/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "director/director.h" #include "director/cast.h" #include "director/score.h" #include "director/sprite.h" namespace Director { Sprite::Sprite() { _enabled = false; _trails = 0; _width = 0; _ink = kInkTypeCopy; _flags = 0; _height = 0; _castId = 0; _constraint = 0; _moveable = 0; _castId = 0; _backColor = 255; _foreColor = 0; _left = 0; _right = 0; _top = 0; _bottom = 0; _visible = false; _movieRate = 0; _movieTime = 0; _startTime = 0; _stopTime = 0; _volume = 0; _stretch = 0; _type = kInactiveSprite; _bitmapCast = nullptr; _textCast = nullptr; _buttonCast = nullptr; _shapeCast = nullptr; _blend = 0; _lineSize = 1; _x1 = 0; _x2 = 0; _scriptId = 0; _flags2 = 0; _unk2 = 0; _unk3 = 0; _spriteType = 0; } Sprite::Sprite(const Sprite &sprite) { _enabled = sprite._enabled; _castId = sprite._castId; _flags = sprite._flags; _trails = sprite._trails; _ink = sprite._ink; _width = sprite._width; _height = sprite._height; _startPoint.x = sprite._startPoint.x; _startPoint.y = sprite._startPoint.y; _backColor = sprite._backColor; _foreColor = sprite._foreColor; _left = sprite._left; _right = sprite._right; _top = sprite._top; _bottom = sprite._bottom; _visible = sprite._visible; _movieRate = sprite._movieRate; _movieTime = sprite._movieTime; _stopTime = sprite._stopTime; _volume = sprite._volume; _stretch = sprite._stretch; _type = sprite._type; _bitmapCast = sprite._bitmapCast; _shapeCast = sprite._shapeCast; _textCast = sprite._textCast; _buttonCast = sprite._buttonCast; _constraint = sprite._constraint; _moveable = sprite._moveable; _blend = sprite._blend; _startTime = sprite._startTime; _lineSize = sprite._lineSize; _x1 = sprite._x1; _x2 = sprite._x2; _scriptId = sprite._scriptId; _flags2 = sprite._flags2; _unk2 = sprite._unk2; _unk3 = sprite._unk3; _spriteType = sprite._spriteType; } Sprite::~Sprite() { if (_bitmapCast) delete _bitmapCast; if (_shapeCast) delete _shapeCast; if (_textCast) delete _textCast; if (_buttonCast) delete _buttonCast; } } // End of namespace Director