/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/director/lingo/lingo.h" namespace Director { static struct BuiltinProto { const char *name; void (*func)(void); int nparams; } builtins[] = { { "random", Lingo::b_random, 1}, { 0, 0, 0 } }; void Lingo::initBuiltIns() { for (BuiltinProto *blt = builtins; blt->name; blt++) { _builtins[blt->name] = new Builtin(blt->func, blt->nparams); } } void Lingo::b_random() { Datum max = g_lingo->pop(); Datum res; res.u.i = 5; res.type = INT; warning("b_random"); g_lingo->push(res); } }