#pragma once #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" #include "cryo/cryolib.h" namespace Cryo { class CryoEngine; class CSoundChannel { private: Audio::Mixer *_mixer; Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _soundHandle; unsigned int _sampleRate; bool _stereo; public: CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo); ~CSoundChannel(); // Queue a new buffer, cancel any previously queued buffers if playNow is set void queueBuffer(byte *buffer, unsigned int size, bool playNow = false); // Stop playing and purge play queue void stop(); // How many buffers in queue (including currently playing one) unsigned int numQueued(); // Volume control int _volumeLeft, _volumeRight; unsigned int getVolume(); void setVolume(unsigned int volumeLeft, unsigned int volumeRight); void setVolumeLeft(unsigned int volume); void setVolumeRight(unsigned int volume); private: void applyVolumeChange(); }; #define kCryoMaxClSounds 64 class SoundGroup { private: CryoEngine *_vm; public: SoundGroup(CryoEngine *vm, int16 numSounds, int16 length, int16 sampleSize, float rate, int16 mode); ~SoundGroup(); void reverse16All(); void *getNextBuffer(); bool assignDatas(void *buffer, int length, bool isSigned); bool setDatas(void *data, int length, bool isSigned); void playNextSample(soundchannel_t *ch); sound_t *_sounds[kCryoMaxClSounds]; int16 _numSounds; int16 _soundIndex; int16 _playIndex; bool _forceWait; }; }