#pragma once #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" namespace Cryo { class CSoundChannel { private: Audio::Mixer *_mixer; Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _soundHandle; unsigned int _sampleRate; bool _stereo; public: CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo); ~CSoundChannel(); // Queue a new buffer, cancel any previously queued buffers if playNow is set void queueBuffer(byte *buffer, unsigned int size, bool playNow = false); // Stop playing and purge play queue void stop(); // How many buffers in queue (including currently playing one) unsigned int numQueued(); // Volume control int _volumeLeft, _volumeRight; unsigned int getVolume(); void setVolume(unsigned int volumeLeft, unsigned int volumeRight); void setVolumeLeft(unsigned int volume); void setVolumeRight(unsigned int volume); private: void applyVolumeChange(); }; }