/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "common/textconsole.h" #include "director/director.h" namespace Director { struct DirectorGameDescription { ADGameDescription desc; DirectorGameID gameID; uint16 version; }; DirectorGameID DirectorEngine::getGameID() const { return _gameDescription->gameID; } Common::Platform DirectorEngine::getPlatform() const { return _gameDescription->desc.platform; } uint16 DirectorEngine::getVersion() const { return _gameDescription->version; } Common::Language DirectorEngine::getLanguage() const { return _gameDescription->desc.language; } Common::String DirectorEngine::getEXEName() const { return _gameDescription->desc.filesDescriptions[0].fileName; } bool DirectorEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } } // End of Namespace Director static const PlainGameDescriptor directorGames[] = { { "director", "Macromedia Director Game" }, { "gundam0079", "Gundam 0079: The War for Earth" }, { "jewels", "Jewels of the Oracle" }, { "jman", "The Journeyman Project" }, { "majestic", "Majestic Part I: Alien Encounter" }, { "spyclub", "Spy Club" }, { 0, 0 } }; #include "director/detection_tables.h" static const char *directoryGlobs[] = { "install", 0 }; class DirectorMetaEngine : public AdvancedMetaEngine { public: DirectorMetaEngine() : AdvancedMetaEngine(Director::gameDescriptions, sizeof(Director::DirectorGameDescription), directorGames) { _singleid = "director"; _maxScanDepth = 2, _directoryGlobs = directoryGlobs; } virtual const char *getName() const { return "Macromedia Director"; } virtual const char *getOriginalCopyright() const { return "Macromedia Director (C) Macromedia"; } const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool DirectorMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Director::DirectorGameDescription *gd = (const Director::DirectorGameDescription *)desc; if (gd) *engine = new Director::DirectorEngine(syst, gd); return (gd != 0); } static Director::DirectorGameDescription s_fallbackDesc = { { "director", "", AD_ENTRY1(0, 0), Common::UNK_LANG, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO0() }, Director::GID_GENERIC, 0 }; static char s_fallbackFileNameBuffer[51]; const ADGameDescription *DirectorMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { // TODO: Handle Mac fallback // reset fallback description Director::DirectorGameDescription *desc = &s_fallbackDesc; desc->desc.gameid = "director"; desc->desc.extra = ""; desc->desc.language = Common::UNK_LANG; desc->desc.flags = ADGF_NO_FLAGS; desc->desc.platform = Common::kPlatformWindows; desc->desc.guioptions = GUIO0(); desc->desc.filesDescriptions[0].fileName = 0; desc->version = 0; desc->gameID = Director::GID_GENERIC; for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) continue; Common::String fileName = file->getName(); fileName.toLowercase(); if (!fileName.hasSuffix(".exe")) continue; SearchMan.clear(); SearchMan.addDirectory(file->getParent().getName(), file->getParent()); Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(file->getName()); if (!stream) continue; stream->seek(-4, SEEK_END); uint32 offset = stream->readUint32LE(); if (stream->eos() || offset == 0 || offset >= (uint32)(stream->size() - 4)) { delete stream; continue; } stream->seek(offset); uint32 tag = stream->readUint32LE(); switch (tag) { case MKTAG('3', '9', 'J', 'P'): desc->version = 4; break; case MKTAG('P', 'J', '9', '5'): desc->version = 5; break; case MKTAG('P', 'J', '0', '0'): desc->version = 7; break; default: // Prior to version 4, there was no tag here. So we'll use a bit of a // heuristic to detect. The first field is the entry count, of which // there should only be one. if ((tag & 0xFFFF) != 1) { delete stream; continue; } stream->skip(3); uint32 mmmSize = stream->readUint32LE(); if (stream->eos() || mmmSize == 0) { delete stream; continue; } byte fileNameSize = stream->readByte(); if (stream->eos()) { delete stream; continue; } stream->skip(fileNameSize); byte directoryNameSize = stream->readByte(); if (stream->eos()) { delete stream; continue; } stream->skip(directoryNameSize); if (stream->pos() != stream->size() - 4) { delete stream; continue; } // Assume v3 at this point (for now at least) desc->version = 3; } strncpy(s_fallbackFileNameBuffer, fileName.c_str(), 50); s_fallbackFileNameBuffer[50] = '\0'; desc->desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer; return (ADGameDescription *)desc; } return 0; } #if PLUGIN_ENABLED_DYNAMIC(DIRECTOR) REGISTER_PLUGIN_DYNAMIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine); #else REGISTER_PLUGIN_STATIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine); #endif