/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/softsynth/pcspk.h" #ifndef DIRECTOR_SOUND_H #define DIRECTOR_SOUND_H namespace Director { class DirectorSound { private: Audio::SoundHandle *_sound1; Audio::SoundHandle *_sound2; Audio::SoundHandle *_scriptSound; Audio::Mixer *_mixer; Audio::PCSpeaker *_speaker; Audio::SoundHandle *_pcSpeakerHandle; public: DirectorSound(); ~DirectorSound(); void playWAV(Common::String filename, uint8 channelID); void playAIFF(Common::String filename, uint8 channelID); void playMCI(Audio::AudioStream &stream, uint32 from, uint32 to); void systemBeep(); bool isChannelActive(uint8 channelID); void stopSound(); }; } // End of namespace Director #endif