/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYOMNI3D_VERSAILLES_DIALOGS_MANAGER_H #define CRYOMNI3D_VERSAILLES_DIALOGS_MANAGER_H #include "common/hashmap.h" #include "common/hash-str.h" #include "graphics/managed_surface.h" #include "cryomni3d/dialogs_manager.h" #include "cryomni3d/font_manager.h" namespace CryOmni3D { namespace Versailles { class CryOmni3DEngine_Versailles; class Versailles_DialogsManager : public DialogsManager { public: Versailles_DialogsManager(CryOmni3DEngine_Versailles *engine, bool padAudioFileName) : _engine(engine), _padAudioFileName(padAudioFileName) { } // This overload will hide the base one and this is what we want bool play(const Common::String &sequence); typedef void (CryOmni3DEngine_Versailles::*ShowCallback)(); void registerShowCallback(const Common::String &showName, ShowCallback callback) { _shows[showName] = callback; } protected: void executeShow(const Common::String &show) override; void playDialog(const Common::String &video, const Common::String &sound, const Common::String &text, const SubtitlesSettings &settings) override; void displayMessage(const Common::String &text) override; uint askPlayerQuestions(const Common::String &video, const Common::StringArray &questions) override; private: CryOmni3DEngine_Versailles *_engine; Common::HashMap _shows; bool _padAudioFileName; void loadFrame(const Common::String &video); Graphics::ManagedSurface _lastImage; }; } // End of namespace Versailles } // End of namespace CryOmni3D #endif