/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/file.h" #include "graphics/managed_surface.h" #include "cryomni3d/font_manager.h" namespace CryOmni3D { FontManager::FontManager() : _currentFont(nullptr), _transparentBackground(false), _spaceWidth(0), _charSpacing(0), _lineHeight(30), _foreColor(0), _blockTextRemaining(nullptr) { } FontManager::~FontManager() { for (Common::Array::iterator it = _fonts.begin(); it != _fonts.end(); it++) { delete *it; } } void FontManager::loadFonts(const Common::Array &fontFiles) { _fonts.reserve(_fonts.size() + fontFiles.size()); for (Common::Array::const_iterator it = fontFiles.begin(); it != fontFiles.end(); it++) { Common::File font_fl; //debug("Open font file %s", it->c_str()); if (!font_fl.open(*it)) { error("Can't open file %s", it->c_str()); } loadFont(font_fl); } } void FontManager::loadFont(Common::ReadStream &font_fl) { byte magic[8]; font_fl.read(magic, sizeof(magic)); if (memcmp(magic, "CRYOFONT", 8)) { error("Invalid font magic"); } // 3 unknown uint16 font_fl.readUint16BE(); font_fl.readUint16BE(); font_fl.readUint16BE(); Font *font = new Font(); font->maxHeight = font_fl.readSint16BE(); //debug("Max char height %d", font.maxHeight); font_fl.read(font->comment, sizeof(font->comment)); //debug("Comment %s", font.comment); for (uint i = 0; i < Font::kCharactersCount; i++) { uint16 h = font_fl.readUint16BE(); uint16 w = font_fl.readUint16BE(); uint sz = font->chars[i].setup(w, h); //debug("Char %d sz %dx%d %d", i, w, h, sz); font->chars[i].offX = font_fl.readSint16BE(); font->chars[i].offY = font_fl.readSint16BE(); font->chars[i].printedWidth = font_fl.readUint16BE(); //debug("Char %d offX %d offY %d PW %d", i, font.chars[i].offX, font.chars[i].offY, font.chars[i].printedWidth); font_fl.read(font->chars[i].data, sz); //debug("Char %d read %d", i, v); } _fonts.push_back(font); } void FontManager::setCurrentFont(int currentFont) { if (currentFont == -1) { currentFont = 0; } _currentFontId = currentFont; _currentFont = _fonts[currentFont]; setSpaceWidth(0); } void FontManager::setSpaceWidth(uint additionalSpace) { if (_currentFont) { _spaceWidth = additionalSpace + _currentFont->chars[0].printedWidth; } else { _spaceWidth = 0; } } uint FontManager::displayStr_(uint x, uint y, const Common::String &text) const { uint offset = 0; for (Common::String::const_iterator it = text.begin(); it != text.end(); it++) { offset += displayChar(x + offset, y, *it); } return offset; } uint FontManager::displayChar(uint x, uint y, unsigned char c) const { if (!_currentFont) { error("There is no current font"); } if (!_currentSurface) { error("There is no current surface"); } if (c < ' ' || c >= 255) { c = '?'; } c -= 32; const Character &char_ = _currentFont->chars[c]; int realX = x + char_.offX; int realY = y + char_.offY + _currentFont->maxHeight - 2; if (!_transparentBackground) { _currentSurface->fillRect(Common::Rect(realX, realY, realX + char_.w, realY + char_.h), 0xff); } Graphics::Surface src; src.init(char_.w, char_.h, char_.w, char_.data, Graphics::PixelFormat::createFormatCLUT8()); _currentSurface->transBlitFrom(src, Common::Point(realX, realY), 0, false, _foreColor); // WORKAROUND: in Versailles game the space width is calculated differently in this function and in the getStrWidth one, let's try to be consistent #define KEEP_SPACE_BUG #ifndef KEEP_SPACE_BUG if (c == 0) { return _spaceWidth; } else { return _charSpacing + char_.printedWidth; } #else return _charSpacing + char_.printedWidth; #endif } uint FontManager::getStrWidth(const Common::String &text) const { uint width = 0; for (Common::String::const_iterator it = text.begin(); it != text.end(); it++) { unsigned char c = *it; if (c == ' ') { width += _spaceWidth; } else { if (c < ' ' || c >= 255) { c = '?'; } c -= 32; width += _charSpacing; width += _currentFont->chars[c].printedWidth; } } return width; } bool FontManager::displayBlockText(const Common::String &text, Common::String::const_iterator begin) { bool notEnoughSpace = false; Common::String::const_iterator ptr = begin; Common::Array words; if (begin != text.end()) { _blockTextRemaining = nullptr; while (ptr != text.end() && !notEnoughSpace) { uint finalPos; bool has_cr; calculateWordWrap(text, &ptr, &finalPos, &has_cr, words); uint spacesWidth = (words.size() - 1) * _spaceWidth; uint remainingSpace = (_blockRect.right - finalPos); uint spaceConsumed = 0; double spaceWidthPerWord; if (words.size() == 1) { spaceWidthPerWord = _spaceWidth; } else { spaceWidthPerWord = (double)spacesWidth / (double)words.size(); } Common::Array::const_iterator word; uint word_i; for (word = words.begin(), word_i = 0; word != words.end(); word++, word_i++) { _blockPos.x += displayStr_(_blockPos.x, _blockPos.y, *word); if (!_justifyText || has_cr) { _blockPos.x += _spaceWidth; } else { double sp = (word_i + 1) * spaceWidthPerWord - spaceConsumed; _blockPos.x += sp; spaceConsumed += sp; remainingSpace -= sp; } } if (_blockPos.y + _lineHeight + getFontMaxHeight() >= _blockRect.bottom) { notEnoughSpace = true; _blockTextRemaining = ptr; } else { _blockPos.x = _blockRect.left; _blockPos.y += _lineHeight; } } } return notEnoughSpace; } uint FontManager::getLinesCount(const Common::String &text, uint width) { if (text.size() == 0) { // One line even if it's empty return 1; } if (text.size() > 1024) { // Too long text, be lazy return getStrWidth(text) / width + 3; } uint lineCount = 0; Common::String::const_iterator textP = text.begin(); uint len = text.size(); while (len > 0) { Common::String buffer; uint lineWidth = 0; lineCount++; while (lineWidth < width && len > 0 && *textP != '\r') { buffer += *(textP++); len--; lineWidth = getStrWidth(buffer); } if (lineWidth >= width) { // We overrun the line, get backwards while (buffer.size()) { if (buffer[buffer.size() - 1] == ' ') { break; } buffer.deleteLastChar(); textP--; len++; } if (!buffer.size()) { // Word was too long: fail return 0; } if (*textP == ' ') { textP++; } // Continue with next line continue; } if (len == 0) { // Job is finished break; } if (*textP == '\r') { // Next line len--; textP++; } } return lineCount; } void FontManager::calculateWordWrap(const Common::String &text, Common::String::const_iterator *position, uint *finalPos, bool *hasCr, Common::Array &words) const { *hasCr = false; uint offset = 0; bool wordWrap = false; uint lineWidth = _blockRect.right - _blockRect.left; Common::String::const_iterator ptr = *position; words.clear(); if (ptr == text.end() || *ptr == '\r') { ptr++; *hasCr = true; *position = ptr; *finalPos = offset; return; } while (!wordWrap) { Common::String::const_iterator begin = ptr; for (; ptr != text.end() && *ptr != '\r' && *ptr != ' '; ptr++) { } Common::String word(begin, ptr); uint width = getStrWidth(word); if (width + offset >= lineWidth) { wordWrap = true; // word is too long: just put pointer back at begining ptr = begin; } else { words.push_back(word); offset += width + _spaceWidth; for (; ptr != text.end() && *ptr == ' '; ptr++) { } for (; ptr != text.end() && *ptr == '\r'; ptr++) { wordWrap = true; *hasCr = true; } } } if (words.size() > 0) { offset -= _spaceWidth; } *finalPos = offset; *position = ptr; } FontManager::Character::Character() : h(0), w(0), offX(0), offY(0), printedWidth(0), data(0) { } FontManager::Character::~Character() { delete[] data; } uint FontManager::Character::setup(uint16 width, uint16 height) { w = width; h = height; uint sz = w * h; data = new byte[sz]; return sz; } } // End of namespace CryOmni3D