/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cryomni3d/mouse_boxes.h" #include "common/rect.h" #include "cryomni3d/font_manager.h" namespace CryOmni3D { MouseBoxes::MouseBoxes(uint size) { _boxes.resize(size); } MouseBoxes::~MouseBoxes() { } void MouseBoxes::reset() { uint sz = _boxes.size(); _boxes.clear(); _boxes.resize(sz); } void MouseBoxes::setupBox(int box_id, int left, int top, int right, int bottom, const Common::String *text) { MouseBox &box = _boxes[box_id]; box.left = left; box.top = top; box.right = right; box.bottom = bottom; box.isChar = false; box.string = text; } void MouseBoxes::setupBox(int box_id, int left, int top, int right, int bottom, const char *text) { MouseBox &box = _boxes[box_id]; box.left = left; box.top = top; box.right = right; box.bottom = bottom; box.isChar = true; box.charp = text; } Common::Rect MouseBoxes::getBoxRect(int box_id) const { const MouseBox &box = _boxes[box_id]; return Common::Rect(box.left, box.top, box.right, box.bottom); } Common::Point MouseBoxes::getBoxOrigin(int box_id) const { const MouseBox &box = _boxes[box_id]; return Common::Point(box.left, box.top); } bool MouseBoxes::hitTest(int box_id, const Common::Point &pt) { const MouseBox &box = _boxes[box_id]; return (box.left != -1) && (pt.x > box.left && pt.x < box.right && pt.y > box.top && pt.y < box.bottom); } void MouseBoxes::display(int box_id, const FontManager &font_manager) { const MouseBox &box = _boxes[box_id]; if (box.string) { if (box.isChar) { font_manager.displayStr(box.left, box.top, box.charp); } else { font_manager.displayStr(box.left, box.top, *box.string); } } } }