put 1.0 / 3 set the floatPrecision to 6 put 1.0 / 3 put the loch of sprite 4 set the loch of sprite 5 to 10 set the castnum of sprite 8 to the number of cast "A Blank Castmember" put the date put the long date put the abbreviated time put the short time set a = 5 set gravityConst = the value of ( the text of cast A14) set the hilite of cast A32 to (a = 3) set the text of cast A14 = string( gravityConst ) -- This is object setting. D4+ set BlastWindow to window "Media Blast" set the rect of BlastWindow to myWindowRect set the filename of BlastWindow to "blastwin" set the titleVisible of BlastWindow to true set the modal of BlastWindow to true set the windowtype of BlastWindow to 5 set the bottom of x to originV + (the number of lines in someText) * 16 set the bottom of x to originV + (the number of words in someText) * 16 put the number of words of field 1 into field 5