/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_LINGO_LINGO_H #define DIRECTOR_LINGO_LINGO_H #include "common/debug.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "audio/audiostream.h" #include "common/str.h" #include "engines/director/director.h" #include "engines/director/score.h" #include "director/lingo/lingo-gr.h" namespace Director { enum LEvent { kEventPrepareMovie, kEventStartMovie, kEventStopMovie, kEventNew, kEventBeginSprite, kEventEndSprite, kEventNone, kEventEnterFrame, kEventPrepareFrame, kEventIdle, kEventStepFrame, kEventExitFrame, kEventActivateWindow, kEventDeactivateWindow, kEventMoveWindow, kEventResizeWindow, kEventOpenWindow, kEventCloseWindow, kEventKeyUp, kEventKeyDown, kEventMouseUp, kEventMouseDown, kEventRightMouseUp, kEventRightMouseDown, kEventMouseEnter, kEventMouseLeave, kEventMouseUpOutSide, kEventMouseWithin, kEventStart }; typedef void (*inst)(void); #define STOP (inst)0 typedef Common::Array ScriptData; struct Symbol { /* symbol table entry */ char *name; int type; union { int val; /* VAR */ float fval; /* FLOAT */ ScriptData *defn; /* FUNCTION, PROCEDURE */ char *str; /* STRING */ } u; int nargs; bool global; Symbol(); }; struct Datum { /* interpreter stack type */ int type; union { int i; float f; Symbol *sym; } u; Datum() { u.sym = NULL; type = VOID; } }; typedef Common::HashMap ScriptHash; typedef Common::Array StackData; typedef Common::HashMap SymbolHash; struct CFrame { /* proc/func call stack frame */ Symbol *sp; /* symbol table entry */ int retpc; /* where to resume after return */ ScriptData *retscript; /* which script to resume after return */ SymbolHash *localvars; }; class Lingo { public: Lingo(DirectorEngine *vm); ~Lingo(); void addCode(Common::String code, ScriptType type, uint16 id); void executeScript(ScriptType type, uint16 id); void processEvent(LEvent event, int entityId); int code1(inst code) { _currentScript->push_back(code); return _currentScript->size() - 1; } int code2(inst code_1, inst code_2) { int o = code1(code_1); code1(code_2); return o; } int code3(inst code_1, inst code_2, inst code_3) { int o = code1(code_1); code1(code_2); code1(code_3); return o; } int codeString(const char *s); int calcStringAlignment(const char *s) { int instLen = sizeof(inst); int l = strlen(s); return (l + 1 + instLen - 1) / instLen; } public: void execute(int pc); void pushContext(); void popContext(); Symbol *lookupVar(const char *name, bool create = true, bool putInLocalList = true); void define(Common::String &s, int start, int nargs); void codeArg(Common::String *s); void codeArgStore(); int codeId(Common::String &s); int codeId_(Common::String &s); static void c_xpop(); static void c_printtop(); static void c_add(); static void c_sub(); static void c_mul(); static void c_div(); static void c_negate(); static void c_constpush(); static void c_varpush(); static void c_assign(); bool verify(Symbol *s); static void c_eval(); static void c_repeatwhilecode(); static void c_repeatwithcode(); static void c_ifcode(); static void c_eq(); static void c_neq(); static void c_gt(); static void c_lt(); static void c_ge(); static void c_le(); static void c_call(); static void c_procret(); static void c_exit(); static void c_mci(); static void c_mciwait(); static void c_goto(); static void c_gotoloop(); static void c_gotonext(); static void c_gotoprevious(); static void c_global(); void func_mci(Common::String &s); void func_mciwait(Common::String &s); void func_goto(Common::String &frame, Common::String &movie); void func_gotoloop(); void func_gotonext(); void func_gotoprevious(); public: ScriptData *_currentScript; ScriptType _currentScriptType; bool _returning; bool _indef; Common::Array _callstack; Common::Array _argstack; private: int parse(const char *code); void push(Datum d); Datum pop(void); Common::HashMap _eventHandlerTypes; Common::HashMap _audioAliases; ScriptHash _scripts[kMaxScriptType + 1]; SymbolHash _vars; SymbolHash *_localvars; SymbolHash _handlers; int _pc; StackData _stack; DirectorEngine *_vm; }; extern Lingo *g_lingo; } // End of namespace Director #endif