/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYOMNI3D_MOUSE_BOXES_H #define CRYOMNI3D_MOUSE_BOXES_H #include "common/array.h" #include "common/str.h" namespace Common { struct Point; struct Rect; } namespace CryOmni3D { class FontManager; class MouseBoxes { public: MouseBoxes(uint size); virtual ~MouseBoxes(); void reset(); void setupBox(int box_id, int left, int top, int right, int bottom, const Common::String *text = nullptr); void setupBox(int box_id, int left, int top, int right, int bottom, const char *text); Common::Rect getBoxRect(int box_id) const; Common::Point getBoxOrigin(int box_id) const; bool hitTest(int box_id, const Common::Point &pt); void display(int box_id, const FontManager &font_manager); private: struct MouseBox { MouseBox() : left(-1), top(-1), right(-1), bottom(-1), string(nullptr), isChar(false) {} int left; int top; int right; int bottom; // Can be nullptr bool isChar; union { const Common::String *string; const char *charp; }; }; Common::Array _boxes; }; } // End of namespace CryOmni3D #endif