if (p_global->roomPersoType == PersonFlags::pftTyrann) { int16 vid = 272; if (p_global->curRoomFlags & 0xC0) { vid += 2; if ((p_global->curRoomFlags & 0xC0) != 0x80) { vid += 2; mort(vid); return; } } if (p_global->areaNum == Areas::arUluru || p_global->areaNum == Areas::arTamara) { mort(vid); return; } vid++; mort(vid); return; } if (p_global->roomNum == 2817) { suis_moi(5); p_global->gameFlags |= GameFlags::gfFlag40; dialautoon(); } else eloirevient(); p_global->eventType = EventType::etEvent10; showEvents(); } void EdenGame::chronoon(int16 t) { p_global->chrono = t; p_global->chrono_on = 1; } void EdenGame::prechargephrases(int16 vid) { perso_t *perso = &kPersons[PER_MORKUS]; if (vid == 170) perso = &kPersons[PER_UNKN_156]; p_global->perso_ptr = perso; p_global->dialogType = DialogType::dtInspect; int num = (perso->_id << 3) | p_global->dialogType; dial_t *dial = (dial_t *)getElem(gameDialogs, num); dialoscansvmas(dial); } void EdenGame::effet1() { int x, y; int16 dy, ny; rectanglenoir32(); if (!_doubledScreen) { setRS1(0, 0, 16 - 1, 4 - 1); y = p_mainview->_normal._dstTop; for (int16 i = 16; i <= 96; i += 4) { for (x = p_mainview->_normal._dstLeft; x < p_mainview->_normal._dstLeft + 320; x += 16) { setRD1(x, y + i, x + 16 - 1, y + i + 4 - 1); CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst); setRD1(x, y + 192 - i, x + 16 - 1, y + 192 - i + 4 - 1); CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst); } CLBlitter_UpdateScreen(); wait(1); } } else { setRS1(0, 0, 16 * 2 - 1, 4 * 2 - 1); y = p_mainview->_zoom._dstTop; for (int16 i = 16 * 2; i <= 96 * 2; i += 4 * 2) { for (x = p_mainview->_zoom._dstLeft; x < p_mainview->_zoom._dstLeft + 320 * 2; x += 16 * 2) { setRD1(x, y + i, x + 16 * 2 - 1, y + i + 4 * 2 - 1); CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst); setRD1(x, y + 192 * 2 - i, x + 16 * 2 - 1, y + 192 * 2 - i + 4 * 2 - 1); CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst); } wait(1); } } CLPalette_Send2Screen(global_palette, 0, 256); p_mainview->_normal._height = 2; p_mainview->_zoom._height = 4; ny = p_mainview->_normal._dstTop; dy = p_mainview->_zoom._dstTop; for (int16 i = 0; i < 100; i += 2) { p_mainview->_normal._srcTop = 99 - i; p_mainview->_zoom._srcTop = 99 - i; p_mainview->_normal._dstTop = 99 - i + ny; p_mainview->_zoom._dstTop = (99 - i) * 2 + dy; CLBlitter_CopyView2Screen(p_mainview); p_mainview->_normal._srcTop = 100 + i; p_mainview->_zoom._srcTop = 100 + i; p_mainview->_normal._dstTop = 100 + i + ny; p_mainview->_zoom._dstTop = (100 + i) * 2 + dy; CLBlitter_CopyView2Screen(p_mainview); CLBlitter_UpdateScreen(); wait(1); } p_mainview->_normal._height = 200; p_mainview->_zoom._height = 400; p_mainview->_normal._srcTop = 0; p_mainview->_zoom._srcTop = 0; p_mainview->_normal._dstTop = ny; p_mainview->_zoom._dstTop = dy; p_global->ff_F1 = 0; } void EdenGame::effet2() { static int16 pattern1[] = {0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9}; static int16 pattern2[] = {0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9}; static int16 pattern3[] = {0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14}; static int16 pattern4[] = {0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9}; static int eff2pat = 0; if (p_global->ff_103 == 69) { effet4(); return; } switch (++eff2pat) { case 1: colimacon(pattern1); break; case 2: colimacon(pattern2); break; case 3: colimacon(pattern3); break; case 4: colimacon(pattern4); eff2pat = 0; break; } } void EdenGame::effet3() { CLPalette_GetLastPalette(oldPalette); for (uint16 i = 0; i < 6; i++) { for (uint16 c = 0; c < 256; c++) { newColor.r = oldPalette[c].r >> i; newColor.g = oldPalette[c].g >> i; newColor.b = oldPalette[c].b >> i; CLPalette_SetRGBColor(newPalette, c, &newColor); } CLPalette_Send2Screen(newPalette, 0, 256); wait(1); } CLBlitter_CopyView2Screen(p_mainview); for (uint16 i = 0; i < 6; i++) { for (uint16 c = 0; c < 256; c++) { newColor.r = global_palette[c].r >> (5 - i); newColor.g = global_palette[c].g >> (5 - i); newColor.b = global_palette[c].b >> (5 - i); CLPalette_SetRGBColor(newPalette, c, &newColor); } CLPalette_Send2Screen(newPalette, 0, 256); wait(1); } } void EdenGame::effet4() { debug(__FUNCTION__); byte *scr, *pix, *r24, *r25, *r30, c; int16 x, y; int16 r17, r23, r16, r18, r19, r22, r27, r31; CLPalette_Send2Screen(global_palette, 0, 256); // Unused // int16 w = ScreenView._width; // int16 h = ScreenView._height; int16 ww = ScreenView._pitch; if (!_doubledScreen) { x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; for (int16 i = 32; i > 0; i -= 2) { scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; pix = p_mainview->_bufferPtr + 16 * 640; r17 = 320 / i; r23 = 320 - 320 / i * i; //TODO: 320 % i ? r16 = 160 / i; r18 = 160 - 160 / i * i; //TODO: 160 % i ? for (r19 = r16; r19 > 0; r19--) { r24 = scr; r25 = pix; for (r22 = r17; r22 > 0; r22--) { c = *r25; r25 += i; r30 = r24; for (r27 = i; r27 > 0; r27--) { for (r31 = i; r31 > 0; r31--) *r30++ = c; r30 += ww - i; } r24 += i; } if (r23) { c = *r25; r30 = r24; for (r27 = i; r27 > 0; r27--) { for (r31 = r23; r31 > 0; r31--) *r30++ = c; r30 += ww - r23; } } scr += i * ww; pix += i * 640; } if (r18) { r24 = scr; r25 = pix; for (r22 = r17; r22 > 0; r22--) { c = *r25; r25 += i; r30 = r24; for (r27 = r18; r27 > 0; r27--) { for (r31 = i; r31 > 0; r31--) *r30++ = c; r30 += ww - i; } r24 += i; } if (r23) { c = *r25; r30 = r24; for (r27 = r18; r27 > 0; r27--) { for (r31 = r23; r31 > 0; r31--) *r30++ = c; r30 += ww - r23; } } } CLBlitter_UpdateScreen(); wait(3); } } else { x = p_mainview->_zoom._dstLeft; y = p_mainview->_zoom._dstTop; for (int16 i = 32; i > 0; i -= 2) { scr = ScreenView._bufferPtr; scr += (y + 16 * 2) * ww + x; pix = p_mainview->_bufferPtr + 16 * 640; r17 = 320 / i; r23 = 320 % i; r16 = 160 / i; r18 = 160 % i; for (r19 = r16; r19 > 0; r19--) { r24 = scr; r25 = pix; for (r22 = r17; r22 > 0; r22--) { c = *r25; r25 += i; r30 = r24; for (r27 = i * 2; r27 > 0; r27--) { for (r31 = i * 2; r31 > 0; r31--) *r30++ = c; r30 += ww - i * 2; } r24 += i * 2; } if (r23) { c = *r25; r30 = r24; for (r27 = i * 2; r27 > 0; r27--) { for (r31 = r23 * 2; r31 > 0; r31--) *r30++ = c; r30 += ww - r23 * 2; } } scr += i * ww * 2; pix += i * 640; } if (r18) { r24 = scr; r25 = pix; for (r22 = r17; r22 > 0; r22--) { c = *r25; r25 += i; r30 = r24; for (r27 = r18 * 2; r27 > 0; r27--) { for (r31 = i * 2; r31 > 0; r31--) *r30++ = c; r30 += ww - i * 2; } r24 += i * 2; } if (r23) { c = *r25; r30 = r24; for (r27 = i * 2; r27 > 0; r27--) { for (r31 = r23 * 2; r31 > 0; r31--) *r30++ = c; r30 += ww - r23 * 2; } } } wait(3); } } CLBlitter_CopyView2Screen(p_mainview); } void EdenGame::ClearScreen() { byte *scr; int16 x, y; // Unused // int16 w = ScreenView._width; // int16 h = ScreenView._height; int16 ww = ScreenView._pitch; if (!_doubledScreen) { x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; for (int16 yy = 0; yy < 160; yy++) { for (int16 xx = 0; xx < 320; xx++) *scr++ = 0; scr += ww - 320; } } else { x = p_mainview->_zoom._dstLeft; y = p_mainview->_zoom._dstTop; scr = ScreenView._bufferPtr; scr += (y + 32) * ww + x; for (int16 yy = 0; yy < 160; yy++) { for (int16 xx = 0; xx < 320; xx++) { scr[0] = 0; scr[1] = 0; scr[ww] = 0; scr[ww + 1] = 0; scr += 2; } scr += (ww - 320) * 2; } } CLBlitter_UpdateScreen(); } void EdenGame::colimacon(int16 pattern[16]) { byte *scr, *pix; int16 x, y; int16 p, r27, r25; // Unused // int16 w = ScreenView._width; // int16 h = ScreenView._height; int16 ww = ScreenView._pitch; if (!_doubledScreen) { x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; for (int16 i = 0; i < 16; i++) { p = pattern[i]; r27 = p % 4 + p / 4 * ww; for (int16 j = 0; j < 320 * 160 / 16; j++) scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = 0; CLBlitter_UpdateScreen(); wait(1); } } else { x = p_mainview->_zoom._dstLeft; y = p_mainview->_zoom._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16 * 2) * ww + x; for (int16 i = 0; i < 16; i++) { p = pattern[i]; r27 = p % 4 * 2 + p / 4 * ww * 2; for (int16 j = 0; j < 320 * 160 / 16; j++) { byte *sc = &scr[j / (320 / 4) * ww * 4 * 2 + j % (320 / 4) * 4 * 2 + r27]; sc[0] = 0; sc[1] = 0; sc[ww] = 0; sc[ww + 1] = 0; } wait(1); } } CLPalette_Send2Screen(global_palette, 0, 256); if (!_doubledScreen) { pix = p_mainview->_bufferPtr; x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; pix += 640 * 16; scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; for (int16 i = 0; i < 16; i++) { p = pattern[i]; r25 = p % 4 + p / 4 * 640; r27 = p % 4 + p / 4 * ww; for (int16 j = 0; j < 320 * 160 / 16; j++) scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25]; CLBlitter_UpdateScreen(); wait(1); } } else { pix = p_mainview->_bufferPtr; x = p_mainview->_zoom._dstLeft; y = p_mainview->_zoom._dstTop; pix += 640 * 16; scr = ScreenView._bufferPtr; scr += (y + 16 * 2) * ww + x; for (int16 i = 0; i < 16; i++) { p = pattern[i]; r25 = p % 4 + p / 4 * 640; r27 = p % 4 * 2 + p / 4 * ww * 2; for (int16 j = 0; j < 320 * 160 / 16; j++) { byte c = pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25]; byte *sc = &scr[j / (320 / 4) * ww * 4 * 2 + j % (320 / 4) * 4 * 2 + r27]; sc[0] = c; sc[1] = c; sc[ww] = c; sc[ww + 1] = c; } wait(1); } } } void EdenGame::fadetoblack(int delay) { CLPalette_GetLastPalette(oldPalette); for (int16 i = 0; i < 6; i++) { for (int16 j = 0; j < 256; j++) { newColor.r = oldPalette[j].r >> i; newColor.g = oldPalette[j].g >> i; newColor.b = oldPalette[j].b >> i; CLPalette_SetRGBColor(newPalette, j, &newColor); } CLPalette_Send2Screen(newPalette, 0, 256); wait(delay); } } void EdenGame::fadetoblack128(int delay) { CLPalette_GetLastPalette(oldPalette); for (int16 i = 0; i < 6; i++) { for (int16 j = 0; j < 129; j++) { //TODO: wha? newColor.r = oldPalette[j].r >> i; newColor.g = oldPalette[j].g >> i; newColor.b = oldPalette[j].b >> i; CLPalette_SetRGBColor(newPalette, j, &newColor); } CLPalette_Send2Screen(newPalette, 0, 128); wait(delay); } } void EdenGame::fadefromblack128(int delay) { for (int16 i = 0; i < 6; i++) { for (int16 j = 0; j < 129; j++) { //TODO: wha? newColor.r = global_palette[j].r >> (5 - i); newColor.g = global_palette[j].g >> (5 - i); newColor.b = global_palette[j].b >> (5 - i); CLPalette_SetRGBColor(newPalette, j, &newColor); } CLPalette_Send2Screen(newPalette, 0, 128); wait(delay); } } void EdenGame::rectanglenoir32() { // blacken 32x32 rectangle int *pix = (int *)p_view2_buf; for (int16 i = 0; i < 32; i++) { pix[0] = 0; pix[1] = 0; pix[2] = 0; pix[3] = 0; pix[4] = 0; pix[5] = 0; pix[6] = 0; pix[7] = 0; pix += 32 / 4; } } void EdenGame::setRS1(int16 sx, int16 sy, int16 ex, int16 ey) { rect_src.left = sx; rect_src.top = sy; rect_src.right = ex; rect_src.bottom = ey; } void EdenGame::setRD1(int16 sx, int16 sy, int16 ex, int16 ey) { rect_dst.left = sx; rect_dst.top = sy; rect_dst.right = ex; rect_dst.bottom = ey; } void EdenGame::wait(int howlong) { int t = TickCount(); #ifdef EDEN_DEBUG howlong *= 10; #endif for (int t2 = t; t2 - t < howlong; t2 = TickCount()) g_system->delayMillis(10); // waste time } void EdenGame::effetpix() { byte *scr, *pix; int16 x, y; int16 r25, r18, r31, r30; //TODO: change to xx/yy // Unused // int16 w = ScreenView._width; // int16 h = ScreenView._height; int16 ww = ScreenView._pitch; r25 = ww * 80; r18 = 640 * 80; pix = p_mainview->_bufferPtr + 16 * 640; if (!_doubledScreen) { x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; } else { x = p_mainview->_zoom._dstLeft; y = p_mainview->_zoom._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16 * 2) * ww + x; r25 *= 2; } int16 r20 = 0x4400; //TODO int16 r27 = 1; int16 r26 = 0; do { char r8 = r27 & 1; r27 >>= 1; if (r8) r27 ^= r20; if (r27 < 320 * 80) { r31 = r27 / 320; r30 = r27 % 320; if (_doubledScreen) { r31 *= 2; r30 *= 2; scr[r31 * ww + r30] = 0; scr[r31 * ww + r30 + 1] = 0; scr[r31 * ww + r25 + r30] = 0; scr[r31 * ww + r25 + r30 + 1] = 0; r31++; scr[r31 * ww + r30] = 0; scr[r31 * ww + r30 + 1] = 0; scr[r31 * ww + r25 + r30] = 0; scr[r31 * ww + r25 + r30 + 1] = 0; if (++r26 == 960) { wait(1); r26 = 0; } } else { scr[r31 * ww + r30] = 0; scr[r31 * ww + r25 + r30] = 0; if (++r26 == 960) { CLBlitter_UpdateScreen(); wait(1); r26 = 0; } } } } while (r27 != 1); CLPalette_Send2Screen(global_palette, 0, 256); r20 = 0x4400; r27 = 1; r26 = 0; do { char r8 = r27 & 1; r27 >>= 1; if (r8) r27 ^= r20; if (r27 < 320 * 80) { r31 = r27 / 320; r30 = r27 % 320; byte p0 = pix[r31 * 640 + r30]; byte p1 = pix[r31 * 640 + r18 + r30]; if (_doubledScreen) { r31 *= 2; r30 *= 2; scr[r31 * ww + r30] = p0; scr[r31 * ww + r30 + 1] = p0; scr[r31 * ww + r25 + r30] = p1; scr[r31 * ww + r25 + r30 + 1] = p1; r31++; scr[r31 * ww + r30] = p0; scr[r31 * ww + r30 + 1] = p0; scr[r31 * ww + r25 + r30] = p1; scr[r31 * ww + r25 + r30 + 1] = p1; if (++r26 == 960) { wait(1); r26 = 0; } } else { scr[r31 * ww + r30] = p0; scr[r31 * ww + r25 + r30] = p1; if (++r26 == 960) { CLBlitter_UpdateScreen(); wait(1); r26 = 0; } } } } while (r27 != 1); assert(ScreenView._pitch == 320); } ////// datfile.c void EdenGame::verifh(void *ptr) { byte sum = 0; byte *head = (byte *)ptr; for (int8 i = 0; i < 6; i++) sum += *head++; if (sum != 0xAB) return; debug("* Begin unpacking resource"); head -= 6; uint16 h0 = PLE16(head); head += 2; char unused = *head++; uint16 h3 = PLE16(head); head += 2; byte *data = h0 + head + 26; h3 -= 6; head += h3; for (; h3; h3--) *data-- = *head--; head = data + 1; data = (byte *)ptr; Expand_hsq(head, data); } void EdenGame::openbigfile() { assert(sizeof(pakfile_t) == 25); int32 size = 0x10000; CLFile_MakeStruct(0, 0, "EDEN.DAT", &bigfilespec); h_bigfile.open(bigfilespec.name); h_bigfile.read(bigfile_header, size); _hnmContext = CLHNM_New(128); CLHNM_SetFile(_hnmContext, &h_bigfile); } void EdenGame::closebigfile() { h_bigfile.close(); } void EdenGame::loadFile(uint16 num, void *buffer) { if (_vm->getPlatform() == Common::kPlatformDOS) { if ((_vm->isDemo() && num > 2204) || num > 2472) { error("Trying to read invalid game resource"); } } assert(num < bigfile_header->count); pakfile_t *file = &bigfile_header->files[num]; int32 size = PLE32(&file->size); int32 offs = PLE32(&file->offs); debug("* Loading resource %d (%s) at 0x%X, %d bytes", num, file->name, offs, size); h_bigfile.seek(offs, SEEK_SET); h_bigfile.read(buffer, size); } void EdenGame::shnmfl(uint16 num) { unsigned int resNum = num - 1 + 485; assert(resNum < bigfile_header->count); pakfile_t *file = &bigfile_header->files[resNum]; int size = PLE32(&file->size); int offs = PLE32(&file->offs); debug("* Loading movie %d (%s) at 0x%X, %d bytes", num, file->name, (uint)offs, size); _hnmContext->_file->seek(offs, SEEK_SET); } int EdenGame::ssndfl(uint16 num) { unsigned int resNum = num - 1 + ((_vm->getPlatform() == Common::kPlatformDOS && _vm->isDemo()) ? 656 : 661); assert(resNum < bigfile_header->count); pakfile_t *file = &bigfile_header->files[resNum]; int32 size = PLE32(&file->size); int32 offs = PLE32(&file->offs); debug("* Loading sound %d (%s) at 0x%X, %d bytes", num, file->name, (uint)offs, size); if (_soundAllocated) { free(voiceSamplesBuffer); voiceSamplesBuffer = nullptr; _soundAllocated = false; //TODO: bug??? no alloc } else { voiceSamplesBuffer = malloc(size); _soundAllocated = true; } h_bigfile.seek(offs, SEEK_SET); //For PC loaded data is a VOC file, on Mac version this is a raw samples if (_vm->getPlatform() == Common::kPlatformMacintosh) h_bigfile.read(voiceSamplesBuffer, size); else { // VOC files also include extra information for lipsync // 1. Standard VOC header h_bigfile.read(voiceSamplesBuffer, 0x1A); // 2. Lipsync? unsigned char chunkType = h_bigfile.readByte(); uint32 val; h_bigfile.read(&val, 3); unsigned int chunkLen = LE32(val); if (chunkType == 5) { h_bigfile.read(gameLipsync + 7260, chunkLen); // anim_buffer_ptr = gameLipsync + 7260 + 2; chunkType = h_bigfile.readByte(); h_bigfile.read(&val, 3); chunkLen = LE32(val); } // 3. Normal sound data if (chunkType == 1) { unsigned short freq = h_bigfile.readUint16LE(); size = chunkLen - 2; h_bigfile.read(voiceSamplesBuffer, size); } } return size; } void EdenGame::ConvertIcons(icon_t *icon, int count) { for (int i = 0; i < count; i++, icon++) { icon->sx = BE16(icon->sx); icon->sy = BE16(icon->sy); icon->ex = BE16(icon->ex); icon->ey = BE16(icon->ey); icon->cursor_id = BE16(icon->cursor_id); icon->object_id = BE32(icon->object_id); icon->action_id = BE32(icon->action_id); } } void EdenGame::ConvertLinks(room_t *room, int count) { for (int i = 0; i < count; i++, room++) { room->bank = BE16(room->bank); room->party = BE16(room->party); } } void EdenGame::ConvertMacToPC() { // Convert all mac (big-endian) resources to native format ConvertIcons(gameIcons, 136); ConvertLinks(gameRooms, 424); // Array of longs int *p = (int *)gameLipsync; for (int i = 0; i < 7240 / 4; i++) p[i] = BE32(p[i]); } void EdenGame::loadpermfiles() { switch (_vm->getPlatform()) { case Common::kPlatformDOS: { // Since PC version stores hotspots and rooms info in the executable, load them from premade resource file Common::File f; if (f.open("led.dat")) { const int kNumIcons = 136; const int kNumRooms = 424; if (f.size() != kNumIcons * sizeof(icon_t) + kNumRooms * sizeof(room_t)) error("Mismatching aux data"); f.read(gameIcons, kNumIcons * sizeof(icon_t)); f.read(gameRooms, kNumRooms * sizeof(room_t)); f.close(); } else error("Can not load aux data"); } break; case Common::kPlatformMacintosh: loadFile(2498, gameIcons); loadFile(2497, gameRooms); loadFile(2486, gameLipsync); ConvertMacToPC(); break; default: error("Unsupported platform"); } loadFile(0, main_bank_buf); loadFile(402, gameFont); loadFile(404, gameDialogs); loadFile(403, gameConditions); } bool EdenGame::ReadDataSyncVOC(unsigned int num) { unsigned int resNum = num - 1 + ((_vm->getPlatform() == Common::kPlatformDOS && _vm->isDemo()) ? 656 : 661); unsigned char vocHeader[0x1A]; int filePos = 0; loadpartoffile(resNum, vocHeader, filePos, sizeof(vocHeader)); filePos += sizeof(vocHeader); unsigned char chunkType = 0; loadpartoffile(resNum, &chunkType, sizeof(vocHeader), 1); filePos++; if (chunkType == 5) { unsigned int chunkLen = 0; loadpartoffile(resNum, &chunkLen, filePos, 3); filePos += 3; chunkLen = LE32(chunkLen); loadpartoffile(resNum, gameLipsync + 7260, filePos, chunkLen); return true; } return false; } bool EdenGame::ReadDataSync(uint16 num) { if (_vm->getPlatform() == Common::kPlatformMacintosh) { long pos = PLE32(gameLipsync + num * 4); long len = 1024; if (pos != -1) { loadpartoffile(1936, gameLipsync + 7260, pos, len); return true; } } else return ReadDataSyncVOC(num + 1); //TODO: remove -1 in caller return false; } void EdenGame::loadpartoffile(uint16 num, void *buffer, int32 pos, int32 len) { assert(num < bigfile_header->count); pakfile_t *file = &bigfile_header->files[num]; int32 offs = PLE32(&file->offs); debug("* Loading partial resource %d (%s) at 0x%X(+0x%X), %d bytes", num, file->name, offs, pos, len); h_bigfile.seek(offs + pos, SEEK_SET); h_bigfile.read(buffer, len); } void EdenGame::Expand_hsq(void *input, void *output) { byte *src = (byte *)input; byte *dst = (byte *)output; byte *ptr; uint16 bit; // bit uint16 queue = 0; // queue uint16 len = 0; int16 ofs; #define GetBit \ bit = queue & 1; \ queue >>= 1; \ if (!queue) { \ queue = (src[1] << 8) | src[0]; src += 2; \ bit = queue & 1; \ queue = (queue >> 1) | 0x8000; \ } for (;;) { GetBit; if (bit) *dst++ = *src++; else { len = 0; GetBit; if (!bit) { GetBit; len = (len << 1) | bit; GetBit; len = (len << 1) | bit; ofs = 0xFF00 | *src++; //TODO: -256 } else { ofs = (src[1] << 8) | src[0]; src += 2; len = ofs & 7; ofs = (ofs >> 3) | 0xE000; if (!len) { len = *src++; if (!len) break; } } ptr = dst + ofs; len += 2; while (len--) *dst++ = *ptr++; } } } ////// void EdenGame::ajouinfo(byte info) { byte idx = p_global->next_info_idx; if (kPersons[PER_MESSAGER]._roomNum) info |= 0x80; info_list[idx] = info; if (idx == p_global->last_info_idx) p_global->last_info = info; idx++; if (idx == 16) idx = 0; p_global->next_info_idx = idx; } void EdenGame::unlockinfo() { byte idx; for (idx = 0; idx < 16; idx++) { if (info_list[idx] != 0xFF) info_list[idx] &= ~0x80; } p_global->last_info &= ~0x80; } void EdenGame::nextinfo() { do { byte idx = p_global->last_info_idx; info_list[idx] = 0; idx++; if (idx == 16) idx = 0; p_global->last_info_idx = idx; p_global->last_info = info_list[idx]; } while (p_global->last_info == 0xFF); } void EdenGame::delinfo(byte info) { byte idx; for (idx = 0; idx < 16; idx++) { if ((info_list[idx] & ~0x80) == info) { info_list[idx] = 0xFF; if (idx == p_global->last_info_idx) nextinfo(); break; } } } void EdenGame::updateinfolist() { for (int idx = 0; idx < 16; idx++) info_list[idx] = 0; } void EdenGame::init_globals() { gameIcons[16].cursor_id |= 0x8000; p_global->areaNum = Areas::arMo; p_global->areaVisitCount = 1; p_global->menuItemIdLo = 0; p_global->menuItemIdHi = 0; p_global->randomNumber = 0; p_global->gameTime = 0; p_global->gameDays = 0; p_global->chrono = 0; p_global->eloiDepartureDay = 0; p_global->roomNum = 259; p_global->newRoomNum = 0; p_global->phaseNum = 0; p_global->metPersonsMask1 = 0; p_global->party = 0; p_global->partyOutside = 0; p_global->metPersonsMask2 = 0; p_global->__UNUSED_1C = 0; p_global->phaseActionsCount = 0; p_global->curAreaFlags = 0; p_global->curItemsMask = 0; p_global->curPowersMask = 0; p_global->curPersoItems = 0; p_global->curPersoPowers = 0; p_global->wonItemsMask = 0; p_global->wonPowersMask = 0; p_global->stepsToFindAppleFast = 0; p_global->stepsToFindAppleNormal = 0; p_global->roomPersoItems = 0; p_global->roomPersoPowers = 0; p_global->gameFlags = 0; p_global->curVideoNum = 0; p_global->morkusSpyVideoNum1 = 89; p_global->morkusSpyVideoNum2 = 88; p_global->morkusSpyVideoNum3 = 83; p_global->morkusSpyVideoNum4 = 94; p_global->newMusicType = MusicType::mtDontChange; p_global->ff_43 = 0; p_global->videoSubtitleIndex = 0; p_global->partyInstruments = 0; p_global->monkGotRing = 0; p_global->chrono_on = 0; p_global->curRoomFlags = 0; p_global->endGameFlag = 0; p_global->last_info = 0; p_global->autoDialog = false; p_global->worldTyrannSighted = 0; p_global->ff_4D = 0; p_global->ff_4E = 0; p_global->worldGaveGold = 0; p_global->worldHasTriceraptors = 0; p_global->worldHasVelociraptors = 0; p_global->worldHasTyrann = 0; p_global->ff_53 = 0; p_global->ff_54 = 0; p_global->ff_55 = 0; p_global->ff_56 = 0; p_global->textToken1 = 0; p_global->textToken2 = 0; p_global->eloiHaveNews = 0; p_global->dialogFlags = 0; p_global->curAreaType = 0; p_global->curCitadelLevel = 0; p_global->newLocation = 0; p_global->prevLocation = 0; p_global->curPersoFlags = 0; p_global->ff_60 = false; p_global->eventType = EventType::etEvent5; p_global->ff_62 = 0; p_global->curObjectId = 0; p_global->curObjectFlags = 0; p_global->ff_65 = 1; p_global->roomPersoType = 0; p_global->roomPersoFlags = 0; p_global->narratorSequence = 0; p_global->ff_69 = 0; p_global->ff_6A = 0; p_global->frescoNumber = 0; p_global->ff_6C = 0; p_global->ff_6D = 0; p_global->labyrinthDirections = 0; p_global->labyrinthRoom = 0; p_global->curPersoAnimPtr = 0; p_global->perso_img_bank = 0; p_global->roomImgBank = 0; p_global->persoBackgroundBankIdx = 55; p_global->ff_D4 = 0; p_global->fresqWidth = 0; p_global->fresqImgBank = 0; p_global->ff_DA = 0; p_global->ff_DC = 0; p_global->room_x_base = 0; p_global->ff_E0 = 0; p_global->dialogType = DialogType::dtTalk; p_global->ff_E4 = 0; p_global->currentMusicNum = 0; p_global->textNum = 0; p_global->travelTime = 0; p_global->ff_EC = 0; p_global->displayFlags = DisplayFlags::dfFlag1; p_global->oldDisplayFlags = 1; p_global->drawFlags = 0; p_global->ff_F1 = 0; p_global->ff_F2 = 0; p_global->menuFlags = 0; p_global->ff_F5 = 0; p_global->ff_F6 = 0; p_global->ff_F7 = 0; p_global->ff_F8 = 0; p_global->ff_F9 = 0; p_global->ff_FA = 0; p_global->animationFlags = 0; p_global->__UNUSED_FC = 0; p_global->giveobj1 = 0; p_global->giveobj2 = 0; p_global->giveobj3 = 0; p_global->ff_100 = 0; p_global->roomVidNum = 0; p_global->ff_102 = 0; p_global->ff_103 = 0; p_global->roomBgBankNum = 0; p_global->valleyVidNum = 0; p_global->updatePaletteFlag = 0; p_global->inventoryScrollPos = 0; p_global->obj_count = 0; p_global->ff_109 = 0; p_global->textBankIndex = 69; p_global->cita_area_num = 0; p_global->ff_113 = 0; p_global->lastSalNum = 0; p_global->__UNUSED_70 = 0; p_global->_dialogPtr = nullptr; p_global->tape_ptr = tapes; p_global->next_dialog_ptr = 0; p_global->narrator_dialog_ptr = 0; p_global->last_dialog_ptr = nullptr; p_global->nextRoomIcon = 0; p_global->phraseBufferPtr = 0; p_global->__UNUSED_90 = 0; p_global->__UNUSED_94 = 0; p_global->room_ptr = 0; p_global->area_ptr = 0; p_global->last_area_ptr = 0; p_global->cur_area_ptr = 0; p_global->cita_area_firstRoom = 0; p_global->perso_ptr = 0; p_global->room_perso = 0; p_global->last_info_idx = 0; p_global->next_info_idx = 0; p_global->iconsIndex = 16; p_global->persoSpritePtr = 0; p_global->numGiveObjs = 0; initRects(); _underSubtitlesScreenRect.top = 0; _underSubtitlesScreenRect.left = subtitles_x_scr_margin; _underSubtitlesScreenRect.right = subtitles_x_scr_margin + subtitles_x_width - 1; _underSubtitlesScreenRect.bottom = 176 - 1; _underSubtitlesBackupRect.top = 0; _underSubtitlesBackupRect.left = subtitles_x_scr_margin; _underSubtitlesBackupRect.right = subtitles_x_scr_margin + subtitles_x_width - 1; _underSubtitlesBackupRect.bottom = 60 - 1; } void EdenGame::initRects() { _underTopBarScreenRect = Common::Rect(0, 0, 320 - 1, 16 - 1); _underTopBarBackupRect = Common::Rect(0, 0, 320 - 1, 16 - 1); _underBottomBarScreenRect = Common::Rect(0, 176, 320 - 1, 200 - 1); //TODO: original bug? this cause crash in copyrect (this, underBottomBarBackupRect) _underBottomBarBackupRect = Common::Rect(0, 16, 320 - 1, 40 - 1); } void EdenGame::closesalle() { if (p_global->displayFlags & DisplayFlags::dfPanable) { p_global->displayFlags &= ~DisplayFlags::dfPanable; resetScroll(); } } // Original name afsalle1 void EdenGame::displaySingleRoom(room_t *room) { byte *ptr = (byte *)getElem(sal_buf, room->ff_0 - 1); ptr++; for (;;) { byte b0 = *ptr++; byte b1 = *ptr++; int16 index = (b1 << 8) | b0; if (index == -1) break; if (index > 0) { int16 x = *ptr++ | (((b1 & 0x2) >> 1) << 8); //TODO: check me int16 y = *ptr++; ptr++; index &= 0x1FF; if (!(p_global->displayFlags & 0x80)) { if (index == 1 || p_global->ff_F7) noclipax_avecnoir(index - 1, x, y); } p_global->ff_F7 = 0; continue; } if (b1 & 0x40) { if (b1 & 0x20) { char addIcon = 0; icon_t *icon = p_global->nextRoomIcon; if (b0 < 4) { if (p_global->room_ptr->exits[b0]) addIcon = 1; } else if (b0 > 229) { if (p_global->partyOutside & (1 << (b0 - 230))) addIcon = 1; } else if (b0 >= 100) { debug("add object %d", b0 - 100); if (objecthere(b0 - 100)) { addIcon = 1; p_global->ff_F7 = 0xFF; } } else addIcon = 1; if (addIcon) { icon->action_id = b0; icon->object_id = b0; icon->cursor_id = kActionCursors[b0]; int16 x = PLE16(ptr); ptr += 2; int16 y = PLE16(ptr); ptr += 2; int16 ex = PLE16(ptr); ptr += 2; int16 ey = PLE16(ptr); ptr += 2; x += p_global->room_x_base; ex += p_global->room_x_base; debug("add hotspot at %3d:%3d - %3d:%3d, action = %d", x, y, ex, ey, b0); #ifdef EDEN_DEBUG for (int iii = x; iii < ex; iii++) p_mainview_buf[y * 640 + iii] = p_mainview_buf[ey * 640 + iii] = (iii % 2) ? 0 : 255; for (int iii = y; iii < ey; iii++) p_mainview_buf[iii * 640 + x] = p_mainview_buf[iii * 640 + ex] = (iii % 2) ? 0 : 255; #endif icon->sx = x; icon->sy = y; icon->ex = ex; icon->ey = ey; p_global->nextRoomIcon = ++icon; icon->sx = -1; } else ptr += 8; } else ptr += 8; } else ptr += 8; } } // Original name: afsalle void EdenGame::displayRoom() { room_t *room = p_global->room_ptr; p_global->displayFlags = DisplayFlags::dfFlag1; p_global->room_x_base = 0; p_global->roomBgBankNum = room->background; if (room->flags & RoomFlags::rf08) { p_global->displayFlags |= DisplayFlags::dfFlag80; if (room->flags & RoomFlags::rfPanable) { // Scrollable room on 2 screens p_global->displayFlags |= DisplayFlags::dfPanable; p_global->ff_F4 = 0; rundcurs(); saveFriezes(); useBank(room->bank - 1); noclipax_avecnoir(0, 0, 16); useBank(room->bank); noclipax_avecnoir(0, 320, 16); displaySingleRoom(room); p_global->room_x_base = 320; displaySingleRoom(room + 1); } else displaySingleRoom(room); } else { //TODO: roomImgBank is garbage here! debug("drawroom: room 0x%X using bank %d", p_global->roomNum, p_global->roomImgBank); useBank(p_global->roomImgBank); displaySingleRoom(room); assert(ScreenView._pitch == 320); } } // Original name: aflieu void EdenGame::displayPlace() { no_perso(); if (!pomme_q) { p_global->iconsIndex = 16; p_global->autoDialog = false; } p_global->nextRoomIcon = &gameIcons[roomIconsBase]; displayRoom(); needPaletteUpdate = true; } // Original name: loadsal void EdenGame::loadPlace(int16 num) { if (num == p_global->lastSalNum) return; p_global->lastSalNum = num; loadFile(num + 419, sal_buf); } void EdenGame::specialoutside() { if (p_global->last_area_ptr->type == AreaType::atValley && (p_global->party & PersonMask::pmLeader)) perso_ici(5); } void EdenGame::specialout() { if (p_global->gameDays - p_global->eloiDepartureDay > 2) { if (eloirevientq()) eloirevient(); } if (p_global->phaseNum >= 32 && p_global->phaseNum < 48) { if (p_global->newLocation == 9 || p_global->newLocation == 4 || p_global->newLocation == 24) { kPersons[PER_MESSAGER]._roomNum = 263; return; } } if ((p_global->phaseNum == 434) && (p_global->newLocation == 5)) { reste_ici(4); kPersons[PER_BOURREAU]._roomNum = 264; return; } if (p_global->phaseNum < 400) { if ((p_global->gameFlags & GameFlags::gfFlag4000) && p_global->prevLocation == 1 && (p_global->party & PersonMask::pmEloi) && p_global->curAreaType == AreaType::atValley) eloipart(); } if (p_global->phaseNum == 386) { if (p_global->prevLocation == 1 && (p_global->party & PersonMask::pmEloi) && p_global->areaNum == Areas::arCantura) eloipart(); } } void EdenGame::specialin() { if (!(p_global->party & PersonMask::pmEloi) && (p_global->partyOutside & PersonMask::pmEloi) && (p_global->roomNum & 0xFF) == 1) { suis_moi(5); p_global->eloiHaveNews = 1; } if (p_global->roomNum == 288) p_global->gameFlags |= GameFlags::gfFlag100 | GameFlags::gfFlag2000; if (p_global->roomNum == 3075 && p_global->phaseNum == 546) { incphase1(); if (p_global->curItemsMask & 0x2000) { // Morkus' tablet bars_out(); playHNM(92); gameRooms[129].exits[0] = 0; gameRooms[129].exits[2] = 1; p_global->roomNum = 3074; kPersons[PER_MANGO]._roomNum = 3074; p_global->eventType = EventType::etEvent5; maj_salle(p_global->roomNum); return; } p_global->narratorSequence = 53; } if (p_global->roomNum == 1793 && p_global->phaseNum == 336) eloipart(); if (p_global->roomNum == 259 && p_global->phaseNum == 129) p_global->narratorSequence = 12; if (p_global->roomNum >= 289 && p_global->roomNum < 359) p_global->labyrinthDirections = kLabyrinthPath[(p_global->roomNum & 0xFF) - 33]; if (p_global->roomNum == 305 && p_global->prevLocation == 103) p_global->gameFlags &= ~GameFlags::gfFlag2000; if (p_global->roomNum == 304 && p_global->prevLocation == 105) p_global->gameFlags &= ~GameFlags::gfFlag2000; if (p_global->phaseNum < 226) { if (p_global->roomNum == 842) p_global->gameFlags |= GameFlags::gfFlag2; if (p_global->roomNum == 1072) p_global->gameFlags |= GameFlags::gfFlag4; if (p_global->roomNum == 1329) p_global->gameFlags |= GameFlags::gfFlag8000; } } void EdenGame::animpiece() { room_t *room = p_global->room_ptr; if (p_global->roomVidNum && p_global->ff_100 != 0xFF) { if (p_global->valleyVidNum || !room->level || (room->flags & RoomFlags::rfHasCitadel) || room->level == p_global->ff_100) { bars_out(); p_global->updatePaletteFlag = 16; if (!p_global->narratorSequence & 0x80) //TODO: bug? !() @ 100DC p_global->ff_102 = 0; if (!needToFade) needToFade = room->flags & RoomFlags::rf02; playHNM(p_global->roomVidNum); return; } } p_global->ff_F1 &= ~RoomFlags::rf04; } void EdenGame::getdino(room_t *room) { assert(tab_2CEF0[4] == 0x25); perso_t *perso = &kPersons[PER_UNKN_18C]; int16 *tab; byte persoType, r27; int16 bank; room->flags &= ~0xC; for (; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; if (perso->_roomNum != p_global->roomNum) continue; persoType = perso->_flags & PersonFlags::pfTypeMask; if (persoType == PersonFlags::pftVelociraptor) delinfo(p_global->cita_area_num + ValleyNews::vnVelociraptorsIn); if (persoType == PersonFlags::pftTriceraptor) delinfo(p_global->cita_area_num + ValleyNews::vnTriceraptorsIn); perso->_flags |= PersonFlags::pf20; tab = tab_2CF70; if (p_global->areaNum != Areas::arUluru && p_global->areaNum != Areas::arTamara) tab = tab_2CEF0; r27 = (room->flags & 0xC0) >> 2; //TODO: check me (like pc) persoType = perso->_flags & PersonFlags::pfTypeMask; if (persoType == PersonFlags::pftTyrann) persoType = 13; r27 |= (persoType & 7) << 1; //TODO: check me 13 & 7 = ??? tab += r27; p_global->roomVidNum = *tab++; bank = *tab; if (bank & 0x8000) { bank &= ~0x8000; room->flags |= RoomFlags::rf08; } room->flags |= RoomFlags::rf04 | RoomFlags::rf02; p_global->roomImgBank = bank; break; } } room_t *EdenGame::getsalle(int16 loc) { //TODO: byte? debug("get room for %X, starting from %d, looking for %X", loc, p_global->area_ptr->firstRoomIndex, p_global->partyOutside); room_t *room = &gameRooms[p_global->area_ptr->firstRoomIndex]; loc &= 0xFF; for (;; room++) { for (; room->location != loc; room++) { if (room->ff_0 == 0xFF) return 0; } if (p_global->partyOutside == room->party || room->party == 0xFFFF) break; } debug("found room: party = %X, bank = %X", room->party, room->bank); p_global->roomImgBank = room->bank; p_global->labyrinthRoom = 0; if (p_global->roomImgBank > 104 && p_global->roomImgBank <= 112) p_global->labyrinthRoom = p_global->roomImgBank - 103; if (p_global->valleyVidNum) p_global->roomVidNum = p_global->valleyVidNum; else p_global->roomVidNum = room->video; if ((room->flags & 0xC0) == RoomFlags::rf40 || (room->flags & RoomFlags::rf01)) getdino(room); if (room->flags & RoomFlags::rfHasCitadel) { delinfo(p_global->areaNum + ValleyNews::vnCitadelLost); delinfo(p_global->areaNum + ValleyNews::vnTyrannIn); delinfo(p_global->areaNum + ValleyNews::vnTyrannLost); delinfo(p_global->areaNum + ValleyNews::vnVelociraptorsLost); } if (istyran(p_global->roomNum)) p_global->gameFlags |= GameFlags::gfFlag10; else p_global->gameFlags &= ~GameFlags::gfFlag10; return room; } // Original name: initlieu void EdenGame::initPlace(int16 roomNum) { p_global->gameFlags |= GameFlags::gfFlag4000; gameIcons[18].cursor_id |= 0x8000; p_global->last_area_ptr = p_global->area_ptr; p_global->area_ptr = &kAreasTable[((roomNum >> 8) & 0xFF) - 1]; area_t *area = p_global->area_ptr; area->visitCount++; p_global->areaVisitCount = area->visitCount; p_global->curAreaFlags = area->flags; p_global->curAreaType = area->type; p_global->curCitadelLevel = area->citadelLevel; if (p_global->curAreaType == AreaType::atValley) gameIcons[18].cursor_id &= ~0x8000; loadPlace(area->salNum); } void EdenGame::maj2() { char r9, r30; displayPlace(); assert(ScreenView._pitch == 320); if (p_global->roomNum == 273 && p_global->prevLocation == 18) p_global->ff_102 = 1; if (p_global->eventType == EventType::etEventC) { drawTopScreen(); showObjects(); } FRDevents(); assert(ScreenView._pitch == 320); r9 = 0; if (p_global->curAreaType == AreaType::atValley && !(p_global->displayFlags & DisplayFlags::dfPanable)) r9 = 1; r30 = r9; //TODO: ^^ inlined func? if (p_global->ff_102 || p_global->ff_103) afficher(); else if (p_global->ff_F1 == (RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01)) { drawBlackBars(); effet1(); } else if (p_global->ff_F1 && !(p_global->ff_F1 & RoomFlags::rf04) && !r30) { if (!(p_global->displayFlags & DisplayFlags::dfPanable)) drawBlackBars(); else if (p_global->valleyVidNum) drawBlackBars(); effet1(); } else if (r30 && !(p_global->ff_F1 & RoomFlags::rf04)) effetpix(); else afficher128(); musique(); if (p_global->eventType != EventType::etEventC) { drawTopScreen(); showObjects(); } showBars(); showEvents(); p_global->labyrinthDirections = 0; specialin(); } void EdenGame::majsalle1(int16 roomNum) { room_t *room = getsalle(roomNum & 0xFF); p_global->room_ptr = room; debug("DrawRoom: room 0x%X, arg = 0x%X", p_global->roomNum, roomNum); p_global->curRoomFlags = room->flags; p_global->ff_F1 = room->flags; animpiece(); p_global->ff_100 = 0; maj2(); } // Original name: updateRoom void EdenGame::maj_salle(uint16 roomNum) { setpersohere(); majsalle1(roomNum); } // Original name: initbuf void EdenGame::allocateBuffers() { #define ALLOC(ptr, size, typ) if (!((ptr) = (typ*)malloc(size))) bufferAllocationErrorFl = true; ALLOC(bigfile_header, 0x10000, pak_t); ALLOC(gameRooms, 0x4000, room_t); ALLOC(gameIcons, 0x4000, icon_t); ALLOC(bank_data_buf, 0x10000, byte); ALLOC(p_global, sizeof(*p_global), global_t); ALLOC(sal_buf, 2048, void); ALLOC(gameConditions, 0x4800, byte); ALLOC(gameDialogs, 0x2800, byte); ALLOC(gamePhrases, 0x10000, byte); ALLOC(main_bank_buf, 0x9400, byte); ALLOC(glow_buffer, 0x2800, byte); ALLOC(gameFont, 0x900, byte); ALLOC(gameLipsync, 0x205C, byte); ALLOC(music_buf, 0x140000, byte); #undef ALLOC } void EdenGame::freebuf() { free(bigfile_header); free(gameRooms); free(gameIcons); free(bank_data_buf); free(p_global); free(sal_buf); free(gameConditions); free(gameDialogs); free(gamePhrases); free(main_bank_buf); free(glow_buffer); free(gameFont); free(gameLipsync); free(music_buf); } void EdenGame::openwindow() { p_underBarsView = CLView_New(320, 40); p_underBarsView->_normal._width = 320; p_view2 = CLView_New(32, 32); p_view2_buf = p_view2->_bufferPtr; p_subtitlesview = CLView_New(subtitles_x_width, 60); p_subtitlesview_buf = p_subtitlesview->_bufferPtr; p_underSubtitlesView = CLView_New(subtitles_x_width, 60); p_underSubtitlesView_buf = p_underSubtitlesView->_bufferPtr; p_mainview = CLView_New(640, 200); p_mainview->_normal._width = 320; CLBlitter_FillView(p_mainview, 0xFFFFFFFF); CLView_SetSrcZoomValues(p_mainview, 0, 0); CLView_SetDisplayZoomValues(p_mainview, 640, 400); CLScreenView_CenterIn(p_mainview); p_mainview_buf = p_mainview->_bufferPtr; mouse_x_center = p_mainview->_normal._dstLeft + p_mainview->_normal._width / 2; mouse_y_center = p_mainview->_normal._dstTop + p_mainview->_normal._height / 2; CLMouse_SetPosition(mouse_x_center, mouse_y_center); CLMouse_Hide(); curs_x = 320 / 2; curs_y = 200 / 2; } void EdenGame::EmergencyExit() { SysBeep(1); } void EdenGame::run() { if ((size_t)(&((global_t *)0)->__UNUSED_70) != 0x70) { // let's be more optimistic // great, you broke the dialog system. expect all nasty stuff now assert(0); } invIconsCount = (_vm->getPlatform() == Common::kPlatformMacintosh) ? 9 : 11; roomIconsBase = invIconsBase + invIconsCount; word_378CE = 0; CRYOLib_ManagersInit(); CLHNM_SetupSound(5, 0x2000, 8, 11025 * 65536.0 , 0); CLHNM_SetForceZero2Black(true); CLHNM_SetupTimer(12.5); voiceSound = CLSoundRaw_New(0, 11025 * 65536.0, 8, 0); hnmsound_ch = CLHNM_GetSoundChannel(); CLSound_SetWantsDesigned(1); // CHECKME: Used? _musicChannel = new CSoundChannel(_vm->_mixer, 11025, false); _voiceChannel = new CSoundChannel(_vm->_mixer, 11025, false); allocateBuffers(); openbigfile(); openwindow(); loadpermfiles(); if (!bufferAllocationErrorFl) { LostEdenMac_InitPrefs(); if (_vm->getPlatform() == Common::kPlatformMacintosh) initCubeMac(); else initCubePC(); p_mainview->_doubled = _doubledScreen; while (!quit_flag2) { init_globals(); quit_flag3 = false; normalCursor = true; torchCursor = false; _cursKeepPos = Common::Point(-1, -1); CLDesktop_TestOpenFileAtStartup(); if (!gameLoaded) intro(); edmain(); startmusique(1); drawBlackBars(); afficher(); fadetoblack(3); ClearScreen(); playHNM(95); if (p_global->endGameFlag == 50) { loadrestart(); gameLoaded = 0; } fademusica0(2); _musicChannel->stop(); musicPlaying = 0; mus_enabled = false; } // LostEdenMac_SavePrefs(); } delete _voiceChannel; delete _musicChannel; fadetoblack(4); closebigfile(); freebuf(); CRYOLib_ManagersDone(); } void EdenGame::edmain() { //TODO entergame(); while (!bufferAllocationErrorFl && !quit_flag3 && p_global->endGameFlag != 50) { if (!gameStarted) { // if in demo mode, reset game after a while demoCurrentTicks = TimerTicks; if (demoCurrentTicks - demoStartTicks > 3000) { rundcurs(); afficher(); fademusica0(2); fadetoblack(3); CLBlitter_FillScreenView(0); CLBlitter_FillView(p_mainview, 0); _musicChannel->stop(); musicPlaying = 0; mus_enabled = false; intro(); entergame(); } } rundcurs(); musicspy(); FRDevents(); narrateur(); evenchrono(); if (p_global->drawFlags & DrawFlags::drDrawInventory) showObjects(); if (p_global->drawFlags & DrawFlags::drDrawTopScreen) drawTopScreen(); if ((p_global->displayFlags & DisplayFlags::dfPanable) && (p_global->displayFlags != DisplayFlags::dfPerson)) scrollpano(); if ((p_global->displayFlags & DisplayFlags::dfMirror) && (p_global->displayFlags != DisplayFlags::dfPerson)) scrollMirror(); if ((p_global->displayFlags & DisplayFlags::dfFrescoes) && (p_global->displayFlags != DisplayFlags::dfPerson)) scrollFrescoes(); if (p_global->displayFlags & DisplayFlags::dfFlag2) noclicpanel(); if (animationActive) anim_perso(); update_cursor(); afficher(); } } void EdenGame::intro() { #if 0 return; #endif if (_vm->getPlatform() == Common::kPlatformMacintosh) { // Play intro videos in HQ CLSoundChannel_Stop(hnmsound_ch); CLHNM_CloseSound(); CLHNM_SetupSound(5, 0x2000, 16, 22050 * 65536.0, 0); hnmsound_ch = CLHNM_GetSoundChannel(); playHNM(2012); playHNM(171); CLBlitter_FillScreenView(0); specialTextMode = false; playHNM(2001); CLSoundChannel_Stop(hnmsound_ch); CLHNM_CloseSound(); CLHNM_SetupSound(5, 0x2000, 8, 11025 * 65536.0, 0); hnmsound_ch = CLHNM_GetSoundChannel(); } else { playHNM(98); // Cryo logo playHNM(171); // Virgin logo CLBlitter_FillScreenView(0); specialTextMode = false; playHNM(170); // Intro video } } void EdenGame::entergame() { char flag = 0; currentTime = TimerTicks / 100; p_global->gameTime = currentTime; demoStartTicks = TimerTicks; gameStarted = false; if (!gameLoaded) { p_global->roomNum = 279; p_global->areaNum = Areas::arMo; p_global->ff_100 = 0xFF; initPlace(p_global->roomNum); p_global->currentMusicNum = 0; startmusique(1); } else { flag = p_global->autoDialog; //TODO initafterload(); lastMusicNum = p_global->currentMusicNum; //TODO: ??? p_global->currentMusicNum = 0; startmusique(lastMusicNum); p_global->inventoryScrollPos = 0; gameStarted = true; } showObjects(); drawTopScreen(); saveFriezes(); showBlackBars = true; p_global->ff_102 = 1; maj_salle(p_global->roomNum); if (flag) { p_global->iconsIndex = 4; p_global->autoDialog = true; parle_moi(); } } void EdenGame::signon(const char *s) { } void EdenGame::testPommeQ() { if (!CLKeyboard_HasCmdDown()) return; char key = CLKeyboard_GetLastASCII(); if (key == 'Q' || key == 'q') { if (!pomme_q) pomme_q = true; } } void EdenGame::FRDevents() { int16 max_y; CLKeyboard_Read(); if (allow_doubled) { if (CLKeyboard_IsScanCodeDown(0x30)) { //TODO: const if (!keybd_held) { _doubledScreen = !_doubledScreen; p_mainview->_doubled = _doubledScreen; CLBlitter_FillScreenView(0); keybd_held = true; } } else keybd_held = false; } int16 mouseY; int16 mouseX; CLMouse_GetPosition(&mouseX, &mouseY); mouseX -= mouse_x_center; mouseY -= mouse_y_center; CLMouse_SetPosition(mouse_x_center, mouse_y_center); curs_x += mouseX; if (curs_x < 4) curs_x = 4; if (curs_x > 292) curs_x = 292; curs_y += mouseY; max_y = p_global->displayFlags == DisplayFlags::dfFlag2 ? 190 : 170; if (curs_y < 4) curs_y = 4; if (curs_y > max_y) curs_y = max_y; curs_x_pan = curs_x; if (curs_y >= 10 && curs_y <= 164 && !(p_global->displayFlags & DisplayFlags::dfFrescoes)) curs_x_pan += _scrollPos; if (normalCursor) { current_cursor = 0; current_spot = scan_icon_list(curs_x_pan + curs_center, curs_y + curs_center, p_global->iconsIndex); if (current_spot) current_cursor = current_spot->cursor_id; } if (curs_center == 0 && current_cursor != 53) { curs_center = 11; curs_x -= 11; } if (curs_center == 11 && current_cursor == 53) { curs_center = 0; curs_x += 11; } if (p_global->displayFlags & DisplayFlags::dfPanable) { //TODO: current_spot may be zero (due to scan_icon_list failure) if cursor slips between hot areas. //fix me here or above? if (current_spot) { // ok, plug it here current_spot2 = current_spot; displayAdamMapMark(current_spot2->action_id - 14); } } if (p_global->displayFlags == DisplayFlags::dfFlag2 && current_spot) current_spot2 = current_spot; if (p_global->displayFlags & DisplayFlags::dfFrescoes) { if (_frescoTalk) restaurefondbulle(); if (current_cursor == 9 && !torchCursor) { rundcurs(); torchCursor = true; glow_x = -1; } if (current_cursor != 9 && torchCursor) { unglow(); torchCursor = false; curs_saved = false; } } if (CLMouse_IsDown()) { if (!mouse_held) { mouse_held = true; gameStarted = true; mouse(); } } else mouse_held = false; if (p_global->displayFlags != DisplayFlags::dfFlag2) { if (--_inventoryScrollDelay <= 0) { if (p_global->obj_count > invIconsCount && curs_y > 164) { if (curs_x > 284 && p_global->inventoryScrollPos + invIconsCount < p_global->obj_count) { p_global->inventoryScrollPos++; _inventoryScrollDelay = 20; showObjects(); } if (curs_x < 30 && p_global->inventoryScrollPos != 0) { p_global->inventoryScrollPos--; _inventoryScrollDelay = 20; showObjects(); } } } } if (_inventoryScrollDelay < 0) _inventoryScrollDelay = 0; if (!pomme_q) { testPommeQ(); if (pomme_q) { PommeQ(); return; //TODO: useless } } } icon_t *EdenGame::scan_icon_list(int16 x, int16 y, int16 index) { icon_t *icon; for (icon = &gameIcons[index]; icon->sx >= 0; icon++) { if (icon->cursor_id & 0x8000) continue; #if 0 // MAC version use this check. Same check is present in PC version, but never used // Because of x >= clause two adjacent rooms has 1-pixel wide dead zone between them // On valley view screens if cursor slips in this zone a crash in FRDevents occurs // due to lack of proper checks if (x < icon->ff_0 || x >= icon->ff_4 || y < icon->ff_2 || y >= icon->ff_6) #else // PC version has this check inlined in FRDevents // Should we keep it or fix edge coordinates in afroom() instead? if (x < icon->sx || x > icon->ex || y < icon->sy || y > icon->ey) #endif continue; return icon; } return 0; } void EdenGame::update_cursor() { if (++word_2C300 > 3) word_2C300 = 0; if (!word_2C300) { word_2C304++; word_2C302++; } if (word_2C304 > 8) word_2C304 = 0; if (word_2C302 > 4) word_2C302 = 0; if (!torchCursor) { use_main_bank(); sundcurs(curs_x + _scrollPos, curs_y); if (current_cursor != 53 && current_cursor < 10) { //TODO: cond // moteur(); if (_vm->getPlatform() == Common::kPlatformMacintosh) moteur(); else pc_moteur(); } else noclipax(current_cursor, curs_x + _scrollPos, curs_y); glow_x = 1; } else { useBank(117); if (curs_x > 294) curs_x = 294; unglow(); glow(word_2C302); noclipax(word_2C304, curs_x + _scrollPos, curs_y); if (_frescoTalk) af_subtitle(); } } void EdenGame::mouse() { static void (EdenGame::*mouse_actions[])() = { &EdenGame::moveNorth, &EdenGame::moveEast, &EdenGame::moveSouth, &EdenGame::moveWest, &EdenGame::plaquemonk, &EdenGame::fresquesgraa, &EdenGame::pushpierre, &EdenGame::tetesquel, &EdenGame::tetemomie, &EdenGame::moveNorth, &EdenGame::roiparle1, &EdenGame::roiparle2, &EdenGame::roiparle3, &EdenGame::gotohall, &EdenGame::demitourlabi, &EdenGame::squelmoorkong, &EdenGame::gotonido, &EdenGame::voirlac, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::final, &EdenGame::moveNorth, &EdenGame::moveSouth, &EdenGame::visiter, &EdenGame::dinosoufle, &EdenGame::fresqueslasc, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, nullptr, nullptr, nullptr, nullptr, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, nullptr, nullptr, nullptr, nullptr, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, nullptr, nullptr, nullptr, nullptr, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, &EdenGame::gotoval, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::getprisme, &EdenGame::ret, &EdenGame::ret, &EdenGame::getoeuf, &EdenGame::ret, &EdenGame::ret, &EdenGame::getchampb, &EdenGame::getchampm, &EdenGame::getcouteau, &EdenGame::getnidv, &EdenGame::getnido, &EdenGame::getor, nullptr, &EdenGame::ret, &EdenGame::getsoleil, &EdenGame::getcorne, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, &EdenGame::ret, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, &EdenGame::getplaque, &EdenGame::clicplanval, &EdenGame::endFrescoes, &EdenGame::choisir, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, &EdenGame::roi, &EdenGame::dina, &EdenGame::thoo, &EdenGame::monk, &EdenGame::bourreau, &EdenGame::messager, &EdenGame::mango, &EdenGame::eve, &EdenGame::azia, &EdenGame::mammi, &EdenGame::gardes, &EdenGame::fisher, &EdenGame::dino, &EdenGame::tyran, &EdenGame::morkus, &EdenGame::ret, &EdenGame::parle_moi, &EdenGame::adam, &EdenGame::takeobject, &EdenGame::putobject, &EdenGame::clictimbre, &EdenGame::dinaparle, &EdenGame::close_perso, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, &EdenGame::generique, &EdenGame::choixsubtitle, &EdenGame::EdenQuit, &EdenGame::restart, &EdenGame::cancel2, &EdenGame::testvoice, &EdenGame::reglervol, &EdenGame::load, &EdenGame::save, &EdenGame::cliccurstape, &EdenGame::playtape, &EdenGame::stoptape, &EdenGame::rewindtape, &EdenGame::forwardtape, &EdenGame::confirmyes, &EdenGame::confirmno, &EdenGame::gotocarte }; if (!(current_spot = scan_icon_list(curs_x_pan + curs_center, curs_y + curs_center, p_global->iconsIndex))) return; current_spot2 = current_spot; debug("invoking mouse action %d", current_spot->action_id); if (mouse_actions[current_spot->action_id]) (this->*mouse_actions[current_spot->action_id])(); } ////// film.c // Original name: showfilm void EdenGame::showMovie(char arg1) { CLHNM_Prepare2Read(_hnmContext, 0); CLHNM_ReadHeader(_hnmContext); if (p_global->curVideoNum == 92) { // _hnmContext->_header._unusedFlag2 = 0; CHECKME: Useless? CLSoundChannel_SetVolumeLeft(hnmsound_ch, 0); CLSoundChannel_SetVolumeRight(hnmsound_ch, 0); } bool playing = true; if (CLHNM_GetVersion(_hnmContext) != 4) return; CLHNM_AllocMemory(_hnmContext); p_hnmview = CLView_New(_hnmContext->_header._width, _hnmContext->_header._height); CLView_SetSrcZoomValues(p_hnmview, 0, 0); CLView_SetDisplayZoomValues(p_hnmview, _hnmContext->_header._width * 2, _hnmContext->_header._height * 2); CLScreenView_CenterIn(p_hnmview); p_hnmview_buf = p_hnmview->_bufferPtr; if (arg1) { p_hnmview->_normal._height = 160; p_hnmview->_zoom._height = 320; //TODO: width?? p_hnmview->_normal._dstTop = p_mainview->_normal._dstTop + 16; p_hnmview->_zoom._dstTop = p_mainview->_zoom._dstTop + 32; } CLHNM_SetFinalBuffer(_hnmContext, p_hnmview->_bufferPtr); p_hnmview->_doubled = _doubledScreen; do { hnm_position = CLHNM_GetFrameNum(_hnmContext); CLHNM_WaitLoop(_hnmContext); playing = CLHNM_NextElement(_hnmContext); if (specialTextMode) displayHNMSubtitles(); else musicspy(); CLBlitter_CopyView2Screen(p_hnmview); assert(ScreenView._pitch == 320); CLKeyboard_Read(); if (allow_doubled) { if (CLKeyboard_IsScanCodeDown(0x30)) { //TODO: const if (!keybd_held) { _doubledScreen = !_doubledScreen; p_hnmview->_doubled = _doubledScreen; //TODO: but mainview ? CLBlitter_FillScreenView(0); keybd_held = true; } } else keybd_held = false; } if (arg1) { if (CLMouse_IsDown()) { if (!mouse_held) { mouse_held = true; videoCanceled = 1; } } else mouse_held = false; } } while (playing && !videoCanceled); CLView_Free(p_hnmview); CLHNM_DeallocMemory(_hnmContext); } void EdenGame::playHNM(int16 num) { perso_t *perso = nullptr; int16 oldDialogType = -1; p_global->curVideoNum = num; if (num != 2001 && num != 2012 && num != 98 && num != 171) { byte oldMusicType = p_global->newMusicType; p_global->newMusicType = MusicType::mtEvent; musique(); musicspy(); p_global->newMusicType = oldMusicType; } p_global->videoSubtitleIndex = 1; if (specialTextMode) { perso = p_global->perso_ptr; oldDialogType = p_global->dialogType; prechargephrases(num); fademusica0(1); _musicChannel->stop(); } showVideoSubtitle = 0; videoCanceled = 0; shnmfl(num); CLHNM_Reset(_hnmContext); CLHNM_FlushPreloadBuffer(_hnmContext); if (needToFade) { fadetoblack(4); ClearScreen(); needToFade = 0; } if (num == 2012 || num == 98 || num == 171) showMovie(0); else showMovie(1); _cursKeepPos = Common::Point(-1, -1); p_mainview->_doubled = _doubledScreen; if (specialTextMode) { _musicFadeFlag = 3; musicspy(); p_global->perso_ptr = perso; p_global->dialogType = oldDialogType; specialTextMode = false; } if (videoCanceled) p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; if (p_global->curVideoNum == 167) p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; if (p_global->curVideoNum == 104) p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; if (p_global->curVideoNum == 102) p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; if (p_global->curVideoNum == 77) p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; if (p_global->curVideoNum == 149) p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; } // Original name bullehnm void EdenGame::displayHNMSubtitles() { int16 *frames; perso_t *perso; switch (p_global->curVideoNum) { case 170: frames = tab_2D24C; perso = &kPersons[PER_UNKN_156]; break; case 83: frames = tab_2D28E; perso = &kPersons[PER_MORKUS]; break; case 88: frames = tab_2D298; perso = &kPersons[PER_MORKUS]; break; case 89: frames = tab_2D2AA; perso = &kPersons[PER_MORKUS]; break; case 94: frames = tab_2D2C4; perso = &kPersons[PER_MORKUS]; break; default: return; } int16 *frames_start = frames; int16 frame; while ((frame = *frames++) != -1) { if ((frame & ~0x8000) == hnm_position) break; } if (frame == -1) { if (showVideoSubtitle) af_subtitlehnm(); return; } if (frame & 0x8000) showVideoSubtitle = 0; else { p_global->videoSubtitleIndex = (frames - frames_start) / 2 + 1; p_global->perso_ptr = perso; p_global->dialogType = DialogType::dtInspect; int16 num = (perso->_id << 3) | p_global->dialogType; dialoscansvmas((dial_t *)getElem(gameDialogs, num)); showVideoSubtitle = 1; } if (showVideoSubtitle) af_subtitlehnm(); } ////// sound.c void EdenGame::musique() { byte flag, hidx, lidx, mus; dial_t *dial; if (p_global->newMusicType == MusicType::mtDontChange) return; dial = (dial_t *)getElem(gameDialogs, 128); for (;; dial++) { if (dial->_flags == -1 && dial->_condNumLow == -1) return; flag = dial->_flags; hidx = (dial->_textCondHiMask & 0xC0) >> 6; lidx = dial->_condNumLow; //TODO: fixme - unsigned = signed if (flag & 0x10) hidx |= 4; if (testcondition(((hidx << 8) | lidx) & 0x7FF)) break; } mus = dial->_textNumLow; p_global->newMusicType = MusicType::mtDontChange; if (mus != 0 && mus != 2 && mus < 50) startmusique(mus); } void EdenGame::startmusique(byte num) { int16 seq_size, pat_size, freq; if (num == p_global->currentMusicNum) return; if (musicPlaying) { fademusica0(1); _musicChannel->stop(); } loadmusicfile(num); p_global->currentMusicNum = num; mus_sequence_ptr = music_buf + 32; //TODO: rewrite it properly seq_size = PLE16(music_buf + 30); mus_patterns_ptr = music_buf + 30 + seq_size; pat_size = PLE16(music_buf + 27); mus_samples_ptr = music_buf + 32 + 4 + pat_size; freq = PLE16(mus_samples_ptr - 2); delete _musicChannel; _musicChannel = new CSoundChannel(_vm->_mixer, freq == 166 ? 11025 : 22050, false); mus_enabled = true; musicSequencePos = 0; mus_vol_left = p_global->pref_10C[0]; mus_vol_right = p_global->pref_10C[1]; _musicChannel->setVolume(mus_vol_left, mus_vol_right); } void EdenGame::musicspy() { byte patnum, *patptr; int ofs, len; if (!mus_enabled) return; mus_vol_left = p_global->pref_10C[0]; mus_vol_right = p_global->pref_10C[1]; if (_musicFadeFlag & 3) fademusicup(); if (_personTalking && !_voiceChannel->numQueued()) _musicFadeFlag = 3; if (_musicChannel->numQueued() < 3) { patnum = mus_sequence_ptr[(int)musicSequencePos]; if (patnum == 0xFF) { // rewind musicSequencePos = 0; patnum = mus_sequence_ptr[(int)musicSequencePos]; } musicSequencePos++; patptr = mus_patterns_ptr + patnum * 6; ofs = patptr[0] + (patptr[1] << 8) + (patptr[2] << 16); len = patptr[3] + (patptr[4] << 8) + (patptr[5] << 16); _musicChannel->queueBuffer(mus_samples_ptr + ofs, len); musicPlaying = 1; } } int EdenGame::loadmusicfile(int16 num) { pakfile_t *file = &bigfile_header->files[num + 435]; int32 size = PLE32(&file->size); int32 offs = PLE32(&file->offs); h_bigfile.seek(offs, SEEK_SET); int32 numread = size; if (numread > 0x140000) //TODO: const numread = 0x140000; h_bigfile.read(music_buf, numread); return size; } void EdenGame::persovox() { int16 num = p_global->textNum; if (p_global->textBankIndex != 1) num += 565; if (p_global->textBankIndex == 3) num += 707; voiceSamplesSize = ssndfl(num); int16 volumeLeft = p_global->pref_110[0]; int16 volumeRight = p_global->pref_110[1]; int16 stepLeft = _musicChannel->_volumeLeft < volumeLeft ? stepLeft = 1 : -1; int16 stepRight = _musicChannel->_volumeRight < volumeRight ? stepRight = 1 : -1; do { if (volumeLeft != _musicChannel->_volumeLeft) _musicChannel->setVolumeLeft(_musicChannel->_volumeLeft + stepLeft); if (volumeRight != _musicChannel->_volumeRight) _musicChannel->setVolumeRight(_musicChannel->_volumeRight + stepRight); } while (_musicChannel->_volumeLeft != volumeLeft || _musicChannel->_volumeRight != volumeRight); volumeLeft = p_global->pref_10E[0]; volumeRight = p_global->pref_10E[1]; _voiceChannel->setVolume(volumeLeft, volumeRight); _voiceChannel->queueBuffer((byte*)voiceSamplesBuffer, voiceSamplesSize, true); _personTalking = true; _musicFadeFlag = 0; _lastAnimTicks = TimerTicks; } void EdenGame::endpersovox() { restaurefondbulle(); if (_personTalking) { _voiceChannel->stop(); _personTalking = false; _musicFadeFlag = 3; } if (_soundAllocated) { free(voiceSamplesBuffer); voiceSamplesBuffer = nullptr; _soundAllocated = false; } } void EdenGame::fademusicup() { if (_musicFadeFlag & 2) { int16 vol = _musicChannel->_volumeLeft; if (vol < mus_vol_left) { vol += 8; if (vol > mus_vol_left) vol = mus_vol_left; } else { vol -= 8; if (vol < mus_vol_left) vol = mus_vol_left; } _musicChannel->setVolumeLeft(vol); if (vol == mus_vol_left) _musicFadeFlag &= ~2; } if (_musicFadeFlag & 1) { int16 vol = _musicChannel->_volumeRight; if (vol < mus_vol_right) { vol += 8; if (vol > mus_vol_right) vol = mus_vol_right; } else { vol -= 8; if (vol < mus_vol_right) vol = mus_vol_right; } _musicChannel->setVolumeRight(vol); if (vol == mus_vol_right) _musicFadeFlag &= ~1; } } void EdenGame::fademusica0(int16 delay) { int16 volume; while ((volume = _musicChannel->getVolume()) > 2) { volume -= 2; if (volume < 2) volume = 2; _musicChannel->setVolume(volume, volume); wait(delay); } } //// obj.c object_t *EdenGame::getobjaddr(int16 id) { int i; for (i = 0; i < MAX_OBJECTS; i++) { if (objects[i]._id == id) break; } return objects + i; } void EdenGame::countobjects() { int16 index = 0; byte total = 0; for (int i = 0; i < MAX_OBJECTS; i++) { int16 count = objects[i]._count; #ifdef EDEN_DEBUG count = 1; goto show_all_objects; //DEBUG #endif if (count == 0) continue; if (objects[i]._flags & ObjectFlags::ofInHands) count--; show_all_objects: ; if (count) { total += count; while (count--) own_objects[index++] = objects[i]._id; } } p_global->obj_count = total; } void EdenGame::showObjects() { int16 i, total, index; icon_t *icon = &gameIcons[invIconsBase]; p_global->drawFlags &= ~(DrawFlags::drDrawInventory | DrawFlags::drDrawFlag2); countobjects(); total = p_global->obj_count; for (i = invIconsCount; i--; icon++) { if (total) { icon->cursor_id &= ~0x8000; total--; } else icon->cursor_id |= 0x8000; } use_main_bank(); noclipax(55, 0, 176); icon = &gameIcons[invIconsBase]; total = p_global->obj_count; index = p_global->inventoryScrollPos; for (i = invIconsCount; total-- && i--; icon++) { char obj = own_objects[index++]; icon->object_id = obj; noclipax(obj + 9, icon->sx, 178); } needPaletteUpdate = true; if ((p_global->displayFlags & DisplayFlags::dfMirror) || (p_global->displayFlags & DisplayFlags::dfPanable)) { saveBottomFrieze(); scroll(); } } void EdenGame::winobject(int16 id) { object_t *object = getobjaddr(id); object->_flags |= ObjectFlags::ofFlag1; object->_count++; p_global->curItemsMask |= object->_itemMask; p_global->wonItemsMask |= object->_itemMask; p_global->curPowersMask |= object->_powerMask; p_global->wonPowersMask |= object->_powerMask; } void EdenGame::loseObject(int16 id) { object_t *object = getobjaddr(id); if (object->_count > 0) object->_count--; if (!object->_count) { object->_flags &= ~ObjectFlags::ofFlag1; p_global->curItemsMask &= ~object->_itemMask; p_global->curPowersMask &= ~object->_powerMask; } p_global->curObjectId = 0; p_global->curObjectFlags = 0; p_global->curObjectCursor = 9; gameIcons[16].cursor_id |= 0x8000; object->_flags &= ~ObjectFlags::ofInHands; normalCursor = true; current_cursor = 0; torchCursor = false; } void EdenGame::lostobject() { parlemoiNormalFlag = true; if (p_global->curObjectId) loseObject(p_global->curObjectId); } char EdenGame::objecthere(int16 id) { object_t *object = getobjaddr(id); for (pCurrentObjectLocation = &kObjectLocations[object->_locations]; *pCurrentObjectLocation != -1; pCurrentObjectLocation++) { if (*pCurrentObjectLocation == p_global->roomNum) return 1; } return 0; } void EdenGame::objectmain(int16 id) { object_t *object = getobjaddr(id); gameIcons[16].cursor_id &= ~0x8000; p_global->curObjectId = object->_id; p_global->curObjectCursor = p_global->curObjectId + 9; object->_flags |= ObjectFlags::ofInHands; p_global->curObjectFlags = object->_flags; current_cursor = p_global->curObjectId + 9; normalCursor = false; } void EdenGame::getobject(int16 id) { room_t *room = p_global->room_ptr; if (p_global->curObjectId) return; if (!objecthere(id)) return; *pCurrentObjectLocation |= 0x8000; objectmain(id); winobject(id); showObjects(); p_global->roomImgBank = room->bank; p_global->roomVidNum = room->video; displayPlace(); } void EdenGame::putobject() { object_t *object; if (!p_global->curObjectId) return; gameIcons[16].cursor_id |= 0x8000; object = getobjaddr(p_global->curObjectId); p_global->curObjectCursor = 9; p_global->curObjectId = 0; p_global->curObjectFlags = 0; object->_flags &= ~ObjectFlags::ofInHands; p_global->next_dialog_ptr = 0; byte_30B00 = 0; p_global->dialogType = DialogType::dtTalk; showObjects(); normalCursor = true; } void EdenGame::newobject(int16 id, int16 arg2) { object_t *object = getobjaddr(id); int16 e, *t = &kObjectLocations[object->_locations]; while ((e = *t) != -1) { e &= ~0x8000; if ((e >> 8) == arg2) *t = e; t++; } } void EdenGame::giveobjectal(int16 id) { if (id == Objects::obKnife) kObjectLocations[2] = 0; if (id == Objects::obApple) p_global->stepsToFindAppleNormal = 0; if (id >= Objects::obEyeInTheStorm && id < (Objects::obRiverThatWinds + 1) && p_global->roomPersoType == PersonFlags::pftVelociraptor) { //TODO: fix that cond above object_t *object = getobjaddr(id); p_global->room_perso->_powers &= ~object->_powerMask; } winobject(id); } void EdenGame::giveobject() { byte id; id = p_global->giveobj1; if (id) { p_global->giveobj1 = 0; giveobjectal(id); } id = p_global->giveobj2; if (id) { p_global->giveobj2 = 0; giveobjectal(id); } id = p_global->giveobj3; if (id) { p_global->giveobj3 = 0; giveobjectal(id); } } void EdenGame::takeobject() { objectmain(current_spot2->object_id); p_global->next_dialog_ptr = 0; byte_30B00 = 0; p_global->dialogType = DialogType::dtTalk; if (p_global->inventoryScrollPos) p_global->inventoryScrollPos--; showObjects(); } //// void EdenGame::newchampi() { if (objects[Objects::obShroom - 1]._count == 0) { newobject(Objects::obShroom, p_global->cita_area_num); newobject(Objects::obBadShroom, p_global->cita_area_num); } } void EdenGame::newnidv() { int16 *ptr; object_t *obj; room_t *room = p_global->cita_area_firstRoom; if (objects[Objects::obNest - 1]._count) return; obj = getobjaddr(Objects::obNest); for (ptr = kObjectLocations + obj->_locations; *ptr != -1; ptr++) { if ((*ptr & ~0x8000) >> 8 != p_global->cita_area_num) continue; *ptr &= ~0x8000; for (; room->ff_0 != 0xFF; room++) { if (room->location == (*ptr & 0xFF)) { room->bank = 279; room->ff_0 = 9; room++; room->bank = 280; return; } } } } void EdenGame::newnido() { int16 *ptr; object_t *obj; room_t *room = p_global->cita_area_firstRoom; if (objects[Objects::obFullNest - 1]._count) return; if (objects[Objects::obNest - 1]._count) return; obj = getobjaddr(Objects::obFullNest); for (ptr = kObjectLocations + obj->_locations; *ptr != -1; ptr++) { if ((*ptr & ~0x8000) >> 8 != p_global->cita_area_num) continue; *ptr &= ~0x8000; for (; room->ff_0 != 0xFF; room++) { if (room->location == (*ptr & 0xFF)) { room->bank = 277; room->ff_0 = 9; room++; room->bank = 278; return; } } } } void EdenGame::newor() { if (objects[Objects::obGold - 1]._count == 0) { newobject(Objects::obGold, p_global->cita_area_num); } } void EdenGame::gotopanel() { if (pomme_q) byte_31D64 = p_global->autoDialog; //TODO: check me no_palette = 0; p_global->iconsIndex = 85; p_global->perso_ptr = 0; p_global->drawFlags |= DrawFlags::drDrawMenu; p_global->displayFlags = DisplayFlags::dfFlag2; p_global->menuFlags = 0; affpanel(); fadetoblack(3); afftoppano(); CLBlitter_CopyView2Screen(p_mainview); CLPalette_Send2Screen(global_palette, 0, 256); curs_x = 320 / 2; curs_y = 200 / 2; CLMouse_SetPosition(mouse_x_center, mouse_y_center); } void EdenGame::noclicpanel() { byte num; if (p_global->menuFlags & MenuFlags::mfFlag4) { depcurstape(); return; } if (p_global->drawFlags & DrawFlags::drDrawFlag8) return; if (p_global->menuFlags & MenuFlags::mfFlag1) { changervol(); return; } if (current_spot2 >= &gameIcons[119]) { debug("noclic: objid = %p, glob3,2 = %2X %2X", (void *)current_spot2, p_global->menuItemIdHi, p_global->menuItemIdLo); if (current_spot2->object_id == (p_global->menuItemIdLo + p_global->menuItemIdHi) << 8) //TODO: check me return; } else { int idx = current_spot2 - &gameIcons[105]; if (idx == 0) { p_global->menuItemIdLo = 1; num = 1; goto skip; } num = idx & 0x7F + 1; if (num >= 5) num = 1; if (num == p_global->ff_43) return; p_global->ff_43 = 0; } num = p_global->menuItemIdLo; p_global->menuItemIdLo = current_spot2->object_id & 0xFF; skip: ; p_global->menuItemIdHi = (current_spot2->object_id & 0xFF00) >> 8; debug("noclic: new glob3,2 = %2X %2X", p_global->menuItemIdHi, p_global->menuItemIdLo); affresult(); num &= 0xF0; if (num != 0x30) num = p_global->menuItemIdLo & 0xF0; if (num == 0x30) affcurseurs(); } void EdenGame::generique() { int oldmusic; drawBlackBars(); afficher(); fadetoblack(3); ClearScreen(); oldmusic = p_global->currentMusicNum; playHNM(95); affpanel(); afftoppano(); needPaletteUpdate = true; startmusique(oldmusic); } void EdenGame::cancel2() { drawTopScreen(); showObjects(); p_global->iconsIndex = 16; p_global->drawFlags &= ~DrawFlags::drDrawMenu; gametomiroir(1); } void EdenGame::testvoice() { char res; //TODO: useless? int16 num; p_global->frescoNumber = 0; p_global->perso_ptr = kPersons; p_global->dialogType = DialogType::dtInspect; num = (kPersons[0]._id << 3) | p_global->dialogType; res = dialoscansvmas((dial_t *)getElem(gameDialogs, num)); restaurefondbulle(); af_subtitle(); persovox(); waitendspeak(); endpersovox(); p_global->ff_CA = 0; p_global->dialogType = DialogType::dtTalk; } void EdenGame::load() { char name[132]; byte oldMusic, talk; gameLoaded = 0; oldMusic = p_global->currentMusicNum; //TODO: from ush to byte?! fademusica0(1); desktopcolors(); FlushEvents(-1, 0); // if(OpenDialog(0, 0)) //TODO: write me { // TODO strcpy(name, "edsave1.000"); loadgame(name); } CLMouse_Hide(); CLBlitter_FillScreenView(0xFFFFFFFF); fadetoblack(3); CLBlitter_FillScreenView(0); if (!gameLoaded) { _musicFadeFlag = 3; musicspy(); needPaletteUpdate = true; return; } if ((oldMusic & 0xFF) != p_global->currentMusicNum) { //TODO: r30 is uns char/bug??? oldMusic = p_global->currentMusicNum; p_global->currentMusicNum = 0; startmusique(oldMusic); } else { _musicFadeFlag = 3; musicspy(); } talk = p_global->autoDialog; //TODO check me initafterload(); fadetoblack(3); CLBlitter_FillScreenView(0); CLBlitter_FillView(p_mainview, 0); drawTopScreen(); p_global->inventoryScrollPos = 0; showObjects(); maj_salle(p_global->roomNum); if (talk) { p_global->iconsIndex = 4; p_global->autoDialog = true; parle_moi(); } } void EdenGame::initafterload() { p_global->perso_img_bank = 0; p_global->lastSalNum = 0; loadPlace(p_global->area_ptr->salNum); gameIcons[18].cursor_id |= 0x8000; if (p_global->curAreaType == AreaType::atValley) gameIcons[18].cursor_id &= ~0x8000; kPersoRoomBankTable[30] = 27; if (p_global->phaseNum >= 352) kPersoRoomBankTable[30] = 26; _animateTalking = false; animationActive = false; p_global->ff_100 = 0; p_global->eventType = EventType::etEventC; p_global->valleyVidNum = 0; p_global->drawFlags &= ~DrawFlags::drDrawMenu; currentTime = TimerTicks / 100; p_global->gameTime = currentTime; if (p_global->roomPersoType == PersonFlags::pftTyrann) chronoon(3000); _adamMapMarkPos.x = -1; _adamMapMarkPos.y = -1; } void EdenGame::save() { char name[260]; fademusica0(1); desktopcolors(); FlushEvents(-1, 0); //SaveDialog(byte_37150, byte_37196->ff_A); //TODO strcpy(name, "edsave1.000"); savegame(name); CLMouse_Hide(); CLBlitter_FillScreenView(0xFFFFFFFF); fadetoblack(3); CLBlitter_FillScreenView(0); _musicFadeFlag = 3; musicspy(); needPaletteUpdate = true; } void EdenGame::desktopcolors() { fadetoblack(3); CLBlitter_FillScreenView(0xFFFFFFFF); CLPalette_BeSystem(); CLMouse_Show(); } void EdenGame::panelrestart() { byte curmus, curlng; gameLoaded = 0; curmus = p_global->currentMusicNum; curlng = p_global->pref_language; loadrestart(); p_global->pref_language = curlng; if (!gameLoaded) //TODO always? return; p_global->perso_img_bank = 0; p_global->lastSalNum = 0; loadPlace(p_global->area_ptr->salNum); p_global->displayFlags = DisplayFlags::dfFlag1; gameIcons[18].cursor_id |= 0x8000; if (p_global->curAreaType == AreaType::atValley) gameIcons[18].cursor_id &= ~0x8000; kPersoRoomBankTable[30] = 27; if (p_global->phaseNum >= 352) kPersoRoomBankTable[30] = 26; _animateTalking = false; animationActive = false; p_global->ff_100 = 0; p_global->eventType = 0; p_global->valleyVidNum = 0; p_global->drawFlags &= ~DrawFlags::drDrawMenu; p_global->inventoryScrollPos = 0; _adamMapMarkPos.x = -1; _adamMapMarkPos.y = -1; if (curmus != p_global->currentMusicNum) { curmus = p_global->currentMusicNum; p_global->currentMusicNum = 0; startmusique(curmus); } fadetoblack(3); CLBlitter_FillScreenView(0); CLBlitter_FillView(p_mainview, 0); drawTopScreen(); showObjects(); saveFriezes(); showBlackBars = true; maj_salle(p_global->roomNum); } void EdenGame::reallyquit() { quit_flag3 = true; quit_flag2 = true; } void EdenGame::confirmer(char mode, char yesId) { p_global->iconsIndex = 119; gameIcons[119].object_id = yesId; confirmMode = mode; useBank(65); noclipax(12, 117, 74); curs_x = 156; if (pomme_q) curs_x = 136; curs_y = 88; } void EdenGame::confirmyes() { affpanel(); p_global->iconsIndex = 85; switch (confirmMode) { case 1: panelrestart(); break; case 2: reallyquit(); break; } } void EdenGame::confirmno() { affpanel(); p_global->iconsIndex = 85; pomme_q = false; } void EdenGame::restart() { confirmer(1, current_spot2->object_id); } void EdenGame::EdenQuit() { confirmer(2, current_spot2->object_id); } void EdenGame::choixsubtitle() { byte lang = current_spot2->object_id & 0xF; if (lang == p_global->pref_language) return; if (lang > 5) return; p_global->pref_language = lang; langbuftopanel(); afflangue(); } void EdenGame::reglervol() { byte *valptr = &p_global->pref_10C[current_spot2->object_id & 7]; curs_y = 104 - ((*valptr >> 2) & 0x3F); // TODO: check me cur_slider_value_ptr = valptr; p_global->menuFlags |= MenuFlags::mfFlag1; if (current_spot2->object_id & 8) p_global->menuFlags |= MenuFlags::mfFlag2; cur_slider_x = current_spot2->sx; cur_slider_y = curs_y; } void EdenGame::changervol() { int16 delta; if (mouse_held) { limitezonecurs(cur_slider_x - 1, cur_slider_x + 3, 40, 110); delta = cur_slider_y - curs_y; if (delta == 0) return; newvol(cur_slider_value_ptr, delta); if (p_global->menuFlags & MenuFlags::mfFlag2) newvol(cur_slider_value_ptr + 1, delta); cursbuftopanel(); affcurseurs(); cur_slider_y = curs_y; } else p_global->menuFlags &= ~(MenuFlags::mfFlag1 | MenuFlags::mfFlag2); } void EdenGame::newvol(byte *volptr, int16 delta) { int16 vol = *volptr / 4; vol += delta; if (vol < 0) vol = 0; if (vol > 63) vol = 63; *volptr = vol * 4; _musicChannel->setVolume(p_global->pref_10C[0], p_global->pref_10C[1]); } void EdenGame::playtape() { uint16 oldRoomNum, oldParty; byte oldBack; perso_t *oldPerso; if (p_global->menuItemIdHi & 8) p_global->tape_ptr++; for (;; p_global->tape_ptr++) { if (p_global->tape_ptr == &tapes[MAX_TAPES]) { p_global->tape_ptr--; stoptape(); return; } if (p_global->tape_ptr->_textNum) break; } p_global->menuFlags |= MenuFlags::mfFlag8; p_global->drawFlags &= ~DrawFlags::drDrawMenu; oldRoomNum = p_global->roomNum; oldParty = p_global->party; oldBack = p_global->roomBgBankNum; oldPerso = p_global->perso_ptr; p_global->party = p_global->tape_ptr->_party; p_global->roomNum = p_global->tape_ptr->_roomNum; p_global->roomBgBankNum = p_global->tape_ptr->_bgBankNum; p_global->_dialogPtr = p_global->tape_ptr->_dialog; p_global->perso_ptr = p_global->tape_ptr->_perso; endpersovox(); affcurstape(); if (p_global->perso_ptr != oldPerso || p_global->roomNum != lastTapeRoomNum) { lastTapeRoomNum = p_global->roomNum; p_global->curPersoAnimPtr = 0; p_global->ff_CA = 0; p_global->perso_img_bank = -1; anim_perfin(); load_perso_cour(); } af_fondperso(); p_global->textNum = p_global->tape_ptr->_textNum; my_bulle(); getdatasync(); showpersopanel(); persovox(); p_global->roomBgBankNum = oldBack; p_global->party = oldParty; p_global->roomNum = oldRoomNum; } void EdenGame::rewindtape() { if (p_global->tape_ptr > tapes) { p_global->tape_ptr--; p_global->menuFlags &= ~MenuFlags::mfFlag8; affcurstape(); } } void EdenGame::depcurstape() { if (mouse_held) { limitezonecurs(95, 217, 179, 183); int idx = (curs_x - 97); if (idx < 0) idx = 0; idx /= 8; tape_t *tape = tapes + idx; if (tape >= tapes + 16) tape = tapes + 16 - 1; if (tape != p_global->tape_ptr) { p_global->tape_ptr = tape; affcurstape(); p_global->menuFlags &= ~MenuFlags::mfFlag8; } } else p_global->menuFlags &= ~MenuFlags::mfFlag4; } void EdenGame::affcurstape() { if (p_global->drawFlags & DrawFlags::drDrawFlag8) no_palette = 1; useBank(65); noclipax(2, 0, 176); int x = (p_global->tape_ptr - tapes) * 8 + 97; gameIcons[112].sx = x - 3; gameIcons[112].ex = x + 3; noclipax(5, x, 179); no_palette = 0; } void EdenGame::forwardtape() { if (p_global->tape_ptr < tapes + 16) { p_global->tape_ptr++; p_global->menuFlags &= ~MenuFlags::mfFlag8; affcurstape(); } } void EdenGame::stoptape() { if (!(p_global->drawFlags & DrawFlags::drDrawFlag8)) return; p_global->menuFlags &= ~MenuFlags::mfFlag8; p_global->drawFlags &= ~DrawFlags::drDrawFlag8; p_global->menuFlags |= MenuFlags::mfFlag10; p_global->iconsIndex = 85; p_global->perso_ptr = 0; lastTapeRoomNum = 0; endpersovox(); fin_perso(); affpanel(); afftoppano(); needPaletteUpdate = true; } void EdenGame::cliccurstape() { p_global->menuFlags |= MenuFlags::mfFlag4; } void EdenGame::paneltobuf() { setRS1(0, 16, 320 - 1, 169 - 1); setRD1(320, 16, 640 - 1, 169 - 1); CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); } void EdenGame::cursbuftopanel() { setRS1(434, 40, 525 - 1, 111 - 1); setRD1(114, 40, 205 - 1, 111 - 1); CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); } void EdenGame::langbuftopanel() { setRS1(328, 42, 407 - 1, 97 - 1); setRD1(8, 42, 87 - 1, 97 - 1); CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); } void EdenGame::affpanel() { useBank(65); noclipax(0, 0, 16); paneltobuf(); afflangue(); affcurseurs(); affcurstape(); } void EdenGame::afflangue() { useBank(65); if (p_global->pref_language < 0 //TODO: never happens || p_global->pref_language > 5) return; noclipax(6, 8, p_global->pref_language * 9 + 43); //TODO: * FONT_HEIGHT noclipax(7, 77, p_global->pref_language * 9 + 44); } void EdenGame::affcursvol(int16 x, int16 vol1, int16 vol2) { int16 slider = 3; if (lastMenuItemIdLo && (lastMenuItemIdLo & 9) != 1) //TODO check me slider = 4; noclipax(slider, x, 104 - vol1); slider = 3; if ((lastMenuItemIdLo & 9) != 0) slider = 4; noclipax(slider, x + 12, 104 - vol2); } void EdenGame::affcurseurs() { useBank(65); if (p_global->drawFlags & DrawFlags::drDrawFlag8) return; curseurselect(48); affcursvol(114, p_global->pref_10C[0] / 4, p_global->pref_10C[1] / 4); curseurselect(50); affcursvol(147, p_global->pref_10E[0] / 4, p_global->pref_10E[1] / 4); curseurselect(52); affcursvol(179, p_global->pref_110[0] / 4, p_global->pref_110[1] / 4); } void EdenGame::curseurselect(int itemId) { lastMenuItemIdLo = p_global->menuItemIdLo; if ((lastMenuItemIdLo & ~9) != itemId) lastMenuItemIdLo = 0; } void EdenGame::afftoppano() { noclipax(1, 0, 0); } void EdenGame::affresult() { restaurefondbulle(); p_global->perso_ptr = &kPersons[19]; p_global->dialogType = DialogType::dtInspect; int16 num = (kPersons[19]._id << 3) | p_global->dialogType; if (dialoscansvmas((dial_t *)getElem(gameDialogs, num))) af_subtitle(); p_global->ff_CA = 0; p_global->dialogType = DialogType::dtTalk; p_global->perso_ptr = 0; } void EdenGame::limitezonecurs(int16 xmin, int16 xmax, int16 ymin, int16 ymax) { curs_x = CLIP(curs_x, xmin, xmax); curs_y = CLIP(curs_y, ymin, ymax); } void EdenGame::PommeQ() { icon_t *icon = &gameIcons[85]; if (p_global->displayFlags & DisplayFlags::dfFrescoes) { torchCursor = false; curs_saved = true; if (p_global->displayFlags & DisplayFlags::dfPerson) close_perso(); p_global->displayFlags = DisplayFlags::dfFlag1; resetScroll(); p_global->ff_100 = 0xFF; maj_salle(p_global->roomNum); } if (p_global->displayFlags & DisplayFlags::dfPerson) close_perso(); if (p_global->displayFlags & DisplayFlags::dfPanable) resetScroll(); if (p_global->displayFlags & DisplayFlags::dfMirror) resetScroll(); if (p_global->drawFlags & DrawFlags::drDrawFlag8) stoptape(); if (_personTalking) endpersovox(); p_global->ff_103 = 0; p_global->ff_102 = 0; putobject(); current_cursor = 53; if (p_global->displayFlags != DisplayFlags::dfFlag2) gotopanel(); current_spot2 = icon + 7; //TODO EdenQuit(); } void EdenGame::habitants(perso_t *perso) { char persType = perso->_flags & PersonFlags::pfTypeMask; //TODO rename if (persType && persType != PersonFlags::pfType2) { p_global->room_perso = perso; p_global->roomPersoType = persType; p_global->roomPersoFlags = perso->_flags; p_global->roomPersoItems = perso->_items; p_global->roomPersoPowers = perso->_powers; p_global->partyOutside |= perso->_partyMask; if (p_global->roomPersoType == PersonFlags::pftTriceraptor) delinfo(p_global->areaNum + ValleyNews::vnTriceraptorsIn); else if (p_global->roomPersoType == PersonFlags::pftVelociraptor) delinfo(p_global->areaNum + ValleyNews::vnVelociraptorsIn); } else if (!(perso->_flags & PersonFlags::pfInParty)) p_global->partyOutside |= perso->_partyMask; } void EdenGame::suiveurs(perso_t *perso) { char persType = perso->_flags & PersonFlags::pfTypeMask; if (persType == 0 || persType == PersonFlags::pfType2) { if (perso->_flags & PersonFlags::pfInParty) p_global->party |= perso->_partyMask; } } void EdenGame::evenements(perso_t *perso) { if (p_global->ff_113) return; if (perso >= &kPersons[PER_UNKN_18C]) return; if (!dialo_even(perso)) return; p_global->ff_113++; p_global->oldDisplayFlags = 1; perso = p_global->perso_ptr; init_perso_ptr(perso); if (!(perso->_partyMask & PersonMask::pmLeader)) p_global->ff_60 = true; p_global->eventType = 0; } void EdenGame::followme(perso_t *perso) { if (perso->_flags & PersonFlags::pfTypeMask) return; if (perso->_flags & PersonFlags::pfInParty) perso->_roomNum = destinationRoom; } void EdenGame::rangermammi(perso_t *perso, room_t *room) { room_t *found_room = nullptr; if (!(perso->_partyMask & PersonMask::pmLeader)) return; for (; room->ff_0 != 0xFF; room++) { if (room->flags & RoomFlags::rfHasCitadel) { found_room = room; break; } if (room->party != 0xFFFF && (room->party & PersonMask::pmLeader)) found_room = room; //TODO: no brk? } if (!found_room) return; perso->_roomNum &= ~0xFF; perso->_roomNum |= found_room->location; perso->_flags &= ~PersonFlags::pfInParty; p_global->party &= ~perso->_partyMask; } void EdenGame::perso_ici(int16 action) { perso_t *perso = &kPersons[PER_UNKN_156]; // room_t *room = p_global->last_area_ptr->room_ptr; //TODO: compiler opt bug? causes access to zero ptr??? last_area_ptr == 0 switch (action) { case 0: suiveurs(perso); break; case 1: habitants(perso); break; case 3: evenements(perso); break; case 4: followme(perso); break; case 5: rangermammi(perso, p_global->last_area_ptr->citadelRoom); break; } perso = kPersons; do { if (perso->_roomNum == p_global->roomNum && !(perso->_flags & PersonFlags::pf80)) { switch (action) { case 0: suiveurs(perso); break; case 1: habitants(perso); break; case 3: evenements(perso); break; case 4: followme(perso); break; case 5: rangermammi(perso, p_global->last_area_ptr->citadelRoom); break; } } perso++; } while (perso->_roomNum != 0xFFFF); } void EdenGame::setpersohere() { debug("setpersohere, perso is %ld", p_global->perso_ptr - kPersons); p_global->partyOutside = 0; p_global->party = 0; p_global->room_perso = 0; p_global->roomPersoType = 0; p_global->roomPersoFlags = 0; perso_ici(1); perso_ici(0); if (p_global->roomPersoType == PersonFlags::pftTyrann) delinfo(p_global->areaNum + ValleyNews::vnTyrannIn); if (p_global->roomPersoType == PersonFlags::pftTriceraptor) delinfo(p_global->areaNum + ValleyNews::vnTriceraptorsIn); if (p_global->roomPersoType == PersonFlags::pftVelociraptor) { delinfo(p_global->areaNum + ValleyNews::vnTyrannIn); delinfo(p_global->areaNum + ValleyNews::vnTyrannLost); delinfo(p_global->areaNum + ValleyNews::vnVelociraptorsLost); } } void EdenGame::faire_suivre(int16 roomNum) { destinationRoom = roomNum; perso_ici(4); } void EdenGame::suis_moi5() { debug("adding person %ld to party", p_global->perso_ptr - kPersons); p_global->perso_ptr->_flags |= PersonFlags::pfInParty; p_global->perso_ptr->_roomNum = p_global->roomNum; p_global->party |= p_global->perso_ptr->_partyMask; p_global->drawFlags |= DrawFlags::drDrawTopScreen; } void EdenGame::suis_moi(int16 index) { perso_t *old_perso = p_global->perso_ptr; p_global->perso_ptr = &kPersons[index]; suis_moi5(); p_global->perso_ptr = old_perso; } void EdenGame::reste_ici5() { debug("removing person %ld from party", p_global->perso_ptr - kPersons); p_global->perso_ptr->_flags &= ~PersonFlags::pfInParty; p_global->partyOutside |= p_global->perso_ptr->_partyMask; p_global->party &= ~p_global->perso_ptr->_partyMask; p_global->drawFlags |= DrawFlags::drDrawTopScreen; } void EdenGame::reste_ici(int16 index) { perso_t *old_perso = p_global->perso_ptr; p_global->perso_ptr = &kPersons[index]; reste_ici5(); p_global->perso_ptr = old_perso; } void EdenGame::eloipart() { reste_ici(5); p_global->gameFlags &= ~GameFlags::gfFlag4000; kPersons[PER_MESSAGER]._roomNum = 0; p_global->partyOutside &= ~kPersons[PER_MESSAGER]._partyMask; if (p_global->roomNum == 2817) chronoon(3000); p_global->eloiDepartureDay = p_global->gameDays; p_global->eloiHaveNews = 0; unlockinfo(); } bool EdenGame::eloirevientq() { if (p_global->phaseNum < 304) return true; if ((p_global->phaseNum <= 353) || (p_global->phaseNum == 370) || (p_global->phaseNum == 384)) return false; if (p_global->areaNum != Areas::arShandovra) return true; if (p_global->phaseNum < 480) return false; return true; } void EdenGame::eloirevient() { if (p_global->area_ptr->type == AreaType::atValley && !kPersons[PER_MESSAGER]._roomNum) kPersons[PER_MESSAGER]._roomNum = (p_global->roomNum & 0xFF00) + 1; } //// phase.c void EdenGame::incphase1() { static phase_t phases[] = { { 65, &EdenGame::dialautoon }, { 113, &EdenGame::phase113 }, { 129, &EdenGame::dialautoon }, { 130, &EdenGame::phase130 }, { 161, &EdenGame::phase161 }, { 211, &EdenGame::dialautoon }, { 226, &EdenGame::phase226 }, { 257, &EdenGame::phase257 }, { 353, &EdenGame::phase353 }, { 369, &EdenGame::phase369 }, { 371, &EdenGame::phase371 }, { 385, &EdenGame::phase385 }, { 386, &EdenGame::dialonfollow }, { 418, &EdenGame::phase418 }, { 433, &EdenGame::phase433 }, { 434, &EdenGame::phase434 }, { 449, &EdenGame::dialautoon }, { 497, &EdenGame::dialautoon }, { 513, &EdenGame::phase513 }, { 514, &EdenGame::phase514 }, { 529, &EdenGame::phase529 }, { 545, &EdenGame::phase545 }, { 561, &EdenGame::phase561 }, { -1, nullptr } }; phase_t *phase = phases; p_global->phaseNum++; debug("!!! next phase - %4X , room %4X", p_global->phaseNum, p_global->roomNum); p_global->phaseActionsCount = 0; for (; phase->_id != -1; phase++) { if (p_global->phaseNum == phase->_id) { (this->*phase->disp)(); break; } } } void EdenGame::incphase() { incphase1(); } void EdenGame::phase113() { reste_ici(1); kPersons[PER_DINA]._roomNum = 274; } void EdenGame::phase130() { dialautoon(); reste_ici(3); } void EdenGame::phase161() { area_t *area = p_global->area_ptr; suis_moi(9); kPersons[PER_MAMMI]._flags |= PersonFlags::pf10; area->flags |= AreaFlags::afFlag1; p_global->curAreaFlags |= AreaFlags::afFlag1; } void EdenGame::phase226() { newobject(16, 3); newobject(16, 4); newobject(16, 5); } void EdenGame::phase257() { gameIcons[127].cursor_id &= ~0x8000; p_global->persoBackgroundBankIdx = 58; dialautooff(); } void EdenGame::phase353() { reste_ici(1); kPersons[PER_DINA]._roomNum = 0; kTabletView[1] = 88; } void EdenGame::phase369() { suis_moi(5); p_global->narratorSequence = 2; gameRooms[334].exits[0] = 134; gameRooms[335].exits[0] = 134; } void EdenGame::phase371() { eloirevient(); gameIcons[128].cursor_id &= ~0x8000; gameIcons[129].cursor_id &= ~0x8000; gameIcons[127].cursor_id |= 0x8000; p_global->persoBackgroundBankIdx = 59; gameRooms[334].exits[0] = 0xFF; gameRooms[335].exits[0] = 0xFF; gameIcons[123].object_id = 9; gameIcons[124].object_id = 26; gameIcons[125].object_id = 42; gameIcons[126].object_id = 56; } void EdenGame::phase385() { dialautooff(); eloirevient(); p_global->next_info_idx = 0; p_global->last_info_idx = 0; updateinfolist(); p_global->last_info = 0; } void EdenGame::phase418() { loseObject(Objects::obHorn); dialautoon(); suis_moi(4); } void EdenGame::phase433() { dialautoon(); kPersons[PER_MAMMI_4]._flags &= ~PersonFlags::pf80; kPersons[PER_BOURREAU]._flags &= ~PersonFlags::pf80; setpersohere(); p_global->chrono_on = 0; p_global->chrono = 0; } void EdenGame::phase434() { p_global->roomNum = 275; gameRooms[16].bank = 44; gameRooms[18].bank = 44; gameIcons[132].cursor_id &= ~0x8000; p_global->persoBackgroundBankIdx = 61; gameRooms[118].exits[2] = 0xFF; abortdial(); gameRooms[7].bank = 322; reste_ici(7); reste_ici(3); reste_ici(5); reste_ici(18); reste_ici(4); p_global->drawFlags |= DrawFlags::drDrawTopScreen; } void EdenGame::phase513() { p_global->last_dialog_ptr = nullptr; parlemoiNormalFlag = false; dialautoon(); } void EdenGame::phase514() { gameRooms[123].exits[2] = 1; } void EdenGame::phase529() { gameIcons[133].cursor_id &= ~0x8000; p_global->persoBackgroundBankIdx = 63; } void EdenGame::phase545() { } void EdenGame::phase561() { p_global->narratorSequence = 10; } void EdenGame::bigphase1() { static void (EdenGame::*bigphases[])() = { &EdenGame::phase16, &EdenGame::phase32, &EdenGame::phase48, &EdenGame::phase64, &EdenGame::phase80, &EdenGame::phase96, &EdenGame::phase112, &EdenGame::phase128, &EdenGame::phase144, &EdenGame::phase160, &EdenGame::phase176, &EdenGame::phase192, &EdenGame::phase208, &EdenGame::phase224, &EdenGame::phase240, &EdenGame::phase256, &EdenGame::phase272, &EdenGame::phase288, &EdenGame::phase304, &EdenGame::phase320, &EdenGame::phase336, &EdenGame::phase352, &EdenGame::phase368, &EdenGame::phase384, &EdenGame::phase400, &EdenGame::phase416, &EdenGame::phase432, &EdenGame::phase448, &EdenGame::phase464, &EdenGame::phase480, &EdenGame::phase496, &EdenGame::phase512, &EdenGame::phase528, &EdenGame::phase544, &EdenGame::phase560 }; int16 phase = (p_global->phaseNum & ~3) + 0x10; //TODO: check me debug("!!! big phase - %4X", phase); p_global->phaseActionsCount = 0; p_global->phaseNum = phase; if (phase > 560) return; phase >>= 4; (this->*bigphases[phase - 1])(); } void EdenGame::bigphase() { if (!(p_global->_dialogPtr->_flags & DialogFlags::dfSpoken)) bigphase1(); } void EdenGame::phase16() { dialautoon(); } void EdenGame::phase32() { word_31E7A &= ~0x8000; } void EdenGame::phase48() { gameRooms[8].exits[1] = 22; dialautoon(); } void EdenGame::phase64() { suis_moi(1); kPersons[PER_MESSAGER]._roomNum = 259; } void EdenGame::phase80() { kPersons[PER_THOO]._roomNum = 0; } void EdenGame::phase96() { } void EdenGame::phase112() { giveobject(); } void EdenGame::phase128() { suis_moi(1); giveobject(); } void EdenGame::phase144() { suis_moi(5); gameRooms[113].video = 0; gameRooms[113].bank = 317; } void EdenGame::phase160() { } void EdenGame::phase176() { dialonfollow(); } void EdenGame::phase192() { area_t *area = p_global->area_ptr; suis_moi(10); kPersons[PER_MAMMI_1]._flags |= PersonFlags::pf10; dialautoon(); area->flags |= AreaFlags::afFlag1; p_global->curAreaFlags |= AreaFlags::afFlag1; } void EdenGame::phase208() { eloirevient(); } void EdenGame::phase224() { gameIcons[126].cursor_id &= ~0x8000; p_global->persoBackgroundBankIdx = 57; dialautooff(); } void EdenGame::phase240() { area_t *area = p_global->area_ptr; suis_moi(11); kPersons[PER_MAMMI_2]._flags |= PersonFlags::pf10; area->flags |= AreaFlags::afFlag1; p_global->curAreaFlags |= AreaFlags::afFlag1; } void EdenGame::phase256() { dialautoon(); } void EdenGame::phase272() { dialautoon(); p_global->eloiHaveNews = 0; } void EdenGame::phase288() { oui(); kPersons[PER_MANGO]._roomNum = 0; reste_ici(6); suis_moi(5); p_global->narratorSequence = 8; } void EdenGame::phase304() { area_t *area = p_global->area_ptr; suis_moi(7); suis_moi(14); kPersons[PER_MAMMI_5]._flags |= PersonFlags::pf10; dialautoon(); area->flags |= AreaFlags::afFlag1; p_global->curAreaFlags |= AreaFlags::afFlag1; } void EdenGame::phase320() { dialonfollow(); } void EdenGame::phase336() { gameRooms[288].exits[0] = 135; gameRooms[289].exits[0] = 135; loseObject(p_global->curObjectId); dialautoon(); } void EdenGame::phase352() { kPersoRoomBankTable[30] = 26; kPersons[PER_EVE]._spriteBank = 9; kPersons[PER_EVE]._targetLoc = 8; followerList[13]._spriteNum = 2; dialautoon(); gameRooms[288].exits[0] = 0xFF; gameRooms[289].exits[0] = 0xFF; gameRooms[288].flags &= ~RoomFlags::rf02; gameRooms[289].flags &= ~RoomFlags::rf02; } void EdenGame::phase368() { reste_ici(7); dialautoon(); kPersons[PER_MESSAGER]._roomNum = 1811; kPersons[PER_DINA]._roomNum = 1607; } void EdenGame::phase384() { area_t *area = p_global->area_ptr; suis_moi(7); reste_ici(1); dialautoon(); area->flags |= AreaFlags::afFlag1; p_global->curAreaFlags |= AreaFlags::afFlag1; eloipart(); } void EdenGame::phase400() { dialonfollow(); kPersons[PER_ROI]._roomNum = 0; kPersons[PER_MONK]._roomNum = 259; p_global->eloiHaveNews = 0; kObjectLocations[20] = 259; } void EdenGame::phase416() { suis_moi(3); gameIcons[130].cursor_id &= ~0x8000; p_global->persoBackgroundBankIdx = 60; gameRooms[0].exits[0] = 138; } void EdenGame::phase432() { p_global->narratorSequence = 3; kPersons[PER_MAMMI_4]._flags |= PersonFlags::pf80; kPersons[PER_BOURREAU]._flags |= PersonFlags::pf80; kPersons[PER_MESSAGER]._roomNum = 257; gameRooms[0].exits[0] = 0xFF; p_global->drawFlags |= DrawFlags::drDrawTopScreen; } void EdenGame::phase448() { dialautoon(); eloipart(); } void EdenGame::phase464() { p_global->area_ptr->flags |= AreaFlags::afFlag1; p_global->curAreaFlags |= AreaFlags::afFlag1; kPersons[PER_MAMMI_6]._flags |= PersonFlags::pf10; suis_moi(8); p_global->cita_area_num = p_global->areaNum; naitredino(8); } void EdenGame::phase480() { giveobject(); newvallee(); eloirevient(); kTabletView[1] = 94; } void EdenGame::phase496() { dialautoon(); p_global->last_dialog_ptr = nullptr; parlemoiNormalFlag = false; } void EdenGame::phase512() { reste_ici(3); reste_ici(7); reste_ici(8); reste_ici(18); } void EdenGame::phase528() { p_global->narratorSequence = 11; suis_moi(3); suis_moi(5); suis_moi(7); suis_moi(8); suis_moi(18); } void EdenGame::phase544() { eloipart(); dialautoon(); reste_ici(8); reste_ici(18); } void EdenGame::phase560() { kPersons[PER_MESSAGER]._roomNum = 3073; gameRooms[127].exits[1] = 0; } //// saveload.c void EdenGame::savegame(char *name) { // filespec_t fs; // file_t handle; int32 size; // CLFile_MakeStruct(0, 0, name, &fs); // CLFile_Create(&fs); // CLFile_SetFinderInfos(&fs, 'EDNS', 'LEDN'); // CLFile_Open(&fs, 3, handle); Common::OutSaveFile *handle = g_system->getSavefileManager()->openForSaving(name); if (!handle) return; #define CLFile_Write(h, ptr, size) \ debug("writing 0x%X bytes", *size); \ h->write(ptr, *size); vavaoffsetout(); size = (char *)(&p_global->save_end) - (char *)(p_global); CLFile_Write(handle, p_global, &size); size = (char *)(&gameIcons[134]) - (char *)(&gameIcons[123]); CLFile_Write(handle, &gameIcons[123], &size); lieuoffsetout(); size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); CLFile_Write(handle, &kAreasTable[0], &size); size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]); CLFile_Write(handle, &gameRooms[0], &size); size = (char *)(&objects[42]) - (char *)(&objects[0]); CLFile_Write(handle, &objects[0], &size); size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); CLFile_Write(handle, &kObjectLocations[0], &size); size = (char *)(&followerList[14]) - (char *)(&followerList[13]); CLFile_Write(handle, &followerList[13], &size); size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]); CLFile_Write(handle, &kPersons[0], &size); bandeoffsetout(); size = (char *)(&tapes[16]) - (char *)(&tapes[0]); CLFile_Write(handle, &tapes[0], &size); size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]); CLFile_Write(handle, &kTabletView[0], &size); size = (char *)(&gameDialogs[10240]) - (char *)(&gameDialogs[0]); //TODO: const size 10240 CLFile_Write(handle, &gameDialogs[0], &size); delete handle; #undef CLFile_Write // CLFile_Close(handle); vavaoffsetin(); lieuoffsetin(); bandeoffsetin(); debug("* Game saved to %s", name); } void EdenGame::loadrestart() { assert(0); //TODO: this won't work atm - all snapshots are BE int32 offs = 0; int32 size; size = (char *)(&p_global->save_end) - (char *)(p_global); loadpartoffile(2495, p_global, offs, size); offs += size; vavaoffsetin(); size = (char *)(&gameIcons[134]) - (char *)(&gameIcons[123]); loadpartoffile(2495, &gameIcons[123], offs, size); offs += size; size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); loadpartoffile(2495, &kAreasTable[0], offs, size); offs += size; lieuoffsetin(); size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]); loadpartoffile(2495, &gameRooms[0], offs, size); offs += size; size = (char *)(&objects[42]) - (char *)(&objects[0]); loadpartoffile(2495, &objects[0], offs, size); offs += size; size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); loadpartoffile(2495, &kObjectLocations[0], offs, size); offs += size; size = (char *)(&followerList[14]) - (char *)(&followerList[13]); loadpartoffile(2495, &followerList[13], offs, size); offs += size; size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]); loadpartoffile(2495, &kPersons[0], offs, size); offs += size; size = (char *)(&tapes[16]) - (char *)(&tapes[0]); loadpartoffile(2495, &tapes[0], offs, size); offs += size; bandeoffsetin(); size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]); loadpartoffile(2495, &kTabletView[0], offs, size); offs += size; size = (char *)(&gameDialogs[10240]) - (char *)(&gameDialogs[0]); //TODO: const size 10240 loadpartoffile(2495, &gameDialogs[0], offs, size); gameLoaded = 1; } void EdenGame::loadgame(char *name) { // filespec_t fs; // file_t handle; // CLFile_MakeStruct(0, 0, name, &fs); // CLFile_Open(&fs, 3, handle); Common::InSaveFile *handle = g_system->getSavefileManager()->openForLoading(name); if (!handle) return; #define CLFile_Read(h, ptr, size) \ h->read(ptr, *size); int32 size = (char *)(&p_global->save_end) - (char *)(p_global); CLFile_Read(handle, p_global, &size); vavaoffsetin(); size = (char *)(&gameIcons[134]) - (char *)(&gameIcons[123]); CLFile_Read(handle, &gameIcons[123], &size); size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); CLFile_Read(handle, &kAreasTable[0], &size); lieuoffsetin(); size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]); CLFile_Read(handle, &gameRooms[0], &size); size = (char *)(&objects[42]) - (char *)(&objects[0]); CLFile_Read(handle, &objects[0], &size); size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); CLFile_Read(handle, &kObjectLocations[0], &size); size = (char *)(&followerList[14]) - (char *)(&followerList[13]); CLFile_Read(handle, &followerList[13], &size); size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]); CLFile_Read(handle, &kPersons[0], &size); size = (char *)(&tapes[16]) - (char *)(&tapes[0]); CLFile_Read(handle, &tapes[0], &size); bandeoffsetin(); size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]); CLFile_Read(handle, &kTabletView[0], &size); size = (char *)(&gameDialogs[10240]) - (char *)(&gameDialogs[0]); //TODO: const size 10240 CLFile_Read(handle, &gameDialogs[0], &size); delete handle; #undef CLFile_Read // CLFile_Close(handle); gameLoaded = 1; debug("* Game loaded from %s", name); } #define NULLPTR (void*)0xFFFFFF #define OFSOUT(val, base, typ) if (val) (val) = (typ*)((char*)(val) - (size_t)(base)); else (val) = (typ*)NULLPTR; #define OFSIN(val, base, typ) if ((void*)(val) != NULLPTR) (val) = (typ*)((char*)(val) + (size_t)(base)); else (val) = 0; void EdenGame::vavaoffsetout() { OFSOUT(p_global->_dialogPtr, gameDialogs, dial_t); OFSOUT(p_global->next_dialog_ptr, gameDialogs, dial_t); OFSOUT(p_global->narrator_dialog_ptr, gameDialogs, dial_t); OFSOUT(p_global->last_dialog_ptr, gameDialogs, dial_t); OFSOUT(p_global->tape_ptr, tapes, tape_t); OFSOUT(p_global->nextRoomIcon, gameIcons, icon_t); OFSOUT(p_global->room_ptr, gameRooms, room_t); OFSOUT(p_global->cita_area_firstRoom, gameRooms, room_t); OFSOUT(p_global->area_ptr, kAreasTable, area_t); OFSOUT(p_global->last_area_ptr, kAreasTable, area_t); OFSOUT(p_global->cur_area_ptr, kAreasTable, area_t); OFSOUT(p_global->perso_ptr, kPersons, perso_t); OFSOUT(p_global->room_perso, kPersons, perso_t); } void EdenGame::vavaoffsetin() { OFSIN(p_global->_dialogPtr, gameDialogs, dial_t); OFSIN(p_global->next_dialog_ptr, gameDialogs, dial_t); OFSIN(p_global->narrator_dialog_ptr, gameDialogs, dial_t); OFSIN(p_global->last_dialog_ptr, gameDialogs, dial_t); OFSIN(p_global->tape_ptr, tapes, tape_t); OFSIN(p_global->nextRoomIcon, gameIcons, icon_t); OFSIN(p_global->room_ptr, gameRooms, room_t); OFSIN(p_global->cita_area_firstRoom, gameRooms, room_t); OFSIN(p_global->area_ptr, kAreasTable, area_t); OFSIN(p_global->last_area_ptr, kAreasTable, area_t); OFSIN(p_global->cur_area_ptr, kAreasTable, area_t); OFSIN(p_global->perso_ptr, kPersons, perso_t); OFSIN(p_global->room_perso, kPersons, perso_t); } void EdenGame::lieuoffsetout() { for (int i = 0; i < 12; i++) OFSOUT(kAreasTable[i].citadelRoom, gameRooms, room_t); } void EdenGame::lieuoffsetin() { for (int i = 0; i < 12; i++) OFSIN(kAreasTable[i].citadelRoom, gameRooms, room_t); } void EdenGame::bandeoffsetout() { for (int i = 0; i < 16; i++) { OFSOUT(tapes[i]._perso, kPersons, perso_t); OFSOUT(tapes[i]._dialog, gameDialogs, dial_t); } } void EdenGame::bandeoffsetin() { for (int i = 0; i < 16; i++) { OFSIN(tapes[i]._perso, kPersons, perso_t); OFSIN(tapes[i]._dialog, gameDialogs, dial_t); } } //// cond.c byte *code_ptr; char EdenGame::testcondition(int16 index) { char end = 0; byte op; uint16 value, value2; uint16 stack[32], *sp = stack, *sp2; assert(index > 0); code_ptr = (byte *)getElem(gameConditions, (index - 1)); do { value = cher_valeur(); for (;;) { op = *code_ptr++; if (op == 0xFF) { end = 1; break; } if ((op & 0x80) == 0) { value2 = cher_valeur(); value = operation(op, value, value2); } else { assert(sp < stack + 32); *sp++ = value; *sp++ = op; break; } } } while (!end); if (sp != stack) { *sp++ = value; sp2 = stack; value = *sp2++; do { op = *sp2++; value2 = *sp2++; value = operation(op, value, value2); } while (sp2 != sp); } // if (value) debug("cond %d(-1) returns %s", index, value ? "TRUE" : "false"); // if (index == 402) debug("(glob_61.b == %X) & (glob_12.w == %X) & (glob_4C.b == %X) & (glob_4E.b == %X)", p_global->eventType, p_global->phaseNum, p_global->worldTyrannSighted, p_global->ff_4E); return value != 0; } uint16 EdenGame::opera_add(uint16 v1, uint16 v2) { return v1 + v2; } uint16 EdenGame::opera_sub(uint16 v1, uint16 v2) { return v1 - v2; } uint16 EdenGame::opera_and(uint16 v1, uint16 v2) { return v1 & v2; } uint16 EdenGame::opera_or(uint16 v1, uint16 v2) { return v1 | v2; } uint16 EdenGame::opera_egal(uint16 v1, uint16 v2) { return v1 == v2 ? -1 : 0; } uint16 EdenGame::opera_petit(uint16 v1, uint16 v2) { return v1 < v2 ? -1 : 0; //TODO: all comparisons are unsigned! } uint16 EdenGame::opera_grand(uint16 v1, uint16 v2) { return v1 > v2 ? -1 : 0; } uint16 EdenGame::opera_diff(uint16 v1, uint16 v2) { return v1 != v2 ? -1 : 0; } uint16 EdenGame::opera_petega(uint16 v1, uint16 v2) { return v1 <= v2 ? -1 : 0; } uint16 EdenGame::opera_graega(uint16 v1, uint16 v2) { return v1 >= v2 ? -1 : 0; } uint16 EdenGame::opera_faux(uint16 v1, uint16 v2) { return 0; } uint16 EdenGame::operation(byte op, uint16 v1, uint16 v2) { static uint16(EdenGame::*operations[16])(uint16, uint16) = { &EdenGame::opera_egal, &EdenGame::opera_petit, &EdenGame::opera_grand, &EdenGame::opera_diff, &EdenGame::opera_petega, &EdenGame::opera_graega, &EdenGame::opera_add, &EdenGame::opera_sub, &EdenGame::opera_and, &EdenGame::opera_or, &EdenGame::opera_faux, &EdenGame::opera_faux, &EdenGame::opera_faux, &EdenGame::opera_faux, &EdenGame::opera_faux, &EdenGame::opera_faux }; return (this->*operations[(op & 0x1F) >> 1])(v1, v2); } uint16 EdenGame::cher_valeur() { uint16 val; byte typ = *code_ptr++; if (typ < 0x80) { byte ofs = *code_ptr++; if (typ == 1) val = *(byte *)(ofs + (byte *)p_global); else val = *(uint16 *)(ofs + (byte *)p_global); } else if (typ == 0x80) val = *code_ptr++; else { val = PLE16(code_ptr); code_ptr += 2; } return val; } void EdenGame::ret() { } //// cube.c void EdenGame::make_tabcos() { for (int i = 0; i < 361; i++) { tabcos[i * 2] = (int)(cos(3.1416 * i / 180.0) * 255.0); tabcos[i * 2 + 1] = (int)(sin(3.1416 * i / 180.0) * 255.0); } } void EdenGame::make_matrice_fix() { int16 r30, r28, r29; r30 = word_3244C; r28 = word_3244A; r29 = word_32448; dword_32424 = (tabcos[r29 * 2] * tabcos[r28 * 2]) >> 8; dword_32430 = (tabcos[r29 * 2 + 1] * tabcos[r28 * 2]) >> 8; dword_3243C = -tabcos[r28 * 2 + 1]; dword_32428 = ((-tabcos[r29 * 2 + 1] * tabcos[r30 * 2]) >> 8) + ((tabcos[r30 * 2 + 1] * ((tabcos[r29 * 2] * tabcos[r28 * 2 + 1]) >> 8)) >> 8); dword_32434 = ((tabcos[r29 * 2] * tabcos[r30 * 2]) >> 8) + ((tabcos[r30 * 2 + 1] * ((tabcos[r29 * 2 + 1] * tabcos[r28 * 2 + 1]) >> 8)) >> 8); dword_32440 = (tabcos[r28 * 2] * tabcos[r30 * 2 + 1]) >> 8; dword_3242C = ((tabcos[r29 * 2 + 1] * tabcos[r30 * 2 + 1]) >> 8) + ((tabcos[r30 * 2] * ((tabcos[r29 * 2] * tabcos[r28 * 2 + 1]) >> 8)) >> 8); dword_32438 = ((-tabcos[r29 * 2] * tabcos[r30 * 2 + 1]) >> 8) + ((tabcos[r30 * 2] * ((tabcos[r29 * 2 + 1] * tabcos[r28 * 2 + 1]) >> 8)) >> 8); dword_32444 = (tabcos[r28 * 2] * tabcos[r30 * 2]) >> 8; } void EdenGame::projection_fix(cube_t *cubep, int n) { for (int i = 0; i < n; i++) { int r24, r25, r26, r27, r28, r29; r28 = cubep->vertices[i * 4]; r27 = cubep->vertices[i * 4 + 1]; r26 = cubep->vertices[i * 4 + 2]; r25 = dword_32424 * r28 + dword_32428 * r27 + dword_3242C * r26 + (int)(flt_32454 * 256.0f); r24 = dword_32430 * r28 + dword_32434 * r27 + dword_32438 * r26 + (int)(flt_32450 * 256.0f); r29 = dword_3243C * r28 + dword_32440 * r27 + dword_32444 * r26 + (int)(flt_2DF7C * 256.0f); r29 >>= 8; if (r29 == -256) r29++; cubep->projection[i * 4 ] = r25 / (r29 + 256) + curs_x + 14 + _scrollPos; cubep->projection[i * 4 + 1] = r24 / (r29 + 256) + curs_y + 14; cubep->projection[i * 4 + 2] = r29; // assert(cube->projection[i * 4] < 640); // assert(cube->projection[i * 4 + 1] < 200); } } // Original name init_cube void EdenGame::initCubeMac() { NEWcharge_map(2493, cube_texture); NEWcharge_objet_mob(&cube, 2494, cube_texture); make_tabcos(); } void EdenGame::moteur() { Eden_dep_and_rot(); make_matrice_fix(); projection_fix(&cube, cube_faces); affiche_objet(&cube); } void EdenGame::affiche_objet(cube_t *cubep) { for (int i = 0; i < cubep->num; i++) affiche_polygone_mapping(cubep, cubep->faces[i]); } void EdenGame::NEWcharge_map(int file_id, byte *buffer) { if (_vm->getPlatform() == Common::kPlatformMacintosh) { loadpartoffile(file_id, buffer, 32, 256 * 3); for (int i = 0; i < 256; i++) { color3_t color; color.r = buffer[i * 3] << 8; color.g = buffer[i * 3 + 1] << 8; color.b = buffer[i * 3 + 2] << 8; CLPalette_SetRGBColor(global_palette, i, &color); } CLPalette_Send2Screen(global_palette, 0, 256); loadpartoffile(file_id, buffer, 32 + 256 * 3, 0x4000); } else { #if 0 // Fake Mac cursor on PC Common::File f; if (f.open("curs.raw")) { f.seek(32); f.read(buffer, 256 * 3); for (i = 0; i < 256; i++) { color3_t color; color.r = buffer[i * 3] << 8; color.g = buffer[i * 3 + 1] << 8; color.b = buffer[i * 3 + 2] << 8; CLPalette_SetRGBColor(global_palette, i, &color); } CLPalette_Send2Screen(global_palette, 0, 256); f.read(buffer, 0x4000); f.close(); } else error("can not load cursor texture"); #endif } } void EdenGame::NEWcharge_objet_mob(cube_t *cubep, int file_id, byte *texptr) { char *tmp1, *next, error; cubeface_t **tmp4; int16 *vertices, *projection; tmp1 = (char *)malloc(454); if (_vm->getPlatform() == Common::kPlatformMacintosh) loadpartoffile(file_id, tmp1, 0, 454); else { #if 0 // Fake Mac cursor on PC Common::File f; if (f.open("curseden.mob")) { f.read(tmp1, 454); f.close(); } else ::error("can not load cursor model"); #endif } next = tmp1; cube_faces = next_val(&next, &error); vertices = (int16 *)malloc(cube_faces * 4 * sizeof(*vertices)); projection = (int16 *)malloc(cube_faces * 4 * sizeof(*projection)); for (int i = 0; i < cube_faces; i++) { vertices[i * 4] = next_val(&next, &error); vertices[i * 4 + 1] = next_val(&next, &error); vertices[i * 4 + 2] = next_val(&next, &error); } int count2 = next_val(&next, &error); tmp4 = (cubeface_t **)malloc(count2 * sizeof(*tmp4)); for (int i = 0; i < count2; i++) { char textured; tmp4[i] = (cubeface_t *)malloc(sizeof(cubeface_t)); tmp4[i]->tri = 3; textured = next_val(&next, &error); tmp4[i]->ff_5 = next_val(&next, &error); tmp4[i]->indices = (uint16 *)malloc(3 * sizeof(*tmp4[i]->indices)); tmp4[i]->uv = (int16 *)malloc(3 * 2 * sizeof(*tmp4[i]->uv)); for (int j = 0; j < 3; j++) { tmp4[i]->indices[j] = next_val(&next, &error); if (textured) { tmp4[i]->uv[j * 2] = next_val(&next, &error); tmp4[i]->uv[j * 2 + 1] = next_val(&next, &error); } } if (textured) { tmp4[i]->ff_4 = 3; tmp4[i]->texptr = texptr; } else tmp4[i]->ff_4 = 0; } free(tmp1); cubep->num = count2; cubep->faces = tmp4; cubep->projection = projection; cubep->vertices = vertices; } int EdenGame::next_val(char **ptr, char *error) { char c = 0; char *p = *ptr; int val = strtol(p, 0, 10); while ((*p >= '0' && *p <= '9' && *p != 0) || *p == '-') p++; while ((*p == 13 || *p == 10 || *p == ',' || *p == ' ') && *p) c = *p++; *error = c == 10; *ptr = p; return val; } void EdenGame::selectmap(int16 num) { int i, j; int16 k, x, y; int mode; curs_cur_map = num; k = 0; mode = tab_2E138[num]; x = (num & 7) * 32; y = (num & 0x18) * 4; for (i = 0; i < 6 * 2; i++) for (j = 0; j < 3; j++) { cube.faces[i]->uv[j * 2 ] = x + cube_texcoords[mode][k]; k++; cube.faces[i]->uv[j * 2 + 1] = y + cube_texcoords[mode][k]; k++; } } void EdenGame::Eden_dep_and_rot() { int16 curs; curs = current_cursor; if (normalCursor && (p_global->drawFlags & DrawFlags::drDrawFlag20)) curs = 10; selectmap(curs); curs_new_tick = TickCount(); if (curs_new_tick - curs_old_tick < 1) return; curs_old_tick = curs_new_tick; switch (current_cursor) { case 0: word_3244C = (word_3244C + 2) % 360; word_3244A = (word_3244A + 2) % 360; restoreZDEP(); break; case 1: word_3244C = 0; word_3244A -= 2; if (word_3244A < 0) word_3244A += 360; restoreZDEP(); break; case 2: word_3244C = (word_3244C + 2) % 360; word_3244A = 0; restoreZDEP(); break; case 3: word_3244C -= 2; if (word_3244C < 0) word_3244C += 360; word_3244A = 0; restoreZDEP(); break; case 4: word_3244C = 0; word_3244A = (word_3244A + 2) % 360; restoreZDEP(); break; case 5: word_3244C = 0; word_3244A = 0; flt_2DF7C += flt_2DF84; if ((flt_2DF7C < -3600.0 + flt_2DF80) || flt_2DF7C > flt_2DF80) flt_2DF84 = -flt_2DF84; break; case 6: word_3244C = 0; word_3244A = 0; flt_2DF7C = flt_2DF80; break; case 7: word_3244C -= 2; if (word_3244C < 0) word_3244C += 360; word_3244A = 0; restoreZDEP(); break; case 8: word_3244C = 0; word_3244A = 0; flt_2DF7C = flt_2DF80; break; case 9: word_3244C = 0; word_3244A = 0; flt_2DF7C = flt_2DF80; break; } } void EdenGame::restoreZDEP() { flt_2DF84 = 200.0; if (flt_2DF7C < flt_2DF80) flt_2DF7C += flt_2DF84; if (flt_2DF7C > flt_2DF80) flt_2DF7C -= flt_2DF84; } void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) { int16 r20, r30, r26, r31, r19, r18, /*r25,*/ r24, ymin, ymax, v46, v48, v4A, v4C, v4E, v50; int16 *uv; uint16 r25; uint16 *indices = face->indices; int r17, r29; r29 = indices[0] * 4; v46 = cubep->projection[r29]; v48 = cubep->projection[r29 + 1]; r29 = indices[1] * 4; v4A = cubep->projection[r29]; v4C = cubep->projection[r29 + 1]; r29 = indices[2] * 4; v4E = cubep->projection[r29]; v50 = cubep->projection[r29 + 1]; if ((v4C - v48) * (v4E - v46) - (v50 - v48) * (v4A - v46) > 0) return; uv = face->uv; ymin = 200; // min y ymax = 0; // max y r29 = indices[0] * 4; r20 = cubep->projection[r29]; r30 = cubep->projection[r29 + 1]; r19 = *uv++; r18 = *uv++; indices++; for (r17 = 0; r17 < face->tri - 1; r17++, indices++) { r29 = indices[0] * 4; r26 = cubep->projection[r29]; r31 = cubep->projection[r29 + 1]; r25 = *uv++; //TODO: unsigned r24 = *uv++; //TODO: unsigned if (r30 < ymin) ymin = r30; if (r30 > ymax) ymax = r30; if (r31 < ymin) ymin = r31; if (r31 > ymax) ymax = r31; trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines); r20 = r26; r30 = r31; r19 = r25; r18 = r24; } r29 = face->indices[0] * 4; r26 = cubep->projection[r29]; r31 = cubep->projection[r29 + 1]; uv = face->uv; r25 = *uv++; //TODO: this is unsigned r24 = *uv; //TODO: this is signed if (r30 < ymin) ymin = r30; if (r30 > ymax) ymax = r30; if (r31 < ymin) ymin = r31; if (r31 > ymax) ymax = r31; trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines); affiche_ligne_mapping(ymin, ymax, p_mainview->_bufferPtr, face->texptr); } void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 r7, int16 r8, int16 r9, int16 r10, int16 *linesp) { int16 t; int16 r26; int r30, r29, r28, r23, r24, r25; int i; r26 = r6 - r4; if (r26 <= 0) { if (r26 == 0) { linesp += r4 * 8; if (r5 - r3 > 0) { linesp[0] = r3; linesp[1] = r5; linesp[4] = r7; linesp[5] = r9; linesp[6] = r8; linesp[7] = r10; } else { linesp[0] = r5; linesp[1] = r3; linesp[4] = r9; linesp[5] = r7; linesp[6] = r10; linesp[7] = r8; } return; } t = r3; r3 = r5; r5 = t; t = r7; r7 = r9; r9 = t; t = r8; r8 = r10; r10 = t; linesp += r6 * 8; r26 = -r26; } else linesp += r4 * 8 + 1; //TODO wha??? r30 = r3 << 16; r29 = r7 << 16; r28 = r8 << 16; r25 = ((r5 - r3) << 16) / r26; r24 = ((r9 - r7) << 16) / r26; r23 = ((r10 - r8) << 16) / r26; for (i = 0; i < r26; i++) { linesp[0] = r30 >> 16; linesp[4] = r29 >> 16; linesp[6] = r28 >> 16; r30 += r25; r29 += r24; r28 += r23; linesp += 8; } } void EdenGame::affiche_ligne_mapping(int16 r3, int16 r4, byte *target, byte *texture) { int16 r21, r20, r26, r25, r29, r28, len; int r22; uint16 r31, r30; int16 height = r4 - r3; byte *trg, *trg_line = p_mainview->_bufferPtr + r3 * 640; //TODO: target?? int16 *line = &lines[r3 * 8]; // debug("curs: beg draw %d - %d", r3, r4); for (r22 = height; r22; r22--, line += 8, trg_line += 640) { r29 = line[0]; r28 = line[1]; len = r28 - r29; if (len < 0) break; if (len == 0) continue; // debug("curs: lin draw %d", r4 - height); r31 = line[4] << 8; r30 = line[6] << 8; r21 = line[5] - line[4]; r20 = line[7] - line[6]; r26 = (r21 << 8) / len; r25 = (r20 << 8) / len; trg = trg_line + r29; #if 1 while (r29++ < r28) { *trg++ = texture[(r30 & 0xFF00) | (r31 >> 8)]; r31 += r26; r30 += r25; } #endif } } // PC cursor cubeCursor pc_cursors[9] = { { { 0, 0, 0, 0, 0, 0 }, 3, 2 }, { { 1, 1, 0, 1, 1, 0 }, 2, -2 }, { { 2, 2, 2, 2, 2, 2 }, 1, 2 }, { { 3, 3, 3, 3, 3, 3 }, 1, -2 }, { { 4, 4, 4, 4, 4, 4 }, 2, 2 }, { { 5, 5, 5, 5, 5, 5 }, 4, 0 }, { { 6, 6, 6, 6, 6, 6 }, 1, 2 }, { { 7, 7, 7, 7, 7, 7 }, 1, -2 }, // { { 0, 8, 0, 0, 8, 8 }, 2, 2 }, { { 0, 8, 0, 0, 8, 8 }, 2, 2 } }; XYZ pc_cube[6][3] = { { { -15, -15, -15 }, { -15, 15, -15 }, { 15, 15, -15 } }, { { -15, -15, 15 }, { -15, 15, 15 }, { -15, 15, -15 } }, { { -15, -15, 15 }, { -15, -15, -15 }, { 15, -15, -15 } }, { { 15, -15, 15 }, { 15, 15, 15 }, { -15, 15, 15 } }, { { 15, -15, -15 }, { 15, 15, -15 }, { 15, 15, 15 } }, { { 15, 15, 15 }, { 15, 15, -15 }, { -15, 15, -15 } } }; signed short cosine[] = { // = cos(n) << 7; n += 10; 128, 126, 120, 111, 98, 82, 64, 44, 22, 0, -22, -44, -64, -82, -98, -111, -120, -126, -128, -126, -120, -111, -98, -82, -64, -44, -22, 0, 22, 44, 64, 82, 98, 111, 120, 126, 128, 126, 120, 111, 98, 82, 64, 44, 22, 0 }; void EdenGame::MakeTables() { int i, j; for (i = -15; i < 15; i++) { int v = (i * 11) / 15 + 11; tab1[i + 15] = v; tab2[i + 15] = v * 22; } for (i = 0; i < 36; i++) for (j = -35; j < 36; j++) tab3[i][j + 35] = (cosine[i] * j) >> 7; } void EdenGame::GetSinCosTables(unsigned short angle, signed char **cos_table, signed char **sin_table) { angle = angle / 2; *cos_table = tab3[angle] + 35; angle = angle + 9; if (angle >= 36) angle -= 36; *sin_table = tab3[angle] + 35; } void EdenGame::RotatePoint(XYZ *point, XYZ *rpoint) { // see http://www.cprogramming.com/tutorial/3d/rotation.html XYZ xrot; xrot.x = point->x; xrot.y = cos_x[point->y] + sin_x[point->z]; xrot.z = sin_x[-point->y] + cos_x[point->z]; rpoint->x = cos_y[xrot.x] + sin_y[-xrot.z]; rpoint->y = xrot.y; rpoint->z = sin_y[xrot.x] + cos_y[xrot.z]; rpoint->z += zoom; } void EdenGame::MapPoint(XYZ *point, short *x, short *y) { *y = ((12800 / point->z) * point->y) >> 7; *x = ((12800 / point->z) * point->x) >> 7; } short EdenGame::CalcFaceArea(XYZ *face) { XYZ rpoint; short x[3], y[3]; short area; int i; for (i = 0; i < 3; i++) { RotatePoint(&face[i], &rpoint); MapPoint(&rpoint, &x[i], &y[i]); } area = (y[1] - y[0]) * (x[2] - x[0]) - (y[2] - y[0]) * (x[1] - x[0]); return area; } void EdenGame::PaintPixel(XYZ *point, unsigned char pixel) { short x, y; MapPoint(point, &x, &y); cursorcenter[y * 40 + x] = pixel; } void EdenGame::PaintFace0(XYZ *point) { int x, y; XYZ rpoint; for (y = -15; y < 15; y++) for (x = -15; x < 15; x++) { point->x = x; point->y = y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[0][tab1[x + 15] + tab2[y + 15]]); } } void EdenGame::PaintFace1(XYZ *point) { int x, y; XYZ rpoint; for (y = -15; y < 15; y++) for (x = -15; x < 15; x++) { point->y = y; point->z = -x; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[1][tab1[x + 15] + tab2[y + 15]]); } } void EdenGame::PaintFace2(XYZ *point) { int x, y; XYZ rpoint; for (y = -15; y < 15; y++) for (x = -15; x < 15; x++) { point->x = x; point->z = -y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[2][tab1[x + 15] + tab2[y + 15]]); } } void EdenGame::PaintFace3(XYZ *point) { int x, y; XYZ rpoint; for (y = -15; y < 15; y++) for (x = -15; x < 15; x++) { point->x = -x; point->y = -y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[3][tab1[x + 15] + tab2[y + 15]]); } } void EdenGame::PaintFace4(XYZ *point) { int x, y; XYZ rpoint; for (y = -15; y < 15; y++) for (x = -15; x < 15; x++) { point->y = y; point->z = x; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[4][tab1[x + 15] + tab2[y + 15]]); } } void EdenGame::PaintFace5(XYZ *point) { int x, y; XYZ rpoint; for (y = -15; y < 15; y++) for (x = -15; x < 15; x++) { point->x = x; point->z = y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[5][tab1[x + 15] + tab2[y + 15]]); } } void EdenGame::PaintFaces() { XYZ point; if (!(faceskip & 1)) { point.z = -15; PaintFace0(&point); } if (!(faceskip & 2)) { point.x = -15; PaintFace1(&point); } if (!(faceskip & 4)) { point.y = -15; PaintFace2(&point); } if (!(faceskip & 8)) { point.z = 15; PaintFace3(&point); } if (!(faceskip & 16)) { point.x = 15; PaintFace4(&point); } if (!(faceskip & 32)) { point.y = 15; PaintFace5(&point); } } void EdenGame::RenderCube() { int i; for (i = 0; i < sizeof(cursor); i++) cursor[i] = 0; cursorcenter = &cursor[40 * 20 + 20]; GetSinCosTables(angle_x, &cos_x, &sin_x); GetSinCosTables(angle_y, &cos_y, &sin_y); GetSinCosTables(angle_z, &cos_z, &sin_z); for (i = 0; i < 6; i++) { int area = CalcFaceArea(pc_cube[i]); if (area <= 0) { face[i] = newface[i]; // set new texture for invisible area, faceskip |= 1 << i; // but don't draw it just yet } else faceskip &= ~(1 << i); } PaintFaces(); const int xshift = -5; // TODO: temporary fix to decrease left margin unsigned char *cur = cursor; unsigned char *scr = p_mainview->_bufferPtr + curs_x + _scrollPos + xshift + curs_y * p_mainview->_pitch; for (int y = 0; y < 40; y++) { for (int x = 0; x < 40; x++) { if (x + curs_x + _scrollPos + xshift < p_mainview->_pitch && y + curs_y < p_mainview->_height) if (*cur) *scr = *cur; scr++; cur++; } scr += p_mainview->_pitch - 40; } } void EdenGame::IncAngleX(int step) { angle_x += step; if (angle_x == 70 + 2) angle_x = 0; if (angle_x == 0 - 2) angle_x = 70; } void EdenGame::DecAngleX() { if (angle_x != 0) angle_x -= (angle_x > 4) ? 4 : 2; } void EdenGame::IncAngleY(int step) { angle_y += step; if (angle_y == 70 + 2) angle_y = 0; if (angle_y == 0 - 2) angle_y = 70; } void EdenGame::DecAngleY() { if (angle_y != 0) angle_y -= (angle_y > 4) ? 4 : 2; } void EdenGame::IncZoom() { if (zoom == 170) zoom_step = 40; if (zoom == 570) zoom_step = -40; zoom += zoom_step; } void EdenGame::DecZoom() { if (zoom != 170) { if (zoom < 170) zoom = 170; else zoom -= 40; } } void EdenGame::initCubePC() { zoom = 170; zoom_step = 40; angle_x = angle_y = angle_z = 0; pc_cursor = &pc_cursors[0]; curs_cur_map = -1; MakeTables(); } void EdenGame::pc_selectmap(int16 num) { if (num != curs_cur_map) { pc_cursor = &pc_cursors[num]; unsigned char *bank = main_bank_buf + PLE16(main_bank_buf); for (int i = 0; i < 6; i++) { newface[i] = 4 + (unsigned char*)getElem(bank, pc_cursor->sides[i]); if (curs_cur_map == -1) face[i] = newface[i]; } curs_cur_map = num; } } void EdenGame::pc_moteur() { int16 curs; curs = current_cursor; if (normalCursor && (p_global->drawFlags & DrawFlags::drDrawFlag20)) curs = 9; pc_selectmap(curs); curs_new_tick = TickCount(); if (curs_new_tick - curs_old_tick < 1) return; curs_old_tick = curs_new_tick; int step = pc_cursor->speed; switch (pc_cursor->kind) { case 0: break; case 1: // rot up-down DecAngleY(); DecZoom(); IncAngleX(step); break; case 2: // rot left-right DecAngleX(); DecZoom(); IncAngleY(step); break; case 3: // rotate random DecZoom(); IncAngleX(step); IncAngleY(step); break; case 4: // zoom in-out face[0] = newface[0]; DecAngleY(); DecAngleX(); IncZoom(); break; } RenderCube(); } ////// macgame.c //void MyDlgHook() { } //void PrepareReply() { } int16 EdenGame::OpenDialog(void *arg1, void *arg2) { //TODO return 0; } //void SaveDialog() { } //void LostEdenMac_SavePrefs() { } //void LostEdenMac_LoadPrefs() { } void EdenGame::LostEdenMac_InitPrefs() { p_global->pref_language = 1; _doubledScreen = false; // TODO: set to true p_global->pref_10C[0] = 192; p_global->pref_10C[1] = 192; p_global->pref_10E[0] = 255; p_global->pref_10E[1] = 255; p_global->pref_110[0] = 32; p_global->pref_110[1] = 32; } //void MacGame_DoAbout() { } //void MacGame_DoAdjustMenus() { } //void LostEdenMac_DoPreferences() { } //void MacGame_DoSave() { } //void MacGame_DoMenuCommand() { } //void MacGame_DoOpen() { } //void MacGame_DoSaveAs() { } } // namespace Cryo