/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_SPRITE_H #define DIRECTOR_SPRITE_H namespace Director { class BitmapCast; class ButtonCast; class ShapeCast; class TextCast; enum SpritePosition { kSpritePositionUnk1 = 0, kSpritePositionEnabled, kSpritePositionUnk2, kSpritePositionFlags = 4, kSpritePositionCastId = 6, kSpritePositionY = 8, kSpritePositionX = 10, kSpritePositionHeight = 12, kSpritePositionWidth = 14 }; enum MainChannelsPosition { kScriptIdPosition = 0, kSoundType1Position, kTransFlagsPosition, kTransChunkSizePosition, kTempoPosition, kTransTypePosition, kSound1Position, kSkipFrameFlagsPosition = 8, kBlendPosition, kSound2Position, kSound2TypePosition = 11, kPalettePosition = 15 }; class Sprite { public: Sprite(); Sprite(const Sprite &sprite); ~Sprite(); uint16 getPattern(); void setPattern(uint16 pattern); uint16 _scriptId; byte _flags2; // x40 editable, 0x80 moveable byte _unk2; uint32 _unk3; bool _enabled; uint16 _castId; byte _spriteType; InkType _ink; uint16 _trails; Cast *_cast; uint16 _flags; Common::Point _startPoint; uint16 _width; uint16 _height; // TODO: default constraint = 0, if turned on, sprite is constrainted to the bounding rect // As i know, constrainted != 0 only if sprite moveable byte _constraint; byte _moveable; byte _backColor; byte _foreColor; uint16 _left; uint16 _right; uint16 _top; uint16 _bottom; byte _blend; bool _visible; SpriteType _type; // Using in digital movie sprites byte _movieRate; uint16 _movieTime; uint16 _startTime; uint16 _stopTime; byte _volume; byte _stretch; // Using in shape sprites byte _lineSize; // Using in text sprites Common::String _editableText; }; } // End of namespace Director #endif