/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cryomni3d/datstream.h" namespace CryOmni3D { DATSeekableStream *DATSeekableStream::getGame(Common::SeekableReadStream *stream, uint32 gameId, uint16 version, Common::Language lang, Common::Platform platform) { if (stream == nullptr) { return nullptr; } // Go to start of file stream->seek(0, SEEK_SET); // ALl of this should match devtools/create_cryomni3d_dat // Check header byte header[8]; memset(header, 0, sizeof(header)); stream->read(header, sizeof(header)); if (memcmp(header, "CY3DDATA", sizeof(header))) { return nullptr; } // Check version uint16 fileVersion = stream->readUint16LE(); if (fileVersion != kFileVersion) { return nullptr; } uint16 langTranslated = translateLanguage(lang); uint32 platformTranslated = translatePlatform(platform); uint16 games = stream->readUint16LE(); // Padding to align to 16 bytes boundary (void)stream->readUint32LE(); for (uint16 game = 0; game < games; game++) { // Keep tag readable uint32 readGameId = stream->readUint32BE(); uint16 readVersion = stream->readUint16LE(); // Keep tag readable uint16 readLang = stream->readUint16BE(); uint32 readPlatforms = stream->readUint32LE(); uint32 offset = stream->readUint32LE(); uint32 size = stream->readUint32LE(); if (gameId != readGameId) { continue; } if (version != readVersion) { continue; } if (langTranslated != readLang) { continue; } if (!(platformTranslated & readPlatforms)) { continue; } // If we are there, we got a match return new DATSeekableStream(stream, offset, offset + size); } // No match return nullptr; } Common::String DATSeekableStream::readString16() { char *buf; uint16 len; len = readUint16LE(); buf = (char *)malloc(len); read(buf, len); Common::String s(buf, len); free(buf); return s; } void DATSeekableStream::readString16Array16(Common::StringArray &array) { uint16 items; uint16 i; items = readUint16LE(); array.reserve(items); for (i = 0; i < items; i++) { array.push_back(readString16()); } } uint16 DATSeekableStream::translateLanguage(Common::Language lang) { switch (lang) { case Common::DE_DEU: return MKTAG16('d', 'e'); case Common::EN_ANY: return MKTAG16('e', 'n'); case Common::ES_ESP: return MKTAG16('e', 's'); case Common::FR_FRA: return MKTAG16('f', 'r'); case Common::IT_ITA: return MKTAG16('i', 't'); case Common::PT_BRA: return MKTAG16('b', 'r'); default: // Invalid language return 0; } } uint32 DATSeekableStream::translatePlatform(Common::Platform platform) { switch (platform) { case Common::kPlatformWindows: return 0x1; case Common::kPlatformDOS: return 0x2; case Common::kPlatformMacintosh: return 0x4; case Common::kPlatformPSX: return 0x8; case Common::kPlatformSegaCD: return 0x10; default: // Invalid platform return 0; } } } // End of namespace CryOmni3D