/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_DIRECTOR_H #define DIRECTOR_DIRECTOR_H #include "common/random.h" #include "common/substream.h" #include "common/hashmap.h" #include "engines/engine.h" namespace Common { class MacResManager; } namespace Graphics { class MacWindowManager; typedef Common::Array MacPatterns; } namespace Director { enum DirectorGameID { GID_GENERIC, GID_TEST }; class Archive; struct DirectorGameDescription; class DirectorSound; class Lingo; class Score; struct Cast; enum { kDebugLingoExec = 1 << 0, kDebugLingoCompile = 1 << 1, kDebugLoading = 1 << 2, kDebugImages = 1 << 3, kDebugText = 1 << 4 }; extern byte defaultPalette[768]; class DirectorEngine : public ::Engine { public: DirectorEngine(OSystem *syst, const DirectorGameDescription *gameDesc); ~DirectorEngine(); // Detection related functions DirectorGameID getGameID() const; uint16 getVersion() const; Common::Platform getPlatform() const; Common::Language getLanguage() const; Common::String getEXEName() const; DirectorSound *getSoundManager() const { return _soundManager; } Graphics::MacWindowManager *getMacWindowManager() const { return _wm; } Archive *getMainArchive() const { return _mainArchive; } Lingo *getLingo() const { return _lingo; } Score *getCurrentScore() const { return _currentScore; } void setPalette(byte *palette, uint16 count); bool hasFeature(EngineFeature f) const; const byte *getPalette() const { return _currentPalette; } uint16 getPaletteColorCount() const { return _currentPaletteLength; } void loadSharedCastsFrom(Common::String filename); void loadPatterns(); Graphics::MacPatterns &getPatterns(); void loadInitialMovie(const Common::String movie); Archive *openMainArchive(const Common::String movie); Archive *createArchive(); void cleanupMainArchive(); Common::HashMap *getSharedDIB() const { return _sharedDIB; } Common::HashMap *getSharedBMP() const { return _sharedBMP; } Common::HashMap *getSharedSTXT() const { return _sharedSTXT; } Common::HashMap *getSharedCasts() const { return _sharedCasts; } Common::HashMap *_movies; Common::RandomSource _rnd; Graphics::MacWindowManager *_wm; public: int _colorDepth; unsigned char _key; int _keyCode; int _machineType; bool _playbackPaused; Common::String _nextMovie; Common::String _nextMovieFrameS; int _nextMovieFrameI; protected: virtual Common::Error run(); private: const DirectorGameDescription *_gameDescription; Common::HashMap *scanMovies(const Common::String &folder); void loadEXE(const Common::String movie); void loadEXEv3(Common::SeekableReadStream *stream); void loadEXEv4(Common::SeekableReadStream *stream); void loadEXEv5(Common::SeekableReadStream *stream); void loadEXEv7(Common::SeekableReadStream *stream); void loadEXERIFX(Common::SeekableReadStream *stream, uint32 offset); void loadMac(const Common::String movie); Common::HashMap *_sharedCasts; Common::HashMap *_sharedDIB; Common::HashMap *_sharedSTXT; Common::HashMap *_sharedSound; Common::HashMap *_sharedBMP; Archive *_mainArchive; Common::MacResManager *_macBinary; DirectorSound *_soundManager; byte *_currentPalette; uint16 _currentPaletteLength; Lingo *_lingo; Score *_currentScore; Graphics::MacPatterns _director3Patterns; Graphics::MacPatterns _director3QuickDrawPatterns; Common::String _sharedCastFile; private: void testFontScaling(); void testFonts(); }; extern DirectorEngine *g_director; } // End of namespace Director #endif