/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRYOMNI3D_WAM_PARSER_H #define CRYOMNI3D_WAM_PARSER_H #include "common/array.h" #include "common/rect.h" #include "common/str.h" namespace Common { class ReadStream; } namespace CryOmni3D { class Omni3DManager; struct Zone { uint zoneId; uint action; Common::Rect rct; }; struct Transition { uint dstId; double srcAlpha; double srcBeta; double dstAlpha; double dstBeta; Common::Array animations; uint getNumAnimations() const { return animations.size(); } }; struct Place { uint placeId; Common::Array warps; Common::Array transitions; Common::Array zones; uint getNumStates() const { return warps.size(); } uint getNumTransitions() const { return transitions.size(); } void setupWarpConstraints(Omni3DManager &omni3d) const; uint hitTest(const Common::Point &point) const; const Transition *findTransition(uint nextPlaceId) const; }; class WAMParser { public: void loadStream(Common::ReadStream &stream); const Place *findPlaceById(uint placeId) const; private: // For duplicate finding // We use a different name because else it gets chosen before the const one and fails because it's private Place *findPlaceById_(uint placeId); Common::Array _places; }; } // End of namespace CryOmni3D #endif