/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "cryomni3d/cryomni3d.h" #ifdef ENABLE_VERSAILLES #include "cryomni3d/versailles/engine.h" #endif namespace CryOmni3D { struct CryOmni3DGameDescription { ADGameDescription desc; uint8 gameType; uint32 features; const char *appName; }; const char *CryOmni3DEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 CryOmni3DEngine::getFeatures() const { return _gameDescription->features; } Common::Platform CryOmni3DEngine::getPlatform() const { return _gameDescription->desc.platform; } const char *CryOmni3DEngine::getAppName() const { return _gameDescription->appName; } uint8 CryOmni3DEngine::getGameType() const { return _gameDescription->gameType; } Common::Language CryOmni3DEngine::getLanguage() const { return _gameDescription->desc.language; } bool CryOmni3DEngine::hasFeature(EngineFeature f) const { return false; } } // End of Namespace CryOmni3D static const PlainGameDescriptor cryomni3DGames[] = { {"versailles", "Versailles 1685"}, {0, 0} }; #include "cryomni3d/detection_tables.h" static const ADExtraGuiOptionsMap optionsList[] = { AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class CryOmni3DMetaEngine : public AdvancedMetaEngine { public: CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions, sizeof(CryOmni3D::CryOmni3DGameDescription), cryomni3DGames, optionsList) { //_singleId = "cryomni3d"; _maxScanDepth = 2; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override { return detectGameFilebased(allFiles, fslist, CryOmni3D::fileBased); } virtual const char *getName() const { return "Cryo Omni3D"; } virtual const char *getOriginalCopyright() const { return "Cryo game Engine (C) 1997-2002 Cryo Interactive"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; SaveStateList listSavesForPrefix(const char *prefix, const char *extension) const; virtual int getMaximumSaveSlot() const { return 999; } virtual void removeSaveState(const char *target, int slot) const; virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime); } SaveStateList CryOmni3DMetaEngine::listSavesForPrefix(const char *prefix, const char *extension) const { Common::String pattern = Common::String::format("%s-###.%s", prefix, extension); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); size_t prefixLen = strlen(prefix); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { // Extract the slot number from the filename char slot[4]; slot[0] = (*filename)[prefixLen + 1]; slot[1] = (*filename)[prefixLen + 2]; slot[2] = (*filename)[prefixLen + 3]; slot[3] = '\0'; int slotNum = atoi(slot); saveList.push_back(SaveStateDescriptor(slotNum, "")); } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const { SaveStateList saveList; return saveList; } void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const { } SaveStateDescriptor CryOmni3DMetaEngine::querySaveMetaInfos(const char *target, int slot) const { return SaveStateDescriptor(); } bool CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const CryOmni3D::CryOmni3DGameDescription *gd = (const CryOmni3D::CryOmni3DGameDescription *)desc; if (gd) { switch (gd->gameType) { case CryOmni3D::GType_VERSAILLES: #ifdef ENABLE_VERSAILLES *engine = new CryOmni3D::Versailles::CryOmni3DEngine_Versailles(syst, gd); break; #else warning("Versailles support not compiled in"); return false; #endif default: error("Unknown Cryo Omni3D Engine"); } } return (gd != 0); } #if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D) REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3DMetaEngine); #else REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3DMetaEngine); #endif