/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "graphics/font.h" #include "graphics/macgui/macfontmanager.h" #include "graphics/macgui/macwindowmanager.h" #include "graphics/macgui/mactext.h" #include "graphics/primitives.h" #include "image/bmp.h" #include "director/director.h" #include "director/cachedmactext.h" #include "director/cast.h" #include "director/frame.h" #include "director/images.h" #include "director/archive.h" #include "director/score.h" #include "director/sprite.h" #include "director/util.h" #include "director/lingo/lingo.h" namespace Director { Frame::Frame(DirectorEngine *vm) { _vm = vm; _transDuration = 0; _transType = kTransNone; _transArea = 0; _transChunkSize = 0; _tempo = 0; _sound1 = 0; _sound2 = 0; _soundType1 = 0; _soundType2 = 0; _actionId = 0; _skipFrameFlag = 0; _blend = 0; _palette = NULL; _sprites.resize(CHANNEL_COUNT + 1); for (uint16 i = 0; i < _sprites.size(); i++) { Sprite *sp = new Sprite(); _sprites[i] = sp; } } Frame::Frame(const Frame &frame) { _vm = frame._vm; _actionId = frame._actionId; _transArea = frame._transArea; _transDuration = frame._transDuration; _transType = frame._transType; _transChunkSize = frame._transChunkSize; _tempo = frame._tempo; _sound1 = frame._sound1; _sound2 = frame._sound2; _soundType1 = frame._soundType1; _soundType2 = frame._soundType2; _skipFrameFlag = frame._skipFrameFlag; _blend = frame._blend; _palette = new PaletteInfo(); debugC(1, kDebugLoading, "Frame. action: %d transType: %d transDuration: %d", _actionId, _transType, _transDuration); _sprites.resize(CHANNEL_COUNT + 1); for (uint16 i = 0; i < CHANNEL_COUNT + 1; i++) { _sprites[i] = new Sprite(*frame._sprites[i]); } } Frame::~Frame() { delete _palette; } void Frame::readChannel(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) { if (offset >= 32) { if (size <= 16) readSprite(stream, offset, size); else { // read > 1 sprites channel while (size > 16) { byte spritePosition = (offset - 32) / 16; uint16 nextStart = (spritePosition + 1) * 16 + 32; uint16 needSize = nextStart - offset; readSprite(stream, offset, needSize); offset += needSize; size -= needSize; } readSprite(stream, offset, size); } } else { readMainChannels(stream, offset, size); } } void Frame::readChannels(Common::ReadStreamEndian *stream) { byte unk[16]; if (_vm->getVersion() < 4) { _actionId = stream->readByte(); _soundType1 = stream->readByte(); // type: 0x17 for sounds (sound is cast id), 0x16 for MIDI (sound is cmd id) uint8 transFlags = stream->readByte(); // 0x80 is whole stage (vs changed area), rest is duration in 1/4ths of a second if (transFlags & 0x80) _transArea = 1; else _transArea = 0; _transDuration = transFlags & 0x7f; _transChunkSize = stream->readByte(); _tempo = stream->readByte(); _transType = static_cast(stream->readByte()); _sound1 = stream->readUint16(); if (_vm->getPlatform() == Common::kPlatformMacintosh) { _sound2 = stream->readUint16(); _soundType2 = stream->readByte(); } else { stream->read(unk, 3); warning("unk1: %x unk2: %x unk3: %x", unk[0], unk[1], unk[2]); } _skipFrameFlag = stream->readByte(); _blend = stream->readByte(); if (_vm->getPlatform() != Common::kPlatformMacintosh) { _sound2 = stream->readUint16(); _soundType2 = stream->readByte(); } uint16 palette = stream->readUint16(); if (palette) { warning("STUB: Palette info"); } debugC(kDebugLoading, 8, "%d %d %d %d %d %d %d %d %d %d %d", _actionId, _soundType1, _transDuration, _transChunkSize, _tempo, _transType, _sound1, _skipFrameFlag, _blend, _sound2, _soundType2); _palette = new PaletteInfo(); _palette->firstColor = stream->readByte(); // for cycles. note: these start at 0x80 (for pal entry 0)! _palette->lastColor = stream->readByte(); _palette->flags = stream->readByte(); _palette->speed = stream->readByte(); _palette->frameCount = stream->readUint16(); _palette->cycleCount = stream->readUint16(); } else if (_vm->getVersion() < 5) { stream->read(unk, 16); _actionId = stream->readUint16(); stream->read(unk, 5); } else { stream->read(unk, 16); stream->read(unk, 16); stream->read(unk, 10); } stream->read(unk, 6); if (_vm->getPlatform() == Common::kPlatformMacintosh) { if (_vm->getVersion() < 4) { stream->read(unk, 3); } else { stream->read(unk, 11); //Common::hexdump(unk, 11); if (_vm->getVersion() >= 5) { stream->read(unk, 7); //Common::hexdump(unk, 7); } } } for (int i = 0; i < CHANNEL_COUNT; i++) { Sprite &sprite = *_sprites[i + 1]; if (_vm->getVersion() <= 4) { sprite._scriptId = stream->readByte(); sprite._spriteType = stream->readByte(); sprite._enabled = sprite._spriteType != 0; sprite._x2 = stream->readUint16(); sprite._flags = stream->readUint16(); sprite._ink = static_cast(sprite._flags & 0x3f); if (sprite._flags & 0x40) sprite._trails = 1; else sprite._trails = 0; sprite._lineSize = (sprite._flags >> 8) & 0x03; sprite._castId = stream->readUint16(); sprite._startPoint.y = stream->readUint16(); sprite._startPoint.x = stream->readUint16(); sprite._height = stream->readUint16(); sprite._width = stream->readUint16(); if (_vm->getPlatform() == Common::kPlatformMacintosh && _vm->getVersion() >= 4) { sprite._scriptId = stream->readUint16(); sprite._flags2 = stream->readByte(); // 0x40 editable, 0x80 moveable sprite._unk2 = stream->readByte(); if (_vm->getVersion() >= 5) sprite._unk3 = stream->readUint32(); } } else { stream->readUint16(); sprite._scriptId = stream->readByte(); sprite._spriteType = stream->readByte(); sprite._enabled = sprite._spriteType != 0; sprite._castId = stream->readUint16(); stream->readUint32(); sprite._flags = stream->readUint16(); sprite._startPoint.y = stream->readUint16(); sprite._startPoint.x = stream->readUint16(); sprite._height = stream->readUint16(); sprite._width = stream->readUint16(); stream->readUint16(); stream->readUint16(); } if (sprite._castId) { debugC(kDebugLoading, 4, "CH: %-3d castId: %03d(%s) (e:%d) [%x,%x, flags:%04x, %dx%d@%d,%d linesize: %d] script: %d", i + 1, sprite._castId, numToCastNum(sprite._castId), sprite._enabled, sprite._x1, sprite._x2, sprite._flags, sprite._width, sprite._height, sprite._startPoint.x, sprite._startPoint.y, sprite._lineSize, sprite._scriptId); } else { debugC(kDebugLoading, 4, "CH: %-3d castId: 000", i + 1); } } } void Frame::readMainChannels(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) { uint16 finishPosition = offset + size; while (offset < finishPosition) { switch(offset) { case kScriptIdPosition: _actionId = stream.readByte(); offset++; break; case kSoundType1Position: _soundType1 = stream.readByte(); offset++; break; case kTransFlagsPosition: { uint8 transFlags = stream.readByte(); if (transFlags & 0x80) _transArea = 1; else _transArea = 0; _transDuration = transFlags & 0x7f; offset++; } break; case kTransChunkSizePosition: _transChunkSize = stream.readByte(); offset++; break; case kTempoPosition: _tempo = stream.readByte(); offset++; break; case kTransTypePosition: _transType = static_cast(stream.readByte()); offset++; break; case kSound1Position: _sound1 = stream.readUint16(); offset+=2; break; case kSkipFrameFlagsPosition: _skipFrameFlag = stream.readByte(); offset++; break; case kBlendPosition: _blend = stream.readByte(); offset++; break; case kSound2Position: _sound2 = stream.readUint16(); offset += 2; break; case kSound2TypePosition: _soundType2 = stream.readByte(); offset += 1; break; case kPaletePosition: if (stream.readUint16()) readPaletteInfo(stream); offset += 16; break; default: offset++; stream.readByte(); debugC(kDebugLoading, "Frame::readMainChannels: Field Position %d, Finish Position %d", offset, finishPosition); break; } } warning("%d %d %d %d %d %d %d %d %d %d %d", _actionId, _soundType1, _transDuration, _transChunkSize, _tempo, _transType, _sound1, _skipFrameFlag, _blend, _sound2, _soundType2); } void Frame::readPaletteInfo(Common::SeekableSubReadStreamEndian &stream) { _palette->firstColor = stream.readByte(); _palette->lastColor = stream.readByte(); _palette->flags = stream.readByte(); _palette->speed = stream.readByte(); _palette->frameCount = stream.readUint16(); stream.skip(8); // unknown } void Frame::readSprite(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) { uint16 spritePosition = (offset - 32) / 16; uint16 spriteStart = spritePosition * 16 + 32; uint16 fieldPosition = offset - spriteStart; uint16 finishPosition = fieldPosition + size; Sprite &sprite = *_sprites[spritePosition]; int x1 = 0; int x2 = 0; while (fieldPosition < finishPosition) { switch (fieldPosition) { case kSpritePositionUnk1: x1 = stream.readByte(); fieldPosition++; break; case kSpritePositionEnabled: sprite._enabled = (stream.readByte() != 0); fieldPosition++; break; case kSpritePositionUnk2: x2 = stream.readUint16(); fieldPosition += 2; break; case kSpritePositionFlags: sprite._flags = stream.readUint16(); sprite._ink = static_cast(sprite._flags & 0x3f); if (sprite._flags & 0x40) sprite._trails = 1; else sprite._trails = 0; fieldPosition += 2; break; case kSpritePositionCastId: sprite._castId = stream.readUint16(); fieldPosition += 2; break; case kSpritePositionY: sprite._startPoint.y = stream.readUint16(); fieldPosition += 2; break; case kSpritePositionX: sprite._startPoint.x = stream.readUint16(); fieldPosition += 2; break; case kSpritePositionWidth: sprite._width = stream.readUint16(); fieldPosition += 2; break; case kSpritePositionHeight: sprite._height = stream.readUint16(); fieldPosition += 2; break; default: // end of channel, go to next sprite channel readSprite(stream, spriteStart + 16, finishPosition - fieldPosition); fieldPosition = finishPosition; break; } } warning("%03d(%d)[%x,%x,%04x,%d/%d/%d/%d]", sprite._castId, sprite._enabled, x1, x2, sprite._flags, sprite._startPoint.x, sprite._startPoint.y, sprite._width, sprite._height); } void Frame::prepareFrame(Score *score) { _drawRects.clear(); renderSprites(*score->_surface, false); renderSprites(*score->_trailSurface, true); if (_transType != 0) // TODO Handle changing area case playTransition(score); if (_sound1 != 0 || _sound2 != 0) { playSoundChannel(); } g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, score->_surface->getBounds().width(), score->_surface->getBounds().height()); } void Frame::playSoundChannel() { debug(0, "STUB: playSoundChannel(), Sound1 %d Sound2 %d", _sound1, _sound2); } void Frame::playTransition(Score *score) { uint16 duration = _transDuration * 250; // _transDuration in 1/4 of sec duration = (duration == 0 ? 250 : duration); // director supports transition duration = 0, but animation play like value = 1, idk. if (_transChunkSize == 0) _transChunkSize = 1; // equal to 1 step uint16 stepDuration = duration / _transChunkSize; uint16 steps = duration / stepDuration; switch (_transType) { case kTransCoverDown: { uint16 stepSize = score->_movieRect.height() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setHeight(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height()); g_system->updateScreen(); } } break; case kTransCoverUp: { uint16 stepSize = score->_movieRect.height() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setHeight(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height()); g_system->updateScreen(); } } break; case kTransCoverRight: { uint16 stepSize = score->_movieRect.width() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setWidth(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height()); g_system->updateScreen(); } } break; case kTransCoverLeft: { uint16 stepSize = score->_movieRect.width() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setWidth(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height()); g_system->updateScreen(); } } break; case kTransCoverUpLeft: { uint16 stepSize = score->_movieRect.width() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setWidth(stepSize * i); r.setHeight(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, score->_movieRect.height() - stepSize * i, r.width(), r.height()); g_system->updateScreen(); } } break; case kTransCoverUpRight: { uint16 stepSize = score->_movieRect.width() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setWidth(stepSize * i); r.setHeight(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height()); g_system->updateScreen(); } } break; case kTransCoverDownLeft: { uint16 stepSize = score->_movieRect.width() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setWidth(stepSize * i); r.setHeight(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height()); g_system->updateScreen(); } } break; case kTransCoverDownRight: { uint16 stepSize = score->_movieRect.width() / steps; Common::Rect r = score->_movieRect; for (uint16 i = 1; i < steps; i++) { r.setWidth(stepSize * i); r.setHeight(stepSize * i); g_system->delayMillis(stepDuration); processQuitEvent(); g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height()); g_system->updateScreen(); } } break; default: warning("Unhandled transition type %d %d %d", _transType, duration, _transChunkSize); break; } } void Frame::renderSprites(Graphics::ManagedSurface &surface, bool renderTrail) { for (uint16 i = 0; i < CHANNEL_COUNT; i++) { if (_sprites[i]->_enabled) { if ((_sprites[i]->_trails == 0 && renderTrail) || (_sprites[i]->_trails == 1 && !renderTrail)) continue; CastType castType = kCastTypeNull; if (_vm->getVersion() < 4) { debugC(1, kDebugImages, "Channel: %d type: %d", i, _sprites[i]->_spriteType); switch (_sprites[i]->_spriteType) { case 1: castType = kCastBitmap; break; case 2: case 12: // this is actually a mouse-over shape? I don't think it's a real button. case 16: // Face kit D3 castType = kCastShape; break; case 7: castType = kCastText; break; default: break; } } else { if (!_vm->getCurrentScore()->_castTypes.contains(_sprites[i]->_castId)) { if (!_vm->getSharedCastTypes()->contains(_sprites[i]->_castId)) { warning("Cast id %d not found", _sprites[i]->_castId); continue; } else { warning("Getting cast id %d from shared cast", _sprites[i]->_castId); castType = _vm->getSharedCastTypes()->getVal(_sprites[i]->_castId); } } else { castType = _vm->getCurrentScore()->_castTypes[_sprites[i]->_castId]; } } // this needs precedence to be hit first... D3 does something really tricky with cast IDs for shapes. // I don't like this implementation 100% as the 'cast' above might not actually hit a member and be null? if (castType == kCastShape) { renderShape(surface, i); } else if (castType == kCastText || castType == kCastRTE) { renderText(surface, i, NULL); } else if (castType == kCastButton) { renderButton(surface, i); } else { if (!_sprites[i]->_bitmapCast) { warning("No cast ID for sprite %d", i); continue; } int32 regX = _sprites[i]->_bitmapCast->_regX; int32 regY = _sprites[i]->_bitmapCast->_regY; int32 rectLeft = _sprites[i]->_bitmapCast->_initialRect.left; int32 rectTop = _sprites[i]->_bitmapCast->_initialRect.top; int x = _sprites[i]->_startPoint.x - regX + rectLeft; int y = _sprites[i]->_startPoint.y - regY + rectTop; int height = _sprites[i]->_height; int width = _vm->getVersion() > 4 ? _sprites[i]->_bitmapCast->_initialRect.width() : _sprites[i]->_width; Common::Rect drawRect(x, y, x + width, y + height); addDrawRect(i, drawRect); inkBasedBlit(surface, *(_sprites[i]->_bitmapCast->_surface), i, drawRect); } } } } void Frame::addDrawRect(uint16 spriteId, Common::Rect &rect) { FrameEntity *fi = new FrameEntity(); fi->spriteId = spriteId; fi->rect = rect; _drawRects.push_back(fi); } void Frame::renderShape(Graphics::ManagedSurface &surface, uint16 spriteId) { Common::Rect shapeRect = Common::Rect(_sprites[spriteId]->_startPoint.x, _sprites[spriteId]->_startPoint.y, _sprites[spriteId]->_startPoint.x + _sprites[spriteId]->_width, _sprites[spriteId]->_startPoint.y + _sprites[spriteId]->_height); Graphics::ManagedSurface tmpSurface; tmpSurface.create(shapeRect.width(), shapeRect.height(), Graphics::PixelFormat::createFormatCLUT8()); if (_vm->getVersion() <= 3 && _sprites[spriteId]->_spriteType == 0x0c) { tmpSurface.fillRect(Common::Rect(shapeRect.width(), shapeRect.height()), (_vm->getCurrentScore()->_currentMouseDownSpriteId == spriteId ? 0 : 0xff)); //tmpSurface.frameRect(Common::Rect(shapeRect.width(), shapeRect.height()), 0); // TODO: don't override, work out how to display correctly. _sprites[spriteId]->_ink = kInkTypeReverse; } else { // No minus one on the pattern here! MacPlotData will do that for us! Graphics::MacPlotData pd(&tmpSurface, &_vm->getPatterns(), _sprites[spriteId]->_castId, 1, _sprites[spriteId]->_backColor); Common::Rect fillRect(shapeRect.width(), shapeRect.height()); Graphics::drawFilledRect(fillRect, _sprites[spriteId]->_foreColor, Graphics::macDrawPixel, &pd); } if (_sprites[spriteId]->_lineSize > 0) { for (int rr = 0; rr < (_sprites[spriteId]->_lineSize - 1); rr++) tmpSurface.frameRect(Common::Rect(rr, rr, shapeRect.width() - (rr * 2), shapeRect.height() - (rr * 2)), 0); } addDrawRect(spriteId, shapeRect); inkBasedBlit(surface, tmpSurface, spriteId, shapeRect); } void Frame::renderButton(Graphics::ManagedSurface &surface, uint16 spriteId) { uint16 castId = _sprites[spriteId]->_castId; ButtonCast *button = _vm->getCurrentScore()->_loadedButtons->getVal(castId); uint32 rectLeft = button->_initialRect.left; uint32 rectTop = button->_initialRect.top; int x = _sprites[spriteId]->_startPoint.x + rectLeft; int y = _sprites[spriteId]->_startPoint.y + rectTop; int height = button->_initialRect.height(); int width = button->_initialRect.width() + 3; Common::Rect textRect(0, 0, width, height); // pass the rect of the button into the label. renderText(surface, spriteId, &textRect); // TODO: review all cases to confirm if we should use text height. // height = textRect.height(); Common::Rect _rect; switch (button->_buttonType) { case kTypeCheckBox: // Magic numbers: checkbox square need to move left about 5px from text and 12px side size (D4) _rect = Common::Rect(x - 17, y, x + 12, y + 12); surface.frameRect(_rect, 0); addDrawRect(spriteId, _rect); break; case kTypeButton: { _rect = Common::Rect(x, y, x + width, y + height + 3); Graphics::MacPlotData pd(&surface, &_vm->getMacWindowManager()->getPatterns(), Graphics::MacGUIConstants::kPatternSolid, 1, Graphics::kColorWhite); Graphics::drawRoundRect(_rect, 4, 0, false, Graphics::macDrawPixel, &pd); addDrawRect(spriteId, _rect); } break; case kTypeRadio: warning("STUB: renderButton: kTypeRadio"); break; default: warning("renderButton: Unknown buttonType"); break; } } void Frame::inkBasedBlit(Graphics::ManagedSurface &targetSurface, const Graphics::Surface &spriteSurface, uint16 spriteId, Common::Rect drawRect) { switch (_sprites[spriteId]->_ink) { case kInkTypeCopy: targetSurface.blitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top)); break; case kInkTypeTransparent: // FIXME: is it always white (last entry in pallette)? targetSurface.transBlitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top), _vm->getPaletteColorCount() - 1); break; case kInkTypeBackgndTrans: drawBackgndTransSprite(targetSurface, spriteSurface, drawRect); break; case kInkTypeMatte: drawMatteSprite(targetSurface, spriteSurface, drawRect); break; case kInkTypeGhost: drawGhostSprite(targetSurface, spriteSurface, drawRect); break; case kInkTypeReverse: drawReverseSprite(targetSurface, spriteSurface, drawRect); break; default: warning("Unhandled ink type %d", _sprites[spriteId]->_ink); targetSurface.blitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top)); break; } } void Frame::renderText(Graphics::ManagedSurface &surface, uint16 spriteId, Common::Rect *textSize) { TextCast *textCast = _sprites[spriteId]->_buttonCast != nullptr ? (TextCast*)_sprites[spriteId]->_buttonCast : _sprites[spriteId]->_textCast; int x = _sprites[spriteId]->_startPoint.x; // +rectLeft; int y = _sprites[spriteId]->_startPoint.y; // +rectTop; int height = textCast->_initialRect.height(); //_sprites[spriteId]->_height; int width; if (_vm->getVersion() >= 4) { if (textSize == NULL) width = textCast->_initialRect.right; else { width = textSize->width(); } } else { width = textCast->_initialRect.width(); //_sprites[spriteId]->_width; } if (_vm->getCurrentScore()->_fontMap.contains(textCast->_fontId)) { // We need to make sure that the Shared Cast fonts have been loaded in? // might need a mapping table here of our own. // textCast->fontId = _vm->_wm->_fontMan->getFontIdByName(_vm->getCurrentScore()->_fontMap[textCast->fontId]); } if (width == 0 || height == 0) { warning("renderText: Requested to draw on an empty surface: %d x %d", width, height); return; } Graphics::MacFont *macFont = new Graphics::MacFont(textCast->_fontId, textCast->_fontSize, textCast->_textSlant); debugC(3, kDebugText, "renderText: x: %d y: %d w: %d h: %d font: '%s' text: '%s'", x, y, width, height, _vm->_wm->_fontMan->getFontName(*macFont).c_str(), textCast->_ftext.c_str()); uint16 boxShadow = (uint16)textCast->_boxShadow; uint16 borderSize = (uint16)textCast->_borderSize; if (textSize != NULL) borderSize = 0; uint16 padding = (uint16)textCast->_gutterSize; uint16 textShadow = (uint16)textCast->_textShadow; //uint32 rectLeft = textCast->initialRect.left; //uint32 rectTop = textCast->initialRect.top; textCast->_cachedMacText->clip(width); const Graphics::ManagedSurface *textSurface = textCast->_cachedMacText->getSurface(); if (!textSurface) return; height = textSurface->h; if (textSize != NULL) { // TODO: this offset could be due to incorrect fonts loaded! textSize->bottom = height + textCast->_cachedMacText->getLineCount(); } uint16 textX = 0, textY = 0; if (textSize == NULL) { if (borderSize > 0) { if (_vm->getVersion() <= 3) height++; else height += borderSize; textX += (borderSize + 1); textY += borderSize; } else { x += 1; } if (padding > 0) { width += padding * 2; height += padding; textY += padding / 2; } if (textCast->_textAlign == kTextAlignRight) textX -= 1; if (textShadow > 0) textX--; } else { x++; if (width % 2 != 0) x++; y += 2; } switch (textCast->_textAlign) { case kTextAlignLeft: default: break; case kTextAlignCenter: textX = (width / 2) - (textSurface->w / 2) + (padding / 2) + borderSize; break; case kTextAlignRight: textX = width - (textSurface->w + 1) + (borderSize * 2) - (textShadow * 2) - (padding); break; } Graphics::ManagedSurface textWithFeatures(width + (borderSize * 2) + boxShadow + textShadow, height + borderSize + boxShadow + textShadow); textWithFeatures.fillRect(Common::Rect(textWithFeatures.w, textWithFeatures.h), 0xff); if (textSize == NULL && boxShadow > 0) { textWithFeatures.fillRect(Common::Rect(boxShadow, boxShadow, textWithFeatures.w + boxShadow, textWithFeatures.h), 0); } if (textSize == NULL && borderSize != kSizeNone) { for (int bb = 0; bb < borderSize; bb++) { Common::Rect borderRect(bb, bb, textWithFeatures.w - bb - boxShadow - textShadow, textWithFeatures.h - bb - boxShadow - textShadow); textWithFeatures.fillRect(borderRect, 0xff); textWithFeatures.frameRect(borderRect, 0); } } if (textShadow > 0) textWithFeatures.transBlitFrom(textSurface->rawSurface(), Common::Point(textX + textShadow, textY + textShadow), 0xff); textWithFeatures.transBlitFrom(textSurface->rawSurface(), Common::Point(textX, textY), 0xff); inkBasedBlit(surface, textWithFeatures, spriteId, Common::Rect(x, y, x + width, y + height)); } void Frame::drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) { uint8 skipColor = _vm->getPaletteColorCount() - 1; // FIXME is it always white (last entry in pallette) ? for (int ii = 0; ii < sprite.h; ii++) { const byte *src = (const byte *)sprite.getBasePtr(0, ii); byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii); for (int j = 0; j < drawRect.width(); j++) { if (*src != skipColor) *dst = *src; src++; dst++; } } } void Frame::drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) { uint8 skipColor = _vm->getPaletteColorCount() - 1; for (int ii = 0; ii < sprite.h; ii++) { const byte *src = (const byte *)sprite.getBasePtr(0, ii); byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii); for (int j = 0; j < drawRect.width(); j++) { if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0) && (*src != skipColor)) *dst = (_vm->getPaletteColorCount() - 1) - *src; // Oposite color src++; dst++; } } } void Frame::drawReverseSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) { uint8 skipColor = _vm->getPaletteColorCount() - 1; for (int ii = 0; ii < sprite.h; ii++) { const byte *src = (const byte *)sprite.getBasePtr(0, ii); byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii); for (int j = 0; j < drawRect.width(); j++) { if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0)) { if (*src != skipColor) { *dst = (*dst == *src ? (*src == 0 ? 0xff : 0) : *src); } } else if (*src != skipColor) { *dst = *src; } src++; dst++; } } } void Frame::drawMatteSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) { // Like background trans, but all white pixels NOT ENCLOSED by coloured pixels are transparent Graphics::Surface tmp; tmp.copyFrom(sprite); // Searching white color in the corners int whiteColor = -1; for (int corner = 0; corner < 4; corner++) { int x = (corner & 0x1) ? tmp.w - 1 : 0; int y = (corner & 0x2) ? tmp.h - 1 : 0; byte color = *(byte *)tmp.getBasePtr(x, y); if (_vm->getPalette()[color * 3 + 0] == 0xff && _vm->getPalette()[color * 3 + 1] == 0xff && _vm->getPalette()[color * 3 + 2] == 0xff) { whiteColor = color; break; } } if (whiteColor == -1) { debugC(1, kDebugImages, "No white color for Matte image"); for (int yy = 0; yy < tmp.h; yy++) { const byte *src = (const byte *)tmp.getBasePtr(0, yy); byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + yy); for (int xx = 0; xx < drawRect.width(); xx++, src++, dst++) *dst = *src; } } else { Graphics::FloodFill ff(&tmp, whiteColor, 0, true); for (int yy = 0; yy < tmp.h; yy++) { ff.addSeed(0, yy); ff.addSeed(tmp.w - 1, yy); } for (int xx = 0; xx < tmp.w; xx++) { ff.addSeed(xx, 0); ff.addSeed(xx, tmp.h - 1); } ff.fillMask(); for (int yy = 0; yy < tmp.h; yy++) { const byte *src = (const byte *)tmp.getBasePtr(0, yy); const byte *mask = (const byte *)ff.getMask()->getBasePtr(0, yy); byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + yy); for (int xx = 0; xx < drawRect.width(); xx++, src++, dst++, mask++) if (*mask == 0) *dst = *src; } } tmp.free(); } uint16 Frame::getSpriteIDFromPos(Common::Point pos) { // Find first from front to back for (int dr = _drawRects.size() - 1; dr >= 0; dr--) if (_drawRects[dr]->rect.contains(pos)) return _drawRects[dr]->spriteId; return 0; } bool Frame::checkSpriteIntersection(uint16 spriteId, Common::Point pos) { // Find first from front to back for (int dr = _drawRects.size() - 1; dr >= 0; dr--) if (_drawRects[dr]->spriteId == spriteId && _drawRects[dr]->rect.contains(pos)) return true; return false; } } // End of namespace Director