/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_FRAME_H #define DIRECTOR_FRAME_H #include "graphics/managed_surface.h" namespace Image { class ImageDecoder; } namespace Director { class Sprite; #define CHANNEL_COUNT 24 enum { kChannelDataSize = (25 * 50) }; enum TransitionType { kTransNone, kTransWipeRight, kTransWipeLeft, kTransWipeDown, kTransWipeUp, kTransCenterOutHorizontal, kTransEdgesInHorizontal, kTransCenterOutVertical, kTransEdgesInVertical, kTransCenterOutSquare, kTransEdgesInSquare, kTransPushLeft, kTransPushRight, kTransPushDown, kTransPushUp, kTransRevealUp, kTransRevealUpRight, kTransRevealRight, kTransRevealDown, kTransRevealDownRight, kTransRevealDownLeft, kTransRevealLeft, kTransRevealUpLeft, kTransDissolvePixelsFast, kTransDissolveBoxyRects, kTransDissolveBoxySquares, kTransDissolvePatterns, kTransRandomRows, kTransRandomColumns, kTransCoverDown, kTransCoverDownLeft, kTransCoverDownRight, kTransCoverLeft, kTransCoverRight, kTransCoverUp, kTransCoverUpLeft, kTransCoverUpRight, kTransTypeVenitianBlind, kTransTypeCheckerboard, kTransTypeStripsBottomBuildLeft, kTransTypeStripsBottomBuildRight, kTransTypeStripsLeftBuildDown, kTransTypeStripsLeftBuildUp, kTransTypeStripsRightBuildDown, kTransTypeStripsRightBuildUp, kTransTypeStripsTopBuildLeft, kTransTypeStripsTopBuildRight, kTransZoomOpen, kTransZoomClose, kTransVerticalBinds, kTransDissolveBitsTrans, kTransDissolvePixels, kTransDissolveBits }; struct PaletteInfo { uint8 firstColor; uint8 lastColor; uint8 flags; uint8 speed; uint16 frameCount; uint16 cycleCount; }; class Frame { public: Frame(DirectorEngine *vm); Frame(const Frame &frame); ~Frame(); void readChannels(Common::ReadStreamEndian *stream); void readChannel(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size); void prepareFrame(Score *score); uint16 getSpriteIDFromPos(Common::Point pos); private: void playTransition(Score *score); void playSoundChannel(); void renderSprites(Graphics::ManagedSurface &surface, bool renderTrail); void renderText(Graphics::ManagedSurface &surface, uint16 spriteId); void renderButton(Graphics::ManagedSurface &surface, uint16 spriteId); void readPaletteInfo(Common::SeekableSubReadStreamEndian &stream); void readSprite(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size); void readMainChannels(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size); Image::ImageDecoder *getImageFrom(uint16 spriteID); void drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect); void drawMatteSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect); void drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect); void drawReverseSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect); public: byte _channelData[kChannelDataSize]; uint8 _actionId; uint8 _transDuration; uint8 _transArea; //1 - Whole Stage, 0 - Changing Area uint8 _transChunkSize; TransitionType _transType; PaletteInfo *_palette; uint8 _tempo; uint16 _sound1; uint8 _soundType1; uint16 _sound2; uint8 _soundType2; uint8 _skipFrameFlag; uint8 _blend; Common::Array _sprites; Common::Array _drawRects; DirectorEngine *_vm; }; } //End of namespace Director #endif