/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/error.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/file.h" #include "audio/mixer.h" #include "graphics/palette.h" #include "cryomni3d/cryomni3d.h" #include "cryomni3d/datstream.h" #include "cryomni3d/image/hlz.h" #include "cryomni3d/video/hnm_decoder.h" namespace CryOmni3D { CryOmni3DEngine::CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc), _canLoadSave(false), _fontManager(), _sprites(), _dragStatus(kDragStatus_NoDrag), _autoRepeatNextEvent(uint(-1)) { if (!_mixer->isReady()) { error("Sound initialization failed"); } // Setup mixer syncSoundSettings(); unlockPalette(); DebugMan.addDebugChannel(kDebugFile, "File", "Track File Accesses"); DebugMan.addDebugChannel(kDebugVariable, "Variable", "Track Variable Accesses"); DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"); } CryOmni3DEngine::~CryOmni3DEngine() { DebugMan.clearAllDebugChannels(); } Common::Error CryOmni3DEngine::run() { return Common::kNoError; } void CryOmni3DEngine::pauseEngineIntern(bool pause) { Engine::pauseEngineIntern(pause); /* if (pause) { _video->pauseVideos(); } else { _video->resumeVideos(); _system->updateScreen(); } */ } DATSeekableStream *CryOmni3DEngine::getStaticData(uint32 gameId, uint16 version) const { Common::File *datFile = new Common::File(); if (!datFile->open("cryomni3d.dat")) { delete datFile; error("Failed to open cryomni3d.dat file"); return nullptr; } DATSeekableStream *gameStream = DATSeekableStream::getGame(datFile, gameId, version, getLanguage(), getPlatform()); if (!gameStream) { delete datFile; error("Failed to find game in cryomni3d.dat file"); return nullptr; } return gameStream; } Common::String CryOmni3DEngine::prepareFileName(const Common::String &baseName, const char *const *extensions) const { Common::String fname(baseName); int lastDotPos = fname.size() - 1; for (; lastDotPos >= 0; --lastDotPos) { if (fname[lastDotPos] == '.') { break; } } int extBegin; if (lastDotPos > -1) { extBegin = lastDotPos + 1; fname.erase(extBegin); } else { fname += "."; extBegin = fname.size(); } while (*extensions != nullptr) { fname += *extensions; debug("Trying file %s", fname.c_str()); if (Common::File::exists(fname)) { return fname; } fname.erase(extBegin); extensions++; } fname.deleteLastChar(); warning("Failed to find file %s/%s", baseName.c_str(), fname.c_str()); return baseName; } void CryOmni3DEngine::playHNM(const Common::String &filename, Audio::Mixer::SoundType soundType, HNMCallback beforeDraw, HNMCallback afterDraw) { const char *const extensions[] = { "hns", "hnm", nullptr }; Common::String fname(prepareFileName(filename, extensions)); byte *currentPalette = new byte[256 * 3]; g_system->getPaletteManager()->grabPalette(currentPalette, 0, 256); // Pass the ownership of currentPalette to HNMDecoder Video::VideoDecoder *videoDecoder = new Video::HNMDecoder(false, currentPalette); videoDecoder->setSoundType(soundType); if (!videoDecoder->loadFile(fname)) { warning("Failed to open movie file %s/%s", filename.c_str(), fname.c_str()); delete videoDecoder; return; } videoDecoder->start(); uint16 width = videoDecoder->getWidth(); uint16 height = videoDecoder->getHeight(); bool skipVideo = false; uint frameNum = 0; while (!shouldAbort() && !videoDecoder->endOfVideo() && !skipVideo) { if (videoDecoder->needsUpdate()) { const Graphics::Surface *frame = videoDecoder->decodeNextFrame(); if (frame) { if (videoDecoder->hasDirtyPalette()) { const byte *palette = videoDecoder->getPalette(); setPalette(palette, 0, 256); } if (beforeDraw) { (this->*beforeDraw)(frameNum); } g_system->copyRectToScreen(frame->getPixels(), frame->pitch, 0, 0, width, height); if (afterDraw) { (this->*afterDraw)(frameNum); } frameNum++; } } g_system->updateScreen(); g_system->delayMillis(10); if (pollEvents() && checkKeysPressed()) { skipVideo = true; } } delete videoDecoder; } Image::ImageDecoder *CryOmni3DEngine::loadHLZ(const Common::String &filename) { Common::String fname(prepareFileName(filename, "hlz")); Image::ImageDecoder *imageDecoder = new Image::HLZFileDecoder(); Common::File file; if (!file.open(fname)) { warning("Failed to open hlz file %s/%s", filename.c_str(), fname.c_str()); return nullptr; } if (!imageDecoder->loadStream(file)) { warning("Failed to open hlz file %s", fname.c_str()); delete imageDecoder; imageDecoder = 0; return nullptr; } return imageDecoder; } bool CryOmni3DEngine::displayHLZ(const Common::String &filename, uint32 timeout) { Image::ImageDecoder *imageDecoder = loadHLZ(filename); if (!imageDecoder) { return false; } if (imageDecoder->hasPalette()) { const byte *palette = imageDecoder->getPalette(); setPalette(palette, imageDecoder->getPaletteStartIndex(), imageDecoder->getPaletteColorCount()); } const Graphics::Surface *frame = imageDecoder->getSurface(); g_system->copyRectToScreen(frame->getPixels(), frame->pitch, 0, 0, frame->w, frame->h); g_system->updateScreen(); uint32 end; if (timeout == uint(-1)) { end = uint(-1); } else { end = g_system->getMillis() + timeout; } bool exitImg = false; while (!shouldAbort() && !exitImg && g_system->getMillis() < end) { if (pollEvents()) { if (checkKeysPressed() || getCurrentMouseButton() == 1) { exitImg = true; } } g_system->updateScreen(); g_system->delayMillis(10); } delete imageDecoder; return exitImg || shouldAbort(); } void CryOmni3DEngine::setCursor(const Graphics::Cursor &cursor) const { CursorMan.replaceCursor(&cursor); } void CryOmni3DEngine::setCursor(uint cursorId) const { const Graphics::Cursor &cursor = _sprites.getCursor(cursorId); CursorMan.replaceCursor(&cursor); } bool CryOmni3DEngine::pollEvents() { Common::Event event; int buttonMask; bool hasEvents = false; // Don't take into transitional clicks for the drag buttonMask = g_system->getEventManager()->getButtonState(); uint oldMouseButton; if (buttonMask & 0x1) { oldMouseButton = 1; } else if (buttonMask & 0x2) { oldMouseButton = 2; } else { oldMouseButton = 0; } int transitionalMask = 0; while (g_system->getEventManager()->pollEvent(event)) { if (event.type == Common::EVENT_KEYDOWN) { _keysPressed.push(event.kbd); } else if (event.type == Common::EVENT_LBUTTONDOWN) { transitionalMask |= Common::EventManager::LBUTTON; } else if (event.type == Common::EVENT_RBUTTONDOWN) { transitionalMask |= Common::EventManager::RBUTTON; } hasEvents = true; } // Merge current button state with any buttons pressed since last poll // That's to avoid missed clicks buttonMask = g_system->getEventManager()->getButtonState() | transitionalMask; if (buttonMask & 0x1) { _lastMouseButton = 1; } else if (buttonMask & 0x2) { _lastMouseButton = 2; } else { _lastMouseButton = 0; } _dragStatus = kDragStatus_NoDrag; uint currentMouseButton = getCurrentMouseButton(); if (!oldMouseButton && currentMouseButton == 1) { // Starting the drag _dragStatus = kDragStatus_Pressed; _dragStart = getMousePos(); } else if (oldMouseButton == 1) { // We were already pressing if (currentMouseButton == 1) { // We are still pressing Common::Point delta = _dragStart - getMousePos(); if (ABS(delta.x) > 2 || ABS(delta.y) > 2) { // We moved from the start point _dragStatus = kDragStatus_Dragging; } else if (_autoRepeatNextEvent != uint(-1)) { // Check for auto repeat duration if (_autoRepeatNextEvent < g_system->getMillis()) { _dragStatus = kDragStatus_Pressed; } } } else { // We just finished dragging _dragStatus = kDragStatus_Finished; // Cancel auto repeat _autoRepeatNextEvent = uint(-1); } } // Else we weren't dragging and still aren't return hasEvents; } void CryOmni3DEngine::setAutoRepeatClick(uint millis) { _autoRepeatNextEvent = g_system->getMillis() + millis; } void CryOmni3DEngine::waitMouseRelease() { while (getCurrentMouseButton() != 0 && !shouldAbort()) { pollEvents(); g_system->updateScreen(); g_system->delayMillis(10); } } void CryOmni3DEngine::setMousePos(const Common::Point &point) { g_system->warpMouse(point.x, point.y); // Ensure to update mouse position in event manager pollEvents(); } Common::Point CryOmni3DEngine::getMousePos() { return g_system->getEventManager()->getMousePos(); } Common::KeyState CryOmni3DEngine::getNextKey() { if (_keysPressed.empty()) { return Common::KeyState(); } else { return _keysPressed.pop(); } } bool CryOmni3DEngine::checkKeysPressed() { Common::KeyCode kc = getNextKey().keycode; if (kc != Common::KEYCODE_INVALID) { clearKeys(); return true; } else { return false; } } bool CryOmni3DEngine::checkKeysPressed(uint numKeys, ...) { bool found = false; Common::KeyCode kc = getNextKey().keycode; while (!found && kc != Common::KEYCODE_INVALID) { va_list va; va_start(va, numKeys); for (uint i = 0; i < numKeys; i++) { // Compiler says that KeyCode is promoted to int, so we need this ugly cast Common::KeyCode match = (Common::KeyCode) va_arg(va, int); if (match == kc) { found = true; break; } } va_end(va); kc = getNextKey().keycode; } clearKeys(); return found; } void CryOmni3DEngine::copySubPalette(byte *dst, const byte *src, uint start, uint num) { assert(start < 256); assert(start + num < 256); memcpy(&dst[3 * start], &src[3 * start], 3 * num * sizeof(*dst)); } void CryOmni3DEngine::setPalette(const byte *colors, uint start, uint num) { if (start < _lockPaletteStartRW) { colors = colors + 3 * (_lockPaletteStartRW - start); start = _lockPaletteStartRW; } uint end = start + num - 1; if (end > _lockPaletteEndRW) { num = num - (end - _lockPaletteEndRW); end = _lockPaletteEndRW; } g_system->getPaletteManager()->setPalette(colors, start, num); // Don't update screen there: palette will be updated with next updateScreen call } void CryOmni3DEngine::fadeOutPalette() { byte palOut[256 * 3]; uint16 palWork[256 * 3]; uint16 delta[256 * 3]; g_system->getPaletteManager()->grabPalette(palOut, 0, 256); for (uint i = 0; i < 256 * 3; i++) { palWork[i] = palOut[i] << 8; delta[i] = palWork[i] / 25; } for (uint step = 0; step < 25 && !shouldAbort(); step++) { for (uint i = 0; i < 256 * 3; i++) { palWork[i] -= delta[i]; palOut[i] = palWork[i] >> 8; } setPalette(palOut, 0, 256); // Wait 50ms between each steps but refresh screen every 10ms for (uint i = 0; i < 5; i++) { pollEvents(); g_system->updateScreen(); g_system->delayMillis(10); } } setBlackPalette(); pollEvents(); g_system->updateScreen(); clearKeys(); } void CryOmni3DEngine::fadeInPalette(const byte *palette) { byte palOut[256 * 3]; uint16 palWork[256 * 3]; uint16 delta[256 * 3]; memset(palOut, 0, sizeof(palOut)); memset(palWork, 0, sizeof(palWork)); for (uint i = 0; i < 256 * 3; i++) { delta[i] = (palette[i] << 8) / 25; } setBlackPalette(); for (uint step = 0; step < 25 && !shouldAbort(); step++) { for (uint i = 0; i < 256 * 3; i++) { palWork[i] += delta[i]; palOut[i] = palWork[i] >> 8; } setPalette(palOut, 0, 256); // Wait 50ms between each steps but refresh screen every 10ms for (uint i = 0; i < 5; i++) { pollEvents(); g_system->updateScreen(); g_system->delayMillis(10); } } setPalette(palette, 0, 256); pollEvents(); g_system->updateScreen(); clearKeys(); } void CryOmni3DEngine::setBlackPalette() { byte pal[256 * 3]; memset(pal, 0, 256 * 3); g_system->getPaletteManager()->setPalette(pal, 0, 256); g_system->updateScreen(); } void CryOmni3DEngine::fillSurface(byte color) { g_system->fillScreen(color); g_system->updateScreen(); } } // End of namespace CryOmni3D