/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/error.h" #include "audio/mixer.h" #include "common/macresman.h" #include "graphics/macgui/macwindowmanager.h" #include "director/director.h" #include "director/archive.h" #include "director/score.h" #include "director/sound.h" #include "director/lingo/lingo.h" #include "director/util.h" namespace Director { DirectorEngine *g_director; DirectorEngine::DirectorEngine(OSystem *syst, const DirectorGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _rnd("director") { DebugMan.addDebugChannel(kDebugLingoExec, "lingoexec", "Lingo Execution"); DebugMan.addDebugChannel(kDebugLingoCompile, "lingocompile", "Lingo Compilation"); DebugMan.addDebugChannel(kDebugLingoParse, "lingoparse", "Lingo code parsing"); DebugMan.addDebugChannel(kDebugLingoCompileOnly, "compileonly", "Skip Lingo code execution"); DebugMan.addDebugChannel(kDebugLoading, "loading", "Loading"); DebugMan.addDebugChannel(kDebugImages, "images", "Image drawing"); DebugMan.addDebugChannel(kDebugText, "text", "Text rendering"); DebugMan.addDebugChannel(kDebugEvents, "events", "Event processing"); DebugMan.addDebugChannel(kDebugSlow, "slow", "Slow playback"); DebugMan.addDebugChannel(kDebugFast, "fast", "Fast (no delay) playback"); DebugMan.addDebugChannel(kDebugNoLoop, "noloop", "Do not loop the playback"); DebugMan.addDebugChannel(kDebugBytecode, "bytecode", "Execute Lscr bytecode"); g_director = this; // Setup mixer syncSoundSettings(); // Load Palettes loadPalettes(); // Load Patterns loadPatterns(); _currentScore = nullptr; _soundManager = nullptr; _currentPalette = nullptr; _currentPaletteLength = 0; _lingo = nullptr; _sharedScore = nullptr; _sharedSound = nullptr; _sharedBMP = nullptr; _sharedSTXT = nullptr; _sharedDIB = nullptr; _mainArchive = nullptr; _macBinary = nullptr; _movies = nullptr; _nextMovie.frameI = -1; _wm = nullptr; const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "data"); SearchMan.addSubDirectoryMatching(gameDataDir, "install"); SearchMan.addSubDirectoryMatching(gameDataDir, "main"); // Meet Mediaband _colorDepth = 8; // 256-color _key = 0; _keyCode = 0; _machineType = 9; // Macintosh IIci _playbackPaused = false; _skipFrameAdvance = false; _draggingSprite = false; _draggingSpriteId = 0; } DirectorEngine::~DirectorEngine() { delete _sharedSound; delete _sharedBMP; delete _sharedSTXT; delete _sharedDIB; delete _sharedScore; delete _currentScore; cleanupMainArchive(); delete _soundManager; delete _lingo; } Common::Error DirectorEngine::run() { debug("Starting v%d Director game", getVersion()); if (!_mixer->isReady()) { return Common::kAudioDeviceInitFailed; } _currentPalette = nullptr; _macBinary = nullptr; _soundManager = nullptr; _wm = new Graphics::MacWindowManager(Graphics::kWMModalMenuMode); _lingo = new Lingo(this); _soundManager = new DirectorSound(); if (getGameID() == GID_TEST) { _mainArchive = nullptr; _currentScore = nullptr; if (debugChannelSet(-1, kDebugText)) { testFontScaling(); testFonts(); } _lingo->runTests(); return Common::kNoError; } else if (getGameID() == GID_TESTALL) { enqueueAllMovies(); } // FIXME //_mainArchive = new RIFFArchive(); //_mainArchive->openFile("bookshelf_example.mmm"); _currentScore = new Score(this); _currentPath = getPath(getEXEName(), _currentPath); if (getVersion() < 4) { if (getPlatform() == Common::kPlatformWindows) { _sharedCastFile = "SHARDCST.MMM"; } else { _sharedCastFile = "Shared Cast"; } } else if (getVersion() == 5) { if (getPlatform() == Common::kPlatformWindows) { _sharedCastFile = "SHARED.Cxt"; } } else { _sharedCastFile = "Shared.dir"; } loadSharedCastsFrom(_currentPath + _sharedCastFile); debug(0, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\nObtaining score name\n"); if (getGameID() == GID_TESTALL) { _nextMovie = getNextMovieFromQueue(); loadInitialMovie(_nextMovie.movie); } else { loadInitialMovie(getEXEName()); } _currentScore->setArchive(_mainArchive); bool loop = true; while (loop) { loop = false; if (_currentScore) { debug(0, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"); debug(0, "@@@@ Score name '%s'", _currentScore->getMacName().c_str()); debug(0, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n"); _currentScore->loadArchive(); } // If we came in a loop, then skip as requested if (!_nextMovie.frameS.empty()) { _currentScore->setStartToLabel(_nextMovie.frameS); _nextMovie.frameS.clear(); } if (_nextMovie.frameI != -1) { _currentScore->setCurrentFrame(_nextMovie.frameI); _nextMovie.frameI = -1; } if (!debugChannelSet(-1, kDebugLingoCompileOnly) && _currentScore) { debugC(1, kDebugEvents, "Starting playback of score '%s'", _currentScore->getMacName().c_str()); _currentScore->startLoop(); debugC(1, kDebugEvents, "Finished playback of score '%s'", _currentScore->getMacName().c_str()); } if (getGameID() == GID_TESTALL) { _nextMovie = getNextMovieFromQueue(); } // If a loop was requested, do it if (!_nextMovie.movie.empty()) { _lingo->restartLingo(); delete _currentScore; _currentScore = nullptr; _currentPath = getPath(_nextMovie.movie, _currentPath); loadSharedCastsFrom(_currentPath + _sharedCastFile); Archive *mov = openMainArchive(_currentPath + Common::lastPathComponent(_nextMovie.movie, '/')); if (!mov) { warning("nextMovie: No score is loaded"); if (getGameID() == GID_TESTALL) { loop = true; continue; } return Common::kNoError; } _currentScore = new Score(this); _currentScore->setArchive(mov); debug(0, "Switching to score '%s'", _currentScore->getMacName().c_str()); _nextMovie.movie.clear(); loop = true; } } return Common::kNoError; } Common::HashMap *DirectorEngine::scanMovies(const Common::String &folder) { Common::FSNode directory(folder); Common::FSList movies; const char *sharedMMMname; if (getPlatform() == Common::kPlatformWindows) sharedMMMname = "SHARDCST.MMM"; else sharedMMMname = "Shared Cast"; Common::HashMap *nameMap = new Common::HashMap(); if (!directory.getChildren(movies, Common::FSNode::kListFilesOnly)) return nameMap; if (!movies.empty()) { for (Common::FSList::const_iterator i = movies.begin(); i != movies.end(); ++i) { debugC(2, kDebugLoading, "File: %s", i->getName().c_str()); if (Common::matchString(i->getName().c_str(), sharedMMMname, true)) { _sharedCastFile = i->getName(); debugC(2, kDebugLoading, "Shared cast detected: %s", i->getName().c_str()); continue; } Archive *arc = createArchive(); warning("name: %s", i->getName().c_str()); arc->openFile(i->getName()); Score *sc = new Score(this); sc->setArchive(arc); nameMap->setVal(sc->getMacName(), sc); debugC(2, kDebugLoading, "Movie name: \"%s\"", sc->getMacName().c_str()); } } return nameMap; } void DirectorEngine::enqueueAllMovies() { Common::FSNode dir(ConfMan.get("path")); Common::FSList files; dir.getChildren(files, Common::FSNode::kListFilesOnly); for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) _movieQueue.push_back((*file).getName()); Common::sort(_movieQueue.begin(), _movieQueue.end()); debug(1, "=========> Enqueued %d movies", _movieQueue.size()); } MovieReference DirectorEngine::getNextMovieFromQueue() { MovieReference res; if (_movieQueue.empty()) return res; res.movie = _movieQueue.front(); debug(0, "======================================="); debug(0, "=========> Next movie is %s", res.movie.c_str()); debug(0, "======================================="); _movieQueue.remove_at(0); return res; } } // End of namespace Director