#include "cryo/sound.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" namespace Cryo { CSoundChannel::CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo) : _mixer(mixer), _sampleRate(sampleRate), _stereo(stereo) { _audioStream = nullptr; _volumeLeft = _volumeRight = Audio::Mixer::kMaxChannelVolume; } CSoundChannel::~CSoundChannel() { stop(); if (_audioStream) delete _audioStream; } void CSoundChannel::queueBuffer(byte *buffer, unsigned int size, bool playNow) { if (playNow) stop(); if (!_audioStream) _audioStream = Audio::makeQueuingAudioStream(_sampleRate, _stereo); _audioStream->queueBuffer(buffer, size, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); if (!_mixer->isSoundHandleActive(_soundHandle)) { _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); applyVolumeChange(); } } void CSoundChannel::stop() { if (_mixer->isSoundHandleActive(_soundHandle)) _mixer->stopHandle(_soundHandle); if (_audioStream) { _audioStream->finish(); delete _audioStream; _audioStream = nullptr; } } unsigned int CSoundChannel::numQueued() { return _audioStream ? _audioStream->numQueuedStreams() : 0; } unsigned int CSoundChannel::getVolume() { return (_volumeRight + _volumeLeft) / 2; } void CSoundChannel::setVolume(unsigned int volumeLeft, unsigned int volumeRight) { _volumeLeft = volumeLeft; _volumeRight = volumeRight; applyVolumeChange(); } void CSoundChannel::setVolumeLeft(unsigned int volume) { setVolume(volume, _volumeRight); } void CSoundChannel::setVolumeRight(unsigned int volume) { setVolume(_volumeLeft, volume); } void CSoundChannel::applyVolumeChange() { unsigned int volume = (_volumeRight + _volumeLeft) / 2; int balance = (signed int)(_volumeRight - _volumeLeft) / 2; _mixer->setChannelVolume(_soundHandle, volume); _mixer->setChannelBalance(_soundHandle, balance); } }