/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_LINGO_LINGO_H #define DIRECTOR_LINGO_LINGO_H #include "audio/audiostream.h" #include "common/hash-ptr.h" #include "common/hash-str.h" #include "director/director.h" #include "director/score.h" #include "director/lingo/lingo-gr.h" #include "director/lingo/lingo-the.h" #include "director/lingo/lingo-bytecode.h" namespace Director { enum LEvent { kEventPrepareMovie, kEventStartMovie, kEventStepMovie, kEventStopMovie, kEventNew, kEventBeginSprite, kEventEndSprite, kEventNone, kEventEnterFrame, kEventPrepareFrame, kEventIdle, kEventStepFrame, kEventExitFrame, kEventTimeout, kEventActivateWindow, kEventDeactivateWindow, kEventMoveWindow, kEventResizeWindow, kEventOpenWindow, kEventCloseWindow, kEventKeyUp, kEventKeyDown, kEventMouseUp, kEventMouseDown, kEventRightMouseUp, kEventRightMouseDown, kEventMouseEnter, kEventMouseLeave, kEventMouseUpOutSide, kEventMouseWithin, kEventStart }; typedef void (*inst)(void); #define STOP (inst)0 #define ENTITY_INDEX(t,id) ((t) * 100000 + (id)) typedef Common::Array ScriptData; typedef Common::Array FloatArray; struct FuncDesc { Common::String name; const char *proto; FuncDesc(Common::String n, const char *p) { name = n; proto = p; } }; typedef Common::HashMap FuncHash; struct Symbol { /* symbol table entry */ Common::String name; int type; union { int i; /* VAR */ double f; /* FLOAT */ ScriptData *defn; /* FUNCTION, PROCEDURE */ void (*func)(); /* OPCODE */ void (*bltin)(int); /* BUILTIN */ Common::String *s; /* STRING */ FloatArray *farr; /* ARRAY, POINT, RECT */ } u; int nargs; /* number of arguments */ int maxArgs; /* maximal number of arguments, for builtins */ bool parens; /* whether parens required or not, for builitins */ bool global; Symbol(); }; struct Datum { /* interpreter stack type */ int type; union { int i; /* INT, ARGC, ARGCNORET */ double f; /* FLOAT */ Common::String *s; /* STRING */ Symbol *sym; FloatArray *farr; /* ARRAY, POINT, RECT */ } u; Datum() { u.sym = NULL; type = VOID; } Datum(int val) { u.i = val; type = INT; } Datum(double val) { u.f = val; type = FLOAT; } Datum(Common::String *val) { u.s = val; type = STRING; } double toFloat(); int toInt(); Common::String *toString(); const char *type2str(bool isk = false); }; struct Builtin { void (*func)(void); int nargs; Builtin(void (*func1)(void), int nargs1) : func(func1), nargs(nargs1) {} }; struct ScriptContext { Common::Array functions; Common::Array constants; }; typedef Common::HashMap ScriptContextHash; typedef Common::Array StackData; typedef Common::HashMap SymbolHash; typedef Common::HashMap BuiltinHash; typedef Common::HashMap TheEntityHash; typedef Common::HashMap TheEntityFieldHash; struct CFrame { /* proc/func call stack frame */ Symbol *sp; /* symbol table entry */ int retpc; /* where to resume after return */ ScriptData *retscript; /* which script to resume after return */ SymbolHash *localvars; }; class Lingo { public: Lingo(DirectorEngine *vm); ~Lingo(); void restartLingo(); void addCode(const char *code, ScriptType type, uint16 id); void addCodeV4(Common::SeekableSubReadStreamEndian &stream, ScriptType type, uint16 id); void addNamesV4(Common::SeekableSubReadStreamEndian &stream); void executeScript(ScriptType type, uint16 id, uint16 function); void printStack(const char *s, uint pc); Common::String decodeInstruction(ScriptData *sd, uint pc, uint *newPC = NULL); void initBuiltIns(); void initFuncs(); void initBytecode(); void initTheEntities(); void runTests(); private: Common::String codePreprocessor(const char *s, bool simple = false); const char *findNextDefinition(const char *s); // lingo-events.cpp private: void initEventHandlerTypes(); void primaryEventHandler(LEvent event); void processInputEvent(LEvent event); void processFrameEvent(LEvent event); void processGenericEvent(LEvent event); void runMovieScript(LEvent event); void processSpriteEvent(LEvent event); void processEvent(LEvent event, ScriptType st, int entityId); public: ScriptType event2script(LEvent ev); Symbol *getHandler(Common::String &name); void processEvent(LEvent event); public: void execute(uint pc); void pushContext(); void popContext(); Symbol *lookupVar(const char *name, bool create = true, bool putInGlobalList = false); void cleanLocalVars(); Symbol *define(Common::String &s, int start, int nargs, Common::String *prefix = NULL, int end = -1, bool removeCode = true); void processIf(int elselabel, int endlabel, int finalElse); int alignTypes(Datum &d1, Datum &d2); int code1(inst code) { _currentScript->push_back(code); return _currentScript->size() - 1; } int code2(inst code_1, inst code_2) { int o = code1(code_1); code1(code_2); return o; } int code3(inst code_1, inst code_2, inst code_3) { int o = code1(code_1); code1(code_2); code1(code_3); return o; } int code4(inst code_1, inst code_2, inst code_3, inst code_4) { int o = code1(code_1); code1(code_2); code1(code_3); code1(code_4); return o; } int codeString(const char *s); void codeLabel(int label); int codeInt(int val); int codeArray(int arraySize); int calcStringAlignment(const char *s) { return calcCodeAlignment(strlen(s) + 1); } int calcCodeAlignment(int l) { int instLen = sizeof(inst); return (l + instLen - 1) / instLen; } void codeArg(Common::String *s); void codeArgStore(); int codeSetImmediate(bool state); int codeFunc(Common::String *s, int numpar); int codeMe(Common::String *method, int numpar); int codeFloat(double f); void codeFactory(Common::String &s); inst readInst() { return getInst(_pc++); } inst getInst(uint pc) { return (*_currentScript)[pc]; } int readInt() { return getInt(_pc++); } int getInt(uint pc) { return (int)READ_UINT32(&((*_currentScript)[pc])); } double readFloat() { double d = getFloat(_pc); _pc += calcCodeAlignment(sizeof(double)); return d; } double getFloat(uint pc) { return *(double *)(&((*_currentScript)[pc])); } char *readString() { char *s = getString(_pc); _pc += calcStringAlignment(s); return s; } char *getString(uint pc) { return (char *)(&((*_currentScript)[pc])); } void pushVoid(); static void c_xpop(); static void c_printtop(); static void c_add(); static void c_sub(); static void c_mul(); static void c_div(); static void c_mod(); static void c_negate(); static void c_and(); static void c_or(); static void c_not(); static void c_ampersand(); static void c_after(); static void c_before(); static void c_concat(); static void c_contains(); static void c_starts(); static void c_intersects(); static void c_within(); static void c_field(); static void c_of(); static void c_charOf(); static void c_charToOf(); static void c_itemOf(); static void c_itemToOf(); static void c_lineOf(); static void c_lineToOf(); static void c_wordOf(); static void c_wordToOf(); static void c_intpush(); static void c_voidpush(); static void c_floatpush(); static void c_stringpush(); static void c_symbolpush(); static void c_constpush(); static void c_namepush(); static void c_varpush(); static void c_argcpush(); static void c_argcnoretpush(); static void c_arraypush(); static void c_assign(); bool verify(Symbol *s); static void c_eval(); static void c_setImmediate(); static void c_swap(); static void c_theentitypush(); static void c_theentityassign(); static void c_repeatwhilecode(); static void c_repeatwithcode(); static void c_ifcode(); static void c_whencode(); static void c_tellcode(); static void c_tell(); static void c_telldone(); static void c_exitRepeat(); static void c_eq(); static void c_neq(); static void c_gt(); static void c_lt(); static void c_ge(); static void c_le(); static void c_jump(); static void c_jumpifz(); static void c_call(); void call(Common::String name, int nargs); static void c_procret(); static void c_mci(); static void c_mciwait(); static void c_goto(); static void c_gotoloop(); static void c_gotonext(); static void c_gotoprevious(); static void c_global(); static void c_instance(); static void c_factory(); static void c_property(); static void c_play(); static void c_playdone(); static void c_open(); static void c_hilite(); // stubs for unknown instructions static void c_unk(); static void c_unk1(); static void c_unk2(); // bytecode-related instructions static void cb_localcall(); static void cb_call(); static void cb_v4theentitypush(); static void cb_v4theentitynamepush(); static void cb_v4theentityassign(); void printSTUBWithArglist(const char *funcname, int nargs, const char *prefix = "STUB:"); void convertVOIDtoString(int arg, int nargs); void dropStack(int nargs); void drop(uint num); // builtin functions static void b_abs(int nargs); static void b_atan(int nargs); static void b_cos(int nargs); static void b_exp(int nargs); static void b_float(int nargs); static void b_integer(int nargs); static void b_log(int nargs); static void b_pi(int nargs); static void b_power(int nargs); static void b_random(int nargs); static void b_sin(int nargs); static void b_sqrt(int nargs); static void b_tan(int nargs); static void b_chars(int nargs); static void b_charToNum(int nargs); static void b_delete(int nargs); static void b_hilite(int nargs); static void b_length(int nargs); static void b_numToChar(int nargs); static void b_offset(int nargs); static void b_string(int nargs); static void b_add(int nargs); static void b_addAt(int nargs); static void b_addProp(int nargs); static void b_append(int nargs); static void b_count(int nargs); static void b_deleteAt(int nargs); static void b_deleteProp(int nargs); static void b_findPos(int nargs); static void b_findPosNear(int nargs); static void b_getaProp(int nargs); static void b_getAt(int nargs); static void b_getLast(int nargs); static void b_getOne(int nargs); static void b_getPos(int nargs); static void b_getProp(int nargs); static void b_getPropAt(int nargs); static void b_list(int nargs); static void b_listP(int nargs); static void b_max(int nargs); static void b_min(int nargs); static void b_setaProp(int nargs); static void b_setAt(int nargs); static void b_setProp(int nargs); static void b_sort(int nargs); static void b_floatP(int nargs); static void b_ilk(int nargs); static void b_integerp(int nargs); static void b_objectp(int nargs); static void b_pictureP(int nargs); static void b_stringp(int nargs); static void b_symbolp(int nargs); static void b_voidP(int nargs); static void b_alert(int nargs); static void b_birth(int nargs); static void b_clearGlobals(int nargs); static void b_cursor(int nargs); static void b_framesToHMS(int nargs); static void b_HMStoFrames(int nargs); static void b_param(int nargs); static void b_printFrom(int nargs); static void b_showGlobals(int nargs); static void b_showLocals(int nargs); static void b_value(int nargs); static void b_constrainH(int nargs); static void b_constrainV(int nargs); static void b_copyToClipBoard(int nargs); static void b_duplicate(int nargs); static void b_editableText(int nargs); static void b_erase(int nargs); static void b_findEmpty(int nargs); static void b_importFileInto(int nargs); static void b_installMenu(int nargs); static void b_label(int nargs); static void b_marker(int nargs); static void b_move(int nargs); static void b_moveableSprite(int nargs); static void b_pasteClipBoardInto(int nargs); static void b_puppetPalette(int nargs); static void b_puppetSound(int nargs); static void b_puppetSprite(int nargs); static void b_puppetTempo(int nargs); static void b_puppetTransition(int nargs); static void b_ramNeeded(int nargs); static void b_rollOver(int nargs); static void b_spriteBox(int nargs); static void b_unLoad(int nargs); static void b_unLoadCast(int nargs); static void b_updateStage(int nargs); static void b_zoomBox(int nargs); static void b_abort(int nargs); static void b_continue(int nargs); static void b_dontPassEvent(int nargs); static void b_delay(int nargs); static void b_do(int nargs); static void b_go(int nargs); static void b_halt(int nargs); static void b_nothing(int nargs); static void b_pass(int nargs); static void b_pause(int nargs); static void b_playAccel(int nargs); static void b_preLoad(int nargs); static void b_preLoadCast(int nargs); static void b_quit(int nargs); static void b_restart(int nargs); static void b_shutDown(int nargs); static void b_startTimer(int nargs); static void b_return(int nargs); static void b_closeDA(int nargs); static void b_closeResFile(int nargs); static void b_closeXlib(int nargs); static void b_getNthFileNameInFolder(int nargs); static void b_openDA(int nargs); static void b_openResFile(int nargs); static void b_openXlib(int nargs); static void b_setCallBack(int nargs); static void b_saveMovie(int nargs); static void b_showResFile(int nargs); static void b_showXlib(int nargs); static void b_xFactoryList(int nargs); static void b_point(int nargs); static void b_inside(int nargs); static void b_intersect(int nargs); static void b_map(int nargs); static void b_offsetRect(int nargs); static void b_rect(int nargs); static void b_union(int nargs); static void b_close(int nargs); static void b_forget(int nargs); static void b_inflate(int nargs); static void b_moveToBack(int nargs); static void b_moveToFront(int nargs); static void b_window(int nargs); static void b_beep(int nargs); static void b_mci(int nargs); static void b_mciwait(int nargs); static void b_soundBusy(int nargs); static void b_soundClose(int nargs); static void b_soundFadeIn(int nargs); static void b_soundFadeOut(int nargs); static void b_soundPlayFile(int nargs); static void b_soundStop(int nargs); static void b_ancestor(int nargs); static void b_backspace(int nargs); static void b_empty(int nargs); static void b_enter(int nargs); static void b_false(int nargs); static void b_quote(int nargs); static void b_returnconst(int nargs); static void b_tab(int nargs); static void b_true(int nargs); static void b_version(int nargs); static void b_factory(int nargs); void factoryCall(Common::String &name, int nargs); static void b_cast(int nargs); static void b_field(int nargs); static void b_me(int nargs); static void b_script(int nargs); void func_mci(Common::String &s); void func_mciwait(Common::String &s); void func_beep(int repeats); void func_goto(Datum &frame, Datum &movie); void func_gotoloop(); void func_gotonext(); void func_gotoprevious(); void func_play(Datum &frame, Datum &movie); void func_playdone(); void func_cursor(int c); int func_marker(int m); public: void setTheEntity(int entity, Datum &id, int field, Datum &d); void setTheSprite(Datum &id, int field, Datum &d); void setTheCast(Datum &id, int field, Datum &d); Datum getTheEntity(int entity, Datum &id, int field); Datum getTheSprite(Datum &id, int field); Datum getTheCast(Datum &id, int field); public: ScriptType _currentScriptType; uint16 _currentEntityId; ScriptContext *_currentScriptContext; uint16 _currentScriptFunction; ScriptData *_currentScript; bool _returning; bool _indef; bool _ignoreMe; bool _immediateMode; Common::Array _callstack; Common::Array _argstack; TheEntityHash _theEntities; TheEntityFieldHash _theEntityFields; Common::Array _labelstack; Common::Array _namelist; SymbolHash _builtins; Common::HashMap _twoWordBuiltins; Common::HashMap _handlers; int _linenumber; int _colnumber; Common::String _floatPrecisionFormat; bool _hadError; bool _inFactory; Common::String _currentFactory; bool _inCond; bool _exitRepeat; bool _cursorOnStack; private: int parse(const char *code); void parseMenu(const char *code); Common::String genMenuHandler(int *commandId, Common::String &command); void push(Datum d); Datum pop(void); Common::HashMap _eventHandlerTypes; Common::HashMap _eventHandlerTypeIds; Common::HashMap _audioAliases; ScriptContextHash _scriptContexts[kMaxScriptType + 1]; SymbolHash _globalvars; SymbolHash *_localvars; FuncHash _functions; Common::HashMap _lingoV4; Common::HashMap _lingoV4TheEntity; uint _pc; StackData _stack; DirectorEngine *_vm; int _floatPrecision; bool _dontPassEvent; public: void executeImmediateScripts(Frame *frame); }; extern Lingo *g_lingo; } // End of namespace Director #endif