/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cryomni3d/image/hlz.h" #include "common/stream.h" #include "common/substream.h" #include "common/textconsole.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "image/codecs/codec.h" #include "cryomni3d/image/codecs/hlz.h" namespace Image { HLZFileDecoder::HLZFileDecoder() { _surface = 0; _codec = 0; } HLZFileDecoder::~HLZFileDecoder() { destroy(); } void HLZFileDecoder::destroy() { delete _codec; _codec = 0; _surface = 0; } bool HLZFileDecoder::loadStream(Common::SeekableReadStream &stream) { destroy(); stream.read(_palette, sizeof(_palette)); uint16 width = stream.readUint16LE(); uint16 height = stream.readUint16LE(); if (width == 0 || height == 0) { return false; } _codec = new HLZDecoder(width, height); _surface = _codec->decodeFrame(stream); return true; } } // End of namespace Image