/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYOMNI3D_DATSTREAM_H #define CRYOMNI3D_DATSTREAM_H #include "common/language.h" #include "common/platform.h" #include "common/str.h" #include "common/str-array.h" #include "common/substream.h" namespace CryOmni3D { class DATSeekableStream : public Common::SeekableSubReadStream { public: /* Parent stream must not be used after this call and will be disposed if fetch succeeded */ static DATSeekableStream *getGame(Common::SeekableReadStream *stream, uint32 gameId, uint16 version, Common::Language lang, Common::Platform platform); Common::String readString16(); void readString16Array16(Common::StringArray &array); private: DATSeekableStream(SeekableReadStream *parentStream, uint32 start, uint32 end) : SeekableSubReadStream(parentStream, start, end, DisposeAfterUse::YES) { } static uint16 translateLanguage(Common::Language lang); static uint32 translatePlatform(Common::Platform platform); /* This is the version of the global file format * Each game has then a version specific for its data */ static const uint16 kFileVersion = 1; }; } // End of namespace CryOmni3D #endif