/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #pragma once #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" #include "cryo/cryolib.h" namespace Cryo { class CryoEngine; class CSoundChannel { private: Audio::Mixer *_mixer; Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _soundHandle; unsigned int _sampleRate; bool _stereo; unsigned int _bufferFlags; void applyVolumeChange(); public: CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo, bool is16bits = false); ~CSoundChannel(); // Queue a new buffer, cancel any previously queued buffers if playNow is set void queueBuffer(byte *buffer, unsigned int size, bool playNow = false, bool playQueue = true, bool buffering = true); // Play any queued buffers void play(); // Stop playing and purge play queue void stop(); // How many buffers in queue (including currently playing one) unsigned int numQueued(); // Volume control int _volumeLeft, _volumeRight; unsigned int getVolume(); void setVolume(unsigned int volumeLeft, unsigned int volumeRight); void setVolumeLeft(unsigned int volume); void setVolumeRight(unsigned int volume); }; }