/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "common/md5.h" #include "common/savefile.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "cryomni3d/cryomni3d.h" #ifdef ENABLE_VERSAILLES #include "cryomni3d/versailles/engine.h" #endif namespace CryOmni3D { struct CryOmni3DGameDescription { ADGameDescription desc; uint8 gameType; uint32 features; }; const char *CryOmni3DEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 CryOmni3DEngine::getFeatures() const { return _gameDescription->features; } Common::Platform CryOmni3DEngine::getPlatform() const { return _gameDescription->desc.platform; } uint8 CryOmni3DEngine::getGameType() const { return _gameDescription->gameType; } Common::Language CryOmni3DEngine::getLanguage() const { return _gameDescription->desc.language; } bool CryOmni3DEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsSubtitleOptions); } static const PlainGameDescriptor cryomni3DGames[] = { {"versailles", "Versailles 1685"}, {0, 0} }; #include "cryomni3d/detection_tables.h" static const ADExtraGuiOptionsMap optionsList[] = { AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class CryOmni3DMetaEngine : public AdvancedMetaEngine { public: CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions, sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) { _directoryGlobs = directoryGlobs; _maxScanDepth = 5; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override { return detectGameFilebased(allFiles, fslist, fileBased); } const char *getEngineId() const { return "cryomni3d"; } virtual const char *getName() const { return "Cryo Omni3D"; } virtual const char *getOriginalCopyright() const { return "Cryo game Engine (C) 1997-2002 Cryo Interactive"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const { return 999; } virtual void removeSaveState(const char *target, int slot) const; }; bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSimpleSavesNames); } SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const { // Replicate constant here to shorten lines static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen; SaveStateList saveList; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); char saveName[kSaveDescriptionLen + 1]; saveName[kSaveDescriptionLen] = '\0'; Common::String pattern = Common::String::format("%s.????", target); Common::StringArray filenames = saveMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) int slotNum; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 4 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 4); if (slotNum >= 1 && slotNum <= 99) { Common::InSaveFile *in = saveMan->openForLoading(*file); if (in) { if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) { saveList.push_back(SaveStateDescriptor(slotNum - 1, saveName)); } delete in; } } } return saveList; } void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%04d", target, slot + 1); g_system->getSavefileManager()->removeSavefile(filename); } bool CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc; if (gd) { switch (gd->gameType) { case GType_VERSAILLES: #ifdef ENABLE_VERSAILLES *engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd); break; #else warning("Versailles support not compiled in"); return false; #endif default: error("Unknown Cryo Omni3D Engine"); } } return (gd != 0); } } // End of Namespace CryOmni3D #if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D) REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine); #else REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine); #endif