/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYOMNI3D_SPRITES_H #define CRYOMNI3D_SPRITES_H #include "common/array.h" #include "common/str.h" #include "graphics/cursor.h" namespace Common { class ReadStream; } namespace Graphics { struct Surface; } namespace CryOmni3D { class Sprites { public: Sprites(); virtual ~Sprites(); void loadSprites(Common::ReadStream &spr_fl); void setupMapTable(const uint *table, uint size); void setSpriteHotspot(uint spriteId, uint x, uint y); void replaceSprite(uint oldSpriteId, uint newSpriteId); uint getSpritesCount() const; void replaceSpriteColor(uint spriteId, byte currentColor, byte newColor); const Graphics::Surface &getSurface(uint spriteId) const; const Graphics::Cursor &getCursor(uint spriteId) const; uint revMapSpriteId(uint id) const; uint calculateSpriteId(uint baseId, uint offset) const; byte getKeyColor(uint spriteId) const { return 0; } private: class CryoCursor : public Graphics::Cursor { public: virtual uint16 getWidth() const override { return _width; } virtual uint16 getHeight() const override { return _height; } virtual uint16 getHotspotX() const override { return _offX; } virtual uint16 getHotspotY() const override { return _offY; } virtual byte getKeyColor() const override { return 0; } virtual const byte *getSurface() const override { return _data; } virtual const byte *getPalette() const override { return nullptr; } virtual byte getPaletteStartIndex() const override { return 0; } virtual uint16 getPaletteCount() const override { return 0; } uint setup(uint16 width, uint16 height); uint16 _width; uint16 _height; int16 _offX; int16 _offY; uint _constantId; byte *_data; uint refCnt; CryoCursor(); virtual ~CryoCursor(); }; // Pointer to avoid to mutate Sprites when asking for a cursor Graphics::Surface *_surface; Common::Array _cursors; Common::Array *_map; }; } // End of namespace CryOmni3D #endif