/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYOMNI3D_VERSAILLES_ENGINE_H #define CRYOMNI3D_VERSAILLES_ENGINE_H #include "common/events.h" #include "common/random.h" #include "common/array.h" #include "common/hashmap.h" #include "common/str.h" #include "cryomni3d/cryomni3d.h" #include "cryomni3d/omni3d.h" #include "cryomni3d/sprites.h" #include "cryomni3d/wam_parser.h" #include "cryomni3d/versailles/documentation.h" #include "cryomni3d/versailles/toolbar.h" #include "cryomni3d/versailles/dialogs_manager.h" namespace Graphics { class ManagedSurface; struct Surface; } namespace CryOmni3D { struct FixedImageConfiguration; class ZonFixedImage; } namespace CryOmni3D { namespace Versailles { struct PlaceStateActionKey { uint placeId; uint placeState; uint actionId; PlaceStateActionKey(uint placeId_, uint placeState_, uint actionId_) : placeId(placeId_), placeState(placeState_), actionId(actionId_) {} bool operator==(const PlaceStateActionKey &other) const { return other.placeId == placeId && other.placeState == placeState && other.actionId == actionId; } }; struct PlaceActionKey { uint placeId; uint actionId; PlaceActionKey(uint placeId_, uint actionId_) : placeId(placeId_), actionId(actionId_) {} bool operator==(const PlaceActionKey &other) const { return other.placeId == placeId && other.actionId == actionId; } }; } } namespace Common { template<> struct Hash { uint operator()(const CryOmni3D::Versailles::PlaceStateActionKey &k) const { // placeState shouldn't be greater than 8 and placeId shouldn't be greater than 100 // originalActionId shouldn't be greater than 65536 return (k.placeId << 24 | k.placeState << 16) ^ k.actionId; } }; template<> struct Hash { uint operator()(const CryOmni3D::Versailles::PlaceActionKey &k) const { // placeId shouldn't be greater than 100 // originalActionId shouldn't be greater than 65536 return (k.placeId << 16) ^ k.actionId; } }; } namespace CryOmni3D { namespace Versailles { class CryOmni3DEngine_Versailles; enum AbortCommand { kAbortNoAbort = 0, kAbortQuit = 1, kAbortLoadGame = 2, kAbortNewGame = 3, kAbortNextLevel = 5, kAbortFinished = 6, kAbortGameOver = 7 }; struct GameVariables { enum Var { kCollectScore = 0, // 0 kUnlockHiddenDoor, kAlreadyWent3_19, kMedalsDrawerStatus, kCurrentTime, kGotMedalsSolution, kCabinetDrawerStatus, kDecipherScore, kCollectLampoonArchitecture, kGotRevealedPaper, kCollectKey, // 10 kCollectPortfolio, kSketchState, kFakeSketchChatState, kCollectFood, kCollectQuill, kStateLampoonReligion, kCollectSmallKey3, kCollectEngraving, kCollectCord, kCollectVaubanBlueprint1, // 20 kCollectVaubanBlueprint2, kLadderState, kOpenedCurtain, kLoweredChandelier, kCombedOrangeTree, kMaineTalked, kUsedLitCandle, kBombState, kInkSpilled, kCollectedPaperOnTable, // 30 kSafeUnlocked, //kUselessVar, kCollectedPaperInTrunk = 33, kBrushColor, kUsedScissors, kUnlockedAttic, kHasPlayedLebrun, kWarnedIncomplete, kUsedVaubanBlueprint1, kUsedVaubanBlueprint2, // 40 kSeenMemorandum, kCollectScissors, kSavedCountdown, kMax }; }; // For random sounds we set a constant ID and avoid to use it elsewhere struct SoundIds { enum { kOrgue = 0, kLeb001, kMax }; }; struct PlaceState { typedef void (CryOmni3DEngine_Versailles::*InitFunc)(); typedef bool (CryOmni3DEngine_Versailles::*FilterEventFunc)(uint *event); PlaceState() : initPlace(nullptr), filterEvent(nullptr), docImage(nullptr), state(0) {} PlaceState(InitFunc initPlace_, FilterEventFunc filterEvent_, const char *docImage_) : initPlace(initPlace_), filterEvent(filterEvent_), docImage(docImage_), state(0) {} InitFunc initPlace; FilterEventFunc filterEvent; const char *docImage; uint state; }; struct LevelInitialState { uint placeId; double alpha; double beta; }; struct FakeTransitionActionPlace { uint actionId; uint placeId; }; typedef void (CryOmni3DEngine_Versailles::*FixedImgCallback)(ZonFixedImage *); struct MsgBoxParameters { int font; byte foreColor; uint lineHeight; uint spaceWidth; uint charSpacing; uint initialWidth; uint incrementWidth; uint initialHeight; uint incrementHeight; uint timeoutChar; }; class CryOmni3DEngine_Versailles : public CryOmni3DEngine { friend class Versailles_DialogsManager; protected: Common::Error run() override; public: CryOmni3DEngine_Versailles(OSystem *syst, const CryOmni3DGameDescription *gamedesc); virtual ~CryOmni3DEngine_Versailles(); bool hasFeature(EngineFeature f) const override; virtual Common::Error loadGameState(int slot) override; virtual Common::Error saveGameState(int slot, const Common::String &desc) override; Common::String prepareFileName(const Common::String &baseName, const char *extension) const { const char *const extensions[] = { extension, nullptr }; return prepareFileName(baseName, extensions); } virtual Common::String prepareFileName(const Common::String &baseName, const char *const *extensions) const override; void setupPalette(const byte *colors, uint start, uint num) override { setupPalette(colors, start, num, true); } void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const override; virtual bool displayToolbar(const Graphics::Surface *original) override { return _toolbar.displayToolbar(original); }; virtual bool hasPlaceDocumentation() override; virtual bool displayPlaceDocumentation() override; virtual uint displayOptions() override; virtual bool shouldAbort() override; private: void setupFonts(); void setupSprites(); void loadCursorsPalette(); void calculateTransparentMapping(); void setupMessages(); void setupObjects(); void setupDialogVariables(); void setupImgScripts(); void setupPaintingsTitles(); void syncOmni3DSettings(); void syncSoundSettings(); void playTransitionEndLevel(int level); void changeLevel(int level); void initNewLevel(int level); void setupLevelWarps(int level); void initPlacesStates(); void initWhoSpeaksWhere(); void initDocPeopleRecord(); void setupLevelActionsMask(); uint currentGameTime() const { return _gameVariables[GameVariables::kCurrentTime]; } void setGameTime(uint newTime, uint level); void updateGameTimeDialVariables(); void gameStep(); void doGameOver(); void setPlaceState(uint placeId, uint newState); void doPlaceChange(); void executeTransition(uint nextPlaceId); void fakeTransition(uint dstPlaceId); uint determineTransitionAnimation(uint srcId, uint dstId, const Transition **transition); uint getFakeTransition(uint actionId) const; void fixActionId(uint *actionId) const; int handleWarp(); bool handleWarpMouse(uint *actionId, uint movingCuror); void animateWarpTransition(const Transition *transition); void redrawWarp(); void handleFixedImg(const FixedImgCallback &callback); void executeSeeAction(uint actionId); void executeSpeakAction(uint actionId); void setupDialogShows(); bool preprocessDialog(const Common::String &sequence); void postprocessDialog(const Common::String &sequence); void executeDocAction(uint actionId); void drawMenuTitle(Graphics::ManagedSurface *surface, byte color); uint displayFilePicker(const Graphics::Surface *bgFrame, bool saveMode, Common::String &saveName); uint displayYesNoBox(Graphics::ManagedSurface &surface, const Common::Rect &position, uint msg_id); void displayMessageBox(const MsgBoxParameters ¶ms, const Graphics::Surface *surface, uint msg_id, const Common::Point &position, const Common::Functor0 &callback) { displayMessageBox(params, surface, _messages[msg_id], position, callback); } void displayMessageBox(const MsgBoxParameters ¶ms, const Graphics::Surface *surface, const Common::String &msg, const Common::Point &position, const Common::Functor0 &callback); void displayMessageBoxWarp(const Common::String &message); void displayMessageBoxWarp(uint msg_id) { displayMessageBoxWarp(_messages[msg_id]); } void displayCredits(); void warpMsgBoxCB(); bool canVisit() const; Common::String getSaveFileName(bool visit, uint saveNum) const; void getSavesList(bool visit, Common::Array &saveNames); void saveGame(bool visit, uint saveNum, const Common::String &saveName); bool loadGame(bool visit, uint saveNum); void animateCursor(const Object *object); void collectObject(Object *object, const ZonFixedImage *fimg = nullptr, bool showObject = true); void collectObject(uint nameID, const ZonFixedImage *fimg = nullptr, bool showObject = true) { collectObject(_objects.findObjectByNameID(nameID), fimg, showObject); } typedef void (CryOmni3DEngine_Versailles::*DisplayObjectHook)(Graphics::ManagedSurface &surface); void displayObject(const Common::String &imgName, DisplayObjectHook hook = nullptr); void setMainPaletteColor(byte color, byte red, byte green, byte blue); void setupPalette(const byte *colors, uint start, uint num, bool commit); bool showSubtitles() const; void playInGameVideo(const Common::String &filename, bool restoreCursorPalette = true); void loadBMPs(const char *pattern, Graphics::Surface *bmps, uint count); uint getMusicId(uint level, uint placeId) const; bool musicWouldChange(uint level, uint placeId) const; void musicUpdate(); void musicPause(); void musicResume(); void musicStop(); void musicSetQuiet(bool quiet); Common::StringArray _messages; static const uint kSpritesMapTable[]; static const uint kSpritesMapTableSize; static const LevelInitialState kLevelInitialStates[]; static const FakeTransitionActionPlace kFakeTransitions[]; Common::HashMap _imgScripts; Common::Array _paintingsTitles; Toolbar _toolbar; byte *_mainPalette; byte *_cursorPalette; bool _fadedPalette; bool _forcePaletteUpdate; bool _forceRedrawWarp; byte *_transparentPaletteMap; uint _transparentSrcStart; uint _transparentSrcStop; uint _transparentDstStart; uint _transparentDstStop; uint _transparentNewStart; uint _transparentNewStop; bool _isPlaying; bool _isVisiting; AbortCommand _abortCommand; uint _loadedSave; int _omni3dSpeed; uint _currentLevel; Versailles_DialogsManager _dialogsMan; Omni3DManager _omni3dMan; ZonFixedImage *_fixedImage; Common::Array _gameVariables; Common::Array _placeStates; Common::HashMap _actionMasks; Common::HashMap _whoSpeaksWhere; Common::HashMap _docPeopleRecord; bool _transitionAnimateWarp; uint _nextPlaceId; WAMParser _wam; uint _currentPlaceId; const Place *_currentPlace; const Image::ImageDecoder *_currentWarpImage; const char *_musicCurrentFile; Audio::SoundHandle _musicHandle; float _musicVolumeFactor; static const char *kMusicFiles[8][8]; Versailles_Documentation _docManager; static const MsgBoxParameters kWarpMsgBoxParameters; static const MsgBoxParameters kFixedimageMsgBoxParameters; static const FixedImageConfiguration kFixedImageConfiguration; // Countdown void initCountdown(); void syncCountdown(); inline bool countDown() { if (_countingDown) { return doCountDown(); } else { return false; } } inline void drawCountdown(Graphics::ManagedSurface *surface = nullptr) { if (_countingDown) { doDrawCountdown(surface); } } void drawCountdownVideo(uint frameNum) { drawCountdown(); } bool _countingDown; uint _countdownNextEvent; char _countdownValue[6]; Graphics::ManagedSurface _countdownSurface; bool doCountDown(); void doDrawCountdown(Graphics::ManagedSurface *surface); // Objects template void genericDisplayObject(); void obj_105(); void obj_106(); void obj_107(); void obj_118(); void obj_121(); void obj_125(); void obj_126(); void obj_126hk(Graphics::ManagedSurface &surface); void obj_142(); void obj_142hk(Graphics::ManagedSurface &surface); // Fixed image template void genericDumbImage(ZonFixedImage *fimg); template void genericPainting(ZonFixedImage *fimg); #define IMG_CB(name) void img_ ## name(ZonFixedImage *fimg) IMG_CB(31101); IMG_CB(31101b); IMG_CB(31142); IMG_CB(31142b); IMG_CB(31142c); IMG_CB(31142d); IMG_CB(31143); IMG_CB(31143b); IMG_CB(31143c); IMG_CB(31143d); IMG_CB(32120); IMG_CB(32120b); IMG_CB(32120c); IMG_CB(32201); IMG_CB(32202); IMG_CB(32203); IMG_CB(32204); IMG_CB(32204b); IMG_CB(34131); IMG_CB(34132); IMG_CB(34172); IMG_CB(34173); IMG_CB(34173b); IMG_CB(34173c); IMG_CB(34174); IMG_CB(34174b); IMG_CB(34174c); IMG_CB(34174d); IMG_CB(34174e); IMG_CB(34174f); static const uint kSafeDigitsCount = 12; static const uint16 kSafeDigitsX[]; static const uint16 kSafeDigitsY[]; static const char *kSafeDates[]; bool handleSafe(ZonFixedImage *fimg); void drawSafeDigits(Graphics::ManagedSurface &surface, const Graphics::Surface(&bmpDigits)[10], const unsigned char (&safeDigits)[kSafeDigitsCount]); bool checkSafeDigits(unsigned char (&safeDigits)[kSafeDigitsCount]); IMG_CB(41202); IMG_CB(41202b); IMG_CB(41801); IMG_CB(41801b); IMG_CB(41801c); IMG_CB(41802); IMG_CB(41802b); IMG_CB(41802c); IMG_CB(41802d); IMG_CB(43143); IMG_CB(43143b); IMG_CB(43145); IMG_CB(43145b); IMG_CB(43145c); IMG_CB(43146); IMG_CB(43146b); IMG_CB(43146c); IMG_CB(43160); IMG_CB(43160b); IMG_CB(43160c); IMG_CB(43160d); IMG_CB(43190); IMG_CB(43190b); IMG_CB(43190c); IMG_CB(43190d); IMG_CB(43190e); IMG_CB(43190f); IMG_CB(44071); IMG_CB(44071b); IMG_CB(44161); IMG_CB(44161b); IMG_CB(44161c); IMG_CB(44161d); IMG_CB(44161e); IMG_CB(44161f); static const uint kEpigraphMaxLetters = 32; static const char *kEpigraphContent; static const char *kEpigraphPassword; bool handleEpigraph(ZonFixedImage *fimg); void drawEpigraphLetters(Graphics::ManagedSurface &surface, const Graphics::Surface(&bmpLetters)[28], const Common::String &letters); IMG_CB(45130); IMG_CB(45270); IMG_CB(45270b); IMG_CB(45270c); IMG_CB(45270d); IMG_CB(45280); IMG_CB(88001); IMG_CB(88001b); IMG_CB(88001c); IMG_CB(88002); IMG_CB(88003); IMG_CB(88003b); IMG_CB(88003c); IMG_CB(88003d); IMG_CB(88003e); IMG_CB(88003f); static const uint kBombPasswordSmallLength = 40; static const uint kBombPasswordMaxLength = 60; static const uint16 kBombLettersPos[2][kBombPasswordMaxLength][2]; static const char *kBombPassword; bool handleBomb(ZonFixedImage *fimg); void drawBombLetters(Graphics::ManagedSurface &surface, const Graphics::Surface(&bmpLetters)[28], const uint kBombPasswordLength, const unsigned char (&bombPossibilites)[kBombPasswordMaxLength][5], const unsigned char (&bombCurrentLetters)[kBombPasswordMaxLength]); IMG_CB(88004); IMG_CB(88004b); #undef IMG_CB #define FILTER_EVENT(level, place) bool filterEventLevel ## level ## Place ## place(uint *event) #define INIT_PLACE(level, place) void initPlaceLevel ## level ## Place ## place() FILTER_EVENT(1, 1); FILTER_EVENT(1, 2); INIT_PLACE(1, 3); FILTER_EVENT(1, 3); //FILTER_EVENT(1, 7); // Not used FILTER_EVENT(1, 14); FILTER_EVENT(2, 1); FILTER_EVENT(2, 2); FILTER_EVENT(2, 5); INIT_PLACE(2, 9); FILTER_EVENT(2, 9); FILTER_EVENT(2, 11); FILTER_EVENT(2, 12); FILTER_EVENT(2, 14); FILTER_EVENT(3, 3); FILTER_EVENT(3, 10); FILTER_EVENT(3, 13); FILTER_EVENT(3, 15); FILTER_EVENT(3, 17); FILTER_EVENT(3, 18); FILTER_EVENT(3, 19); FILTER_EVENT(3_5, 20); FILTER_EVENT(3, 22); FILTER_EVENT(3, 23); bool filterEventLevel3Obj23151(); void collectLampoonArchitecture(const ZonFixedImage *fimg = nullptr); INIT_PLACE(4, 9); FILTER_EVENT(4, 10); FILTER_EVENT(4, 12_13_14); FILTER_EVENT(4, 15); FILTER_EVENT(4, 16); FILTER_EVENT(4, 17); INIT_PLACE(5, 6); FILTER_EVENT(5, 9); FILTER_EVENT(5, 14); FILTER_EVENT(5, 15); FILTER_EVENT(5, 16); void filterEventLevel5UpdatePlaceStates(); //FILTER_EVENT(3_5, 20); FILTER_EVENT(5, 23); FILTER_EVENT(5, 27); FILTER_EVENT(5, 28); FILTER_EVENT(5, 29); FILTER_EVENT(5, 33); FILTER_EVENT(5, 34); FILTER_EVENT(6, 1); FILTER_EVENT(6, 3); FILTER_EVENT(6, Orangery); FILTER_EVENT(6, 19); FILTER_EVENT(7, 2); FILTER_EVENT(7, 9); FILTER_EVENT(7, 10_11_13); FILTER_EVENT(7, 20); #undef FILTER_EVENT #undef INIT_PLACE // Dialogs shows void dialogShowBontempsShowThird(); void dialogShowHuissierShowPamphlet(); void dialogShowMonseigneurSorts(); void dialogShowLeBrunWatches(); void dialogShowDoorsOpen(); void dialogShowSwissGuardGives(); void dialogShowLullyCorrects(); void dialogShowBontempsGivesAuth(); void dialogShowCroissyLeave(); void dialogShowMaintenonGives(); void dialogShowLaChaizeGivesBack(); void dialogShowLaChaizeWrites(); void dialogShowLaChaizeGivesPamphlet(); void dialogShowBontempsGivesKey(); void dialogShowDuMaineLeaves(); void dialogShowTransitionScene(); void dialogShowEndOfGame(); void dialogShowLeBrunGives(); void dialogShowLeBrunLeave(); }; } // End of namespace Versailles } // End of namespace CryOmni3D #endif