/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_SCORE_H #define DIRECTOR_SCORE_H #include "common/substream.h" #include "common/rect.h" #include "director/archive.h" #include "director/cast.h" #include "director/images.h" #include "director/stxt.h" namespace Graphics { class ManagedSurface; class Font; } namespace Director { class Archive; struct CastInfo; class DirectorEngine; class DirectorSound; class Frame; struct Label; class Lingo; class Sprite; enum ScriptType { kMovieScript = 0, kSpriteScript = 1, kFrameScript = 2, kCastScript = 3, kGlobalScript = 4, kNoneScript = -1, kMaxScriptType = 4 }; const char *scriptType2str(ScriptType scr); class Score { public: Score(DirectorEngine *vm); ~Score(); static Common::Rect readRect(Common::ReadStreamEndian &stream); static int compareLabels(const void *a, const void *b); void loadArchive(); void setStartToLabel(Common::String label); void gotoLoop(); void gotoNext(); void gotoPrevious(); void startLoop(); void setArchive(Archive *archive); Archive *getArchive() const { return _movieArchive; }; void loadConfig(Common::SeekableSubReadStreamEndian &stream); void loadCastDataVWCR(Common::SeekableSubReadStreamEndian &stream); void loadCastData(Common::SeekableSubReadStreamEndian &stream, uint16 id, Resource *res); void loadCastInfo(Common::SeekableSubReadStreamEndian &stream, uint16 id); void setCurrentFrame(uint16 frameId) { _currentFrame = frameId; } uint16 getCurrentFrame() { return _currentFrame; } Common::String getMacName() const { return _macName; } Sprite *getSpriteById(uint16 id); void setSpriteCasts(); void loadSpriteImages(bool isSharedCast); void copyCastStxts(); Graphics::ManagedSurface *getSurface() { return _surface; } void loadCastInto(Sprite *sprite, int castId); Common::Rect getCastMemberInitialRect(int castId); void setCastMemberModified(int castId); int getPreviousLabelNumber(int referenceFrame); int getCurrentLabelNumber(); int getNextLabelNumber(int referenceFrame); private: void update(); void readVersion(uint32 rid); void loadPalette(Common::SeekableSubReadStreamEndian &stream); void loadFrames(Common::SeekableSubReadStreamEndian &stream); void loadLabels(Common::SeekableSubReadStreamEndian &stream); void loadActions(Common::SeekableSubReadStreamEndian &stream); void loadScriptText(Common::SeekableSubReadStreamEndian &stream); void loadFileInfo(Common::SeekableSubReadStreamEndian &stream); void loadFontMap(Common::SeekableSubReadStreamEndian &stream); void dumpScript(const char *script, ScriptType type, uint16 id); Common::String getString(Common::String str); Common::Array loadStrings(Common::SeekableSubReadStreamEndian &stream, uint32 &entryType, bool hasHeader = true); bool processImmediateFrameScript(Common::String s, int id); public: Common::Array _frames; Common::HashMap _castTypes; Common::HashMap _castsInfo; Common::HashMap _castsNames; Common::SortedArray