/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "common/md5.h" #include "common/savefile.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "cryomni3d/cryomni3d.h" #ifdef ENABLE_VERSAILLES #include "cryomni3d/versailles/engine.h" #endif namespace CryOmni3D { struct CryOmni3DGameDescription { ADGameDescription desc; uint8 gameType; uint32 features; }; /** * The fallback game descriptor used by the meta engine's fallbackDetector. * Contents of this struct are overwritten by the fallbackDetector. */ static CryOmni3DGameDescription s_fallbackDesc = { { "", "", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformUnknown, ADGF_UNSTABLE, GUIO0() }, 0, 0 }; const char *CryOmni3DEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 CryOmni3DEngine::getFeatures() const { return _gameDescription->features; } Common::Platform CryOmni3DEngine::getPlatform() const { return _gameDescription->desc.platform; } uint8 CryOmni3DEngine::getGameType() const { return _gameDescription->gameType; } Common::Language CryOmni3DEngine::getLanguage() const { return _gameDescription->desc.language; } bool CryOmni3DEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsSubtitleOptions); } static const PlainGameDescriptor cryomni3DGames[] = { {"versailles", "Versailles 1685"}, {0, 0} }; #include "cryomni3d/detection_tables.h" static const ADExtraGuiOptionsMap optionsList[] = { AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class CryOmni3DMetaEngine : public AdvancedMetaEngine { public: CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions, sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) { _maxScanDepth = 1; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override { ADDetectedGame game; SearchMan.addDirectory("CryOmni3DMetaEngine::fallbackDetect", fslist.begin()->getParent()); debug("Adding to SearchMan: %s", fslist.begin()->getParent().getPath().c_str()); // Detect Versailles game = fallbackDetectVersailles(fslist.begin()->getParent()); if (game.desc) { SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect"); return game; } SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect"); // Fallback to standard fallback detection return detectGameFilebased(allFiles, fslist, CryOmni3D::fileBased); } const char *getEngineId() const { return "cryomni3d"; } virtual const char *getName() const { return "Cryo Omni3D"; } virtual const char *getOriginalCopyright() const { return "Cryo game Engine (C) 1997-2002 Cryo Interactive"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const { return 999; } virtual void removeSaveState(const char *target, int slot) const; bool addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const; ADDetectedGame fallbackDetectVersailles(const Common::FSNode &root) const; }; bool CryOmni3DMetaEngine::addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const { Common::File testFile; FileProperties fileProps; if (!testFile.open(node)) { return false; } fileProps.size = (int32)testFile.size(); fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes); game.hasUnknownFiles = true; game.matchedFiles[node.getName()] = fileProps; return true; } ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNode &root) const { debug("Checking for OBJETS/VS1.HLZ"); if (!root.getChild("OBJETS").getChild("VS1.HLZ").exists()) { debug("not found"); return ADDetectedGame(); } debug("found !"); Common::FSNode node; const ADGameDescription *gameDesc = &s_fallbackDesc.desc; ADDetectedGame game(gameDesc); s_fallbackDesc.desc.gameId = "versailles"; s_fallbackDesc.desc.extra = "fallback"; s_fallbackDesc.desc.language = Common::UNK_LANG; s_fallbackDesc.desc.flags = ADGF_UNSTABLE; s_fallbackDesc.desc.platform = Common::kPlatformUnknown; s_fallbackDesc.desc.guiOptions = GUI_OPTIONS_VERSAILLES; s_fallbackDesc.gameType = GType_VERSAILLES; // Sounds good, determine platform node = root.getChild("VERSAILL.PGM"); if (node.exists()) { addUnknownFile(node, game); s_fallbackDesc.desc.platform = Common::kPlatformDOS; } node = root.getChild("VERSAILL.EXE"); if (node.exists()) { addUnknownFile(node, game); s_fallbackDesc.desc.platform = Common::kPlatformWindows; } node = root.getChild("PROGRAM.Z"); if (node.exists()) { addUnknownFile(node, game); s_fallbackDesc.desc.platform = Common::kPlatformWindows; } node = root.getChild("Versailles"); if (node.exists()) { addUnknownFile(node, game); s_fallbackDesc.desc.platform = Common::kPlatformMacintosh; } // Determine language // Use fonts set C as helvet12 contains more characters than fruitL uint8 fontsSet = GF_VERSAILLES_FONTS_SET_B; node = root.getChild("GTO").getChild("DIALOG1.GTO"); if (node.getChild("DIALOG1.GTO").exists()) { s_fallbackDesc.desc.language = Common::FR_FRA; } else if (node.getChild("DIALOG1.ALM").exists()) { s_fallbackDesc.desc.language = Common::DE_DEU; } else if (node.getChild("DIALOG1.GB").exists()) { s_fallbackDesc.desc.language = Common::EN_ANY; } else if (node.getChild("DIALOG1.SP").exists()) { s_fallbackDesc.desc.language = Common::ES_ESP; } else if (node.getChild("DIALOG1.ITA").exists()) { s_fallbackDesc.desc.language = Common::IT_ITA; fontsSet = GF_VERSAILLES_FONTS_SET_C; } // Determine game flags s_fallbackDesc.features = 0; node = root.getChild("FONTS").getChild("FONT01.CRF"); if (node.exists()) { // Add file to report to let developers set appropriate game flags addUnknownFile(node, game); s_fallbackDesc.features |= GF_VERSAILLES_FONTS_NUMERIC; } else { s_fallbackDesc.features |= fontsSet; } node = root.getChild("DIAL").getChild("VOIX").getChild("ALI001__.WAV"); if (node.exists()) { // Add file to report to let developers set appropriate game flags addUnknownFile(node, game); s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_YES; } else { s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_NO; } return game; } bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSimpleSavesNames); } SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const { // Replicate constant here to shorten lines static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen; SaveStateList saveList; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); char saveName[kSaveDescriptionLen + 1]; saveName[kSaveDescriptionLen] = '\0'; Common::String pattern = Common::String::format("%s.????", target); Common::StringArray filenames = saveMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) int slotNum; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 4 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 4); if (slotNum >= 1 && slotNum <= 99) { Common::InSaveFile *in = saveMan->openForLoading(*file); if (in) { if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) { saveList.push_back(SaveStateDescriptor(slotNum - 1, saveName)); } delete in; } } } return saveList; } void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%04d", target, slot + 1); g_system->getSavefileManager()->removeSavefile(filename); } bool CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc; if (gd) { switch (gd->gameType) { case GType_VERSAILLES: #ifdef ENABLE_VERSAILLES *engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd); break; #else warning("Versailles support not compiled in"); return false; #endif default: error("Unknown Cryo Omni3D Engine"); } } return (gd != 0); } } // End of Namespace CryOmni3D #if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D) REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine); #else REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine); #endif