/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYOMNI3D_CRYOMNI3D_H #define CRYOMNI3D_CRYOMNI3D_H #include "audio/mixer.h" #include "common/array.h" #include "common/keyboard.h" #include "common/queue.h" #include "common/rect.h" #include "common/scummsys.h" #include "engines/engine.h" #include "font_manager.h" #include "objects.h" #include "sprites.h" class OSystem; namespace Common { class Point; class SeekableReadStream; } namespace Image { class ImageDecoder; } /** * This is the namespace of the Cryo Omni3D engine. * * Status of this engine: ??? * * Games using this engine: * - Versailles * - ... */ namespace CryOmni3D { enum CryOmni3DGameType { GType_VERSAILLES }; struct CryOmni3DGameDescription; // Engine Debug Flags enum { kDebugFile = (1 << 0), kDebugVariable = (1 << 1), kDebugSaveLoad = (1 << 2) }; enum DragStatus { kDragStatus_NoDrag = 0, kDragStatus_Pressed, kDragStatus_Finished, kDragStatus_Dragging }; class CryOmni3DEngine : public ::Engine { protected: virtual Common::Error run(); public: CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc); virtual ~CryOmni3DEngine(); // Detection related functions const CryOmni3DGameDescription *_gameDescription; const char *getGameId() const; uint32 getFeatures() const; const char *getAppName() const; uint16 getVersion() const; Common::Platform getPlatform() const; uint8 getGameType() const; Common::Language getLanguage() const; bool hasFeature(EngineFeature f) const; private: void pauseEngineIntern(bool); public: Image::ImageDecoder *loadHLZ(const Common::String &filename); void fillSurface(byte color); void setCursor(const Graphics::Cursor &cursor) const; void setCursor(unsigned int cursorId) const; void playHNM(const Common::String &filename, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType); void displayHLZ(const Common::String &filename); bool pollEvents(); Common::Point getMousePos(); void setMousePos(const Common::Point &point); unsigned int getCurrentMouseButton(); Common::KeyState getNextKey(); bool checkKeysPressed(); bool checkKeysPressed(unsigned int numKeys, ...); void clearKeys() { _keysPressed.clear(); } void waitMouseRelease(); void setAutoRepeatClick(unsigned int millis); DragStatus getDragStatus() { return _dragStatus; } virtual bool displayToolbar(const Graphics::Surface *original) = 0; virtual bool hasPlaceDocumentation() = 0; virtual bool displayPlaceDocumentation() = 0; virtual unsigned int displayOptions() = 0; virtual bool shouldAbort() { return g_engine->shouldQuit(); } virtual void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const = 0; virtual void setupPalette(const byte *colors, uint start, uint num) = 0; protected: void copySubPalette(byte *dst, const byte *src, uint start, uint num); void setPalette(const byte *colors, uint start, uint num); void lockPalette(uint startRW, uint endRW) { _lockPaletteStartRW = startRW; _lockPaletteEndRW = endRW; } void unlockPalette() { _lockPaletteStartRW = 0; _lockPaletteEndRW = 255; } void fadeOutPalette(); void fadeInPalette(const byte *colors); void setBlackPalette(); protected: FontManager _fontManager; Sprites _sprites; Objects _objects; Inventory _inventory; Common::Queue _keysPressed; DragStatus _dragStatus; Common::Point _dragStart; unsigned int _autoRepeatNextEvent; private: unsigned int _lockPaletteStartRW; unsigned int _lockPaletteEndRW; }; } // End of namespace CryOmni3D #endif